220 lines
6.3 KiB
C#
220 lines
6.3 KiB
C#
/*
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* Author: Andrey Pokidov
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* License: Apache-2.0
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* Date: 11 Nov 2024
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*/
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namespace BasicGeometry
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{
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public struct Matrix2x3FP64
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{
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public double r1c1 = 0.0, r1c2 = 0.0;
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public double r2c1 = 0.0, r2c2 = 0.0;
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public double r3c1 = 0.0, r3c2 = 0.0;
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public Matrix2x3FP64(in Matrix2x3FP64 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r1c2;
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this.r2c1 = matrix.r2c1;
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this.r2c2 = matrix.r2c2;
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this.r3c1 = matrix.r3c1;
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this.r3c2 = matrix.r3c2;
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}
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public Matrix2x3FP64(in Matrix2x3FP32 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r1c2;
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this.r2c1 = matrix.r2c1;
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this.r2c2 = matrix.r2c2;
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this.r3c1 = matrix.r3c1;
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this.r3c2 = matrix.r3c2;
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}
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public Matrix2x3FP64(in Matrix3x2FP64 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r2c1;
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this.r2c1 = matrix.r1c2;
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this.r2c2 = matrix.r2c2;
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this.r3c1 = matrix.r1c3;
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this.r3c2 = matrix.r2c3;
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}
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public Matrix2x3FP64(in Matrix3x2FP32 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r2c1;
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this.r2c1 = matrix.r1c2;
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this.r2c2 = matrix.r2c2;
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this.r3c1 = matrix.r1c3;
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this.r3c2 = matrix.r2c3;
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}
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public void Reset()
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{
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this.r1c1 = 0.0;
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this.r1c2 = 0.0;
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this.r2c1 = 0.0;
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this.r2c2 = 0.0;
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this.r3c1 = 0.0;
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this.r3c2 = 0.0;
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}
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public void SetValues(in Matrix2x3FP64 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r1c2;
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this.r2c1 = matrix.r2c1;
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this.r2c2 = matrix.r2c2;
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this.r3c1 = matrix.r3c1;
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this.r3c2 = matrix.r3c2;
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}
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public void SetValues(in Matrix2x3FP32 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r1c2;
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this.r2c1 = matrix.r2c1;
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this.r2c2 = matrix.r2c2;
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this.r3c1 = matrix.r3c1;
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this.r3c2 = matrix.r3c2;
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}
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public void SetTransposed(in Matrix3x2FP64 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r2c1;
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this.r2c1 = matrix.r1c2;
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this.r2c2 = matrix.r2c2;
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this.r3c1 = matrix.r1c3;
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this.r3c2 = matrix.r2c3;
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}
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public void SetTransposed(in Matrix3x2FP32 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r2c1;
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this.r2c1 = matrix.r1c2;
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this.r2c2 = matrix.r2c2;
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this.r3c1 = matrix.r1c3;
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this.r3c2 = matrix.r2c3;
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}
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public void SetRow1(double c1, double c2)
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{
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this.r1c1 = c1;
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this.r1c2 = c2;
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}
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public void SetRow2(double c1, double c2)
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{
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this.r2c1 = c1;
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this.r2c2 = c2;
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}
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public void SetRow3(double c1, double c2)
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{
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this.r3c1 = c1;
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this.r3c2 = c2;
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}
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public void SetColumn1(double r1, double r2, double r3)
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{
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this.r1c1 = r1;
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this.r2c1 = r2;
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this.r3c1 = r3;
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}
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public void SetColumn2(double r1, double r2, double r3)
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{
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this.r1c2 = r1;
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this.r2c2 = r2;
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this.r3c2 = r3;
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}
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public void AppendScaled(in Matrix2x3FP64 matrix, double scale)
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{
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this.r1c1 += matrix.r1c1 * scale;
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this.r1c2 += matrix.r1c2 * scale;
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this.r2c1 += matrix.r2c1 * scale;
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this.r2c2 += matrix.r2c2 * scale;
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this.r3c1 += matrix.r3c1 * scale;
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this.r3c2 += matrix.r3c2 * scale;
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}
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public static void Add(in Matrix2x3FP64 matrix1, in Matrix2x3FP64 matrix2, out Matrix2x3FP64 sum)
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{
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sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
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sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
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sum.r2c1 = matrix1.r2c1 + matrix2.r2c1;
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sum.r2c2 = matrix1.r2c2 + matrix2.r2c2;
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sum.r3c1 = matrix1.r3c1 + matrix2.r3c1;
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sum.r3c2 = matrix1.r3c2 + matrix2.r3c2;
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}
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public static void Subtract(in Matrix2x3FP64 minuend, in Matrix2x3FP64 subtrahend, out Matrix2x3FP64 difference)
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{
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difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
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difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
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difference.r2c1 = minuend.r2c1 - subtrahend.r2c1;
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difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
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difference.r3c1 = minuend.r3c1 - subtrahend.r3c1;
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difference.r3c2 = minuend.r3c2 - subtrahend.r3c2;
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}
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public static void Multiply(in Matrix2x3FP64 multiplicand, double multiplier, out Matrix2x3FP64 product)
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{
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product.r1c1 = multiplicand.r1c1 * multiplier;
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product.r1c2 = multiplicand.r1c2 * multiplier;
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product.r2c1 = multiplicand.r2c1 * multiplier;
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product.r2c2 = multiplicand.r2c2 * multiplier;
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product.r3c1 = multiplicand.r3c1 * multiplier;
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product.r3c2 = multiplicand.r3c2 * multiplier;
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}
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public static void Divide(in Matrix2x3FP64 dividend, double divisor, out Matrix2x3FP64 quotient)
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{
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Multiply(dividend, 1.0 / divisor, out quotient);
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}
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public static void GetRightProduct(in Matrix2x3FP64 matrix, in Vector2FP64 vector, out Vector3FP64 result)
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{
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result.x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2;
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result.x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2;
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result.x3 = matrix.r3c1 * vector.x1 + matrix.r3c2 * vector.x2;
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}
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public static void GetLeftProduct(in Vector3FP64 vector, in Matrix2x3FP64 matrix, out Vector2FP64 result)
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{
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result.x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1 + vector.x3 * matrix.r3c1;
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result.x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2 + vector.x3 * matrix.r3c2;
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}
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}
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}
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