bgc-net/BasicGeometry/AngleFP64.cs

116 lines
2.6 KiB
C#

/*
* Author: Andrey Pokidov
* License: Apache-2.0
* Date: 1 Feb 2019
*/
namespace BGC
{
public static class AngleFP64
{
public static double ToRadians(double angle, AngleUnit unit)
{
if (unit == AngleUnit.DEGREES)
{
return angle * DegreeFP64.RADIANS_IN_DEGREE;
}
if (unit == AngleUnit.TURNS)
{
return angle * RadianFP64.TWO_PI;
}
return angle;
}
public static double ToDegrees(double angle, AngleUnit unit)
{
if (unit == AngleUnit.RADIANS)
{
return angle * RadianFP64.DEGREES_IN_RADIAN;
}
if (unit == AngleUnit.TURNS)
{
return angle * 360.0;
}
return angle;
}
public static double ToTurns(double angle, AngleUnit unit)
{
if (unit == AngleUnit.RADIANS)
{
return angle * RadianFP64.TURNS_IN_RADIAN;
}
if (unit == AngleUnit.DEGREES)
{
return angle * DegreeFP64.TURNS_IN_DEGREE;
}
return angle;
}
public static double GetFullCircle(AngleUnit unit)
{
if (unit == AngleUnit.DEGREES)
{
return 360.0;
}
if (unit == AngleUnit.TURNS)
{
return 1.0;
}
return RadianFP64.TWO_PI;
}
public static double GetHalfCircle(AngleUnit unit)
{
if (unit == AngleUnit.DEGREES)
{
return 180.0;
}
if (unit == AngleUnit.TURNS)
{
return 0.5;
}
return RadianFP64.PI;
}
public static double GetQuarterCircle(AngleUnit unit)
{
if (unit == AngleUnit.DEGREES)
{
return 90.0;
}
if (unit == AngleUnit.TURNS)
{
return 0.25;
}
return RadianFP64.HALF_OF_PI;
}
public static double Normalize(double angle, AngleUnit unit, AngleRange range)
{
if (unit == AngleUnit.DEGREES)
{
return DegreeFP64.Normalize(angle, range);
}
if (unit == AngleUnit.TURNS)
{
return TurnFP64.Normalize(angle, range);
}
return RadianFP64.Normalize(angle, range);
}
}
}