/* * Author: Andrey Pokidov * License: Apache-2.0 * Date: 2 Feb 2019 */ namespace BGC { public struct Rotation3FP32 { private float angle = 0.0f; private Vector3FP32 axis; public Rotation3FP32(Rotation3FP32 rotation) { this.angle = rotation.angle; this.axis = rotation.axis; } public void Reset() { this.angle = 0.0f; this.axis.Reset(); } } }