/* * Copyright 2019-2025 Andrey Pokidov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; /* * Author: Andrey Pokidov * Date: 1 Feb 2019 */ namespace BGC { public struct FP32Vector2 { public static readonly FP32Vector2 ZERO = new FP32Vector2(0.0f, 0.0f); public float x1; public float x2; public FP32Vector2(float x1, float x2) { this.x1 = x1; this.x2 = x2; } public FP32Vector2(in FP32Vector2 vector) { this.x1 = vector.x1; this.x2 = vector.x2; } public FP32Vector2(in FP64Vector2 vector) { this.x1 = (float)vector.x1; this.x2 = (float)vector.x2; } public readonly float GetSquareModule() { return this.x1 * this.x1 + this.x2 * this.x2; } public readonly float GetModule() { return MathF.Sqrt(this.GetSquareModule()); } public int Normalize() { float squareModule = this.GetSquareModule(); if (1.0f - FP32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + FP32Utility.TWO_EPSYLON) { return 1; } if (squareModule <= FP32Utility.SQUARE_EPSYLON) { this.Reset(); return 0; } float module = MathF.Sqrt(squareModule); this.x1 /= module; this.x2 /= module; return 1; } public void Reverse() { this.x1 = -this.x1; this.x2 = -this.x2; } public readonly bool IsZero() { return this.GetSquareModule() <= FP32Utility.SQUARE_EPSYLON; } public readonly bool IsUnit() { float squareModule = this.GetSquareModule(); return 1.0f - FP32Utility.TWO_EPSYLON <= squareModule && squareModule <= FP32Utility.EPSYLON; } public void Reset() { this.x1 = 0.0f; this.x2 = 0.0f; } public void SetValues(float x1, float x2) { this.x1 = x1; this.x2 = x2; } public void SetValues(in FP32Vector2 vector) { this.x1 = vector.x1; this.x2 = vector.x2; } public void SetValues(in FP64Vector2 vector) { this.x1 = (float)vector.x1; this.x2 = (float)vector.x2; } public void SetReverseOf(in FP32Vector2 vector) { this.x1 = -vector.x1; this.x2 = -vector.x2; } public void SetReverseOf(in FP64Vector2 vector) { this.x1 = -(float)vector.x1; this.x2 = -(float)vector.x2; } public void AppendScaled(FP32Vector2 summand, float scale) { this.x1 += summand.x1 * scale; this.x2 += summand.x2 * scale; } public readonly override string ToString() { return String.Format("SPVector2({0}, {1})", this.x1, this.x2); } public static void Add(in FP32Vector2 vector1, in FP32Vector2 vector2, out FP32Vector2 sum) { sum.x1 = vector1.x1 + vector2.x1; sum.x2 = vector1.x2 + vector2.x2; } public static void Subtract(in FP32Vector2 minuend, in FP32Vector2 subtrahend, out FP32Vector2 difference) { difference.x1 = minuend.x1 - subtrahend.x1; difference.x2 = minuend.x2 - subtrahend.x2; } public static void Muliply(in FP32Vector2 multiplicand, float multiplier, out FP32Vector2 product) { product.x1 = multiplicand.x1 * multiplier; product.x2 = multiplicand.x2 * multiplier; } public static void Divide(in FP32Vector2 dividend, float divisor, out FP32Vector2 quotient) { quotient.x1 = dividend.x1 / divisor; quotient.x2 = dividend.x2 / divisor; } public static void GetMean2(in FP32Vector2 vector1, in FP32Vector2 vector2, out FP32Vector2 result) { result.x1 = (vector1.x1 + vector2.x1) * 0.5f; result.x2 = (vector1.x2 + vector2.x2) * 0.5f; } public static void GetMean3(in FP32Vector2 vector1, in FP32Vector2 vector2, in FP32Vector2 vector3, out FP32Vector2 result) { result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * FP32Utility.ONE_THIRD; result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * FP32Utility.ONE_THIRD; } public static float GetScalarProduct(in FP32Vector2 vector1, in FP32Vector2 vector2) { return vector1.x1 * vector2.x1 + vector1.x2 * vector2.x2; } public static float GetCrossProduct(in FP32Vector2 vector1, in FP32Vector2 vector2) { return vector1.x1 * vector2.x2 - vector1.x2 * vector2.x1; } public static float GetAngle(in FP32Vector2 vector1, in FP32Vector2 vector2, AngleUnit unit) { float squareModule1 = vector1.GetSquareModule(); if (squareModule1 <= FP32Utility.SQUARE_EPSYLON) { return 0.0f; } float squareModule2 = vector2.GetSquareModule(); if (squareModule2 <= FP32Utility.SQUARE_EPSYLON) { return 0.0f; } float cosine = FP32Vector2.GetScalarProduct(vector1, vector2) / MathF.Sqrt(squareModule1 * squareModule2); if (1.0f - FP32Utility.EPSYLON <= cosine) { return 0.0f; } if (cosine <= -(1.0f - FP32Utility.EPSYLON)) { return FP32Angle.GetHalfCircle(unit); } return FP32Radians.ToUnits(MathF.Acos(cosine), unit); } public static float GetSquareDistance(in FP32Vector2 vector1, in FP32Vector2 vector2) { float dx1 = vector1.x1 - vector2.x1; float dx2 = vector1.x2 - vector2.x2; return dx1 * dx1 + dx2 * dx2; } public static float GetDistance(in FP32Vector2 vector1, in FP32Vector2 vector2) { return MathF.Sqrt(GetSquareDistance(vector1, vector2)); } public static bool AreEqual(in FP32Vector2 vector1, in FP32Vector2 vector2) { float squareModule1 = vector1.GetSquareModule(); float squareModule2 = vector2.GetSquareModule(); float squareModule3 = GetSquareDistance(vector1, vector2); // 2.0f means dimension amount if (squareModule1 < FP32Utility.EPSYLON_EFFECTIVENESS_LIMIT || squareModule2 < FP32Utility.EPSYLON_EFFECTIVENESS_LIMIT) { return squareModule3 < (2.0f * FP32Utility.SQUARE_EPSYLON); } if (squareModule1 <= squareModule2) { return squareModule3 <= (2.0f * FP32Utility.SQUARE_EPSYLON) * squareModule2; } return squareModule3 <= (2.0f * FP32Utility.SQUARE_EPSYLON) * squareModule1; } } }