Переименование типов на на общепринятый формат, отказ от суффикса _t, так как он зарезервирован POSIX

This commit is contained in:
Andrey Pokidov 2025-01-15 23:56:17 +07:00
parent 3805354611
commit 0027924f86
26 changed files with 574 additions and 571 deletions

View file

@ -11,23 +11,23 @@
typedef struct
{
float x1, x2, x3;
} bgc_vector3_fp32_t;
} BgcVector3FP32;
typedef struct
{
double x1, x2, x3;
} bgc_vector3_fp64_t;
} BgcVector3FP64;
// =================== Reset ==================== //
inline void bgc_vector3_reset_fp32(bgc_vector3_fp32_t* vector)
inline void bgc_vector3_reset_fp32(BgcVector3FP32* vector)
{
vector->x1 = 0.0f;
vector->x2 = 0.0f;
vector->x3 = 0.0f;
}
inline void bgc_vector3_reset_fp64(bgc_vector3_fp64_t* vector)
inline void bgc_vector3_reset_fp64(BgcVector3FP64* vector)
{
vector->x1 = 0.0;
vector->x2 = 0.0;
@ -36,14 +36,14 @@ inline void bgc_vector3_reset_fp64(bgc_vector3_fp64_t* vector)
// ==================== Set ===================== //
inline void bgc_vector3_set_values_fp32(const float x1, const float x2, const float x3, bgc_vector3_fp32_t* to)
inline void bgc_vector3_set_values_fp32(const float x1, const float x2, const float x3, BgcVector3FP32* to)
{
to->x1 = x1;
to->x2 = x2;
to->x3 = x3;
}
inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const double x3, bgc_vector3_fp64_t* to)
inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const double x3, BgcVector3FP64* to)
{
to->x1 = x1;
to->x2 = x2;
@ -52,14 +52,14 @@ inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const
// ==================== Copy ==================== //
inline void bgc_vector3_copy_fp32(const bgc_vector3_fp32_t* from, bgc_vector3_fp32_t* to)
inline void bgc_vector3_copy_fp32(const BgcVector3FP32* from, BgcVector3FP32* to)
{
to->x1 = from->x1;
to->x2 = from->x2;
to->x3 = from->x3;
}
inline void bgc_vector3_copy_fp64(const bgc_vector3_fp64_t* from, bgc_vector3_fp64_t* to)
inline void bgc_vector3_copy_fp64(const BgcVector3FP64* from, BgcVector3FP64* to)
{
to->x1 = from->x1;
to->x2 = from->x2;
@ -68,14 +68,14 @@ inline void bgc_vector3_copy_fp64(const bgc_vector3_fp64_t* from, bgc_vector3_fp
// ================== Convert =================== //
inline void bgc_vector3_convert_fp64_to_fp32(const bgc_vector3_fp64_t* from, bgc_vector3_fp32_t* to)
inline void bgc_vector3_convert_fp64_to_fp32(const BgcVector3FP64* from, BgcVector3FP32* to)
{
to->x1 = (float) from->x1;
to->x2 = (float) from->x2;
to->x3 = (float) from->x3;
}
inline void bgc_vector3_convert_fp32_to_fp64(const bgc_vector3_fp32_t* from, bgc_vector3_fp64_t* to)
inline void bgc_vector3_convert_fp32_to_fp64(const BgcVector3FP32* from, BgcVector3FP64* to)
{
to->x1 = from->x1;
to->x2 = from->x2;
@ -84,7 +84,7 @@ inline void bgc_vector3_convert_fp32_to_fp64(const bgc_vector3_fp32_t* from, bgc
// ==================== Swap ==================== //
inline void bgc_vector3_swap_fp32(bgc_vector3_fp32_t* vector1, bgc_vector3_fp32_t* vector2)
inline void bgc_vector3_swap_fp32(BgcVector3FP32* vector1, BgcVector3FP32* vector2)
{
const float x1 = vector2->x1;
const float x2 = vector2->x2;
@ -99,7 +99,7 @@ inline void bgc_vector3_swap_fp32(bgc_vector3_fp32_t* vector1, bgc_vector3_fp32_
vector1->x3 = x3;
}
inline void bgc_vector3_swap_fp64(bgc_vector3_fp64_t* vector1, bgc_vector3_fp64_t* vector2)
inline void bgc_vector3_swap_fp64(BgcVector3FP64* vector1, BgcVector3FP64* vector2)
{
const double x1 = vector2->x1;
const double x2 = vector2->x2;
@ -116,14 +116,14 @@ inline void bgc_vector3_swap_fp64(bgc_vector3_fp64_t* vector1, bgc_vector3_fp64_
// ==================== Invert ================== //
inline void bgc_vector3_invert_fp32(bgc_vector3_fp32_t* vector)
inline void bgc_vector3_invert_fp32(BgcVector3FP32* vector)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
vector->x3 = -vector->x3;
}
inline void bgc_vector3_invert_fp64(bgc_vector3_fp64_t* vector)
inline void bgc_vector3_invert_fp64(BgcVector3FP64* vector)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
@ -132,14 +132,14 @@ inline void bgc_vector3_invert_fp64(bgc_vector3_fp64_t* vector)
// ================ Make Inverted =============== //
inline void bgc_vector3_set_inverted_fp32(const bgc_vector3_fp32_t* vector, bgc_vector3_fp32_t* result)
inline void bgc_vector3_set_inverted_fp32(const BgcVector3FP32* vector, BgcVector3FP32* result)
{
result->x1 = -vector->x1;
result->x2 = -vector->x2;
result->x3 = -vector->x3;
}
inline void bgc_vector3_set_inverted_fp64(const bgc_vector3_fp64_t* vector, bgc_vector3_fp64_t* result)
inline void bgc_vector3_set_inverted_fp64(const BgcVector3FP64* vector, BgcVector3FP64* result)
{
result->x1 = -vector->x1;
result->x2 = -vector->x2;
@ -148,14 +148,14 @@ inline void bgc_vector3_set_inverted_fp64(const bgc_vector3_fp64_t* vector, bgc_
// ============== Make Inverted Twin ============ //
inline void bgc_vector3_set_inverted_fp32_to_fp64(const bgc_vector3_fp32_t* vector, bgc_vector3_fp64_t* result)
inline void bgc_vector3_set_inverted_fp32_to_fp64(const BgcVector3FP32* vector, BgcVector3FP64* result)
{
result->x1 = -vector->x1;
result->x2 = -vector->x2;
result->x3 = -vector->x3;
}
inline void bgc_vector3_set_inverted_fp64_to_fp32(const bgc_vector3_fp64_t* vector, bgc_vector3_fp32_t* result)
inline void bgc_vector3_set_inverted_fp64_to_fp32(const BgcVector3FP64* vector, BgcVector3FP32* result)
{
result->x1 = (float) -vector->x1;
result->x2 = (float) -vector->x2;
@ -164,46 +164,46 @@ inline void bgc_vector3_set_inverted_fp64_to_fp32(const bgc_vector3_fp64_t* vect
// =================== Module =================== //
inline float bgc_vector3_get_square_modulus_fp32(const bgc_vector3_fp32_t* vector)
inline float bgc_vector3_get_square_modulus_fp32(const BgcVector3FP32* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
}
inline double bgc_vector3_get_square_modulus_fp64(const bgc_vector3_fp64_t* vector)
inline double bgc_vector3_get_square_modulus_fp64(const BgcVector3FP64* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
}
inline float bgc_vector3_get_modulus_fp32(const bgc_vector3_fp32_t* vector)
inline float bgc_vector3_get_modulus_fp32(const BgcVector3FP32* vector)
{
return sqrtf(bgc_vector3_get_square_modulus_fp32(vector));
}
inline double bgc_vector3_get_modulus_fp64(const bgc_vector3_fp64_t* vector)
inline double bgc_vector3_get_modulus_fp64(const BgcVector3FP64* vector)
{
return sqrt(bgc_vector3_get_square_modulus_fp64(vector));
}
// ================= Comparison ================= //
inline int bgc_vector3_is_zero_fp32(const bgc_vector3_fp32_t* vector)
inline int bgc_vector3_is_zero_fp32(const BgcVector3FP32* vector)
{
return bgc_vector3_get_square_modulus_fp32(vector) <= BGC_SQUARE_EPSYLON_FP32;
}
inline int bgc_vector3_is_zero_fp64(const bgc_vector3_fp64_t* vector)
inline int bgc_vector3_is_zero_fp64(const BgcVector3FP64* vector)
{
return bgc_vector3_get_square_modulus_fp64(vector) <= BGC_SQUARE_EPSYLON_FP64;
}
inline int bgc_vector3_is_unit_fp32(const bgc_vector3_fp32_t* vector)
inline int bgc_vector3_is_unit_fp32(const BgcVector3FP32* vector)
{
const float square_modulus = bgc_vector3_get_square_modulus_fp32(vector);
return 1.0f - BGC_TWO_EPSYLON_FP32 <= square_modulus && square_modulus <= 1.0f + BGC_TWO_EPSYLON_FP32;
}
inline int bgc_vector3_is_unit_fp64(const bgc_vector3_fp64_t* vector)
inline int bgc_vector3_is_unit_fp64(const BgcVector3FP64* vector)
{
const double square_modulus = bgc_vector3_get_square_modulus_fp64(vector);
@ -212,14 +212,14 @@ inline int bgc_vector3_is_unit_fp64(const bgc_vector3_fp64_t* vector)
// ==================== Add ===================== //
inline void bgc_vector3_add_fp32(const bgc_vector3_fp32_t* vector1, const bgc_vector3_fp32_t* vector2, bgc_vector3_fp32_t* sum)
inline void bgc_vector3_add_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
sum->x3 = vector1->x3 + vector2->x3;
}
inline void bgc_vector3_add_fp64(const bgc_vector3_fp64_t* vector1, const bgc_vector3_fp64_t* vector2, bgc_vector3_fp64_t* sum)
inline void bgc_vector3_add_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
@ -228,14 +228,14 @@ inline void bgc_vector3_add_fp64(const bgc_vector3_fp64_t* vector1, const bgc_ve
// ================= Add scaled ================= //
inline void bgc_vector3_add_scaled_fp32(const bgc_vector3_fp32_t* basic_vector, const bgc_vector3_fp32_t* scalable_vector, const float scale, bgc_vector3_fp32_t* result)
inline void bgc_vector3_add_scaled_fp32(const BgcVector3FP32* basic_vector, const BgcVector3FP32* scalable_vector, const float scale, BgcVector3FP32* result)
{
result->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
result->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
result->x3 = basic_vector->x3 + scalable_vector->x3 * scale;
}
inline void bgc_vector3_add_scaled_fp64(const bgc_vector3_fp64_t* basic_vector, const bgc_vector3_fp64_t* scalable_vector, const double scale, bgc_vector3_fp64_t* result)
inline void bgc_vector3_add_scaled_fp64(const BgcVector3FP64* basic_vector, const BgcVector3FP64* scalable_vector, const double scale, BgcVector3FP64* result)
{
result->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
result->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
@ -244,14 +244,14 @@ inline void bgc_vector3_add_scaled_fp64(const bgc_vector3_fp64_t* basic_vector,
// ================ Subtraction ================= //
inline void bgc_vector3_subtract_fp32(const bgc_vector3_fp32_t* minuend, const bgc_vector3_fp32_t* subtrahend, bgc_vector3_fp32_t* difference)
inline void bgc_vector3_subtract_fp32(const BgcVector3FP32* minuend, const BgcVector3FP32* subtrahend, BgcVector3FP32* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
difference->x3 = minuend->x3 - subtrahend->x3;
}
inline void bgc_vector3_subtract_fp64(const bgc_vector3_fp64_t* minuend, const bgc_vector3_fp64_t* subtrahend, bgc_vector3_fp64_t* difference)
inline void bgc_vector3_subtract_fp64(const BgcVector3FP64* minuend, const BgcVector3FP64* subtrahend, BgcVector3FP64* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
@ -260,14 +260,14 @@ inline void bgc_vector3_subtract_fp64(const bgc_vector3_fp64_t* minuend, const b
// =============== Multiplication =============== //
inline void bgc_vector3_multiply_fp32(const bgc_vector3_fp32_t* multiplicand, const float multiplier, bgc_vector3_fp32_t* product)
inline void bgc_vector3_multiply_fp32(const BgcVector3FP32* multiplicand, const float multiplier, BgcVector3FP32* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
product->x3 = multiplicand->x3 * multiplier;
}
inline void bgc_vector3_multiply_fp64(const bgc_vector3_fp64_t* multiplicand, const double multiplier, bgc_vector3_fp64_t* product)
inline void bgc_vector3_multiply_fp64(const BgcVector3FP64* multiplicand, const double multiplier, BgcVector3FP64* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
@ -276,26 +276,26 @@ inline void bgc_vector3_multiply_fp64(const bgc_vector3_fp64_t* multiplicand, co
// ================== Division ================== //
inline void bgc_vector3_divide_fp32(const bgc_vector3_fp32_t* dividend, const float divisor, bgc_vector3_fp32_t* quotient)
inline void bgc_vector3_divide_fp32(const BgcVector3FP32* dividend, const float divisor, BgcVector3FP32* quotient)
{
bgc_vector3_multiply_fp32(dividend, 1.0f / divisor, quotient);
}
inline void bgc_vector3_divide_fp64(const bgc_vector3_fp64_t* dividend, const double divisor, bgc_vector3_fp64_t* quotient)
inline void bgc_vector3_divide_fp64(const BgcVector3FP64* dividend, const double divisor, BgcVector3FP64* quotient)
{
bgc_vector3_multiply_fp64(dividend, 1.0 / divisor, quotient);
}
// ================== Average2 ================== //
inline void bgc_vector3_mean_of_two_fp32(const bgc_vector3_fp32_t* vector1, const bgc_vector3_fp32_t* vector2, bgc_vector3_fp32_t* result)
inline void bgc_vector3_mean_of_two_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* result)
{
result->x1 = (vector1->x1 + vector2->x1) * 0.5f;
result->x2 = (vector1->x2 + vector2->x2) * 0.5f;
result->x3 = (vector1->x3 + vector2->x3) * 0.5f;
}
inline void bgc_vector3_mean_of_two_fp64(const bgc_vector3_fp64_t* vector1, const bgc_vector3_fp64_t* vector2, bgc_vector3_fp64_t* result)
inline void bgc_vector3_mean_of_two_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* result)
{
result->x1 = (vector1->x1 + vector2->x1) * 0.5;
result->x2 = (vector1->x2 + vector2->x2) * 0.5;
@ -304,14 +304,14 @@ inline void bgc_vector3_mean_of_two_fp64(const bgc_vector3_fp64_t* vector1, cons
// ================== Average3 ================== //
inline void bgc_vector3_mean_of_three_fp32(const bgc_vector3_fp32_t* vector1, const bgc_vector3_fp32_t* vector2, const bgc_vector3_fp32_t* vector3, bgc_vector3_fp32_t* result)
inline void bgc_vector3_mean_of_three_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3, BgcVector3FP32* result)
{
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP32;
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP32;
result->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_ONE_THIRD_FP32;
}
inline void bgc_vector3_mean_of_three_fp64(const bgc_vector3_fp64_t* vector1, const bgc_vector3_fp64_t* vector2, const bgc_vector3_fp64_t* vector3, bgc_vector3_fp64_t* result)
inline void bgc_vector3_mean_of_three_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3, BgcVector3FP64* result)
{
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP64;
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP64;
@ -320,26 +320,26 @@ inline void bgc_vector3_mean_of_three_fp64(const bgc_vector3_fp64_t* vector1, co
// =============== Scalar Product =============== //
inline float bgc_vector3_scalar_product_fp32(const bgc_vector3_fp32_t* vector1, const bgc_vector3_fp32_t* vector2)
inline float bgc_vector3_scalar_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
}
inline double bgc_vector3_scalar_product_fp64(const bgc_vector3_fp64_t* vector1, const bgc_vector3_fp64_t* vector2)
inline double bgc_vector3_scalar_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
}
// =============== Triple Product =============== //
inline float bgc_vector3_triple_product_fp32(const bgc_vector3_fp32_t* vector1, const bgc_vector3_fp32_t* vector2, const bgc_vector3_fp32_t* vector3)
inline float bgc_vector3_triple_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3)
{
return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
+ vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
+ vector1->x3 * (vector2->x1 * vector3->x2 - vector2->x2 * vector3->x1);
}
inline double bgc_vector3_triple_product_fp64(const bgc_vector3_fp64_t* vector1, const bgc_vector3_fp64_t* vector2, const bgc_vector3_fp64_t* vector3)
inline double bgc_vector3_triple_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3)
{
return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
+ vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
@ -348,7 +348,7 @@ inline double bgc_vector3_triple_product_fp64(const bgc_vector3_fp64_t* vector1,
// =============== Cross Product ================ //
inline void bgc_vector3_cross_product_fp32(const bgc_vector3_fp32_t* vector1, const bgc_vector3_fp32_t* vector2, bgc_vector3_fp32_t* result)
inline void bgc_vector3_cross_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* result)
{
const float x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
const float x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
@ -359,7 +359,7 @@ inline void bgc_vector3_cross_product_fp32(const bgc_vector3_fp32_t* vector1, co
result->x3 = x3;
}
inline void bgc_vector3_cross_product_fp64(const bgc_vector3_fp64_t* vector1, const bgc_vector3_fp64_t* vector2, bgc_vector3_fp64_t* result)
inline void bgc_vector3_cross_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* result)
{
const double x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
const double x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
@ -372,7 +372,7 @@ inline void bgc_vector3_cross_product_fp64(const bgc_vector3_fp64_t* vector1, co
// ============ Double Cross Product ============ //
inline void bgc_vector3_double_cross_fp32(const bgc_vector3_fp32_t* vector1, const bgc_vector3_fp32_t* vector2, const bgc_vector3_fp32_t* vector3, bgc_vector3_fp32_t* result)
inline void bgc_vector3_double_cross_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3, BgcVector3FP32* result)
{
const float ac = bgc_vector3_scalar_product_fp32(vector1, vector3);
const float ab = bgc_vector3_scalar_product_fp32(vector1, vector2);
@ -382,7 +382,7 @@ inline void bgc_vector3_double_cross_fp32(const bgc_vector3_fp32_t* vector1, con
result->x3 = vector2->x3 * ac - vector3->x3 * ab;
}
inline void bgc_vector3_double_cross_fp64(const bgc_vector3_fp64_t* vector1, const bgc_vector3_fp64_t* vector2, const bgc_vector3_fp64_t* vector3, bgc_vector3_fp64_t* result)
inline void bgc_vector3_double_cross_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3, BgcVector3FP64* result)
{
const double ac = bgc_vector3_scalar_product_fp64(vector1, vector3);
const double ab = bgc_vector3_scalar_product_fp64(vector1, vector2);
@ -394,7 +394,7 @@ inline void bgc_vector3_double_cross_fp64(const bgc_vector3_fp64_t* vector1, con
// =============== Normalization ================ //
inline int bgc_vector3_normalize_fp32(bgc_vector3_fp32_t* vector)
inline int bgc_vector3_normalize_fp32(BgcVector3FP32* vector)
{
const float square_modulus = bgc_vector3_get_square_modulus_fp32(vector);
@ -411,7 +411,7 @@ inline int bgc_vector3_normalize_fp32(bgc_vector3_fp32_t* vector)
return 1;
}
inline int bgc_vector3_normalize_fp64(bgc_vector3_fp64_t* vector)
inline int bgc_vector3_normalize_fp64(BgcVector3FP64* vector)
{
const double square_modulus = bgc_vector3_get_square_modulus_fp64(vector);
@ -430,13 +430,13 @@ inline int bgc_vector3_normalize_fp64(bgc_vector3_fp64_t* vector)
// =============== Set Normalized =============== //
inline int bgc_vector3_set_normalized_fp32(const bgc_vector3_fp32_t* vector, bgc_vector3_fp32_t* result)
inline int bgc_vector3_set_normalized_fp32(const BgcVector3FP32* vector, BgcVector3FP32* result)
{
bgc_vector3_copy_fp32(vector, result);
return bgc_vector3_normalize_fp32(result);
}
inline int bgc_vector3_set_normalized_fp64(const bgc_vector3_fp64_t* vector, bgc_vector3_fp64_t* result)
inline int bgc_vector3_set_normalized_fp64(const BgcVector3FP64* vector, BgcVector3FP64* result)
{
bgc_vector3_copy_fp64(vector, result);
return bgc_vector3_normalize_fp64(result);
@ -444,13 +444,13 @@ inline int bgc_vector3_set_normalized_fp64(const bgc_vector3_fp64_t* vector, bgc
// =================== Angle ==================== //
float bgc_vector3_get_angle_fp32(const bgc_vector3_fp32_t* vector1, const bgc_vector3_fp32_t* vector2, const bgc_angle_unit_t unit);
float bgc_vector3_get_angle_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcAngleUnitEnum unit);
double bgc_vector3_get_angle_fp64(const bgc_vector3_fp64_t* vector1, const bgc_vector3_fp64_t* vector2, const bgc_angle_unit_t unit);
double bgc_vector3_get_angle_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcAngleUnitEnum unit);
// =============== Square Distance ============== //
inline float bgc_vector3_get_square_distance_fp32(const bgc_vector3_fp32_t* vector1, const bgc_vector3_fp32_t* vector2)
inline float bgc_vector3_get_square_distance_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)
{
const float dx1 = (vector1->x1 - vector2->x1);
const float dx2 = (vector1->x2 - vector2->x2);
@ -459,7 +459,7 @@ inline float bgc_vector3_get_square_distance_fp32(const bgc_vector3_fp32_t* vect
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
}
inline double bgc_vector3_get_square_distance_fp64(const bgc_vector3_fp64_t* vector1, const bgc_vector3_fp64_t* vector2)
inline double bgc_vector3_get_square_distance_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2)
{
const double dx1 = (vector1->x1 - vector2->x1);
const double dx2 = (vector1->x2 - vector2->x2);
@ -470,19 +470,19 @@ inline double bgc_vector3_get_square_distance_fp64(const bgc_vector3_fp64_t* vec
// ================== Distance ================== //
inline float bgc_vector3_get_distance_fp32(const bgc_vector3_fp32_t* vector1, const bgc_vector3_fp32_t* vector2)
inline float bgc_vector3_get_distance_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)
{
return sqrtf(bgc_vector3_get_square_distance_fp32(vector1, vector2));
}
inline double bgc_vector3_get_distance_fp64(const bgc_vector3_fp64_t* vector1, const bgc_vector3_fp64_t* vector2)
inline double bgc_vector3_get_distance_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2)
{
return sqrt(bgc_vector3_get_square_distance_fp64(vector1, vector2));
}
// ================== Are Equal ================= //
inline int bgc_vector3_are_equal_fp32(const bgc_vector3_fp32_t* vector1, const bgc_vector3_fp32_t* vector2)
inline int bgc_vector3_are_equal_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)
{
const float square_modulus1 = bgc_vector3_get_square_modulus_fp32(vector1);
const float square_modulus2 = bgc_vector3_get_square_modulus_fp32(vector2);
@ -500,7 +500,7 @@ inline int bgc_vector3_are_equal_fp32(const bgc_vector3_fp32_t* vector1, const b
return square_modulus3 <= (3.0f * BGC_SQUARE_EPSYLON_FP32) * square_modulus1;
}
inline int bgc_vector3_are_equal_fp64(const bgc_vector3_fp64_t* vector1, const bgc_vector3_fp64_t* vector2)
inline int bgc_vector3_are_equal_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2)
{
const double square_modulus1 = bgc_vector3_get_square_modulus_fp64(vector1);
const double square_modulus2 = bgc_vector3_get_square_modulus_fp64(vector2);