Переименование типов на на общепринятый формат, отказ от суффикса _t, так как он зарезервирован POSIX

This commit is contained in:
Andrey Pokidov 2025-01-15 23:56:17 +07:00
parent 3805354611
commit 0027924f86
26 changed files with 574 additions and 571 deletions

View file

@ -9,22 +9,22 @@
typedef struct
{
float x1, x2;
} bgc_vector2_fp32_t;
} BgcVector2FP32;
typedef struct
{
double x1, x2;
} bgc_vector2_fp64_t;
} BgcVector2FP64;
// =================== Reset ==================== //
inline void bgc_vector2_reset_fp32(bgc_vector2_fp32_t* vector)
inline void bgc_vector2_reset_fp32(BgcVector2FP32* vector)
{
vector->x1 = 0.0f;
vector->x2 = 0.0f;
}
inline void bgc_vector2_reset_fp64(bgc_vector2_fp64_t* vector)
inline void bgc_vector2_reset_fp64(BgcVector2FP64* vector)
{
vector->x1 = 0.0;
vector->x2 = 0.0;
@ -32,13 +32,13 @@ inline void bgc_vector2_reset_fp64(bgc_vector2_fp64_t* vector)
// ==================== Set ===================== //
inline void bgc_vector2_set_values_fp32(const float x1, const float x2, bgc_vector2_fp32_t* to)
inline void bgc_vector2_set_values_fp32(const float x1, const float x2, BgcVector2FP32* to)
{
to->x1 = x1;
to->x2 = x2;
}
inline void bgc_vector2_set_values_fp64(const double x1, const double x2, bgc_vector2_fp64_t* to)
inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVector2FP64* to)
{
to->x1 = x1;
to->x2 = x2;
@ -46,13 +46,13 @@ inline void bgc_vector2_set_values_fp64(const double x1, const double x2, bgc_ve
// ==================== Copy ==================== //
inline void bgc_vector2_copy_fp32(const bgc_vector2_fp32_t* from, bgc_vector2_fp32_t* to)
inline void bgc_vector2_copy_fp32(const BgcVector2FP32* from, BgcVector2FP32* to)
{
to->x1 = from->x1;
to->x2 = from->x2;
}
inline void bgc_vector2_copy_fp64(const bgc_vector2_fp64_t* from, bgc_vector2_fp64_t* to)
inline void bgc_vector2_copy_fp64(const BgcVector2FP64* from, BgcVector2FP64* to)
{
to->x1 = from->x1;
to->x2 = from->x2;
@ -60,7 +60,7 @@ inline void bgc_vector2_copy_fp64(const bgc_vector2_fp64_t* from, bgc_vector2_fp
// ==================== Swap ==================== //
inline void bgc_vector2_swap_fp32(bgc_vector2_fp32_t* vector1, bgc_vector2_fp32_t* vector2)
inline void bgc_vector2_swap_fp32(BgcVector2FP32* vector1, BgcVector2FP32* vector2)
{
const float x1 = vector2->x1;
const float x2 = vector2->x2;
@ -72,7 +72,7 @@ inline void bgc_vector2_swap_fp32(bgc_vector2_fp32_t* vector1, bgc_vector2_fp32_
vector1->x2 = x2;
}
inline void bgc_vector2_swap_fp64(bgc_vector2_fp64_t* vector1, bgc_vector2_fp64_t* vector2)
inline void bgc_vector2_swap_fp64(BgcVector2FP64* vector1, BgcVector2FP64* vector2)
{
const double x1 = vector2->x1;
const double x2 = vector2->x2;
@ -86,13 +86,13 @@ inline void bgc_vector2_swap_fp64(bgc_vector2_fp64_t* vector1, bgc_vector2_fp64_
// ============= Copy to twin type ============== //
inline void bgc_vector2_convert_fp64_to_fp32(const bgc_vector2_fp64_t* from, bgc_vector2_fp32_t* to)
inline void bgc_vector2_convert_fp64_to_fp32(const BgcVector2FP64* from, BgcVector2FP32* to)
{
to->x1 = (float)from->x1;
to->x2 = (float)from->x2;
}
inline void bgc_vector2_convert_fp32_to_fp64(const bgc_vector2_fp32_t* from, bgc_vector2_fp64_t* to)
inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* from, BgcVector2FP64* to)
{
to->x1 = from->x1;
to->x2 = from->x2;
@ -100,13 +100,13 @@ inline void bgc_vector2_convert_fp32_to_fp64(const bgc_vector2_fp32_t* from, bgc
// =================== Reverse ================== //
inline void bgc_vector2_set_reverse_fp32(const bgc_vector2_fp32_t* from, bgc_vector2_fp32_t* to)
inline void bgc_vector2_set_reverse_fp32(const BgcVector2FP32* from, BgcVector2FP32* to)
{
to->x1 = -from->x1;
to->x2 = -from->x2;
}
inline void bgc_vector2_set_reverse_fp64(const bgc_vector2_fp64_t* from, bgc_vector2_fp64_t* to)
inline void bgc_vector2_set_reverse_fp64(const BgcVector2FP64* from, BgcVector2FP64* to)
{
to->x1 = -from->x1;
to->x2 = -from->x2;
@ -114,13 +114,13 @@ inline void bgc_vector2_set_reverse_fp64(const bgc_vector2_fp64_t* from, bgc_vec
// ============= Reverse twin type ============== //
inline void bgc_vector2_set_reverse_fp64_to_fp32(const bgc_vector2_fp64_t* from, bgc_vector2_fp32_t* to)
inline void bgc_vector2_set_reverse_fp64_to_fp32(const BgcVector2FP64* from, BgcVector2FP32* to)
{
to->x1 = (float) -from->x1;
to->x2 = (float) -from->x2;
}
inline void bgc_vector2_set_reverse_fp32_to_fp64(const bgc_vector2_fp32_t* from, bgc_vector2_fp64_t* to)
inline void bgc_vector2_set_reverse_fp32_to_fp64(const BgcVector2FP32* from, BgcVector2FP64* to)
{
to->x1 = -from->x1;
to->x2 = -from->x2;
@ -128,46 +128,46 @@ inline void bgc_vector2_set_reverse_fp32_to_fp64(const bgc_vector2_fp32_t* from,
// =================== Module =================== //
inline float bgc_vector2_get_square_modulus_fp32(const bgc_vector2_fp32_t* vector)
inline float bgc_vector2_get_square_modulus_fp32(const BgcVector2FP32* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2;
}
inline double bgc_vector2_get_square_modulus_fp64(const bgc_vector2_fp64_t* vector)
inline double bgc_vector2_get_square_modulus_fp64(const BgcVector2FP64* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2;
}
inline float bgc_vector2_get_modulus_fp32(const bgc_vector2_fp32_t* vector)
inline float bgc_vector2_get_modulus_fp32(const BgcVector2FP32* vector)
{
return sqrtf(bgc_vector2_get_square_modulus_fp32(vector));
}
inline double bgc_vector2_get_modulus_fp64(const bgc_vector2_fp64_t* vector)
inline double bgc_vector2_get_modulus_fp64(const BgcVector2FP64* vector)
{
return sqrt(bgc_vector2_get_square_modulus_fp64(vector));
}
// ================= Comparison ================= //
inline int bgc_vector2_is_zero_fp32(const bgc_vector2_fp32_t* vector)
inline int bgc_vector2_is_zero_fp32(const BgcVector2FP32* vector)
{
return bgc_vector2_get_square_modulus_fp32(vector) <= BGC_SQUARE_EPSYLON_FP32;
}
inline int bgc_vector2_is_zero_fp64(const bgc_vector2_fp64_t* vector)
inline int bgc_vector2_is_zero_fp64(const BgcVector2FP64* vector)
{
return bgc_vector2_get_square_modulus_fp64(vector) <= BGC_SQUARE_EPSYLON_FP64;
}
inline int bgc_vector2_is_unit_fp32(const bgc_vector2_fp32_t* vector)
inline int bgc_vector2_is_unit_fp32(const BgcVector2FP32* vector)
{
const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector);
return 1.0f - BGC_TWO_EPSYLON_FP32 <= square_modulus && square_modulus <= 1.0f + BGC_TWO_EPSYLON_FP32;
}
inline int bgc_vector2_is_unit_fp64(const bgc_vector2_fp64_t* vector)
inline int bgc_vector2_is_unit_fp64(const BgcVector2FP64* vector)
{
const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector);
@ -176,13 +176,13 @@ inline int bgc_vector2_is_unit_fp64(const bgc_vector2_fp64_t* vector)
// ==================== Add ===================== //
inline void bgc_vector2_add_fp32(const bgc_vector2_fp32_t* vector1, const bgc_vector2_fp32_t* vector2, bgc_vector2_fp32_t* sum)
inline void bgc_vector2_add_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
}
inline void bgc_vector2_add_fp64(const bgc_vector2_fp64_t* vector1, const bgc_vector2_fp64_t* vector2, bgc_vector2_fp64_t* sum)
inline void bgc_vector2_add_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
@ -190,13 +190,13 @@ inline void bgc_vector2_add_fp64(const bgc_vector2_fp64_t* vector1, const bgc_ve
// ================ Append scaled =============== //
inline void bgc_vector2_add_scaled_fp32(const bgc_vector2_fp32_t* basic_vector, const bgc_vector2_fp32_t* scalable_vector, const float scale, bgc_vector2_fp32_t* sum)
inline void bgc_vector2_add_scaled_fp32(const BgcVector2FP32* basic_vector, const BgcVector2FP32* scalable_vector, const float scale, BgcVector2FP32* sum)
{
sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
}
inline void bgc_vector2_add_scaled_fp64(const bgc_vector2_fp64_t* basic_vector, const bgc_vector2_fp64_t* scalable_vector, const double scale, bgc_vector2_fp64_t* sum)
inline void bgc_vector2_add_scaled_fp64(const BgcVector2FP64* basic_vector, const BgcVector2FP64* scalable_vector, const double scale, BgcVector2FP64* sum)
{
sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
@ -204,13 +204,13 @@ inline void bgc_vector2_add_scaled_fp64(const bgc_vector2_fp64_t* basic_vector,
// ================ Subtraction ================= //
inline void bgc_vector2_subtract_fp32(const bgc_vector2_fp32_t* minuend, const bgc_vector2_fp32_t* subtrahend, bgc_vector2_fp32_t* difference)
inline void bgc_vector2_subtract_fp32(const BgcVector2FP32* minuend, const BgcVector2FP32* subtrahend, BgcVector2FP32* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
}
inline void bgc_vector2_subtract_fp64(const bgc_vector2_fp64_t* minuend, const bgc_vector2_fp64_t* subtrahend, bgc_vector2_fp64_t* difference)
inline void bgc_vector2_subtract_fp64(const BgcVector2FP64* minuend, const BgcVector2FP64* subtrahend, BgcVector2FP64* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
@ -218,13 +218,13 @@ inline void bgc_vector2_subtract_fp64(const bgc_vector2_fp64_t* minuend, const b
// =============== Multiplication =============== //
inline void bgc_vector2_multiply_fp32(const bgc_vector2_fp32_t* multiplicand, const float multiplier, bgc_vector2_fp32_t* product)
inline void bgc_vector2_multiply_fp32(const BgcVector2FP32* multiplicand, const float multiplier, BgcVector2FP32* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
}
inline void bgc_vector2_multiply_fp64(const bgc_vector2_fp64_t* multiplicand, const double multiplier, bgc_vector2_fp64_t* product)
inline void bgc_vector2_multiply_fp64(const BgcVector2FP64* multiplicand, const double multiplier, BgcVector2FP64* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
@ -232,25 +232,25 @@ inline void bgc_vector2_multiply_fp64(const bgc_vector2_fp64_t* multiplicand, co
// ================== Division ================== //
inline void bgc_vector2_divide_fp32(const bgc_vector2_fp32_t* dividend, const float divisor, bgc_vector2_fp32_t* quotient)
inline void bgc_vector2_divide_fp32(const BgcVector2FP32* dividend, const float divisor, BgcVector2FP32* quotient)
{
bgc_vector2_multiply_fp32(dividend, 1.0f / divisor, quotient);
}
inline void bgc_vector2_divide_fp64(const bgc_vector2_fp64_t* dividend, const double divisor, bgc_vector2_fp64_t* quotient)
inline void bgc_vector2_divide_fp64(const BgcVector2FP64* dividend, const double divisor, BgcVector2FP64* quotient)
{
bgc_vector2_multiply_fp64(dividend, 1.0 / divisor, quotient);
}
// ================== Average2 ================== //
inline void bgc_vector2_mean_of_two_fp32(const bgc_vector2_fp32_t* vector1, const bgc_vector2_fp32_t* vector2, bgc_vector2_fp32_t* result)
inline void bgc_vector2_mean_of_two_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* result)
{
result->x1 = (vector1->x1 + vector2->x1) * 0.5f;
result->x2 = (vector1->x2 + vector2->x2) * 0.5f;
}
inline void bgc_vector2_mean_of_two_fp64(const bgc_vector2_fp64_t* vector1, const bgc_vector2_fp64_t* vector2, bgc_vector2_fp64_t* result)
inline void bgc_vector2_mean_of_two_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* result)
{
result->x1 = (vector1->x1 + vector2->x1) * 0.5;
result->x2 = (vector1->x2 + vector2->x2) * 0.5;
@ -258,13 +258,13 @@ inline void bgc_vector2_mean_of_two_fp64(const bgc_vector2_fp64_t* vector1, cons
// ================== Average3 ================== //
inline void bgc_vector2_mean_of_three_fp32(const bgc_vector2_fp32_t* vector1, const bgc_vector2_fp32_t* vector2, const bgc_vector2_fp32_t* vector3, bgc_vector2_fp32_t* result)
inline void bgc_vector2_mean_of_three_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcVector2FP32* vector3, BgcVector2FP32* result)
{
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP32;
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP32;
}
inline void bgc_vector2_mean_of_three_fp64(const bgc_vector2_fp64_t* vector1, const bgc_vector2_fp64_t* vector2, const bgc_vector2_fp64_t* vector3, bgc_vector2_fp64_t* result)
inline void bgc_vector2_mean_of_three_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcVector2FP64* vector3, BgcVector2FP64* result)
{
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP64;
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP64;
@ -272,31 +272,31 @@ inline void bgc_vector2_mean_of_three_fp64(const bgc_vector2_fp64_t* vector1, co
// =============== Scalar Product =============== //
inline float bgc_vector2_scalar_product_fp32(const bgc_vector2_fp32_t* vector1, const bgc_vector2_fp32_t* vector2)
inline float bgc_vector2_scalar_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
}
inline double bgc_vector2_scalar_product_fp64(const bgc_vector2_fp64_t* vector1, const bgc_vector2_fp64_t* vector2)
inline double bgc_vector2_scalar_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
}
// =============== Cross Product ================ //
inline float bgc_vector2_cross_product_fp32(const bgc_vector2_fp32_t* vector1, const bgc_vector2_fp32_t* vector2)
inline float bgc_vector2_cross_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
{
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
}
inline double bgc_vector2_cross_product_fp64(const bgc_vector2_fp64_t* vector1, const bgc_vector2_fp64_t* vector2)
inline double bgc_vector2_cross_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
{
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
}
// ============== Complex Product =============== //
inline void bgc_vector2_complex_product_fp32(const bgc_vector2_fp32_t* vector1, const bgc_vector2_fp32_t* vector2, bgc_vector2_fp32_t* result)
inline void bgc_vector2_complex_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* result)
{
const float x1 = vector1->x1 * vector2->x1 - vector1->x2 * vector2->x2;
const float x2 = vector1->x1 * vector2->x2 + vector1->x2 * vector2->x1;
@ -305,7 +305,7 @@ inline void bgc_vector2_complex_product_fp32(const bgc_vector2_fp32_t* vector1,
result->x2 = x2;
}
inline void bgc_vector2_complex_product_fp64(const bgc_vector2_fp64_t* vector1, const bgc_vector2_fp64_t* vector2, bgc_vector2_fp64_t* result)
inline void bgc_vector2_complex_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* result)
{
const double x1 = vector1->x1 * vector2->x1 - vector1->x2 * vector2->x2;
const double x2 = vector1->x1 * vector2->x2 + vector1->x2 * vector2->x1;
@ -316,7 +316,7 @@ inline void bgc_vector2_complex_product_fp64(const bgc_vector2_fp64_t* vector1,
// =============== Normalization ================ //
inline int bgc_vector2_normalize_fp32(bgc_vector2_fp32_t* vector)
inline int bgc_vector2_normalize_fp32(BgcVector2FP32* vector)
{
const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector);
@ -333,7 +333,7 @@ inline int bgc_vector2_normalize_fp32(bgc_vector2_fp32_t* vector)
return 1;
}
inline int bgc_vector2_normalize_fp64(bgc_vector2_fp64_t* vector)
inline int bgc_vector2_normalize_fp64(BgcVector2FP64* vector)
{
const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector);
@ -352,13 +352,13 @@ inline int bgc_vector2_normalize_fp64(bgc_vector2_fp64_t* vector)
// =============== Get Normalized =============== //
inline int bgc_vector2_set_normalized_fp32(const bgc_vector2_fp32_t* vector, bgc_vector2_fp32_t* result)
inline int bgc_vector2_set_normalized_fp32(const BgcVector2FP32* vector, BgcVector2FP32* result)
{
bgc_vector2_copy_fp32(vector, result);
return bgc_vector2_normalize_fp32(result);
}
inline int bgc_vector2_set_normalized_fp64(const bgc_vector2_fp64_t* vector, bgc_vector2_fp64_t* result)
inline int bgc_vector2_set_normalized_fp64(const BgcVector2FP64* vector, BgcVector2FP64* result)
{
bgc_vector2_copy_fp64(vector, result);
return bgc_vector2_normalize_fp64(result);
@ -366,13 +366,13 @@ inline int bgc_vector2_set_normalized_fp64(const bgc_vector2_fp64_t* vector, bgc
// =================== Angle ==================== //
float bgc_vector2_get_angle_fp32(const bgc_vector2_fp32_t* vector1, const bgc_vector2_fp32_t* vector2, const bgc_angle_unit_t unit);
float bgc_vector2_get_angle_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcAngleUnitEnum unit);
double bgc_vector2_get_angle_fp64(const bgc_vector2_fp64_t* vector1, const bgc_vector2_fp64_t* vector2, const bgc_angle_unit_t unit);
double bgc_vector2_get_angle_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcAngleUnitEnum unit);
// =============== Square Distance ============== //
inline float bgc_vector2_get_square_distance_fp32(const bgc_vector2_fp32_t* vector1, const bgc_vector2_fp32_t* vector2)
inline float bgc_vector2_get_square_distance_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
{
const float dx1 = (vector1->x1 - vector2->x1);
const float dx2 = (vector1->x2 - vector2->x2);
@ -380,7 +380,7 @@ inline float bgc_vector2_get_square_distance_fp32(const bgc_vector2_fp32_t* vect
return dx1 * dx1 + dx2 * dx2;
}
inline double bgc_vector2_get_square_distance_fp64(const bgc_vector2_fp64_t* vector1, const bgc_vector2_fp64_t* vector2)
inline double bgc_vector2_get_square_distance_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
{
const double dx1 = (vector1->x1 - vector2->x1);
const double dx2 = (vector1->x2 - vector2->x2);
@ -390,19 +390,19 @@ inline double bgc_vector2_get_square_distance_fp64(const bgc_vector2_fp64_t* vec
// ================== Distance ================== //
inline float bgc_vector2_get_distance_fp32(const bgc_vector2_fp32_t* vector1, const bgc_vector2_fp32_t* vector2)
inline float bgc_vector2_get_distance_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
{
return sqrtf(bgc_vector2_get_square_distance_fp32(vector1, vector2));
}
inline double bgc_vector2_get_distance_fp64(const bgc_vector2_fp64_t* vector1, const bgc_vector2_fp64_t* vector2)
inline double bgc_vector2_get_distance_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
{
return sqrt(bgc_vector2_get_square_distance_fp64(vector1, vector2));
}
// ================== Are Equal ================= //
inline int bgc_vector2_are_equal_fp32(const bgc_vector2_fp32_t* vector1, const bgc_vector2_fp32_t* vector2)
inline int bgc_vector2_are_equal_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
{
const float square_modulus1 = bgc_vector2_get_square_modulus_fp32(vector1);
const float square_modulus2 = bgc_vector2_get_square_modulus_fp32(vector2);
@ -420,7 +420,7 @@ inline int bgc_vector2_are_equal_fp32(const bgc_vector2_fp32_t* vector1, const b
return square_modulus3 <= (2.0f * BGC_SQUARE_EPSYLON_FP32) * square_modulus1;
}
inline int bgc_vector2_are_equal_fp64(const bgc_vector2_fp64_t* vector1, const bgc_vector2_fp64_t* vector2)
inline int bgc_vector2_are_equal_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
{
const double square_modulus1 = bgc_vector2_get_square_modulus_fp64(vector1);
const double square_modulus2 = bgc_vector2_get_square_modulus_fp64(vector2);