/* * Author: Andrey Pokidov * License: Apache-2.0 * Date: 10 Feb 2019 */ namespace BGC { public struct Matrix3x3FP64 { public double r1c1 = 0.0, r1c2 = 0.0, r1c3 = 0.0; public double r2c1 = 0.0, r2c2 = 0.0, r2c3 = 0.0; public double r3c1 = 0.0, r3c2 = 0.0, r3c3 = 0.0; public Matrix3x3FP64(double d1, double d2, double d3) { this.r1c1 = d1; this.r2c2 = d2; this.r3c3 = d3; } public Matrix3x3FP64(in Matrix3x3FP64 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r1c2; this.r1c3 = matrix.r1c3; this.r2c1 = matrix.r2c1; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r2c3; this.r3c1 = matrix.r3c1; this.r3c2 = matrix.r3c2; this.r3c3 = matrix.r3c3; } public Matrix3x3FP64(in Matrix3x3FP32 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r1c2; this.r1c3 = matrix.r1c3; this.r2c1 = matrix.r2c1; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r2c3; this.r3c1 = matrix.r3c1; this.r3c2 = matrix.r3c2; this.r3c3 = matrix.r3c3; } public readonly double GetDeterminant() { return this.r1c1 * (this.r2c2 * this.r3c3 - this.r2c3 * this.r3c2) + this.r1c2 * (this.r2c3 * this.r3c1 - this.r2c1 * this.r3c3) + this.r1c3 * (this.r2c1 * this.r3c2 - this.r2c2 * this.r3c1); } public readonly bool IsSingular() { return UtilityFP64.IsZero(this.GetDeterminant()); } public void Transpose() { (this.r1c2, this.r2c1) = (this.r2c1, this.r1c2); (this.r1c3, this.r3c1) = (this.r3c1, this.r1c3); (this.r2c3, this.r3c2) = (this.r3c2, this.r2c3); } public bool Invert() { double determinant = this.GetDeterminant(); if (UtilityFP64.IsZero(determinant)) { return false; } double r1c1 = this.r2c2 * this.r3c3 - this.r2c3 * this.r3c2; double r1c2 = this.r1c3 * this.r3c2 - this.r1c2 * this.r3c3; double r1c3 = this.r1c2 * this.r2c3 - this.r1c3 * this.r2c2; double r2c1 = this.r2c3 * this.r3c1 - this.r2c1 * this.r3c3; double r2c2 = this.r1c1 * this.r3c3 - this.r1c3 * this.r3c1; double r2c3 = this.r1c3 * this.r2c1 - this.r1c1 * this.r2c3; double r3c1 = this.r2c1 * this.r3c2 - this.r2c2 * this.r3c1; double r3c2 = this.r1c2 * this.r3c1 - this.r1c1 * this.r3c2; double r3c3 = this.r1c1 * this.r2c2 - this.r1c2 * this.r2c1; double mutiplier = 1.0 / determinant; this.r1c1 = r1c1 * mutiplier; this.r1c2 = r1c2 * mutiplier; this.r1c3 = r1c3 * mutiplier; this.r2c1 = r2c1 * mutiplier; this.r2c2 = r2c2 * mutiplier; this.r2c3 = r2c3 * mutiplier; this.r3c1 = r3c1 * mutiplier; this.r3c2 = r3c2 * mutiplier; this.r3c3 = r3c3 * mutiplier; return true; } public void Reset() { this.r1c1 = 0.0; this.r1c2 = 0.0; this.r1c3 = 0.0; this.r2c1 = 0.0; this.r2c2 = 0.0; this.r2c3 = 0.0; this.r3c1 = 0.0; this.r3c2 = 0.0; this.r3c3 = 0.0; } public void SetToIdentity() { this.r1c1 = 1.0; this.r1c2 = 0.0; this.r1c3 = 0.0; this.r2c1 = 0.0; this.r2c2 = 1.0; this.r2c3 = 0.0; this.r3c1 = 0.0; this.r3c2 = 0.0; this.r3c3 = 1.0; } public void SetToDiagonal(double d1, double d2, double d3) { this.r1c1 = d1; this.r1c2 = 0.0; this.r1c3 = 0.0; this.r2c1 = 0.0; this.r2c2 = d2; this.r2c3 = 0.0; this.r2c1 = 0.0; this.r2c2 = 0.0; this.r2c3 = d3; } public void Set(Matrix3x3FP64 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r1c2; this.r1c3 = matrix.r1c3; this.r2c1 = matrix.r2c1; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r2c3; this.r3c1 = matrix.r3c1; this.r3c2 = matrix.r3c2; this.r3c3 = matrix.r3c3; } public void Set(Matrix3x3FP32 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r1c2; this.r1c3 = matrix.r1c3; this.r2c1 = matrix.r2c1; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r2c3; this.r3c1 = matrix.r3c1; this.r3c2 = matrix.r3c2; this.r3c3 = matrix.r3c3; } public void SetRow1(double c1, double c2, double c3) { this.r1c1 = c1; this.r1c2 = c2; this.r1c3 = c3; } public void SetRow2(double c1, double c2, double c3) { this.r2c1 = c1; this.r2c2 = c2; this.r2c3 = c3; } public void SetRow3(double c1, double c2, double c3) { this.r3c1 = c1; this.r3c2 = c2; this.r3c3 = c3; } public void SetColumn1(double r1, double r2, double r3) { this.r1c1 = r1; this.r2c1 = r2; this.r3c1 = r3; } public void SetColumn2(double r1, double r2, double r3) { this.r1c2 = r1; this.r2c2 = r2; this.r3c2 = r3; } public void SetColumn3(double r1, double r2, double r3) { this.r1c3 = r1; this.r2c3 = r2; this.r3c3 = r3; } public static void GetTransposed(in Matrix3x3FP64 matrix, out Matrix3x3FP64 transposed) { transposed.r1c1 = matrix.r1c1; transposed.r2c2 = matrix.r2c2; transposed.r3c3 = matrix.r3c3; (transposed.r1c2, transposed.r2c1) = (matrix.r2c1, matrix.r1c2); (transposed.r1c3, transposed.r3c1) = (matrix.r3c1, matrix.r1c3); (transposed.r2c3, transposed.r3c2) = (matrix.r3c2, matrix.r2c3); } public static bool GetInverted(in Matrix3x3FP64 matrix, out Matrix3x3FP64 inverted) { double determinant = matrix.GetDeterminant(); if (UtilityFP64.IsZero(determinant)) { LoadZero(out inverted); return false; } double r1c1 = matrix.r2c2 * matrix.r3c3 - matrix.r2c3 * matrix.r3c2; double r1c2 = matrix.r1c3 * matrix.r3c2 - matrix.r1c2 * matrix.r3c3; double r1c3 = matrix.r1c2 * matrix.r2c3 - matrix.r1c3 * matrix.r2c2; double r2c1 = matrix.r2c3 * matrix.r3c1 - matrix.r2c1 * matrix.r3c3; double r2c2 = matrix.r1c1 * matrix.r3c3 - matrix.r1c3 * matrix.r3c1; double r2c3 = matrix.r1c3 * matrix.r2c1 - matrix.r1c1 * matrix.r2c3; double r3c1 = matrix.r2c1 * matrix.r3c2 - matrix.r2c2 * matrix.r3c1; double r3c2 = matrix.r1c2 * matrix.r3c1 - matrix.r1c1 * matrix.r3c2; double r3c3 = matrix.r1c1 * matrix.r2c2 - matrix.r1c2 * matrix.r2c1; double mutiplier = 1.0 / determinant; inverted.r1c1 = r1c1 * mutiplier; inverted.r1c2 = r1c2 * mutiplier; inverted.r1c3 = r1c3 * mutiplier; inverted.r2c1 = r2c1 * mutiplier; inverted.r2c2 = r2c2 * mutiplier; inverted.r2c3 = r2c3 * mutiplier; inverted.r3c1 = r3c1 * mutiplier; inverted.r3c2 = r3c2 * mutiplier; inverted.r3c3 = r3c3 * mutiplier; return true; } public static void Add(in Matrix3x3FP64 matrix1, in Matrix3x3FP64 matrix2, out Matrix3x3FP64 sum) { sum.r1c1 = matrix1.r1c1 + matrix2.r1c1; sum.r1c2 = matrix1.r1c2 + matrix2.r1c2; sum.r1c3 = matrix1.r1c3 + matrix2.r1c3; sum.r2c1 = matrix1.r2c1 + matrix2.r2c1; sum.r2c2 = matrix1.r2c2 + matrix2.r2c2; sum.r2c3 = matrix1.r2c3 + matrix2.r2c3; sum.r3c1 = matrix1.r3c1 + matrix2.r3c1; sum.r3c2 = matrix1.r3c2 + matrix2.r3c2; sum.r3c3 = matrix1.r3c3 + matrix2.r3c3; } public static void AddScaled(in Matrix3x3FP64 basicMatrix, in Matrix3x3FP64 scalableMatrix, double scale, out Matrix3x3FP64 sum) { sum.r1c1 = basicMatrix.r1c1 + scalableMatrix.r1c1 * scale; sum.r1c2 = basicMatrix.r1c2 + scalableMatrix.r1c2 * scale; sum.r1c3 = basicMatrix.r1c3 + scalableMatrix.r1c3 * scale; sum.r2c1 = basicMatrix.r2c1 + scalableMatrix.r2c1 * scale; sum.r2c2 = basicMatrix.r2c2 + scalableMatrix.r2c2 * scale; sum.r2c3 = basicMatrix.r2c3 + scalableMatrix.r2c3 * scale; sum.r3c1 = basicMatrix.r3c1 + scalableMatrix.r3c1 * scale; sum.r3c2 = basicMatrix.r3c2 + scalableMatrix.r3c2 * scale; sum.r3c3 = basicMatrix.r3c3 + scalableMatrix.r3c3 * scale; } public static void Subtract(in Matrix3x3FP64 minuend, in Matrix3x3FP64 subtrahend, out Matrix3x3FP64 difference) { difference.r1c1 = minuend.r1c1 - subtrahend.r1c1; difference.r1c2 = minuend.r1c2 - subtrahend.r1c2; difference.r1c3 = minuend.r1c3 - subtrahend.r1c3; difference.r2c1 = minuend.r2c1 - subtrahend.r2c1; difference.r2c2 = minuend.r2c2 - subtrahend.r2c2; difference.r2c3 = minuend.r2c3 - subtrahend.r2c3; difference.r3c1 = minuend.r3c1 - subtrahend.r3c1; difference.r3c2 = minuend.r3c2 - subtrahend.r3c2; difference.r3c3 = minuend.r3c3 - subtrahend.r3c3; } public static void Multiply(in Matrix3x3FP64 multiplicand, double multiplier, out Matrix3x3FP64 product) { product.r1c1 = multiplicand.r1c1 * multiplier; product.r1c2 = multiplicand.r1c2 * multiplier; product.r1c3 = multiplicand.r1c3 * multiplier; product.r2c1 = multiplicand.r2c1 * multiplier; product.r2c2 = multiplicand.r2c2 * multiplier; product.r2c3 = multiplicand.r2c3 * multiplier; product.r3c1 = multiplicand.r3c1 * multiplier; product.r3c2 = multiplicand.r3c2 * multiplier; product.r3c3 = multiplicand.r3c3 * multiplier; } public static void Divide(in Matrix3x3FP64 dividend, double divisor, out Matrix3x3FP64 quotient) { Multiply(dividend, 1.0 / divisor, out quotient); } public static void RightProduct(in Matrix3x3FP64 matrix, in Vector3FP64 vector, out Vector3FP64 result) { double x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3; double x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2 + matrix.r2c3 * vector.x3; double x3 = matrix.r3c1 * vector.x1 + matrix.r3c2 * vector.x2 + matrix.r3c3 * vector.x3; result.x1 = x1; result.x2 = x2; result.x3 = x3; } public static void LeftProduct(in Vector3FP64 vector, in Matrix3x3FP64 matrix, out Vector3FP64 result) { double x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1 + vector.x3 * matrix.r3c1; double x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2 + vector.x3 * matrix.r3c2; double x3 = vector.x1 * matrix.r1c3 + vector.x2 * matrix.r2c3 + vector.x3 * matrix.r3c3; result.x1 = x1; result.x2 = x2; result.x3 = x3; } public static void LoadZero(out Matrix3x3FP64 matrix) { matrix.r1c1 = 0.0; matrix.r1c2 = 0.0; matrix.r1c3 = 0.0; matrix.r2c1 = 0.0; matrix.r2c2 = 0.0; matrix.r2c3 = 0.0; matrix.r3c1 = 0.0; matrix.r3c2 = 0.0; matrix.r3c3 = 0.0; } public static void LoadIdentity(out Matrix3x3FP64 matrix) { matrix.r1c1 = 1.0; matrix.r1c2 = 0.0; matrix.r1c3 = 0.0; matrix.r2c1 = 0.0; matrix.r2c2 = 1.0; matrix.r2c3 = 0.0; matrix.r3c1 = 0.0; matrix.r3c2 = 0.0; matrix.r3c3 = 1.0; } public static void LoadDiagonal(double d1, double d2, double d3, out Matrix3x3FP64 matrix) { matrix.r1c1 = d1; matrix.r1c2 = 0.0; matrix.r1c3 = 0.0; matrix.r2c1 = 0.0; matrix.r2c2 = d2; matrix.r2c3 = 0.0; matrix.r3c1 = 0.0; matrix.r3c2 = 0.0; matrix.r3c3 = d3; } } }