/* * Author: Andrey Pokidov * Date: 10 Feb 2019 */ namespace BGC { public struct Matrix2x2FP64 { public double r1c1 = 0.0, r1c2 = 0.0; public double r2c1 = 0.0, r2c2 = 0.0; public Matrix2x2FP64(double d1, double d2) { this.r1c1 = d1; this.r2c2 = d2; } public Matrix2x2FP64(in Matrix2x2FP64 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r1c2; this.r2c1 = matrix.r2c1; this.r2c2 = matrix.r2c2; } public Matrix2x2FP64(in Matrix2x2FP32 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r1c2; this.r2c1 = matrix.r2c1; this.r2c2 = matrix.r2c2; } public readonly double GetDeterminant() { return this.r1c1 * this.r2c2 - this.r1c2 * this.r2c1; } public readonly bool IsSingular() { return UtilityFP64.IsZero(this.GetDeterminant()); } public void Transpose() { (this.r1c2, this.r2c1) = (this.r2c1, this.r1c2); } public bool Invert() { double determinant = this.GetDeterminant(); if (UtilityFP64.IsZero(determinant)) { return false; } double r1c1 = this.r2c2; double r1c2 = -this.r1c2; double r2c1 = -this.r2c1; double r2c2 = this.r1c1; double multiplier = 1.0 / determinant; this.r1c1 = r1c1 * multiplier; this.r1c2 = r1c2 * multiplier; this.r2c1 = r2c1 * multiplier; this.r2c2 = r2c2 * multiplier; return true; } public void Reset() { this.r1c1 = 0.0; this.r1c2 = 0.0; this.r2c1 = 0.0; this.r2c2 = 0.0; } public void SetToIdentity() { this.r1c1 = 1.0; this.r1c2 = 0.0; this.r2c1 = 0.0; this.r2c2 = 1.0; } public void SetToDiagonal(double d1, double d2) { this.r1c1 = d1; this.r1c2 = 0.0; this.r2c1 = 0.0; this.r2c2 = d2; } public void Set(in Matrix2x2FP64 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r1c2; this.r2c1 = matrix.r2c1; this.r2c2 = matrix.r2c2; } public void Set(in Matrix2x2FP32 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r1c2; this.r2c1 = matrix.r2c1; this.r2c2 = matrix.r2c2; } public void SetTransposedOf(in Matrix2x2FP64 matrix) { this.r1c1 = matrix.r1c1; this.r2c2 = matrix.r2c2; (this.r1c2, this.r2c1) = (matrix.r2c1, matrix.r1c2); } public void SetTransposedOf(in Matrix2x2FP32 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r2c1; this.r2c1 = matrix.r1c2; this.r2c2 = matrix.r2c2; } public bool SetInvertedOf(in Matrix2x2FP64 matrix) { double determinant = matrix.GetDeterminant(); if (UtilityFP64.IsZero(determinant)) { return false; } double r1c1 = matrix.r2c2; double r1c2 = -matrix.r1c2; double r2c1 = -matrix.r2c1; double r2c2 = matrix.r1c1; double multiplier = 1.0 / determinant; this.r1c1 = r1c1 * multiplier; this.r1c2 = r1c2 * multiplier; this.r2c1 = r2c1 * multiplier; this.r2c2 = r2c2 * multiplier; return true; } public void SetRow1(double c1, double c2) { this.r1c1 = c1; this.r1c2 = c2; } public void SetRow2(double c1, double c2) { this.r2c1 = c1; this.r2c2 = c2; } public void SetColumn1(double r1, double r2) { this.r1c1 = r1; this.r2c1 = r2; } public void SetColumn2(double r1, double r2) { this.r1c2 = r1; this.r2c2 = r2; } public void AppendScaled(in Matrix2x2FP64 matrix, double scale) { this.r1c1 += matrix.r1c1 * scale; this.r1c2 += matrix.r1c2 * scale; this.r2c1 += matrix.r2c1 * scale; this.r2c2 += matrix.r2c2 * scale; } public static void Add(in Matrix2x2FP64 matrix1, in Matrix2x2FP64 matrix2, out Matrix2x2FP64 sum) { sum.r1c1 = matrix1.r1c1 + matrix2.r1c1; sum.r1c2 = matrix1.r1c2 + matrix2.r1c2; sum.r2c1 = matrix1.r2c1 + matrix2.r2c1; sum.r2c2 = matrix1.r2c2 + matrix2.r2c2; } public static void Subtract(in Matrix2x2FP64 minuend, in Matrix2x2FP64 subtrahend, out Matrix2x2FP64 difference) { difference.r1c1 = minuend.r1c1 - subtrahend.r1c1; difference.r1c2 = minuend.r1c2 - subtrahend.r1c2; difference.r2c1 = minuend.r2c1 - subtrahend.r2c1; difference.r2c2 = minuend.r2c2 - subtrahend.r2c2; } public static void Multiply(in Matrix2x2FP64 multiplicand, double multiplier, out Matrix2x2FP64 product) { product.r1c1 = multiplicand.r1c1 * multiplier; product.r1c2 = multiplicand.r1c2 * multiplier; product.r2c1 = multiplicand.r2c1 * multiplier; product.r2c2 = multiplicand.r2c2 * multiplier; } public static void Divide(in Matrix2x2FP64 dividend, double divisor, out Matrix2x2FP64 quotient) { Multiply(dividend, 1.0 / divisor, out quotient); } public static void GetRightProduct(in Matrix2x2FP64 matrix, in Vector2FP64 vector, out Vector2FP64 result) { double x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2; double x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2; result.x1 = x1; result.x2 = x2; } public static void GetLeftProduct(in Vector2FP64 vector, in Matrix2x2FP64 matrix, out Vector2FP64 result) { double x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1; double x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2; result.x1 = x1; result.x2 = x2; } public static void LoadZero(out Matrix2x2FP64 matrix) { matrix.r1c1 = 0.0; matrix.r1c2 = 0.0; matrix.r2c1 = 0.0; matrix.r2c2 = 0.0; } public static void LoadIdentity(out Matrix2x2FP64 matrix) { matrix.r1c1 = 1.0; matrix.r1c2 = 0.0; matrix.r2c1 = 0.0; matrix.r2c2 = 1.0; } public static void LoadDiagonal(double d1, double d2, out Matrix2x2FP64 matrix) { matrix.r1c1 = d1; matrix.r1c2 = 0.0; matrix.r2c1 = 0.0; matrix.r2c2 = d2; } } }