bgc-net/BasicGeometry/Vector2FP32.cs

239 lines
6.9 KiB
C#

/*
* Author: Andrey Pokidov
* License: Apache-2.0
* Date: 1 Feb 2019
*/
namespace BasicGeometry
{
public struct Vector2FP32
{
public static readonly Vector2FP32 ZERO = new Vector2FP32(0.0f, 0.0f);
public float x1 = 0.0f;
public float x2 = 0.0f;
public Vector2FP32(float x1, float x2)
{
this.x1 = x1;
this.x2 = x2;
}
public Vector2FP32(in Vector2FP32 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public Vector2FP32(in Vector2FP64 vector)
{
this.x1 = (float)vector.x1;
this.x2 = (float)vector.x2;
}
public readonly float GetSquareModulus()
{
return this.x1 * this.x1 + this.x2 * this.x2;
}
public readonly float GetModulus()
{
return MathF.Sqrt(this.GetSquareModulus());
}
public int Normalize()
{
float squareModulus = this.GetSquareModulus();
if (UtilityFP32.IsSqareUnit(squareModulus))
{
return 1;
}
if (squareModulus <= UtilityFP32.SQUARE_EPSYLON)
{
this.Reset();
return 0;
}
float multiplier = MathF.Sqrt(1.0f / squareModulus);
this.x1 *= multiplier;
this.x2 *= multiplier;
return 1;
}
public void Reverse()
{
this.x1 = -this.x1;
this.x2 = -this.x2;
}
public readonly bool IsZero()
{
return this.GetSquareModulus() <= UtilityFP32.SQUARE_EPSYLON;
}
public readonly bool IsUnit()
{
return UtilityFP32.IsSqareUnit(this.GetSquareModulus());
}
public void Reset()
{
this.x1 = 0.0f;
this.x2 = 0.0f;
}
public void SetValues(float x1, float x2)
{
this.x1 = x1;
this.x2 = x2;
}
public void SetValues(in Vector2FP32 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public void SetValues(in Vector2FP64 vector)
{
this.x1 = (float)vector.x1;
this.x2 = (float)vector.x2;
}
public void SetReverseOf(in Vector2FP32 vector)
{
this.x1 = -vector.x1;
this.x2 = -vector.x2;
}
public void SetReverseOf(in Vector2FP64 vector)
{
this.x1 = -(float)vector.x1;
this.x2 = -(float)vector.x2;
}
public void AppendScaled(Vector2FP32 summand, float scale)
{
this.x1 += summand.x1 * scale;
this.x2 += summand.x2 * scale;
}
public readonly override string ToString()
{
return String.Format("SPVector2({0}, {1})", this.x1, this.x2);
}
public static void Add(in Vector2FP32 vector1, in Vector2FP32 vector2, out Vector2FP32 sum)
{
sum.x1 = vector1.x1 + vector2.x1;
sum.x2 = vector1.x2 + vector2.x2;
}
public static void Subtract(in Vector2FP32 minuend, in Vector2FP32 subtrahend, out Vector2FP32 difference)
{
difference.x1 = minuend.x1 - subtrahend.x1;
difference.x2 = minuend.x2 - subtrahend.x2;
}
public static void Multiply(in Vector2FP32 multiplicand, float multiplier, out Vector2FP32 product)
{
product.x1 = multiplicand.x1 * multiplier;
product.x2 = multiplicand.x2 * multiplier;
}
public static void Divide(in Vector2FP32 dividend, float divisor, out Vector2FP32 quotient)
{
Multiply(dividend, 1.0f / divisor, out quotient);
}
public static void GetMean2(in Vector2FP32 vector1, in Vector2FP32 vector2, out Vector2FP32 result)
{
result.x1 = (vector1.x1 + vector2.x1) * 0.5f;
result.x2 = (vector1.x2 + vector2.x2) * 0.5f;
}
public static void GetMean3(in Vector2FP32 vector1, in Vector2FP32 vector2, in Vector2FP32 vector3, out Vector2FP32 result)
{
result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * UtilityFP32.ONE_THIRD;
result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * UtilityFP32.ONE_THIRD;
}
public static float GetScalarProduct(in Vector2FP32 vector1, in Vector2FP32 vector2)
{
return vector1.x1 * vector2.x1 + vector1.x2 * vector2.x2;
}
public static float GetCrossProduct(in Vector2FP32 vector1, in Vector2FP32 vector2)
{
return vector1.x1 * vector2.x2 - vector1.x2 * vector2.x1;
}
public static float GetAngle(in Vector2FP32 vector1, in Vector2FP32 vector2, AngleUnit unit)
{
float squareModulus1 = vector1.GetSquareModulus();
if (squareModulus1 <= UtilityFP32.SQUARE_EPSYLON)
{
return 0.0f;
}
float squareModulus2 = vector2.GetSquareModulus();
if (squareModulus2 <= UtilityFP32.SQUARE_EPSYLON)
{
return 0.0f;
}
float cosine = Vector2FP32.GetScalarProduct(vector1, vector2) / MathF.Sqrt(squareModulus1 * squareModulus2);
if (1.0f - UtilityFP32.EPSYLON <= cosine)
{
return 0.0f;
}
if (cosine <= -(1.0f - UtilityFP32.EPSYLON))
{
return AngleFP32.GetHalfCircle(unit);
}
return RadianFP32.ToUnits(MathF.Acos(cosine), unit);
}
public static float GetSquareDistance(in Vector2FP32 vector1, in Vector2FP32 vector2)
{
float dx1 = vector1.x1 - vector2.x1;
float dx2 = vector1.x2 - vector2.x2;
return dx1 * dx1 + dx2 * dx2;
}
public static float GetDistance(in Vector2FP32 vector1, in Vector2FP32 vector2)
{
return MathF.Sqrt(GetSquareDistance(vector1, vector2));
}
public static bool AreEqual(in Vector2FP32 vector1, in Vector2FP32 vector2)
{
float squareModulus1 = vector1.GetSquareModulus();
float squareModulus2 = vector2.GetSquareModulus();
float squareModulus3 = GetSquareDistance(vector1, vector2);
// 2.0f means dimension amount
if (squareModulus1 < UtilityFP32.EPSYLON_EFFECTIVENESS_LIMIT || squareModulus2 < UtilityFP32.EPSYLON_EFFECTIVENESS_LIMIT)
{
return squareModulus3 < (2.0f * UtilityFP32.SQUARE_EPSYLON);
}
if (squareModulus1 <= squareModulus2)
{
return squareModulus3 <= (2.0f * UtilityFP32.SQUARE_EPSYLON) * squareModulus2;
}
return squareModulus3 <= (2.0f * UtilityFP32.SQUARE_EPSYLON) * squareModulus1;
}
}
}