Переименование типов на на общепринятый формат, отказ от суффикса _t, так как он зарезервирован POSIX

This commit is contained in:
Andrey Pokidov 2025-01-15 23:56:17 +07:00
parent 3805354611
commit 0027924f86
26 changed files with 574 additions and 571 deletions

View file

@ -9,15 +9,15 @@
typedef struct {
float s0, x1, x2, x3;
} bgc_quaternion_fp32_t;
} BgcQuaternionFP32;
typedef struct {
double s0, x1, x2, x3;
} bgc_quaternion_fp64_t;
} BgcQuaternionFP64;
// ==================== Reset =================== //
inline void bgc_quaternion_reset_fp32(bgc_quaternion_fp32_t * quaternion)
inline void bgc_quaternion_reset_fp32(BgcQuaternionFP32 * quaternion)
{
quaternion->s0 = 0.0f;
quaternion->x1 = 0.0f;
@ -25,7 +25,7 @@ inline void bgc_quaternion_reset_fp32(bgc_quaternion_fp32_t * quaternion)
quaternion->x3 = 0.0f;
}
inline void bgc_quaternion_reset_fp64(bgc_quaternion_fp64_t * quaternion)
inline void bgc_quaternion_reset_fp64(BgcQuaternionFP64 * quaternion)
{
quaternion->s0 = 0.0;
quaternion->x1 = 0.0;
@ -35,7 +35,7 @@ inline void bgc_quaternion_reset_fp64(bgc_quaternion_fp64_t * quaternion)
// ================== Set Unit ================== //
inline void bgc_quaternion_set_to_identity_fp32(bgc_quaternion_fp32_t * quaternion)
inline void bgc_quaternion_set_to_identity_fp32(BgcQuaternionFP32 * quaternion)
{
quaternion->s0 = 1.0f;
quaternion->x1 = 0.0f;
@ -43,7 +43,7 @@ inline void bgc_quaternion_set_to_identity_fp32(bgc_quaternion_fp32_t * quaterni
quaternion->x3 = 0.0f;
}
inline void bgc_quaternion_set_to_identity_fp64(bgc_quaternion_fp64_t * quaternion)
inline void bgc_quaternion_set_to_identity_fp64(BgcQuaternionFP64 * quaternion)
{
quaternion->s0 = 1.0;
quaternion->x1 = 0.0;
@ -53,7 +53,7 @@ inline void bgc_quaternion_set_to_identity_fp64(bgc_quaternion_fp64_t * quaterni
// ==================== Set ===================== //
inline void bgc_quaternion_set_values_fp32(const float s0, const float x1, const float x2, const float x3, bgc_quaternion_fp32_t * quaternion)
inline void bgc_quaternion_set_values_fp32(const float s0, const float x1, const float x2, const float x3, BgcQuaternionFP32 * quaternion)
{
quaternion->s0 = s0;
quaternion->x1 = x1;
@ -61,7 +61,7 @@ inline void bgc_quaternion_set_values_fp32(const float s0, const float x1, const
quaternion->x3 = x3;
}
inline void bgc_quaternion_set_values_fp64(const double s0, const double x1, const double x2, const double x3, bgc_quaternion_fp64_t * quaternion)
inline void bgc_quaternion_set_values_fp64(const double s0, const double x1, const double x2, const double x3, BgcQuaternionFP64 * quaternion)
{
quaternion->s0 = s0;
quaternion->x1 = x1;
@ -71,7 +71,7 @@ inline void bgc_quaternion_set_values_fp64(const double s0, const double x1, con
// ==================== Copy ==================== //
inline void bgc_quaternion_copy_fp32(const bgc_quaternion_fp32_t* from, bgc_quaternion_fp32_t* to)
inline void bgc_quaternion_copy_fp32(const BgcQuaternionFP32* from, BgcQuaternionFP32* to)
{
to->s0 = from->s0;
to->x1 = from->x1;
@ -79,7 +79,7 @@ inline void bgc_quaternion_copy_fp32(const bgc_quaternion_fp32_t* from, bgc_quat
to->x3 = from->x3;
}
inline void bgc_quaternion_copy_fp64(const bgc_quaternion_fp64_t* from, bgc_quaternion_fp64_t* to)
inline void bgc_quaternion_copy_fp64(const BgcQuaternionFP64* from, BgcQuaternionFP64* to)
{
to->s0 = from->s0;
to->x1 = from->x1;
@ -89,7 +89,7 @@ inline void bgc_quaternion_copy_fp64(const bgc_quaternion_fp64_t* from, bgc_quat
// ==================== Swap ==================== //
inline void bgc_quaternion_swap_fp32(bgc_quaternion_fp32_t* quarternion1, bgc_quaternion_fp32_t* quarternion2)
inline void bgc_quaternion_swap_fp32(BgcQuaternionFP32* quarternion1, BgcQuaternionFP32* quarternion2)
{
const float s0 = quarternion2->s0;
const float x1 = quarternion2->x1;
@ -107,7 +107,7 @@ inline void bgc_quaternion_swap_fp32(bgc_quaternion_fp32_t* quarternion1, bgc_qu
quarternion1->x3 = x3;
}
inline void bgc_quaternion_swap_fp64(bgc_quaternion_fp64_t* quarternion1, bgc_quaternion_fp64_t* quarternion2)
inline void bgc_quaternion_swap_fp64(BgcQuaternionFP64* quarternion1, BgcQuaternionFP64* quarternion2)
{
const double s0 = quarternion2->s0;
const double x1 = quarternion2->x1;
@ -127,7 +127,7 @@ inline void bgc_quaternion_swap_fp64(bgc_quaternion_fp64_t* quarternion1, bgc_qu
// ============= Copy to twin type ============== //
inline void bgc_quaternion_convert_fp64_to_fp32(const bgc_quaternion_fp64_t* quaternion, bgc_quaternion_fp32_t* result)
inline void bgc_quaternion_convert_fp64_to_fp32(const BgcQuaternionFP64* quaternion, BgcQuaternionFP32* result)
{
result->s0 = (float) quaternion->s0;
result->x1 = (float) quaternion->x1;
@ -135,7 +135,7 @@ inline void bgc_quaternion_convert_fp64_to_fp32(const bgc_quaternion_fp64_t* qua
result->x3 = (float) quaternion->x3;
}
inline void bgc_quaternion_convert_fp32_to_fp64(const bgc_quaternion_fp32_t* quaternion, bgc_quaternion_fp64_t* result)
inline void bgc_quaternion_convert_fp32_to_fp64(const BgcQuaternionFP32* quaternion, BgcQuaternionFP64* result)
{
result->s0 = quaternion->s0;
result->x1 = quaternion->x1;
@ -145,14 +145,14 @@ inline void bgc_quaternion_convert_fp32_to_fp64(const bgc_quaternion_fp32_t* qua
// ================= Inversion ================== //
inline void bgc_quaternion_conjugate_fp32(bgc_quaternion_fp32_t* quaternion)
inline void bgc_quaternion_conjugate_fp32(BgcQuaternionFP32* quaternion)
{
quaternion->x1 = -quaternion->x1;
quaternion->x2 = -quaternion->x2;
quaternion->x3 = -quaternion->x3;
}
inline void bgc_quaternion_conjugate_fp64(bgc_quaternion_fp64_t* quaternion)
inline void bgc_quaternion_conjugate_fp64(BgcQuaternionFP64* quaternion)
{
quaternion->x1 = -quaternion->x1;
quaternion->x2 = -quaternion->x2;
@ -161,7 +161,7 @@ inline void bgc_quaternion_conjugate_fp64(bgc_quaternion_fp64_t* quaternion)
// ================ Set Conjugate =============== //
inline void bgc_quaternion_set_conjugate_fp32(const bgc_quaternion_fp32_t* quaternion, bgc_quaternion_fp32_t* result)
inline void bgc_quaternion_set_conjugate_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* result)
{
result->s0 = quaternion->s0;
result->x1 = -quaternion->x1;
@ -169,7 +169,7 @@ inline void bgc_quaternion_set_conjugate_fp32(const bgc_quaternion_fp32_t* quate
result->x3 = -quaternion->x3;
}
inline void bgc_quaternion_set_conjugate_fp64(const bgc_quaternion_fp64_t* quaternion, bgc_quaternion_fp64_t* result)
inline void bgc_quaternion_set_conjugate_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* result)
{
result->s0 = quaternion->s0;
result->x1 = -quaternion->x1;
@ -179,7 +179,7 @@ inline void bgc_quaternion_set_conjugate_fp64(const bgc_quaternion_fp64_t* quate
// ================ Set Conjugate =============== //
inline void bgc_quaternion_set_conjugate_fp64_to_fp32(const bgc_quaternion_fp64_t* quaternion, bgc_quaternion_fp32_t* result)
inline void bgc_quaternion_set_conjugate_fp64_to_fp32(const BgcQuaternionFP64* quaternion, BgcQuaternionFP32* result)
{
result->s0 = (float) quaternion->s0;
result->x1 = (float) -quaternion->x1;
@ -187,7 +187,7 @@ inline void bgc_quaternion_set_conjugate_fp64_to_fp32(const bgc_quaternion_fp64_
result->x3 = (float) -quaternion->x3;
}
inline void bgc_quaternion_set_conjugate_fp32_to_fp64(const bgc_quaternion_fp32_t* quaternion, bgc_quaternion_fp64_t* result)
inline void bgc_quaternion_set_conjugate_fp32_to_fp64(const BgcQuaternionFP32* quaternion, BgcQuaternionFP64* result)
{
result->s0 = quaternion->s0;
result->x1 = -quaternion->x1;
@ -197,31 +197,31 @@ inline void bgc_quaternion_set_conjugate_fp32_to_fp64(const bgc_quaternion_fp32_
// ============= Get Square Modulus ============= //
inline float bgc_quaternion_get_square_modulus_fp32(const bgc_quaternion_fp32_t* quaternion)
inline float bgc_quaternion_get_square_modulus_fp32(const BgcQuaternionFP32* quaternion)
{
return (quaternion->s0 * quaternion->s0 + quaternion->x1 * quaternion->x1) + (quaternion->x2 * quaternion->x2 + quaternion->x3 * quaternion->x3);
}
inline double bgc_quaternion_get_square_modulus_fp64(const bgc_quaternion_fp64_t* quaternion)
inline double bgc_quaternion_get_square_modulus_fp64(const BgcQuaternionFP64* quaternion)
{
return (quaternion->s0 * quaternion->s0 + quaternion->x1 * quaternion->x1) + (quaternion->x2 * quaternion->x2 + quaternion->x3 * quaternion->x3);
}
// ================ Get Modulus ================= //
inline float bgc_quaternion_get_modulus_fp32(const bgc_quaternion_fp32_t* quaternion)
inline float bgc_quaternion_get_modulus_fp32(const BgcQuaternionFP32* quaternion)
{
return sqrtf(bgc_quaternion_get_square_modulus_fp32(quaternion));
}
inline double bgc_quaternion_get_modulus_fp64(const bgc_quaternion_fp64_t* quaternion)
inline double bgc_quaternion_get_modulus_fp64(const BgcQuaternionFP64* quaternion)
{
return sqrt(bgc_quaternion_get_square_modulus_fp64(quaternion));
}
// =============== Normalization ================ //
inline int bgc_quaternion_normalize_fp32(bgc_quaternion_fp32_t* quaternion)
inline int bgc_quaternion_normalize_fp32(BgcQuaternionFP32* quaternion)
{
const float square_modulus = bgc_quaternion_get_square_modulus_fp32(quaternion);
@ -244,7 +244,7 @@ inline int bgc_quaternion_normalize_fp32(bgc_quaternion_fp32_t* quaternion)
return 1;
}
inline int bgc_quaternion_normalize_fp64(bgc_quaternion_fp64_t* quaternion)
inline int bgc_quaternion_normalize_fp64(BgcQuaternionFP64* quaternion)
{
const double square_modulus = bgc_quaternion_get_square_modulus_fp64(quaternion);
@ -269,7 +269,7 @@ inline int bgc_quaternion_normalize_fp64(bgc_quaternion_fp64_t* quaternion)
// ============ Make Rotation Matrix ============ //
inline void bgc_quaternion_get_rotation_matrix_fp32(const bgc_quaternion_fp32_t* quaternion, bgc_matrix3x3_fp32_t* matrix)
inline void bgc_quaternion_get_rotation_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* matrix)
{
const float s0s0 = quaternion->s0 * quaternion->s0;
const float x1x1 = quaternion->x1 * quaternion->x1;
@ -307,7 +307,7 @@ inline void bgc_quaternion_get_rotation_matrix_fp32(const bgc_quaternion_fp32_t*
matrix->r1c3 = corrector2 * (x1x3 + s0x2);
}
inline void bgc_quaternion_get_rotation_matrix_fp64(const bgc_quaternion_fp64_t* quaternion, bgc_matrix3x3_fp64_t* matrix)
inline void bgc_quaternion_get_rotation_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* matrix)
{
const double s0s0 = quaternion->s0 * quaternion->s0;
const double x1x1 = quaternion->x1 * quaternion->x1;
@ -347,7 +347,7 @@ inline void bgc_quaternion_get_rotation_matrix_fp64(const bgc_quaternion_fp64_t*
// ============ Make Reverse Matrix ============= //
inline void bgc_quaternion_get_reverse_matrix_fp32(const bgc_quaternion_fp32_t* quaternion, bgc_matrix3x3_fp32_t* matrix)
inline void bgc_quaternion_get_reverse_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* matrix)
{
const float s0s0 = quaternion->s0 * quaternion->s0;
const float x1x1 = quaternion->x1 * quaternion->x1;
@ -385,7 +385,7 @@ inline void bgc_quaternion_get_reverse_matrix_fp32(const bgc_quaternion_fp32_t*
matrix->r1c3 = corrector2 * (x1x3 - s0x2);
}
inline void bgc_quaternion_get_reverse_matrix_fp64(const bgc_quaternion_fp64_t* quaternion, bgc_matrix3x3_fp64_t* matrix)
inline void bgc_quaternion_get_reverse_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* matrix)
{
const double s0s0 = quaternion->s0 * quaternion->s0;
const double x1x1 = quaternion->x1 * quaternion->x1;
@ -425,7 +425,7 @@ inline void bgc_quaternion_get_reverse_matrix_fp64(const bgc_quaternion_fp64_t*
// ==================== Add ===================== //
inline void bgc_quaternion_add_fp32(const bgc_quaternion_fp32_t * quaternion1, const bgc_quaternion_fp32_t * quaternion2, bgc_quaternion_fp32_t * sum)
inline void bgc_quaternion_add_fp32(const BgcQuaternionFP32 * quaternion1, const BgcQuaternionFP32 * quaternion2, BgcQuaternionFP32 * sum)
{
sum->s0 = quaternion1->s0 + quaternion2->s0;
sum->x1 = quaternion1->x1 + quaternion2->x1;
@ -433,7 +433,7 @@ inline void bgc_quaternion_add_fp32(const bgc_quaternion_fp32_t * quaternion1, c
sum->x3 = quaternion1->x3 + quaternion2->x3;
}
inline void bgc_quaternion_add_fp64(const bgc_quaternion_fp64_t * quaternion1, const bgc_quaternion_fp64_t * quaternion2, bgc_quaternion_fp64_t * sum)
inline void bgc_quaternion_add_fp64(const BgcQuaternionFP64 * quaternion1, const BgcQuaternionFP64 * quaternion2, BgcQuaternionFP64 * sum)
{
sum->s0 = quaternion1->s0 + quaternion2->s0;
sum->x1 = quaternion1->x1 + quaternion2->x1;
@ -443,7 +443,7 @@ inline void bgc_quaternion_add_fp64(const bgc_quaternion_fp64_t * quaternion1, c
// ================= Add Scaled ================= //
inline void bgc_quaternion_add_scaled_fp32(const bgc_quaternion_fp32_t * basic_quaternion, const bgc_quaternion_fp32_t * scalable_quaternion, const float scale, bgc_quaternion_fp32_t * sum)
inline void bgc_quaternion_add_scaled_fp32(const BgcQuaternionFP32 * basic_quaternion, const BgcQuaternionFP32 * scalable_quaternion, const float scale, BgcQuaternionFP32 * sum)
{
sum->s0 = basic_quaternion->s0 + scalable_quaternion->s0 * scale;
sum->x1 = basic_quaternion->x1 + scalable_quaternion->x1 * scale;
@ -451,7 +451,7 @@ inline void bgc_quaternion_add_scaled_fp32(const bgc_quaternion_fp32_t * basic_q
sum->x3 = basic_quaternion->x3 + scalable_quaternion->x3 * scale;
}
inline void bgc_quaternion_add_scaled_fp64(const bgc_quaternion_fp64_t * basic_quaternion, const bgc_quaternion_fp64_t * scalable_quaternion, const double scale, bgc_quaternion_fp64_t * sum)
inline void bgc_quaternion_add_scaled_fp64(const BgcQuaternionFP64 * basic_quaternion, const BgcQuaternionFP64 * scalable_quaternion, const double scale, BgcQuaternionFP64 * sum)
{
sum->s0 = basic_quaternion->s0 + scalable_quaternion->s0 * scale;
sum->x1 = basic_quaternion->x1 + scalable_quaternion->x1 * scale;
@ -461,7 +461,7 @@ inline void bgc_quaternion_add_scaled_fp64(const bgc_quaternion_fp64_t * basic_q
// ================== Subtract ================== //
inline void bgc_quaternion_subtract_fp32(const bgc_quaternion_fp32_t * minuend, const bgc_quaternion_fp32_t * subtrahend, bgc_quaternion_fp32_t * difference)
inline void bgc_quaternion_subtract_fp32(const BgcQuaternionFP32 * minuend, const BgcQuaternionFP32 * subtrahend, BgcQuaternionFP32 * difference)
{
difference->s0 = minuend->s0 - subtrahend->s0;
difference->x1 = minuend->x1 - subtrahend->x1;
@ -469,7 +469,7 @@ inline void bgc_quaternion_subtract_fp32(const bgc_quaternion_fp32_t * minuend,
difference->x3 = minuend->x3 - subtrahend->x3;
}
inline void bgc_quaternion_subtract_fp64(const bgc_quaternion_fp64_t * minuend, const bgc_quaternion_fp64_t * subtrahend, bgc_quaternion_fp64_t * difference)
inline void bgc_quaternion_subtract_fp64(const BgcQuaternionFP64 * minuend, const BgcQuaternionFP64 * subtrahend, BgcQuaternionFP64 * difference)
{
difference->s0 = minuend->s0 - subtrahend->s0;
difference->x1 = minuend->x1 - subtrahend->x1;
@ -479,7 +479,7 @@ inline void bgc_quaternion_subtract_fp64(const bgc_quaternion_fp64_t * minuend,
// =============== Multiplication =============== //
inline void bgc_quaternion_multiply_fp32(const bgc_quaternion_fp32_t* multiplicand, const float multipier, bgc_quaternion_fp32_t* product)
inline void bgc_quaternion_multiply_fp32(const BgcQuaternionFP32* multiplicand, const float multipier, BgcQuaternionFP32* product)
{
product->s0 = multiplicand->s0 * multipier;
product->x1 = multiplicand->x1 * multipier;
@ -487,7 +487,7 @@ inline void bgc_quaternion_multiply_fp32(const bgc_quaternion_fp32_t* multiplica
product->x3 = multiplicand->x3 * multipier;
}
inline void bgc_quaternion_multiply_fp64(const bgc_quaternion_fp64_t* multiplicand, const double multipier, bgc_quaternion_fp64_t* product)
inline void bgc_quaternion_multiply_fp64(const BgcQuaternionFP64* multiplicand, const double multipier, BgcQuaternionFP64* product)
{
product->s0 = multiplicand->s0 * multipier;
product->x1 = multiplicand->x1 * multipier;
@ -497,19 +497,19 @@ inline void bgc_quaternion_multiply_fp64(const bgc_quaternion_fp64_t* multiplica
// ================== Division ================== //
inline void bgc_quaternion_divide_fp32(const bgc_quaternion_fp32_t* dividend, const float divisor, bgc_quaternion_fp32_t* quotient)
inline void bgc_quaternion_divide_fp32(const BgcQuaternionFP32* dividend, const float divisor, BgcQuaternionFP32* quotient)
{
bgc_quaternion_multiply_fp32(dividend, 1.0f / divisor, quotient);
}
inline void bgc_quaternion_divide_fp64(const bgc_quaternion_fp64_t* dividend, const double divisor, bgc_quaternion_fp64_t* quotient)
inline void bgc_quaternion_divide_fp64(const BgcQuaternionFP64* dividend, const double divisor, BgcQuaternionFP64* quotient)
{
bgc_quaternion_multiply_fp64(dividend, 1.0 / divisor, quotient);
}
// ================== Product =================== //
inline void bgc_quaternion_get_product_fp32(const bgc_quaternion_fp32_t* left, const bgc_quaternion_fp32_t* right, bgc_quaternion_fp32_t* product)
inline void bgc_quaternion_get_product_fp32(const BgcQuaternionFP32* left, const BgcQuaternionFP32* right, BgcQuaternionFP32* product)
{
const float s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
const float x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
@ -522,7 +522,7 @@ inline void bgc_quaternion_get_product_fp32(const bgc_quaternion_fp32_t* left, c
product->x3 = x3;
}
inline void bgc_quaternion_get_product_fp64(const bgc_quaternion_fp64_t* left, const bgc_quaternion_fp64_t* right, bgc_quaternion_fp64_t* product)
inline void bgc_quaternion_get_product_fp64(const BgcQuaternionFP64* left, const BgcQuaternionFP64* right, BgcQuaternionFP64* product)
{
const double s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
const double x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);