/* * Copyright 2019-2025 Andrey Pokidov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; /* * Author: Andrey Pokidov * Date: 2 Feb 2019 */ namespace Geometry { public struct SPRotation3 { private float angle; private SPVector3 axis; public SPRotation3(SPRotation3 rotation) { this.angle = rotation.angle; this.axis = rotation.axis; } public void Reset() { this.angle = 0.0f; this.axis.Reset(); } } }