bgc-net/BasicGeometry/FP32Turns.cs

63 lines
1.3 KiB
C#

/*
* Author: Andrey Pokidov
* Date: 18 Nov 2024
*/
namespace BasicGeometry
{
public class FP32Turns
{
public static float ToRadians(float turns)
{
return turns * FP32Radians.TWO_PI;
}
public static float ToDegrees(float turns)
{
return turns * 360.0f;
}
public static float ToUnits(float turns, AngleUnit toUnit)
{
if (toUnit == AngleUnit.RADIANS)
{
return turns * FP32Radians.TWO_PI;
}
if (toUnit == AngleUnit.DEGREES)
{
return turns * 360.0f;
}
return turns;
}
public static float Normalize(float turns, AngleRange range)
{
if (range == AngleRange.UNSIGNED_RANGE)
{
if (0.0f <= turns && turns < 1.0f)
{
return turns;
}
}
else
{
if (-0.5f < turns && turns <= 0.5f)
{
return turns;
}
}
float rest = turns - MathF.Floor(turns);
if (range == AngleRange.SIGNED_RANGE && rest > 0.5f)
{
rest -= 1.0f;
}
return rest;
}
}
}