Задача 0000001: отказ от использования корректоров в версорах / Task 0000001: declining of usage of correctors in versors
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3 changed files with 184 additions and 277 deletions
220
BGC/F32Versor.cs
220
BGC/F32Versor.cs
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@ -23,22 +23,10 @@ namespace BGC
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{
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public struct F32Versor
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{
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public static readonly F32Versor IDLE = new F32Versor(1.0f, 0.0f, 0.0f, 0.0f, 1.0f);
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private float s0;
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private float x1;
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private float x2;
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private float x3;
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private float corrector;
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private F32Versor(float s0, float x1, float x2, float x3, float corrector)
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{
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this.s0 = s0;
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this.x1 = x1;
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this.x2 = x2;
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this.x3 = x3;
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this.corrector = corrector;
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}
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public F32Versor()
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{
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@ -46,28 +34,11 @@ namespace BGC
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this.x1 = 0.0f;
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this.x2 = 0.0f;
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this.x3 = 0.0f;
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this.corrector = 1.0f;
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}
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public F32Versor(float s0, float x1, float x2, float x3)
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{
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this.s0 = s0;
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this.x1 = x1;
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this.x2 = x2;
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this.x3 = x3;
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float squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
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this.corrector = 2.0f - squareModule;
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if (squareModule < 1.0f - F32Utility.TWO_EPSYLON || 1.0f + F32Utility.TWO_EPSYLON < squareModule)
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{
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this.Normalize(squareModule);
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}
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else if (s0 < -1.0f + F32Utility.EPSYLON || 1.0f - F32Utility.EPSYLON < s0)
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{
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this.Reset();
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}
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LoadValues(s0, x1, x2, x3, out this);
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}
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public F32Versor(in F32Versor versor)
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@ -76,7 +47,6 @@ namespace BGC
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this.x1 = versor.x1;
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this.x2 = versor.x2;
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this.x3 = versor.x3;
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this.corrector = versor.corrector;
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}
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public F32Versor(in F64Versor versor)
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@ -85,19 +55,6 @@ namespace BGC
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this.x1 = (float)versor.GetX1();
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this.x2 = (float)versor.GetX2();
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this.x3 = (float)versor.GetX3();
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float squareModule = (this.s0 * this.s0 + this.x1 * this.x1) + (this.x2 * this.x2 + this.x3 * this.x3);
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this.corrector = 2.0f - squareModule;
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if (squareModule < 1.0f - F32Utility.TWO_EPSYLON || 1.0f + F32Utility.TWO_EPSYLON < squareModule)
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{
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this.Normalize(squareModule);
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}
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else if (s0 < -1.0f + F32Utility.EPSYLON || 1.0f - F32Utility.EPSYLON < s0)
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{
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this.Reset();
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}
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}
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public readonly float GetScalar()
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@ -120,11 +77,6 @@ namespace BGC
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return this.x3;
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}
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public readonly float GetCorrector()
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{
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return this.corrector;
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}
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public readonly bool IsIdle()
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{
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return this.s0 <= -(1.0f - F32Utility.EPSYLON) || (1.0f - F32Utility.EPSYLON) <= this.s0;
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@ -136,7 +88,6 @@ namespace BGC
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this.x1 = 0.0f;
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this.x2 = 0.0f;
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this.x3 = 0.0f;
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this.corrector = 1.0f;
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}
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public void Invert()
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@ -167,28 +118,25 @@ namespace BGC
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float x2x2 = this.x1 * this.x2;
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float x3x3 = this.x1 * this.x3;
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float s0x1 = 2.0f * this.s0 * this.x1;
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float s0x2 = 2.0f * this.s0 * this.x2;
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float s0x3 = 2.0f * this.s0 * this.x3;
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float s0x1 = this.s0 * this.x1;
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float s0x2 = this.s0 * this.x2;
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float s0x3 = this.s0 * this.x3;
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float x1x2 = 2.0f * this.x1 * this.x2;
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float x1x3 = 2.0f * this.x1 * this.x3;
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float x2x3 = 2.0f * this.x2 * this.x3;
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float x1x2 = this.x1 * this.x2;
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float x1x3 = this.x1 * this.x3;
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float x2x3 = this.x2 * this.x3;
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matrix.r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
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matrix.r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
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matrix.r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
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float corrector2 = 2.0f * this.corrector;
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matrix.r1c2 = x1x2 - s0x3;
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matrix.r2c3 = x2x3 - s0x1;
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matrix.r3c1 = x1x3 - s0x2;
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matrix.r1c1 = this.corrector * ((s0s0 + x1x1) - (x2x2 + x3x3));
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matrix.r2c2 = this.corrector * ((s0s0 + x2x2) - (x1x1 + x3x3));
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matrix.r3c3 = this.corrector * ((s0s0 + x3x3) - (x1x1 + x2x2));
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matrix.r1c2 = corrector2 * (x1x2 - s0x3);
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matrix.r2c3 = corrector2 * (x2x3 - s0x1);
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matrix.r3c1 = corrector2 * (x1x3 - s0x2);
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matrix.r2c1 = corrector2 * (x1x2 + s0x3);
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matrix.r3c2 = corrector2 * (x2x3 + s0x1);
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matrix.r1c3 = corrector2 * (x1x3 + s0x2);
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matrix.r2c1 = x1x2 + s0x3;
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matrix.r3c2 = x2x3 + s0x1;
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matrix.r1c3 = x1x3 + s0x2;
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}
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public readonly void MakeReverseMatrix(out F32Matrix3x3 matrix)
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@ -198,28 +146,25 @@ namespace BGC
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float x2x2 = this.x1 * this.x2;
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float x3x3 = this.x1 * this.x3;
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float s0x1 = 2.0f * this.s0 * this.x1;
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float s0x2 = 2.0f * this.s0 * this.x2;
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float s0x3 = 2.0f * this.s0 * this.x3;
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float s0x1 = this.s0 * this.x1;
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float s0x2 = this.s0 * this.x2;
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float s0x3 = this.s0 * this.x3;
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float x1x2 = 2.0f * this.x1 * this.x2;
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float x1x3 = 2.0f * this.x1 * this.x3;
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float x2x3 = 2.0f * this.x2 * this.x3;
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float x1x2 = this.x1 * this.x2;
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float x1x3 = this.x1 * this.x3;
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float x2x3 = this.x2 * this.x3;
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matrix.r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
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matrix.r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
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matrix.r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
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float corrector2 = 2.0f * this.corrector;
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matrix.r1c2 = x1x2 + s0x3;
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matrix.r2c3 = x2x3 + s0x1;
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matrix.r3c1 = x1x3 + s0x2;
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matrix.r1c1 = this.corrector * ((s0s0 + x1x1) - (x2x2 + x3x3));
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matrix.r2c2 = this.corrector * ((s0s0 + x2x2) - (x1x1 + x3x3));
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matrix.r3c3 = this.corrector * ((s0s0 + x3x3) - (x1x1 + x2x2));
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matrix.r1c2 = corrector2 * (x1x2 + s0x3);
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matrix.r2c3 = corrector2 * (x2x3 + s0x1);
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matrix.r3c1 = corrector2 * (x1x3 + s0x2);
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matrix.r2c1 = corrector2 * (x1x2 - s0x3);
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matrix.r3c2 = corrector2 * (x2x3 - s0x1);
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matrix.r1c3 = corrector2 * (x1x3 - s0x2);
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matrix.r2c1 = x1x2 - s0x3;
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matrix.r3c2 = x2x3 - s0x1;
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matrix.r1c3 = x1x3 - s0x2;
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}
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public void SetValues(float s0, float x1, float x2, float x3)
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@ -228,21 +173,21 @@ namespace BGC
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this.x1 = x1;
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this.x2 = x2;
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this.x3 = x3;
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float squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
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if (squareModule < 1.0f - F32Utility.TWO_EPSYLON || 1.0f + F32Utility.TWO_EPSYLON < squareModule)
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{
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this.Normalize(squareModule);
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return;
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}
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float squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
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if (s0 < -1.0f + F32Utility.EPSYLON || 1.0f - F32Utility.EPSYLON < s0) {
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if (1.0f - F32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + F32Utility.TWO_EPSYLON)
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{
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if (-1.0f + F32Utility.EPSYLON < s0)
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{
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return;
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}
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this.Reset();
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return;
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}
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this.corrector = 2.0f - squareModule;
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this.Normalize(squareModule);
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}
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public void SetValues(in F32Versor versor)
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@ -251,17 +196,14 @@ namespace BGC
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this.x1 = versor.x1;
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this.x2 = versor.x2;
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this.x3 = versor.x3;
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this.corrector = versor.corrector;
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}
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public void SetValues(in F64Versor versor)
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{
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this.SetValues(
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(float)versor.GetScalar(),
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(float)versor.GetX1(),
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(float)versor.GetX2(),
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(float)versor.GetX3()
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);
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this.s0 = (float) versor.GetScalar();
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this.x1 = (float) versor.GetX1();
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this.x2 = (float) versor.GetX2();
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this.x3 = (float) versor.GetX3();
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}
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public void SetInverted(in F32Versor versor)
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@ -270,25 +212,21 @@ namespace BGC
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this.x1 = -versor.x1;
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this.x2 = -versor.x2;
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this.x3 = -versor.x3;
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this.corrector = versor.corrector;
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}
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public void SetInverted(in F64Versor versor)
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{
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this.SetValues(
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(float)versor.GetScalar(),
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-(float)versor.GetX1(),
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-(float)versor.GetX2(),
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-(float)versor.GetX3()
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);
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this.s0 = (float) versor.GetScalar();
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this.x1 = (float) -versor.GetX1();
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this.x2 = (float) -versor.GetX2();
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this.x3 = (float) -versor.GetX3();
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}
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public readonly void Turn(in F32Vector3 vector, out F32Vector3 result)
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{
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float multiplier = 2.0f * this.corrector;
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float tx1 = multiplier * (this.x2 * vector.x3 - this.x3 * vector.x2);
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float tx2 = multiplier * (this.x3 * vector.x1 - this.x1 * vector.x3);
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float tx3 = multiplier * (this.x1 * vector.x2 - this.x2 * vector.x1);
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float tx1 = 2.0f * (this.x2 * vector.x3 - this.x3 * vector.x2);
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float tx2 = 2.0f * (this.x3 * vector.x1 - this.x1 * vector.x3);
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float tx3 = 2.0f * (this.x1 * vector.x2 - this.x2 * vector.x1);
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float x1 = (vector.x1 + tx1 * this.s0) + (this.x2 * tx3 - this.x3 * tx2);
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float x2 = (vector.x2 + tx2 * this.s0) + (this.x3 * tx1 - this.x1 * tx3);
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@ -301,10 +239,9 @@ namespace BGC
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public readonly void TurnBack(in F32Vector3 vector, out F32Vector3 result)
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{
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float multiplier = 2.0f * this.corrector;
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float tx1 = multiplier * (this.x2 * vector.x3 - this.x3 * vector.x2);
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float tx2 = multiplier * (this.x3 * vector.x1 - this.x1 * vector.x3);
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float tx3 = multiplier * (this.x1 * vector.x2 - this.x2 * vector.x1);
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float tx1 = 2.0f * (this.x2 * vector.x3 - this.x3 * vector.x2);
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float tx2 = 2.0f * (this.x3 * vector.x1 - this.x1 * vector.x3);
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float tx3 = 2.0f * (this.x1 * vector.x2 - this.x2 * vector.x1);
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float x1 = (vector.x1 - tx1 * this.s0) + (this.x2 * tx3 - this.x3 * tx2);
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float x2 = (vector.x2 - tx2 * this.s0) + (this.x3 * tx1 - this.x1 * tx3);
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@ -329,38 +266,47 @@ namespace BGC
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this.x1 /= module;
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this.x2 /= module;
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this.x3 /= module;
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this.corrector = (this.s0 * this.s0 + this.x1 * this.x1) + (this.x2 * this.x2 + this.x3 * this.x3);
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}
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public static void Combine(in F32Versor second, in F32Versor first, out F32Versor result)
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{
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float s0 = (second.s0 * first.s0 - second.x1 * first.x1) - (second.x2 * first.x2 + second.x3 * first.x3);
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float x1 = (second.x1 * first.s0 + second.s0 * first.x1) - (second.x3 * first.x2 - second.x2 * first.x3);
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float x2 = (second.x2 * first.s0 + second.s0 * first.x2) - (second.x1 * first.x3 - second.x3 * first.x1);
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float x3 = (second.x3 * first.s0 + second.s0 * first.x3) - (second.x2 * first.x1 - second.x1 * first.x2);
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float squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
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result.corrector = 2.0f - squareModule;
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result.s0 = s0;
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result.x1 = x1;
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result.x2 = x2;
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result.x3 = x3;
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if (squareModule < 1.0f - F32Utility.TWO_EPSYLON || 1.0f + F32Utility.TWO_EPSYLON < squareModule)
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{
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result.Normalize(squareModule);
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}
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LoadValues(
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(second.s0 * first.s0 - second.x1 * first.x1) - (second.x2 * first.x2 + second.x3 * first.x3),
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(second.x1 * first.s0 + second.s0 * first.x1) - (second.x3 * first.x2 - second.x2 * first.x3),
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(second.x2 * first.s0 + second.s0 * first.x2) - (second.x1 * first.x3 - second.x3 * first.x1),
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(second.x3 * first.s0 + second.s0 * first.x3) - (second.x2 * first.x1 - second.x1 * first.x2),
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out result);
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}
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public static void LoadIdle(out F32Versor versor)
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{
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versor.corrector = 1.0f;
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versor.s0 = 1.0f;
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versor.x1 = 0.0f;
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versor.x2 = 0.0f;
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versor.x3 = 0.0f;
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}
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public static void LoadValues(float s0, float x1, float x2, float x3, out F32Versor versor)
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{
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versor.s0 = s0;
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versor.x1 = x1;
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versor.x2 = x2;
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versor.x3 = x3;
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float squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
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if (1.0f - F32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + F32Utility.TWO_EPSYLON)
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{
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if (-1.0f + F32Utility.EPSYLON < s0)
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{
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return;
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}
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versor.Reset();
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return;
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}
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versor.Normalize(squareModule);
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}
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}
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}
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