/* * Author: Andrey Pokidov * License: Apache-2.0 * Date: 11 Nov 2024 */ namespace BGC { public class MatrixProductFP32 { public static void Get2x2At2x2(in Matrix2x2FP32 left, in Matrix2x2FP32 right, out Matrix2x2FP32 product) { float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1; float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2; float r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1; float r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2; product.r1c1 = r1c1; product.r1c2 = r1c2; product.r2c1 = r2c1; product.r2c2 = r2c2; } public static void Get2x2At3x2(in Matrix2x2FP32 left, in Matrix3x2FP32 right, out Matrix3x2FP32 product) { float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1; float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2; float r1c3 = left.r1c1 * right.r1c3 + left.r1c2 * right.r2c3; float r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1; float r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2; float r2c3 = left.r2c1 * right.r1c3 + left.r2c2 * right.r2c3; product.r1c1 = r1c1; product.r1c2 = r1c2; product.r1c3 = r1c3; product.r2c1 = r2c1; product.r2c2 = r2c2; product.r2c3 = r2c3; } public static void Get2x3At2x2(in Matrix2x3FP32 left, in Matrix2x2FP32 right, out Matrix2x3FP32 product) { float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1; float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2; float r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1; float r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2; float r3c1 = left.r3c1 * right.r1c1 + left.r3c2 * right.r2c1; float r3c2 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c2; product.r1c1 = r1c1; product.r1c2 = r1c2; product.r2c1 = r2c1; product.r2c2 = r2c2; product.r3c1 = r3c1; product.r3c2 = r3c2; } public static void Get2x3At3x2(in Matrix2x3FP32 left, in Matrix3x2FP32 right, out Matrix3x3FP32 product) { product.r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1; product.r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2; product.r1c3 = left.r1c1 * right.r1c3 + left.r1c2 * right.r2c3; product.r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1; product.r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2; product.r2c3 = left.r2c1 * right.r1c3 + left.r2c2 * right.r2c3; product.r3c1 = left.r3c1 * right.r1c1 + left.r3c2 * right.r2c1; product.r3c2 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c2; product.r3c3 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c3; } public static void Get3x2At3x3(in Matrix3x2FP32 left, in Matrix3x3FP32 right, out Matrix3x2FP32 product) { float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1; float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2; float r1c3 = left.r1c1 * right.r1c3 + left.r1c2 * right.r2c3 + left.r1c3 * right.r3c3; float r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1 + left.r2c3 * right.r3c1; float r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2 + left.r2c3 * right.r3c2; float r2c3 = left.r2c1 * right.r1c3 + left.r2c2 * right.r2c3 + left.r2c3 * right.r3c3; product.r1c1 = r1c1; product.r1c2 = r1c2; product.r1c3 = r1c3; product.r2c1 = r2c1; product.r2c2 = r2c2; product.r2c3 = r2c3; } public static void Get3x2At2x3(in Matrix3x2FP32 left, in Matrix2x3FP32 right, out Matrix2x2FP32 product) { product.r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1; product.r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2; product.r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1 + left.r2c3 * right.r3c1; product.r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2 + left.r2c3 * right.r3c2; } public static void Get3x3At2x3(in Matrix3x3FP32 left, in Matrix2x3FP32 right, out Matrix2x3FP32 product) { float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1; float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2; float r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1 + left.r2c3 * right.r3c1; float r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2 + left.r2c3 * right.r3c2; float r3c1 = left.r3c1 * right.r1c1 + left.r3c2 * right.r2c1 + left.r3c3 * right.r3c1; float r3c2 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c2 + left.r3c3 * right.r3c2; product.r1c1 = r1c1; product.r1c2 = r1c2; product.r2c1 = r2c1; product.r2c2 = r2c2; product.r3c1 = r3c1; product.r3c2 = r3c2; } public static void Get3x3At3x3(in Matrix3x3FP32 left, in Matrix3x3FP32 right, out Matrix3x3FP32 product) { float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1; float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2; float r1c3 = left.r1c1 * right.r1c3 + left.r1c2 * right.r2c3 + left.r1c3 * right.r3c3; float r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1 + left.r2c3 * right.r3c1; float r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2 + left.r2c3 * right.r3c2; float r2c3 = left.r2c1 * right.r1c3 + left.r2c2 * right.r2c3 + left.r2c3 * right.r3c3; float r3c1 = left.r3c1 * right.r1c1 + left.r3c2 * right.r2c1 + left.r3c3 * right.r3c1; float r3c2 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c2 + left.r3c3 * right.r3c2; float r3c3 = left.r3c1 * right.r1c3 + left.r3c2 * right.r2c3 + left.r3c3 * right.r3c3; product.r1c1 = r1c1; product.r1c2 = r1c2; product.r1c3 = r1c3; product.r2c1 = r2c1; product.r2c2 = r2c2; product.r2c3 = r2c3; product.r3c1 = r3c1; product.r3c2 = r3c2; product.r3c3 = r3c3; } } }