bgc-net/BasicGeometry/Vector2FP64.cs

338 lines
11 KiB
C#

/*
* Author: Andrey Pokidov
* License: Apache-2.0
* Date: 1 Feb 2019
*/
namespace BGC
{
public struct Vector2FP64
{
public static readonly Vector2FP64 ZERO = new Vector2FP64(0.0, 0.0);
public double x1 = 0.0;
public double x2 = 0.0;
public Vector2FP64(double x1, double x2)
{
this.x1 = x1;
this.x2 = x2;
}
public Vector2FP64(in Vector2FP64 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public Vector2FP64(in Vector2FP32 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public readonly double GetSquareModulus()
{
return this.x1 * this.x1 + this.x2 * this.x2;
}
public readonly double GetModulus()
{
return Math.Sqrt(this.GetSquareModulus());
}
public readonly bool IsZero()
{
return this.GetSquareModulus() <= UtilityFP64.SQUARE_EPSYLON;
}
public readonly bool IsUnit()
{
return UtilityFP64.IsSqareUnit(this.GetSquareModulus());
}
public void Reset()
{
this.x1 = 0.0;
this.x2 = 0.0;
}
public void MakeOpposite()
{
this.x1 = -this.x1;
this.x2 = -this.x2;
}
public readonly Vector2FP64 GetOpposite()
{
return new Vector2FP64(-this.x1, -this.x2);
}
public bool Normalize()
{
double squareModulus = this.GetSquareModulus();
if (UtilityFP64.IsSqareUnit(squareModulus))
{
return true;
}
if (squareModulus <= UtilityFP64.SQUARE_EPSYLON || double.IsNaN(squareModulus))
{
return false;
}
double multiplier = Math.Sqrt(1.0 / squareModulus);
this.x1 *= multiplier;
this.x2 *= multiplier;
return true;
}
public void SetValues(double x1, double x2)
{
this.x1 = x1;
this.x2 = x2;
}
public void SetValues(in Vector2FP64 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public void SetValues(in Vector2FP32 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public readonly override string ToString()
{
return String.Format("Vector2FP64({0}, {1})", this.x1, this.x2);
}
public static void Swap(ref Vector2FP64 vector1, ref Vector2FP64 vector2)
{
double x1 = vector1.x1;
double x2 = vector1.x2;
vector1.x1 = vector2.x1;
vector1.x2 = vector2.x2;
vector2.x1 = x1;
vector2.x2 = x2;
}
public static void Reset(out Vector2FP64 vector)
{
vector.x1 = 0.0;
vector.x2 = 0.0;
}
public static void GetOpposite(in Vector2FP64 vector, out Vector2FP64 reverted)
{
reverted.x1 = -vector.x1;
reverted.x2 = -vector.x2;
}
public static bool GetNormalized(in Vector2FP64 vector, out Vector2FP64 normalized)
{
double squareModulus = vector.GetSquareModulus();
if (UtilityFP64.IsSqareUnit(squareModulus))
{
normalized.x1 = vector.x1;
normalized.x2 = vector.x2;
return true;
}
if (squareModulus <= UtilityFP64.SQUARE_EPSYLON || double.IsNaN(squareModulus))
{
normalized.x1 = 0.0;
normalized.x2 = 0.0;
return false;
}
double multiplier = Math.Sqrt(1.0 / squareModulus);
normalized.x1 = vector.x1 * multiplier;
normalized.x2 = vector.x2 * multiplier;
return true;
}
public static void Add(in Vector2FP64 vector1, in Vector2FP64 vector2, out Vector2FP64 sum)
{
sum.x1 = vector1.x1 + vector2.x1;
sum.x2 = vector1.x2 + vector2.x2;
}
public static void AddScaled(in Vector2FP64 basicVector, in Vector2FP64 scalableVector, double scale, out Vector2FP64 sum)
{
sum.x1 = basicVector.x1 + scalableVector.x1 * scale;
sum.x2 = basicVector.x2 + scalableVector.x2 * scale;
}
public static void Subtract(in Vector2FP64 minuend, in Vector2FP64 subtrahend, out Vector2FP64 difference)
{
difference.x1 = minuend.x1 - subtrahend.x1;
difference.x2 = minuend.x2 - subtrahend.x2;
}
public static void Multiply(in Vector2FP64 multiplicand, double multiplier, out Vector2FP64 product)
{
product.x1 = multiplicand.x1 * multiplier;
product.x2 = multiplicand.x2 * multiplier;
}
public static void Divide(in Vector2FP64 dividend, double divisor, out Vector2FP64 quotient)
{
Multiply(dividend, 1.0 / divisor, out quotient);
}
public static void GetMeanOfTwo(in Vector2FP64 vector1, in Vector2FP64 vector2, out Vector2FP64 mean)
{
mean.x1 = (vector1.x1 + vector2.x1) * 0.5;
mean.x2 = (vector1.x2 + vector2.x2) * 0.5;
}
public static void GetMeanOfThree(in Vector2FP64 vector1, in Vector2FP64 vector2, in Vector2FP64 vector3, out Vector2FP64 mean)
{
mean.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * UtilityFP64.ONE_THIRD;
mean.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * UtilityFP64.ONE_THIRD;
}
public static void Interpolate(in Vector2FP64 vector1, in Vector2FP64 vector2, double phase, out Vector2FP64 interpolation)
{
double counterphase = 1.0 - phase;
interpolation.x1 = vector1.x1 * counterphase + vector2.x1 * phase;
interpolation.x2 = vector1.x2 * counterphase + vector2.x2 * phase;
}
public static double GetScalarProduct(in Vector2FP64 vector1, in Vector2FP64 vector2)
{
return vector1.x1 * vector2.x1 + vector1.x2 * vector2.x2;
}
public static double GetCrossProduct(in Vector2FP64 vector1, in Vector2FP64 vector2)
{
return vector1.x1 * vector2.x2 - vector1.x2 * vector2.x1;
}
public static double GetAngle(in Vector2FP64 vector1, in Vector2FP64 vector2, AngleUnit unit)
{
double squareModulus1 = vector1.GetSquareModulus();
if (squareModulus1 <= UtilityFP64.SQUARE_EPSYLON || double.IsNaN(squareModulus1))
{
return 0.0f;
}
double squareModulus2 = vector2.GetSquareModulus();
if (squareModulus2 <= UtilityFP64.SQUARE_EPSYLON || double.IsNaN(squareModulus2))
{
return 0.0f;
}
double multiplier = Math.Sqrt(1.0 / (squareModulus1 * squareModulus2));
double x = GetScalarProduct(vector1, vector2);
double y = GetCrossProduct(vector1, vector2);
return RadianFP64.ToUnits(Math.Atan2(y * multiplier, x * multiplier), unit);
}
public static double GetSquareDistance(in Vector2FP64 vector1, in Vector2FP64 vector2)
{
double dx1 = vector1.x1 - vector2.x1;
double dx2 = vector1.x2 - vector2.x2;
return dx1 * dx1 + dx2 * dx2;
}
public static double GetDistance(in Vector2FP64 vector1, in Vector2FP64 vector2)
{
return Math.Sqrt(GetSquareDistance(vector1, vector2));
}
public static bool AreCloseEnough(in Vector2FP64 vector1, in Vector2FP64 vector2, double distanceLimit)
{
return 0.0 <= distanceLimit && GetSquareDistance(vector1, vector2) <= distanceLimit * distanceLimit;
}
public static bool AreClose(in Vector2FP64 vector1, in Vector2FP64 vector2)
{
double squareModulus1 = vector1.GetSquareModulus();
double squareModulus2 = vector2.GetSquareModulus();
double squareDistance = GetSquareDistance(vector1, vector2);
if (squareModulus1 <= UtilityFP64.EPSYLON_EFFECTIVENESS_LIMIT || squareModulus2 <= UtilityFP64.EPSYLON_EFFECTIVENESS_LIMIT)
{
return squareDistance <= UtilityFP64.SQUARE_EPSYLON;
}
return squareDistance <= UtilityFP64.SQUARE_EPSYLON * squareModulus1 && squareDistance <= UtilityFP64.SQUARE_EPSYLON * squareModulus2;
}
public static bool AreParallel(in Vector2FP64 vector1, in Vector2FP64 vector2)
{
double squareModulus1 = vector1.GetSquareModulus();
double squareModulus2 = vector2.GetSquareModulus();
if (squareModulus1 <= UtilityFP64.SQUARE_EPSYLON || squareModulus2 <= UtilityFP64.SQUARE_EPSYLON)
{
return true;
}
double crossProduct = GetCrossProduct(vector1, vector2);
return crossProduct * crossProduct <= UtilityFP64.SQUARE_EPSYLON * squareModulus1 * squareModulus2;
}
public static bool AreOrthogonal(in Vector2FP64 vector1, in Vector2FP64 vector2)
{
double squareModulus1 = vector1.GetSquareModulus();
double squareModulus2 = vector2.GetSquareModulus();
if (squareModulus1 <= UtilityFP64.SQUARE_EPSYLON || squareModulus2 <= UtilityFP64.SQUARE_EPSYLON)
{
return true;
}
double scalarProduct = GetScalarProduct(vector1, vector2);
return scalarProduct * scalarProduct <= UtilityFP64.SQUARE_EPSYLON * squareModulus1 * squareModulus2;
}
public static Attitude GetAttitude(in Vector2FP64 vector1, in Vector2FP64 vector2)
{
double squareModulus1 = vector1.GetSquareModulus();
double squareModulus2 = vector2.GetSquareModulus();
if (squareModulus1 <= UtilityFP64.SQUARE_EPSYLON || squareModulus2 <= UtilityFP64.SQUARE_EPSYLON)
{
return Attitude.ZERO;
}
double squareLimit = UtilityFP64.SQUARE_EPSYLON * squareModulus1 * squareModulus2;
double scalarProduct = GetScalarProduct(vector1, vector2);
if (scalarProduct * scalarProduct <= squareLimit)
{
return Attitude.ORTHOGONAL;
}
double crossProduct = GetCrossProduct(vector1, vector2);
if (crossProduct * crossProduct > squareLimit)
{
return Attitude.ANY;
}
return scalarProduct > 0.0 ? Attitude.CO_DIRECTIONAL : Attitude.COUNTER_DIRECTIONAL;
}
}
}