276 lines
7.3 KiB
C#
276 lines
7.3 KiB
C#
/*
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* Author: Andrey Pokidov
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* License: Apache-2.0
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* Date: 10 Feb 2019
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*/
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namespace BasicGeometry
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{
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public struct Matrix2x2FP32
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{
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public float r1c1 = 0.0f, r1c2 = 0.0f;
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public float r2c1 = 0.0f, r2c2 = 0.0f;
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public Matrix2x2FP32(float d1, float d2)
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{
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this.r1c1 = d1;
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this.r2c2 = d2;
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}
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public Matrix2x2FP32(in Matrix2x2FP32 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r1c2;
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this.r2c1 = matrix.r2c1;
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this.r2c2 = matrix.r2c2;
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}
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public Matrix2x2FP32(in Matrix2x2FP64 matrix)
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{
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this.r1c1 = (float)matrix.r1c1;
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this.r1c2 = (float)matrix.r1c2;
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this.r2c1 = (float)matrix.r2c1;
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this.r2c2 = (float)matrix.r2c2;
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}
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public readonly float GetDeterminant()
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{
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return this.r1c1 * this.r2c2 - this.r1c2 * this.r2c1;
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}
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public readonly bool IsSingular()
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{
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return UtilityFP32.IsZero(this.GetDeterminant());
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}
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public void Transpose()
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{
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(this.r1c2, this.r2c1) = (this.r2c1, this.r1c2);
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}
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public bool Invert()
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{
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float determinant = this.GetDeterminant();
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if (UtilityFP32.IsZero(determinant))
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{
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return false;
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}
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float r1c1 = this.r2c2;
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float r1c2 = -this.r1c2;
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float r2c1 = -this.r2c1;
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float r2c2 = this.r1c1;
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float multiplier = 1.0f / determinant;
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this.r1c1 = r1c1 * multiplier;
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this.r1c2 = r1c2 * multiplier;
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this.r2c1 = r2c1 * multiplier;
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this.r2c2 = r2c2 * multiplier;
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return true;
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}
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public void Reset()
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{
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this.r1c1 = 0.0f;
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this.r1c2 = 0.0f;
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this.r2c1 = 0.0f;
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this.r2c2 = 0.0f;
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}
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public void SetToIdentity()
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{
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this.r1c1 = 1.0f;
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this.r1c2 = 0.0f;
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this.r2c1 = 0.0f;
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this.r2c2 = 1.0f;
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}
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public void SetToDiagonal(float d1, float d2)
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{
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this.r1c1 = d1;
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this.r1c2 = 0.0f;
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this.r2c1 = 0.0f;
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this.r2c2 = d2;
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}
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public void Set(in Matrix2x2FP32 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r1c2;
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this.r2c1 = matrix.r2c1;
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this.r2c2 = matrix.r2c2;
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}
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public void Set(in Matrix2x2FP64 matrix)
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{
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this.r1c1 = (float)matrix.r1c1;
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this.r1c2 = (float)matrix.r1c2;
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this.r2c1 = (float)matrix.r2c1;
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this.r2c2 = (float)matrix.r2c2;
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}
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public void SetTransposedOf(in Matrix2x2FP32 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r2c2 = matrix.r2c2;
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(this.r1c2, this.r2c1) = (matrix.r2c1, matrix.r1c2);
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}
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public void SetTransposedOf(in Matrix2x2FP64 matrix)
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{
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this.r1c1 = (float)matrix.r1c1;
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this.r1c2 = (float)matrix.r2c1;
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this.r2c1 = (float)matrix.r1c2;
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this.r2c2 = (float)matrix.r2c2;
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}
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public bool SetInvertedOf(in Matrix2x2FP32 matrix)
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{
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float determinant = matrix.GetDeterminant();
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if (-UtilityFP32.EPSYLON <= determinant && determinant <= UtilityFP32.EPSYLON)
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{
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return false;
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}
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float r1c1 = matrix.r2c2;
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float r1c2 = -matrix.r1c2;
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float r2c1 = -matrix.r2c1;
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float r2c2 = matrix.r1c1;
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float multiplier = 1.0f / determinant;
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this.r1c1 = r1c1 * multiplier;
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this.r1c2 = r1c2 * multiplier;
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this.r2c1 = r2c1 * multiplier;
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this.r2c2 = r2c2 * multiplier;
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return true;
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}
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public void SetRow1(float c1, float c2)
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{
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this.r1c1 = c1;
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this.r1c2 = c2;
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}
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public void SetRow2(float c1, float c2)
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{
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this.r2c1 = c1;
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this.r2c2 = c2;
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}
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public void SetColumn1(float r1, float r2)
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{
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this.r1c1 = r1;
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this.r2c1 = r2;
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}
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public void SetColumn2(float r1, float r2)
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{
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this.r1c2 = r1;
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this.r2c2 = r2;
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}
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public void AppendScaled(in Matrix2x2FP32 matrix, float scale)
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{
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this.r1c1 += matrix.r1c1 * scale;
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this.r1c2 += matrix.r1c2 * scale;
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this.r2c1 += matrix.r2c1 * scale;
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this.r2c2 += matrix.r2c2 * scale;
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}
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public static void Add(in Matrix2x2FP32 matrix1, in Matrix2x2FP32 matrix2, out Matrix2x2FP32 result)
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{
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result.r1c1 = matrix1.r1c1 + matrix2.r1c1;
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result.r1c2 = matrix1.r1c2 + matrix2.r1c2;
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result.r2c1 = matrix1.r2c1 + matrix2.r2c1;
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result.r2c2 = matrix1.r2c2 + matrix2.r2c2;
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}
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public static void Subtract(in Matrix2x2FP32 minuend, in Matrix2x2FP32 subtrahend, out Matrix2x2FP32 difference)
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{
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difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
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difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
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difference.r2c1 = minuend.r2c1 - subtrahend.r2c1;
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difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
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}
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public static void Multiply(in Matrix2x2FP32 multiplicand, float multiplier, out Matrix2x2FP32 product)
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{
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product.r1c1 = multiplicand.r1c1 * multiplier;
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product.r1c2 = multiplicand.r1c2 * multiplier;
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product.r2c1 = multiplicand.r2c1 * multiplier;
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product.r2c2 = multiplicand.r2c2 * multiplier;
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}
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public static void Divide(in Matrix2x2FP32 dividend, float divisor, out Matrix2x2FP32 quotient)
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{
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Multiply(dividend, 1.0f / divisor, out quotient);
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}
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public static void GetRightProduct(in Matrix2x2FP32 matrix, in Vector2FP32 vector, out Vector2FP32 result)
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{
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float x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2;
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float x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2;
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result.x1 = x1;
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result.x2 = x2;
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}
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public static void GetLeftProduct(in Vector2FP32 vector, in Matrix2x2FP32 matrix, out Vector2FP32 result)
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{
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float x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1;
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float x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2;
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result.x1 = x1;
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result.x2 = x2;
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}
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public static void LoadZero(out Matrix2x2FP32 matrix)
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{
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matrix.r1c1 = 0.0f;
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matrix.r1c2 = 0.0f;
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matrix.r2c1 = 0.0f;
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matrix.r2c2 = 0.0f;
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}
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public static void LoadIdentity(out Matrix2x2FP32 matrix)
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{
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matrix.r1c1 = 1.0f;
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matrix.r1c2 = 0.0f;
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matrix.r2c1 = 0.0f;
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matrix.r2c2 = 1.0f;
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}
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public static void LoadDiagonal(float d1, float d2, out Matrix2x2FP32 matrix)
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{
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matrix.r1c1 = d1;
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matrix.r1c2 = 0.0f;
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matrix.r2c1 = 0.0f;
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matrix.r2c2 = d2;
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}
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}
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}
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