bgc-net/BasicGeometry/Vector3FP64.cs

396 lines
13 KiB
C#

/*
* Author: Andrey Pokidov
* License: Apache-2.0
* Date: 1 Feb 2019
*/
namespace BGC
{
public struct Vector3FP64
{
public static readonly Vector3FP64 ZERO = new Vector3FP64(0.0, 0.0, 0.0);
public double x1 = 0.0;
public double x2 = 0.0;
public double x3 = 0.0;
public Vector3FP64(double x1, double x2, double x3)
{
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
}
public Vector3FP64(in Vector3FP64 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
this.x3 = vector.x3;
}
public Vector3FP64(in Vector3FP32 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
this.x3 = vector.x3;
}
public readonly double GetSquareModulus()
{
return this.x1 * this.x1 + this.x2 * this.x2 + this.x3 * this.x3;
}
public readonly double GetModulus()
{
return Math.Sqrt(this.GetSquareModulus());
}
public readonly bool IsZero()
{
return this.GetSquareModulus() <= UtilityFP64.SQUARE_EPSYLON;
}
public readonly bool IsUnit()
{
return UtilityFP64.IsSqareUnit(this.GetSquareModulus());
}
public void Reset()
{
this.x1 = 0.0;
this.x2 = 0.0;
this.x3 = 0.0;
}
public void MakeOpposite()
{
this.x1 = -this.x1;
this.x2 = -this.x2;
this.x3 = -this.x3;
}
public readonly Vector3FP64 GetOpposite()
{
return new Vector3FP64(-this.x1, -this.x2, -this.x3);
}
public bool Normalize()
{
double squareModulus = this.GetSquareModulus();
if (UtilityFP64.IsSqareUnit(squareModulus))
{
return true;
}
if (squareModulus <= UtilityFP64.SQUARE_EPSYLON || double.IsNaN(squareModulus))
{
return false;
}
double multiplier = Math.Sqrt(1.0 / squareModulus);
this.x1 *= multiplier;
this.x2 *= multiplier;
this.x3 *= multiplier;
return true;
}
public void SetValues(double x1, double x2, double x3)
{
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
}
public void SetValues(in Vector3FP64 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
this.x3 = vector.x3;
}
public void SetValues(in Vector3FP32 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
this.x3 = vector.x3;
}
public readonly override string ToString()
{
return String.Format("Vector3FP64({0}, {1}, {2})", this.x1, this.x2, this.x3);
}
public static void Swap(ref Vector3FP64 vector1, ref Vector3FP64 vector2)
{
double x1 = vector1.x1;
double x2 = vector1.x2;
double x3 = vector1.x3;
vector1.x1 = vector2.x1;
vector1.x2 = vector2.x2;
vector1.x3 = vector2.x3;
vector2.x1 = x1;
vector2.x2 = x2;
vector2.x3 = x3;
}
public static void Reset(out Vector3FP64 vector)
{
vector.x1 = 0.0;
vector.x2 = 0.0;
vector.x3 = 0.0;
}
public static void GetOpposite(in Vector3FP64 vector, out Vector3FP64 reverted)
{
reverted.x1 = -vector.x1;
reverted.x2 = -vector.x2;
reverted.x3 = -vector.x3;
}
public static bool GetNormalized(in Vector3FP64 vector, out Vector3FP64 normalized)
{
double squareModulus = vector.GetSquareModulus();
if (UtilityFP64.IsSqareUnit(squareModulus))
{
normalized.x1 = vector.x1;
normalized.x2 = vector.x2;
normalized.x3 = vector.x3;
return true;
}
if (squareModulus <= UtilityFP64.SQUARE_EPSYLON || double.IsNaN(squareModulus))
{
normalized.x1 = 0.0;
normalized.x2 = 0.0;
normalized.x3 = 0.0;
return false;
}
double multiplier = Math.Sqrt(1.0 / squareModulus);
normalized.x1 = vector.x1 * multiplier;
normalized.x2 = vector.x2 * multiplier;
normalized.x3 = vector.x3 * multiplier;
return true;
}
public static void Add(in Vector3FP64 vector1, in Vector3FP64 vector2, out Vector3FP64 sum)
{
sum.x1 = vector1.x1 + vector2.x1;
sum.x2 = vector1.x2 + vector2.x2;
sum.x3 = vector1.x3 + vector2.x3;
}
public static void AddScaled(in Vector3FP64 basicVector, in Vector3FP64 scalableVector, double scale, out Vector3FP64 sum)
{
sum.x1 = basicVector.x1 + scalableVector.x1 * scale;
sum.x2 = basicVector.x2 + scalableVector.x2 * scale;
sum.x3 = basicVector.x3 + scalableVector.x3 * scale;
}
public static void Subtract(in Vector3FP64 minuend, in Vector3FP64 subtrahend, out Vector3FP64 difference)
{
difference.x1 = minuend.x1 - subtrahend.x1;
difference.x2 = minuend.x2 - subtrahend.x2;
difference.x3 = minuend.x3 - subtrahend.x3;
}
public static void Multiply(in Vector3FP64 multiplicand, double multiplier, out Vector3FP64 product)
{
product.x1 = multiplicand.x1 * multiplier;
product.x2 = multiplicand.x2 * multiplier;
product.x3 = multiplicand.x3 * multiplier;
}
public static void Divide(in Vector3FP64 dividend, double divisor, out Vector3FP64 quotient)
{
Multiply(dividend, 1.0 / divisor, out quotient);
}
public static void GetMeanOfTwo(in Vector3FP64 vector1, in Vector3FP64 vector2, out Vector3FP64 mean)
{
mean.x1 = (vector1.x1 + vector2.x1) * 0.5;
mean.x2 = (vector1.x2 + vector2.x2) * 0.5;
mean.x3 = (vector1.x3 + vector2.x3) * 0.5;
}
public static void GetMeanOfThree(in Vector3FP64 vector1, in Vector3FP64 vector2, in Vector3FP64 vector3, out Vector3FP64 mean)
{
mean.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * UtilityFP64.ONE_THIRD;
mean.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * UtilityFP64.ONE_THIRD;
mean.x3 = (vector1.x3 + vector2.x3 + vector3.x3) * UtilityFP64.ONE_THIRD;
}
public static void Interpolate(in Vector3FP64 vector1, in Vector3FP64 vector2, double phase, out Vector3FP64 interpolation)
{
double counterphase = 1.0 - phase;
interpolation.x1 = vector1.x1 * counterphase + vector2.x1 * phase;
interpolation.x2 = vector1.x2 * counterphase + vector2.x2 * phase;
interpolation.x3 = vector1.x3 * counterphase + vector2.x3 * phase;
}
public static double GetScalarProduct(in Vector3FP64 vector1, in Vector3FP64 vector2)
{
return vector1.x1 * vector2.x1 + vector1.x2 * vector2.x2 + vector1.x3 * vector2.x3;
}
public static double GetTripleProduct(in Vector3FP64 vector1, in Vector3FP64 vector2, in Vector3FP64 vector3)
{
return vector1.x1 * (vector2.x2 * vector3.x3 - vector2.x3 * vector3.x2)
+ vector1.x2 * (vector2.x3 * vector3.x1 - vector2.x1 * vector3.x3)
+ vector1.x3 * (vector2.x1 * vector3.x2 - vector2.x2 * vector3.x1);
}
public static void GetCrossProduct(in Vector3FP64 vector1, in Vector3FP64 vector2, out Vector3FP64 result)
{
double x1 = vector1.x2 * vector2.x3 - vector1.x3 * vector2.x2;
double x2 = vector1.x3 * vector2.x1 - vector1.x1 * vector2.x3;
double x3 = vector1.x1 * vector2.x2 - vector1.x2 * vector2.x1;
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
}
// [a x [b x c]] = b * (a, c) - c * (a, b)
public static void GetDoubleCrossProduct(in Vector3FP64 vector1, in Vector3FP64 vector2, in Vector3FP64 vector3, out Vector3FP64 product)
{
double ac = GetScalarProduct(vector1, vector3);
double ab = GetScalarProduct(vector1, vector2);
product.x1 = ac * vector2.x1 - ab * vector3.x1;
product.x2 = ac * vector2.x2 - ab * vector3.x2;
product.x3 = ac * vector2.x3 - ab * vector3.x3;
}
public static double GetAngle(in Vector3FP64 vector1, in Vector3FP64 vector2, AngleUnit unit)
{
double squareModulus1 = vector1.GetSquareModulus();
if (squareModulus1 <= UtilityFP64.SQUARE_EPSYLON || double.IsNaN(squareModulus1))
{
return 0.0f;
}
double squareModulus2 = vector2.GetSquareModulus();
if (squareModulus2 <= UtilityFP64.SQUARE_EPSYLON || double.IsNaN(squareModulus2))
{
return 0.0f;
}
double multiplier = Math.Sqrt(1.0 / (squareModulus1 * squareModulus2));
Vector3FP64 crossProduct;
GetCrossProduct(vector1, vector2, out crossProduct);
double x = GetScalarProduct(vector1, vector2);
double y = crossProduct.GetModulus();
return RadianFP64.ToUnits(Math.Atan2(y * multiplier, x * multiplier), unit);
}
public static double GetSquareDistance(in Vector3FP64 vector1, in Vector3FP64 vector2)
{
double dx1 = vector1.x1 - vector2.x1;
double dx2 = vector1.x2 - vector2.x2;
double dx3 = vector1.x3 - vector2.x3;
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
}
public static double GetDistance(in Vector3FP64 vector1, in Vector3FP64 vector2)
{
return Math.Sqrt(GetSquareDistance(vector1, vector2));
}
public static bool AreCloseEnough(in Vector3FP64 vector1, in Vector3FP64 vector2, double distanceLimit)
{
return 0.0 <= distanceLimit && GetSquareDistance(vector1, vector2) <= distanceLimit * distanceLimit;
}
public static bool AreClose(in Vector3FP64 vector1, in Vector3FP64 vector2)
{
double squareModulus1 = vector1.GetSquareModulus();
double squareModulus2 = vector2.GetSquareModulus();
double squareDistance = GetSquareDistance(vector1, vector2);
if (squareModulus1 <= UtilityFP64.EPSYLON_EFFECTIVENESS_LIMIT || squareModulus2 <= UtilityFP64.EPSYLON_EFFECTIVENESS_LIMIT)
{
return squareDistance <= UtilityFP64.SQUARE_EPSYLON;
}
return squareDistance <= UtilityFP64.SQUARE_EPSYLON * squareModulus1 && squareDistance <= UtilityFP64.SQUARE_EPSYLON * squareModulus2;
}
public static bool AreParallel(in Vector3FP64 vector1, in Vector3FP64 vector2)
{
double squareModulus1 = vector1.GetSquareModulus();
double squareModulus2 = vector2.GetSquareModulus();
if (squareModulus1 <= UtilityFP64.SQUARE_EPSYLON || squareModulus2 <= UtilityFP64.SQUARE_EPSYLON)
{
return true;
}
Vector3FP64 crossProduct;
GetCrossProduct(vector1, vector2, out crossProduct);
return crossProduct.GetSquareModulus() <= UtilityFP64.SQUARE_EPSYLON * squareModulus1 * squareModulus2;
}
public static bool AreOrthogonal(in Vector3FP64 vector1, in Vector3FP64 vector2)
{
double squareModulus1 = vector1.GetSquareModulus();
double squareModulus2 = vector2.GetSquareModulus();
if (squareModulus1 <= UtilityFP64.SQUARE_EPSYLON || squareModulus2 <= UtilityFP64.SQUARE_EPSYLON)
{
return true;
}
double scalarProduct = GetScalarProduct(vector1, vector2);
return scalarProduct * scalarProduct <= UtilityFP64.SQUARE_EPSYLON * squareModulus1 * squareModulus2;
}
public static Attitude GetAttitude(in Vector3FP64 vector1, in Vector3FP64 vector2)
{
double squareModulus1 = vector1.GetSquareModulus();
double squareModulus2 = vector2.GetSquareModulus();
if (squareModulus1 <= UtilityFP64.SQUARE_EPSYLON || squareModulus2 <= UtilityFP64.SQUARE_EPSYLON)
{
return Attitude.ZERO;
}
double squareLimit = UtilityFP64.SQUARE_EPSYLON * squareModulus1 * squareModulus2;
double scalarProduct = GetScalarProduct(vector1, vector2);
if (scalarProduct * scalarProduct <= squareLimit)
{
return Attitude.ORTHOGONAL;
}
Vector3FP64 crossProduct;
GetCrossProduct(vector1, vector2, out crossProduct);
if (crossProduct.GetSquareModulus() > squareLimit)
{
return Attitude.ANY;
}
return scalarProduct > 0.0f ? Attitude.CO_DIRECTIONAL : Attitude.COUNTER_DIRECTIONAL;
}
}
}