Задача 0000001: отказ от использования корректоров в версорах / Task 0000001: declining of usage of correctors in versors
This commit is contained in:
parent
72d06a23b2
commit
f9bf5ef92e
3 changed files with 184 additions and 277 deletions
214
BGC/F32Versor.cs
214
BGC/F32Versor.cs
|
|
@ -23,22 +23,10 @@ namespace BGC
|
|||
{
|
||||
public struct F32Versor
|
||||
{
|
||||
public static readonly F32Versor IDLE = new F32Versor(1.0f, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
private float s0;
|
||||
private float x1;
|
||||
private float x2;
|
||||
private float x3;
|
||||
private float corrector;
|
||||
|
||||
private F32Versor(float s0, float x1, float x2, float x3, float corrector)
|
||||
{
|
||||
this.s0 = s0;
|
||||
this.x1 = x1;
|
||||
this.x2 = x2;
|
||||
this.x3 = x3;
|
||||
this.corrector = corrector;
|
||||
}
|
||||
|
||||
public F32Versor()
|
||||
{
|
||||
|
|
@ -46,28 +34,11 @@ namespace BGC
|
|||
this.x1 = 0.0f;
|
||||
this.x2 = 0.0f;
|
||||
this.x3 = 0.0f;
|
||||
this.corrector = 1.0f;
|
||||
}
|
||||
|
||||
public F32Versor(float s0, float x1, float x2, float x3)
|
||||
{
|
||||
this.s0 = s0;
|
||||
this.x1 = x1;
|
||||
this.x2 = x2;
|
||||
this.x3 = x3;
|
||||
|
||||
float squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
|
||||
|
||||
this.corrector = 2.0f - squareModule;
|
||||
|
||||
if (squareModule < 1.0f - F32Utility.TWO_EPSYLON || 1.0f + F32Utility.TWO_EPSYLON < squareModule)
|
||||
{
|
||||
this.Normalize(squareModule);
|
||||
}
|
||||
else if (s0 < -1.0f + F32Utility.EPSYLON || 1.0f - F32Utility.EPSYLON < s0)
|
||||
{
|
||||
this.Reset();
|
||||
}
|
||||
LoadValues(s0, x1, x2, x3, out this);
|
||||
}
|
||||
|
||||
public F32Versor(in F32Versor versor)
|
||||
|
|
@ -76,7 +47,6 @@ namespace BGC
|
|||
this.x1 = versor.x1;
|
||||
this.x2 = versor.x2;
|
||||
this.x3 = versor.x3;
|
||||
this.corrector = versor.corrector;
|
||||
}
|
||||
|
||||
public F32Versor(in F64Versor versor)
|
||||
|
|
@ -85,19 +55,6 @@ namespace BGC
|
|||
this.x1 = (float)versor.GetX1();
|
||||
this.x2 = (float)versor.GetX2();
|
||||
this.x3 = (float)versor.GetX3();
|
||||
|
||||
float squareModule = (this.s0 * this.s0 + this.x1 * this.x1) + (this.x2 * this.x2 + this.x3 * this.x3);
|
||||
|
||||
this.corrector = 2.0f - squareModule;
|
||||
|
||||
if (squareModule < 1.0f - F32Utility.TWO_EPSYLON || 1.0f + F32Utility.TWO_EPSYLON < squareModule)
|
||||
{
|
||||
this.Normalize(squareModule);
|
||||
}
|
||||
else if (s0 < -1.0f + F32Utility.EPSYLON || 1.0f - F32Utility.EPSYLON < s0)
|
||||
{
|
||||
this.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
public readonly float GetScalar()
|
||||
|
|
@ -120,11 +77,6 @@ namespace BGC
|
|||
return this.x3;
|
||||
}
|
||||
|
||||
public readonly float GetCorrector()
|
||||
{
|
||||
return this.corrector;
|
||||
}
|
||||
|
||||
public readonly bool IsIdle()
|
||||
{
|
||||
return this.s0 <= -(1.0f - F32Utility.EPSYLON) || (1.0f - F32Utility.EPSYLON) <= this.s0;
|
||||
|
|
@ -136,7 +88,6 @@ namespace BGC
|
|||
this.x1 = 0.0f;
|
||||
this.x2 = 0.0f;
|
||||
this.x3 = 0.0f;
|
||||
this.corrector = 1.0f;
|
||||
}
|
||||
|
||||
public void Invert()
|
||||
|
|
@ -167,28 +118,25 @@ namespace BGC
|
|||
float x2x2 = this.x1 * this.x2;
|
||||
float x3x3 = this.x1 * this.x3;
|
||||
|
||||
float s0x1 = 2.0f * this.s0 * this.x1;
|
||||
float s0x2 = 2.0f * this.s0 * this.x2;
|
||||
float s0x3 = 2.0f * this.s0 * this.x3;
|
||||
|
||||
float s0x1 = this.s0 * this.x1;
|
||||
float s0x2 = this.s0 * this.x2;
|
||||
float s0x3 = this.s0 * this.x3;
|
||||
float x1x2 = 2.0f * this.x1 * this.x2;
|
||||
float x1x3 = 2.0f * this.x1 * this.x3;
|
||||
float x2x3 = 2.0f * this.x2 * this.x3;
|
||||
|
||||
float x1x2 = this.x1 * this.x2;
|
||||
float x1x3 = this.x1 * this.x3;
|
||||
float x2x3 = this.x2 * this.x3;
|
||||
matrix.r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
|
||||
matrix.r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
|
||||
matrix.r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
|
||||
|
||||
float corrector2 = 2.0f * this.corrector;
|
||||
matrix.r1c2 = x1x2 - s0x3;
|
||||
matrix.r2c3 = x2x3 - s0x1;
|
||||
matrix.r3c1 = x1x3 - s0x2;
|
||||
|
||||
matrix.r1c1 = this.corrector * ((s0s0 + x1x1) - (x2x2 + x3x3));
|
||||
matrix.r2c2 = this.corrector * ((s0s0 + x2x2) - (x1x1 + x3x3));
|
||||
matrix.r3c3 = this.corrector * ((s0s0 + x3x3) - (x1x1 + x2x2));
|
||||
|
||||
matrix.r1c2 = corrector2 * (x1x2 - s0x3);
|
||||
matrix.r2c3 = corrector2 * (x2x3 - s0x1);
|
||||
matrix.r3c1 = corrector2 * (x1x3 - s0x2);
|
||||
|
||||
matrix.r2c1 = corrector2 * (x1x2 + s0x3);
|
||||
matrix.r3c2 = corrector2 * (x2x3 + s0x1);
|
||||
matrix.r1c3 = corrector2 * (x1x3 + s0x2);
|
||||
matrix.r2c1 = x1x2 + s0x3;
|
||||
matrix.r3c2 = x2x3 + s0x1;
|
||||
matrix.r1c3 = x1x3 + s0x2;
|
||||
}
|
||||
|
||||
public readonly void MakeReverseMatrix(out F32Matrix3x3 matrix)
|
||||
|
|
@ -198,28 +146,25 @@ namespace BGC
|
|||
float x2x2 = this.x1 * this.x2;
|
||||
float x3x3 = this.x1 * this.x3;
|
||||
|
||||
float s0x1 = 2.0f * this.s0 * this.x1;
|
||||
float s0x2 = 2.0f * this.s0 * this.x2;
|
||||
float s0x3 = 2.0f * this.s0 * this.x3;
|
||||
|
||||
float s0x1 = this.s0 * this.x1;
|
||||
float s0x2 = this.s0 * this.x2;
|
||||
float s0x3 = this.s0 * this.x3;
|
||||
float x1x2 = 2.0f * this.x1 * this.x2;
|
||||
float x1x3 = 2.0f * this.x1 * this.x3;
|
||||
float x2x3 = 2.0f * this.x2 * this.x3;
|
||||
|
||||
float x1x2 = this.x1 * this.x2;
|
||||
float x1x3 = this.x1 * this.x3;
|
||||
float x2x3 = this.x2 * this.x3;
|
||||
matrix.r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
|
||||
matrix.r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
|
||||
matrix.r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
|
||||
|
||||
float corrector2 = 2.0f * this.corrector;
|
||||
matrix.r1c2 = x1x2 + s0x3;
|
||||
matrix.r2c3 = x2x3 + s0x1;
|
||||
matrix.r3c1 = x1x3 + s0x2;
|
||||
|
||||
matrix.r1c1 = this.corrector * ((s0s0 + x1x1) - (x2x2 + x3x3));
|
||||
matrix.r2c2 = this.corrector * ((s0s0 + x2x2) - (x1x1 + x3x3));
|
||||
matrix.r3c3 = this.corrector * ((s0s0 + x3x3) - (x1x1 + x2x2));
|
||||
|
||||
matrix.r1c2 = corrector2 * (x1x2 + s0x3);
|
||||
matrix.r2c3 = corrector2 * (x2x3 + s0x1);
|
||||
matrix.r3c1 = corrector2 * (x1x3 + s0x2);
|
||||
|
||||
matrix.r2c1 = corrector2 * (x1x2 - s0x3);
|
||||
matrix.r3c2 = corrector2 * (x2x3 - s0x1);
|
||||
matrix.r1c3 = corrector2 * (x1x3 - s0x2);
|
||||
matrix.r2c1 = x1x2 - s0x3;
|
||||
matrix.r3c2 = x2x3 - s0x1;
|
||||
matrix.r1c3 = x1x3 - s0x2;
|
||||
}
|
||||
|
||||
public void SetValues(float s0, float x1, float x2, float x3)
|
||||
|
|
@ -231,18 +176,18 @@ namespace BGC
|
|||
|
||||
float squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
|
||||
|
||||
if (squareModule < 1.0f - F32Utility.TWO_EPSYLON || 1.0f + F32Utility.TWO_EPSYLON < squareModule)
|
||||
if (1.0f - F32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + F32Utility.TWO_EPSYLON)
|
||||
{
|
||||
this.Normalize(squareModule);
|
||||
return;
|
||||
}
|
||||
if (-1.0f + F32Utility.EPSYLON < s0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (s0 < -1.0f + F32Utility.EPSYLON || 1.0f - F32Utility.EPSYLON < s0) {
|
||||
this.Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
this.corrector = 2.0f - squareModule;
|
||||
this.Normalize(squareModule);
|
||||
}
|
||||
|
||||
public void SetValues(in F32Versor versor)
|
||||
|
|
@ -251,17 +196,14 @@ namespace BGC
|
|||
this.x1 = versor.x1;
|
||||
this.x2 = versor.x2;
|
||||
this.x3 = versor.x3;
|
||||
this.corrector = versor.corrector;
|
||||
}
|
||||
|
||||
public void SetValues(in F64Versor versor)
|
||||
{
|
||||
this.SetValues(
|
||||
(float)versor.GetScalar(),
|
||||
(float)versor.GetX1(),
|
||||
(float)versor.GetX2(),
|
||||
(float)versor.GetX3()
|
||||
);
|
||||
this.s0 = (float) versor.GetScalar();
|
||||
this.x1 = (float) versor.GetX1();
|
||||
this.x2 = (float) versor.GetX2();
|
||||
this.x3 = (float) versor.GetX3();
|
||||
}
|
||||
|
||||
public void SetInverted(in F32Versor versor)
|
||||
|
|
@ -270,25 +212,21 @@ namespace BGC
|
|||
this.x1 = -versor.x1;
|
||||
this.x2 = -versor.x2;
|
||||
this.x3 = -versor.x3;
|
||||
this.corrector = versor.corrector;
|
||||
}
|
||||
|
||||
public void SetInverted(in F64Versor versor)
|
||||
{
|
||||
this.SetValues(
|
||||
(float)versor.GetScalar(),
|
||||
-(float)versor.GetX1(),
|
||||
-(float)versor.GetX2(),
|
||||
-(float)versor.GetX3()
|
||||
);
|
||||
this.s0 = (float) versor.GetScalar();
|
||||
this.x1 = (float) -versor.GetX1();
|
||||
this.x2 = (float) -versor.GetX2();
|
||||
this.x3 = (float) -versor.GetX3();
|
||||
}
|
||||
|
||||
public readonly void Turn(in F32Vector3 vector, out F32Vector3 result)
|
||||
{
|
||||
float multiplier = 2.0f * this.corrector;
|
||||
float tx1 = multiplier * (this.x2 * vector.x3 - this.x3 * vector.x2);
|
||||
float tx2 = multiplier * (this.x3 * vector.x1 - this.x1 * vector.x3);
|
||||
float tx3 = multiplier * (this.x1 * vector.x2 - this.x2 * vector.x1);
|
||||
float tx1 = 2.0f * (this.x2 * vector.x3 - this.x3 * vector.x2);
|
||||
float tx2 = 2.0f * (this.x3 * vector.x1 - this.x1 * vector.x3);
|
||||
float tx3 = 2.0f * (this.x1 * vector.x2 - this.x2 * vector.x1);
|
||||
|
||||
float x1 = (vector.x1 + tx1 * this.s0) + (this.x2 * tx3 - this.x3 * tx2);
|
||||
float x2 = (vector.x2 + tx2 * this.s0) + (this.x3 * tx1 - this.x1 * tx3);
|
||||
|
|
@ -301,10 +239,9 @@ namespace BGC
|
|||
|
||||
public readonly void TurnBack(in F32Vector3 vector, out F32Vector3 result)
|
||||
{
|
||||
float multiplier = 2.0f * this.corrector;
|
||||
float tx1 = multiplier * (this.x2 * vector.x3 - this.x3 * vector.x2);
|
||||
float tx2 = multiplier * (this.x3 * vector.x1 - this.x1 * vector.x3);
|
||||
float tx3 = multiplier * (this.x1 * vector.x2 - this.x2 * vector.x1);
|
||||
float tx1 = 2.0f * (this.x2 * vector.x3 - this.x3 * vector.x2);
|
||||
float tx2 = 2.0f * (this.x3 * vector.x1 - this.x1 * vector.x3);
|
||||
float tx3 = 2.0f * (this.x1 * vector.x2 - this.x2 * vector.x1);
|
||||
|
||||
float x1 = (vector.x1 - tx1 * this.s0) + (this.x2 * tx3 - this.x3 * tx2);
|
||||
float x2 = (vector.x2 - tx2 * this.s0) + (this.x3 * tx1 - this.x1 * tx3);
|
||||
|
|
@ -329,38 +266,47 @@ namespace BGC
|
|||
this.x1 /= module;
|
||||
this.x2 /= module;
|
||||
this.x3 /= module;
|
||||
|
||||
this.corrector = (this.s0 * this.s0 + this.x1 * this.x1) + (this.x2 * this.x2 + this.x3 * this.x3);
|
||||
}
|
||||
|
||||
public static void Combine(in F32Versor second, in F32Versor first, out F32Versor result)
|
||||
{
|
||||
float s0 = (second.s0 * first.s0 - second.x1 * first.x1) - (second.x2 * first.x2 + second.x3 * first.x3);
|
||||
float x1 = (second.x1 * first.s0 + second.s0 * first.x1) - (second.x3 * first.x2 - second.x2 * first.x3);
|
||||
float x2 = (second.x2 * first.s0 + second.s0 * first.x2) - (second.x1 * first.x3 - second.x3 * first.x1);
|
||||
float x3 = (second.x3 * first.s0 + second.s0 * first.x3) - (second.x2 * first.x1 - second.x1 * first.x2);
|
||||
|
||||
float squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
|
||||
|
||||
result.corrector = 2.0f - squareModule;
|
||||
result.s0 = s0;
|
||||
result.x1 = x1;
|
||||
result.x2 = x2;
|
||||
result.x3 = x3;
|
||||
|
||||
if (squareModule < 1.0f - F32Utility.TWO_EPSYLON || 1.0f + F32Utility.TWO_EPSYLON < squareModule)
|
||||
{
|
||||
result.Normalize(squareModule);
|
||||
}
|
||||
LoadValues(
|
||||
(second.s0 * first.s0 - second.x1 * first.x1) - (second.x2 * first.x2 + second.x3 * first.x3),
|
||||
(second.x1 * first.s0 + second.s0 * first.x1) - (second.x3 * first.x2 - second.x2 * first.x3),
|
||||
(second.x2 * first.s0 + second.s0 * first.x2) - (second.x1 * first.x3 - second.x3 * first.x1),
|
||||
(second.x3 * first.s0 + second.s0 * first.x3) - (second.x2 * first.x1 - second.x1 * first.x2),
|
||||
out result);
|
||||
}
|
||||
|
||||
public static void LoadIdle(out F32Versor versor)
|
||||
{
|
||||
versor.corrector = 1.0f;
|
||||
versor.s0 = 1.0f;
|
||||
versor.x1 = 0.0f;
|
||||
versor.x2 = 0.0f;
|
||||
versor.x3 = 0.0f;
|
||||
}
|
||||
|
||||
public static void LoadValues(float s0, float x1, float x2, float x3, out F32Versor versor)
|
||||
{
|
||||
versor.s0 = s0;
|
||||
versor.x1 = x1;
|
||||
versor.x2 = x2;
|
||||
versor.x3 = x3;
|
||||
|
||||
float squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
|
||||
|
||||
if (1.0f - F32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + F32Utility.TWO_EPSYLON)
|
||||
{
|
||||
if (-1.0f + F32Utility.EPSYLON < s0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
versor.Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
versor.Normalize(squareModule);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
231
BGC/F64Versor.cs
231
BGC/F64Versor.cs
|
|
@ -24,22 +24,10 @@ namespace BGC
|
|||
{
|
||||
public struct F64Versor
|
||||
{
|
||||
public static readonly F64Versor IDLE = new F64Versor(1.0, 0.0, 0.0, 0.0, 1.0);
|
||||
|
||||
private double s0;
|
||||
private double x1;
|
||||
private double x2;
|
||||
private double x3;
|
||||
private double corrector;
|
||||
|
||||
private F64Versor(double s0, double x1, double x2, double x3, double corrector)
|
||||
{
|
||||
this.s0 = s0;
|
||||
this.x1 = x1;
|
||||
this.x2 = x2;
|
||||
this.x3 = x3;
|
||||
this.corrector = corrector;
|
||||
}
|
||||
|
||||
public F64Versor()
|
||||
{
|
||||
|
|
@ -47,24 +35,11 @@ namespace BGC
|
|||
this.x1 = 0.0;
|
||||
this.x2 = 0.0;
|
||||
this.x3 = 0.0;
|
||||
this.corrector = 1.0;
|
||||
}
|
||||
|
||||
public F64Versor(double s0, double x1, double x2, double x3)
|
||||
{
|
||||
this.s0 = s0;
|
||||
this.x1 = x1;
|
||||
this.x2 = x2;
|
||||
this.x3 = x3;
|
||||
|
||||
double squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
|
||||
|
||||
this.corrector = 2.0 - squareModule;
|
||||
|
||||
if (squareModule < 1.0 - F64Utility.TWO_EPSYLON || 1.0 + F64Utility.TWO_EPSYLON < squareModule)
|
||||
{
|
||||
this.Normalize(squareModule);
|
||||
}
|
||||
LoadValues(s0, x1, x2, x3, out this);
|
||||
}
|
||||
|
||||
public F64Versor(in F64Versor versor)
|
||||
|
|
@ -73,24 +48,16 @@ namespace BGC
|
|||
this.x1 = versor.x1;
|
||||
this.x2 = versor.x2;
|
||||
this.x3 = versor.x3;
|
||||
this.corrector = versor.corrector;
|
||||
}
|
||||
|
||||
public F64Versor(in F32Versor versor)
|
||||
{
|
||||
this.s0 = versor.GetScalar();
|
||||
this.x1 = versor.GetX1();
|
||||
this.x2 = versor.GetX2();
|
||||
this.x3 = versor.GetX3();
|
||||
|
||||
double squareModule = (this.s0 * this.s0 + this.x1 * this.x1) + (this.x2 * this.x2 + this.x3 * this.x3);
|
||||
|
||||
this.corrector = 2.0 - squareModule;
|
||||
|
||||
if (squareModule < 1.0 - F64Utility.TWO_EPSYLON || 1.0 + F64Utility.TWO_EPSYLON < squareModule)
|
||||
{
|
||||
this.Normalize(squareModule);
|
||||
}
|
||||
LoadValues(
|
||||
versor.GetScalar(),
|
||||
versor.GetX1(),
|
||||
versor.GetX2(),
|
||||
versor.GetX3(),
|
||||
out this);
|
||||
}
|
||||
|
||||
public readonly double GetScalar()
|
||||
|
|
@ -113,11 +80,6 @@ namespace BGC
|
|||
return this.x3;
|
||||
}
|
||||
|
||||
public readonly double GetCorrector()
|
||||
{
|
||||
return this.corrector;
|
||||
}
|
||||
|
||||
public readonly bool IsIdle()
|
||||
{
|
||||
return this.s0 <= -(1.0 - F64Utility.EPSYLON) || (1.0 - F64Utility.EPSYLON) <= this.s0;
|
||||
|
|
@ -129,7 +91,6 @@ namespace BGC
|
|||
this.x1 = 0.0;
|
||||
this.x2 = 0.0;
|
||||
this.x3 = 0.0;
|
||||
this.corrector = 1.0;
|
||||
}
|
||||
|
||||
public void Invert()
|
||||
|
|
@ -161,27 +122,25 @@ namespace BGC
|
|||
double x3x3 = this.x1 * this.x3;
|
||||
|
||||
|
||||
double s0x1 = this.s0 * this.x1;
|
||||
double s0x2 = this.s0 * this.x2;
|
||||
double s0x3 = this.s0 * this.x3;
|
||||
double s0x1 = 2.0 * this.s0 * this.x1;
|
||||
double s0x2 = 2.0 * this.s0 * this.x2;
|
||||
double s0x3 = 2.0 * this.s0 * this.x3;
|
||||
|
||||
double x1x2 = this.x1 * this.x2;
|
||||
double x1x3 = this.x1 * this.x3;
|
||||
double x2x3 = this.x2 * this.x3;
|
||||
double x1x2 = 2.0 * this.x1 * this.x2;
|
||||
double x1x3 = 2.0 * this.x1 * this.x3;
|
||||
double x2x3 = 2.0 * this.x2 * this.x3;
|
||||
|
||||
double corrector2 = 2.0 * this.corrector;
|
||||
matrix.r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
|
||||
matrix.r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
|
||||
matrix.r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
|
||||
|
||||
matrix.r1c1 = this.corrector * ((s0s0 + x1x1) - (x2x2 + x3x3));
|
||||
matrix.r2c2 = this.corrector * ((s0s0 + x2x2) - (x1x1 + x3x3));
|
||||
matrix.r3c3 = this.corrector * ((s0s0 + x3x3) - (x1x1 + x2x2));
|
||||
matrix.r1c2 = x1x2 - s0x3;
|
||||
matrix.r2c3 = x2x3 - s0x1;
|
||||
matrix.r3c1 = x1x3 - s0x2;
|
||||
|
||||
matrix.r1c2 = corrector2 * (x1x2 - s0x3);
|
||||
matrix.r2c3 = corrector2 * (x2x3 - s0x1);
|
||||
matrix.r3c1 = corrector2 * (x1x3 - s0x2);
|
||||
|
||||
matrix.r2c1 = corrector2 * (x1x2 + s0x3);
|
||||
matrix.r3c2 = corrector2 * (x2x3 + s0x1);
|
||||
matrix.r1c3 = corrector2 * (x1x3 + s0x2);
|
||||
matrix.r2c1 = x1x2 + s0x3;
|
||||
matrix.r3c2 = x2x3 + s0x1;
|
||||
matrix.r1c3 = x1x3 + s0x2;
|
||||
}
|
||||
|
||||
public readonly void MakeReverseMatrix(out F64Matrix3x3 matrix)
|
||||
|
|
@ -191,28 +150,25 @@ namespace BGC
|
|||
double x2x2 = this.x1 * this.x2;
|
||||
double x3x3 = this.x1 * this.x3;
|
||||
|
||||
double s0x1 = 2.0 * this.s0 * this.x1;
|
||||
double s0x2 = 2.0 * this.s0 * this.x2;
|
||||
double s0x3 = 2.0 * this.s0 * this.x3;
|
||||
|
||||
double s0x1 = this.s0 * this.x1;
|
||||
double s0x2 = this.s0 * this.x2;
|
||||
double s0x3 = this.s0 * this.x3;
|
||||
double x1x2 = 2.0 * this.x1 * this.x2;
|
||||
double x1x3 = 2.0 * this.x1 * this.x3;
|
||||
double x2x3 = 2.0 * this.x2 * this.x3;
|
||||
|
||||
double x1x2 = this.x1 * this.x2;
|
||||
double x1x3 = this.x1 * this.x3;
|
||||
double x2x3 = this.x2 * this.x3;
|
||||
matrix.r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
|
||||
matrix.r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
|
||||
matrix.r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
|
||||
|
||||
double corrector2 = 2.0 * this.corrector;
|
||||
matrix.r1c2 = x1x2 + s0x3;
|
||||
matrix.r2c3 = x2x3 + s0x1;
|
||||
matrix.r3c1 = x1x3 + s0x2;
|
||||
|
||||
matrix.r1c1 = this.corrector * ((s0s0 + x1x1) - (x2x2 + x3x3));
|
||||
matrix.r2c2 = this.corrector * ((s0s0 + x2x2) - (x1x1 + x3x3));
|
||||
matrix.r3c3 = this.corrector * ((s0s0 + x3x3) - (x1x1 + x2x2));
|
||||
|
||||
matrix.r1c2 = corrector2 * (x1x2 + s0x3);
|
||||
matrix.r2c3 = corrector2 * (x2x3 + s0x1);
|
||||
matrix.r3c1 = corrector2 * (x1x3 + s0x2);
|
||||
|
||||
matrix.r2c1 = corrector2 * (x1x2 - s0x3);
|
||||
matrix.r3c2 = corrector2 * (x2x3 - s0x1);
|
||||
matrix.r1c3 = corrector2 * (x1x3 - s0x2);
|
||||
matrix.r2c1 = x1x2 - s0x3;
|
||||
matrix.r3c2 = x2x3 - s0x1;
|
||||
matrix.r1c3 = x1x3 - s0x2;
|
||||
}
|
||||
|
||||
public void SetValues(double s0, double x1, double x2, double x3)
|
||||
|
|
@ -224,12 +180,18 @@ namespace BGC
|
|||
|
||||
double squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
|
||||
|
||||
this.corrector = 2.0 - squareModule;
|
||||
|
||||
if (squareModule < 1.0 - F64Utility.TWO_EPSYLON || 1.0 + F64Utility.TWO_EPSYLON < squareModule)
|
||||
if (1.0 - F64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + F64Utility.TWO_EPSYLON)
|
||||
{
|
||||
this.Normalize(squareModule);
|
||||
if (-1.0 + F64Utility.EPSYLON < s0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
this.Normalize(squareModule);
|
||||
}
|
||||
|
||||
public void SetValues(in F64Versor versor)
|
||||
|
|
@ -238,24 +200,16 @@ namespace BGC
|
|||
this.x1 = versor.x1;
|
||||
this.x2 = versor.x2;
|
||||
this.x3 = versor.x3;
|
||||
this.corrector = versor.corrector;
|
||||
}
|
||||
|
||||
public void SetValues(in F32Versor versor)
|
||||
{
|
||||
this.s0 = versor.GetScalar();
|
||||
this.x1 = versor.GetX1();
|
||||
this.x2 = versor.GetX2();
|
||||
this.x3 = versor.GetX3();
|
||||
|
||||
double squareModule = (this.s0 * this.s0 + this.x1 * this.x1) + (this.x2 * this.x2 + this.x3 * this.x3);
|
||||
|
||||
this.corrector = 2.0 - squareModule;
|
||||
|
||||
if (squareModule < 1.0 - F64Utility.TWO_EPSYLON || 1.0 + F64Utility.TWO_EPSYLON < squareModule)
|
||||
{
|
||||
this.Normalize(squareModule);
|
||||
}
|
||||
LoadValues(
|
||||
versor.GetScalar(),
|
||||
versor.GetX1(),
|
||||
versor.GetX2(),
|
||||
versor.GetX3(),
|
||||
out this);
|
||||
}
|
||||
|
||||
public void SetInverted(in F64Versor versor)
|
||||
|
|
@ -264,32 +218,23 @@ namespace BGC
|
|||
this.x1 = -versor.x1;
|
||||
this.x2 = -versor.x2;
|
||||
this.x3 = -versor.x3;
|
||||
this.corrector = versor.corrector;
|
||||
}
|
||||
|
||||
public void SetInverted(in F32Versor versor)
|
||||
{
|
||||
this.s0 = versor.GetScalar();
|
||||
this.x1 = -versor.GetX1();
|
||||
this.x2 = -versor.GetX2();
|
||||
this.x3 = -versor.GetX3();
|
||||
|
||||
double squareModule = (this.s0 * this.s0 + this.x1 * this.x1) + (this.x2 * this.x2 + this.x3 * this.x3);
|
||||
|
||||
this.corrector = 2.0 - squareModule;
|
||||
|
||||
if (squareModule < 1.0 - F64Utility.TWO_EPSYLON || 1.0 + F64Utility.TWO_EPSYLON < squareModule)
|
||||
{
|
||||
this.Normalize(squareModule);
|
||||
}
|
||||
LoadValues(
|
||||
versor.GetScalar(),
|
||||
versor.GetX1(),
|
||||
versor.GetX2(),
|
||||
versor.GetX3(),
|
||||
out this);
|
||||
}
|
||||
|
||||
public readonly void Turn(in F64Vector3 vector, out F64Vector3 result)
|
||||
{
|
||||
double multiplier = 2.0 * this.corrector;
|
||||
double tx1 = multiplier * (this.x2 * vector.x3 - this.x3 * vector.x2);
|
||||
double tx2 = multiplier * (this.x3 * vector.x1 - this.x1 * vector.x3);
|
||||
double tx3 = multiplier * (this.x1 * vector.x2 - this.x2 * vector.x1);
|
||||
double tx1 = 2.0 * (this.x2 * vector.x3 - this.x3 * vector.x2);
|
||||
double tx2 = 2.0 * (this.x3 * vector.x1 - this.x1 * vector.x3);
|
||||
double tx3 = 2.0 * (this.x1 * vector.x2 - this.x2 * vector.x1);
|
||||
|
||||
double x1 = (vector.x1 + tx1 * this.s0) + (this.x2 * tx3 - this.x3 * tx2);
|
||||
double x2 = (vector.x2 + tx2 * this.s0) + (this.x3 * tx1 - this.x1 * tx3);
|
||||
|
|
@ -302,10 +247,9 @@ namespace BGC
|
|||
|
||||
public readonly void TurnBack(in F64Vector3 vector, out F64Vector3 result)
|
||||
{
|
||||
double multiplier = 2.0 * this.corrector;
|
||||
double tx1 = multiplier * (this.x2 * vector.x3 - this.x3 * vector.x2);
|
||||
double tx2 = multiplier * (this.x3 * vector.x1 - this.x1 * vector.x3);
|
||||
double tx3 = multiplier * (this.x1 * vector.x2 - this.x2 * vector.x1);
|
||||
double tx1 = 2.0 * (this.x2 * vector.x3 - this.x3 * vector.x2);
|
||||
double tx2 = 2.0 * (this.x3 * vector.x1 - this.x1 * vector.x3);
|
||||
double tx3 = 2.0 * (this.x1 * vector.x2 - this.x2 * vector.x1);
|
||||
|
||||
double x1 = (vector.x1 - tx1 * this.s0) + (this.x2 * tx3 - this.x3 * tx2);
|
||||
double x2 = (vector.x2 - tx2 * this.s0) + (this.x3 * tx1 - this.x1 * tx3);
|
||||
|
|
@ -330,30 +274,47 @@ namespace BGC
|
|||
this.x1 /= module;
|
||||
this.x2 /= module;
|
||||
this.x3 /= module;
|
||||
|
||||
this.corrector = 2.0 - (this.s0 * this.s0 + this.x1 * this.x1) - (this.x2 * this.x2 + this.x3 * this.x3);
|
||||
}
|
||||
|
||||
public static void Combine(in F64Versor second, in F64Versor first, out F64Versor result)
|
||||
{
|
||||
double s0 = (second.s0 * first.s0 - second.x1 * first.x1) - (second.x2 * first.x2 + second.x3 * first.x3);
|
||||
double x1 = (second.x1 * first.s0 + second.s0 * first.x1) - (second.x3 * first.x2 - second.x2 * first.x3);
|
||||
double x2 = (second.x2 * first.s0 + second.s0 * first.x2) - (second.x1 * first.x3 - second.x3 * first.x1);
|
||||
double x3 = (second.x3 * first.s0 + second.s0 * first.x3) - (second.x2 * first.x1 - second.x1 * first.x2);
|
||||
LoadValues(
|
||||
(second.s0 * first.s0 - second.x1 * first.x1) - (second.x2 * first.x2 + second.x3 * first.x3),
|
||||
(second.x1 * first.s0 + second.s0 * first.x1) - (second.x3 * first.x2 - second.x2 * first.x3),
|
||||
(second.x2 * first.s0 + second.s0 * first.x2) - (second.x1 * first.x3 - second.x3 * first.x1),
|
||||
(second.x3 * first.s0 + second.s0 * first.x3) - (second.x2 * first.x1 - second.x1 * first.x2),
|
||||
out result);
|
||||
}
|
||||
|
||||
result.s0 = s0;
|
||||
result.x1 = x1;
|
||||
result.x2 = x2;
|
||||
result.x3 = x3;
|
||||
public static void LoadIdle(out F64Versor versor)
|
||||
{
|
||||
versor.s0 = 1.0;
|
||||
versor.x1 = 0.0;
|
||||
versor.x2 = 0.0;
|
||||
versor.x3 = 0.0;
|
||||
}
|
||||
|
||||
public static void LoadValues(double s0, double x1, double x2, double x3, out F64Versor versor)
|
||||
{
|
||||
versor.s0 = s0;
|
||||
versor.x1 = x1;
|
||||
versor.x2 = x2;
|
||||
versor.x3 = x3;
|
||||
|
||||
double squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
|
||||
|
||||
result.corrector = 2.0 - squareModule;
|
||||
|
||||
if (squareModule < 1.0 - F64Utility.TWO_EPSYLON || 1.0 + F64Utility.TWO_EPSYLON < squareModule)
|
||||
if (1.0 - F64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + F64Utility.TWO_EPSYLON)
|
||||
{
|
||||
result.Normalize(squareModule);
|
||||
if (-1.0 + F64Utility.EPSYLON < s0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
versor.Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
versor.Normalize(squareModule);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ public static class Program
|
|||
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
versors[i] = F32Versor.IDLE;
|
||||
versors[i].Reset();
|
||||
}
|
||||
|
||||
return versors;
|
||||
|
|
@ -44,7 +44,7 @@ public static class Program
|
|||
|
||||
private static void PrintVersor(in F32Versor versor)
|
||||
{
|
||||
Console.WriteLine("({0}, {1}, {2}, {3}) / {4:E}", versor.GetScalar(), versor.GetX1(), versor.GetX2(), versor.GetX3(), versor.GetCorrector() - 1.0f);
|
||||
Console.WriteLine("({0}, {1}, {2}, {3})", versor.GetScalar(), versor.GetX1(), versor.GetX2(), versor.GetX3());
|
||||
}
|
||||
|
||||
public static int Main()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue