/* * Copyright 2019-2025 Andrey Pokidov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * Author: Andrey Pokidov * Date: 11 Nov 2024 */ namespace BGC { public struct F32Matrix3x2 { public float r1c1, r1c2, r1c3; public float r2c1, r2c2, r2c3; public F32Matrix3x2() { this.r1c1 = 0.0f; this.r1c2 = 0.0f; this.r1c3 = 0.0f; this.r2c1 = 0.0f; this.r2c2 = 0.0f; this.r2c3 = 0.0f; } public F32Matrix3x2(in F32Matrix3x2 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r1c2; this.r1c3 = matrix.r1c3; this.r2c1 = matrix.r2c1; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r2c3; } public F32Matrix3x2(in F64Matrix3x2 matrix) { this.r1c1 = (float) matrix.r1c1; this.r1c2 = (float) matrix.r1c2; this.r1c3 = (float) matrix.r1c3; this.r2c1 = (float) matrix.r2c1; this.r2c2 = (float) matrix.r2c2; this.r2c3 = (float) matrix.r2c3; } public F32Matrix3x2(in F32Matrix2x3 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r2c1; this.r1c3 = matrix.r3c1; this.r2c1 = matrix.r1c2; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r3c2; } public F32Matrix3x2(in F64Matrix2x3 matrix) { this.r1c1 = (float) matrix.r1c1; this.r1c2 = (float) matrix.r2c1; this.r1c3 = (float) matrix.r3c1; this.r2c1 = (float) matrix.r1c2; this.r2c2 = (float) matrix.r2c2; this.r2c3 = (float) matrix.r3c2; } public void Reset() { this.r1c1 = 0.0f; this.r1c2 = 0.0f; this.r1c3 = 0.0f; this.r2c1 = 0.0f; this.r2c2 = 0.0f; this.r2c3 = 0.0f; } public void SetValues(in F32Matrix3x2 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r1c2; this.r1c3 = matrix.r1c3; this.r2c1 = matrix.r2c1; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r2c3; } public void SetValues(in F64Matrix3x2 matrix) { this.r1c1 = (float) matrix.r1c1; this.r1c2 = (float) matrix.r1c2; this.r1c3 = (float) matrix.r1c3; this.r2c1 = (float) matrix.r2c1; this.r2c2 = (float) matrix.r2c2; this.r2c3 = (float) matrix.r2c3; } public void SetTransposed(in F32Matrix2x3 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r2c1; this.r1c3 = matrix.r3c1; this.r2c1 = matrix.r1c2; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r3c2; } public void SetTransposed(in F64Matrix2x3 matrix) { this.r1c1 = (float) matrix.r1c1; this.r1c2 = (float) matrix.r2c1; this.r1c3 = (float) matrix.r3c1; this.r2c1 = (float) matrix.r1c2; this.r2c2 = (float) matrix.r2c2; this.r2c3 = (float) matrix.r3c2; } public void SetRow1(float c1, float c2, float c3) { this.r1c1 = c1; this.r1c2 = c2; this.r1c3 = c3; } public void SetRow2(float c1, float c2, float c3) { this.r2c1 = c1; this.r2c2 = c2; this.r2c3 = c3; } public void SetColumn1(float r1, float r2) { this.r1c1 = r1; this.r2c1 = r2; } public void SetColumn2(float r1, float r2) { this.r1c2 = r1; this.r2c2 = r2; } public void SetColumn3(float r1, float r2) { this.r1c3 = r1; this.r2c3 = r2; } public static void Add(in F32Matrix3x2 matrix1, in F32Matrix3x2 matrix2, out F32Matrix3x2 sum) { sum.r1c1 = matrix1.r1c1 + matrix2.r1c1; sum.r1c2 = matrix1.r1c2 + matrix2.r1c2; sum.r1c3 = matrix1.r1c3 + matrix2.r1c3; sum.r2c1 = matrix1.r2c1 + matrix2.r2c1; sum.r2c2 = matrix1.r2c2 + matrix2.r2c2; sum.r2c3 = matrix1.r2c3 + matrix2.r2c3; } public static void Subtract(in F32Matrix3x2 minuend, in F32Matrix3x2 subtrahend, out F32Matrix3x2 difference) { difference.r1c1 = minuend.r1c1 - subtrahend.r1c1; difference.r1c2 = minuend.r1c2 - subtrahend.r1c2; difference.r1c3 = minuend.r1c3 - subtrahend.r1c3; difference.r2c1 = minuend.r2c1 - subtrahend.r2c1; difference.r2c2 = minuend.r2c2 - subtrahend.r2c2; difference.r2c3 = minuend.r2c3 - subtrahend.r2c3; } public static void Multiply(in F32Matrix3x2 multiplicand, float multiplier, out F32Matrix3x2 product) { product.r1c1 = multiplicand.r1c1 * multiplier; product.r1c2 = multiplicand.r1c2 * multiplier; product.r1c3 = multiplicand.r1c3 * multiplier; product.r2c1 = multiplicand.r2c1 * multiplier; product.r2c2 = multiplicand.r2c2 * multiplier; product.r2c3 = multiplicand.r2c3 * multiplier; } public static void Divide(in F32Matrix3x2 dividend, float divisor, out F32Matrix3x2 quotient) { quotient.r1c1 = dividend.r1c1 / divisor; quotient.r1c2 = dividend.r1c2 / divisor; quotient.r1c3 = dividend.r1c3 / divisor; quotient.r2c1 = dividend.r2c1 / divisor; quotient.r2c2 = dividend.r2c2 / divisor; quotient.r2c3 = dividend.r2c3 / divisor; } public static void GetWeightedSum2( float weight1, in F32Matrix3x2 matrix1, float weight2, in F32Matrix3x2 matrix2, out F32Matrix3x2 sum) { sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2; sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2; sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2; sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2; sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2; sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2; } public static void GetWeightedSum3( float weight1, in F32Matrix3x2 matrix1, float weight2, in F32Matrix3x2 matrix2, float weight3, in F32Matrix3x2 matrix3, out F32Matrix3x2 sum) { sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3; sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3; sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2 + matrix3.r1c3 * weight3; sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3; sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3; sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2 + matrix3.r2c3 * weight3; } public static void GetWeightedSum4( float weight1, in F32Matrix3x2 matrix1, float weight2, in F32Matrix3x2 matrix2, float weight3, in F32Matrix3x2 matrix3, float weight4, in F32Matrix3x2 matrix4, out F32Matrix3x2 sum) { sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4); sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4); sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4); sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4); sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4); sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4); } public static void GetWeightedSum5( float weight1, in F32Matrix3x2 matrix1, float weight2, in F32Matrix3x2 matrix2, float weight3, in F32Matrix3x2 matrix3, float weight4, in F32Matrix3x2 matrix4, float weight5, in F32Matrix3x2 matrix5, out F32Matrix3x2 sum) { sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5; sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5; sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4) + matrix5.r1c3 * weight5; sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5; sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5; sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4) + matrix5.r2c3 * weight5; } public static void GetRightProduct(in F32Matrix3x2 matrix, in F32Vector3 vector, out F32Vector2 result) { result.x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3; result.x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2 + matrix.r2c3 * vector.x3; } public static void GetLeftProduct(in F32Vector2 vector, in F32Matrix3x2 matrix, out F32Vector3 result) { result.x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1; result.x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2; result.x3 = vector.x1 * matrix.r1c3 + vector.x2 * matrix.r2c3; } } }