/* * Copyright 2019-2025 Andrey Pokidov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * Author: Andrey Pokidov * Date: 20 Oct 2024 */ namespace BGC { public struct FP64Versor { private double s0; private double x1; private double x2; private double x3; public FP64Versor() { this.s0 = 1.0; this.x1 = 0.0; this.x2 = 0.0; this.x3 = 0.0; } public FP64Versor(double s0, double x1, double x2, double x3) { LoadValues(s0, x1, x2, x3, out this); } public FP64Versor(in FP64Versor versor) { this.s0 = versor.s0; this.x1 = versor.x1; this.x2 = versor.x2; this.x3 = versor.x3; } public FP64Versor(in FP32Versor versor) { LoadValues( versor.GetScalar(), versor.GetX1(), versor.GetX2(), versor.GetX3(), out this); } public readonly double GetScalar() { return this.s0; } public readonly double GetX1() { return this.x1; } public readonly double GetX2() { return this.x2; } public readonly double GetX3() { return this.x3; } public readonly bool IsIdle() { return this.s0 <= -(1.0 - FP64Utility.EPSYLON) || (1.0 - FP64Utility.EPSYLON) <= this.s0; } public void Reset() { this.s0 = 1.0; this.x1 = 0.0; this.x2 = 0.0; this.x3 = 0.0; } public void Invert() { this.x1 = -this.x1; this.x2 = -this.x2; this.x3 = -this.x3; } public readonly double GetAngle(AngleUnit unit) { if (this.s0 <= -(1.0 - FP64Utility.TWO_EPSYLON) || 1.0 - FP64Utility.TWO_EPSYLON <= this.s0) { return 0.0; } if (-FP64Utility.EPSYLON <= this.s0 && this.s0 <= FP64Utility.EPSYLON) { return FP64Angle.GetHalfCircle(unit); } return FP64Radians.ToUnits(2.0 * Math.Acos(s0), unit); } public readonly void MakeRotationMatrix(out FP64Matrix3x3 matrix) { double s0s0 = this.s0 * this.s0; double x1x1 = this.x1 * this.x1; double x2x2 = this.x1 * this.x2; double x3x3 = this.x1 * this.x3; double s0x1 = 2.0 * this.s0 * this.x1; double s0x2 = 2.0 * this.s0 * this.x2; double s0x3 = 2.0 * this.s0 * this.x3; double x1x2 = 2.0 * this.x1 * this.x2; double x1x3 = 2.0 * this.x1 * this.x3; double x2x3 = 2.0 * this.x2 * this.x3; matrix.r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3); matrix.r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3); matrix.r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2); matrix.r1c2 = x1x2 - s0x3; matrix.r2c3 = x2x3 - s0x1; matrix.r3c1 = x1x3 - s0x2; matrix.r2c1 = x1x2 + s0x3; matrix.r3c2 = x2x3 + s0x1; matrix.r1c3 = x1x3 + s0x2; } public readonly void MakeReverseMatrix(out FP64Matrix3x3 matrix) { double s0s0 = this.s0 * this.s0; double x1x1 = this.x1 * this.x1; double x2x2 = this.x1 * this.x2; double x3x3 = this.x1 * this.x3; double s0x1 = 2.0 * this.s0 * this.x1; double s0x2 = 2.0 * this.s0 * this.x2; double s0x3 = 2.0 * this.s0 * this.x3; double x1x2 = 2.0 * this.x1 * this.x2; double x1x3 = 2.0 * this.x1 * this.x3; double x2x3 = 2.0 * this.x2 * this.x3; matrix.r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3); matrix.r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3); matrix.r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2); matrix.r1c2 = x1x2 + s0x3; matrix.r2c3 = x2x3 + s0x1; matrix.r3c1 = x1x3 + s0x2; matrix.r2c1 = x1x2 - s0x3; matrix.r3c2 = x2x3 - s0x1; matrix.r1c3 = x1x3 - s0x2; } public void SetValues(double s0, double x1, double x2, double x3) { this.s0 = s0; this.x1 = x1; this.x2 = x2; this.x3 = x3; double squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3); if (1.0 - FP64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + FP64Utility.TWO_EPSYLON) { if (-1.0 + FP64Utility.EPSYLON < s0) { return; } this.Reset(); return; } this.Normalize(squareModule); } public void SetValues(in FP64Versor versor) { this.s0 = versor.s0; this.x1 = versor.x1; this.x2 = versor.x2; this.x3 = versor.x3; } public void SetValues(in FP32Versor versor) { LoadValues( versor.GetScalar(), versor.GetX1(), versor.GetX2(), versor.GetX3(), out this); } public void SetInverted(in FP64Versor versor) { this.s0 = versor.s0; this.x1 = -versor.x1; this.x2 = -versor.x2; this.x3 = -versor.x3; } public void SetInverted(in FP32Versor versor) { LoadValues( versor.GetScalar(), versor.GetX1(), versor.GetX2(), versor.GetX3(), out this); } public readonly void Turn(in FP64Vector3 vector, out FP64Vector3 result) { double tx1 = 2.0 * (this.x2 * vector.x3 - this.x3 * vector.x2); double tx2 = 2.0 * (this.x3 * vector.x1 - this.x1 * vector.x3); double tx3 = 2.0 * (this.x1 * vector.x2 - this.x2 * vector.x1); double x1 = (vector.x1 + tx1 * this.s0) + (this.x2 * tx3 - this.x3 * tx2); double x2 = (vector.x2 + tx2 * this.s0) + (this.x3 * tx1 - this.x1 * tx3); double x3 = (vector.x3 + tx3 * this.s0) + (this.x1 * tx2 - this.x2 * tx1); result.x1 = x1; result.x2 = x2; result.x3 = x3; } public readonly void TurnBack(in FP64Vector3 vector, out FP64Vector3 result) { double tx1 = 2.0 * (this.x2 * vector.x3 - this.x3 * vector.x2); double tx2 = 2.0 * (this.x3 * vector.x1 - this.x1 * vector.x3); double tx3 = 2.0 * (this.x1 * vector.x2 - this.x2 * vector.x1); double x1 = (vector.x1 - tx1 * this.s0) + (this.x2 * tx3 - this.x3 * tx2); double x2 = (vector.x2 - tx2 * this.s0) + (this.x3 * tx1 - this.x1 * tx3); double x3 = (vector.x3 - tx3 * this.s0) + (this.x1 * tx2 - this.x2 * tx1); result.x1 = x1; result.x2 = x2; result.x3 = x3; } private void Normalize(double squareModule) { if (squareModule <= FP64Utility.SQUARE_EPSYLON || (this.x1 * this.x1 + this.x2 * this.x2 + this.x3 * this.x3) <= FP64Utility.SQUARE_EPSYLON * squareModule) { this.Reset(); return; } double module = Math.Sqrt(squareModule); this.s0 /= module; this.x1 /= module; this.x2 /= module; this.x3 /= module; } public static void Combine(in FP64Versor second, in FP64Versor first, out FP64Versor result) { double s0 = (second.s0 * first.s0 - second.x1 * first.x1) - (second.x2 * first.x2 + second.x3 * first.x3); double x1 = (second.x1 * first.s0 + second.s0 * first.x1) - (second.x3 * first.x2 - second.x2 * first.x3); double x2 = (second.x2 * first.s0 + second.s0 * first.x2) - (second.x1 * first.x3 - second.x3 * first.x1); double x3 = (second.x3 * first.s0 + second.s0 * first.x3) - (second.x2 * first.x1 - second.x1 * first.x2); double squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3); result.s0 = s0; result.x1 = x1; result.x2 = x2; result.x3 = x3; if (squareModule < 1.0 - FP64Utility.TWO_EPSYLON || 1.0 + FP64Utility.TWO_EPSYLON < squareModule) { result.Normalize(squareModule); } } public static void LoadIdle(out FP64Versor versor) { versor.s0 = 1.0; versor.x1 = 0.0; versor.x2 = 0.0; versor.x3 = 0.0; } public static void LoadValues(double s0, double x1, double x2, double x3, out FP64Versor versor) { versor.s0 = s0; versor.x1 = x1; versor.x2 = x2; versor.x3 = x3; double squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3); if (1.0 - FP64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + FP64Utility.TWO_EPSYLON) { if (-1.0 + FP64Utility.EPSYLON < s0) { return; } versor.Reset(); return; } versor.Normalize(squareModule); } } }