Большая реорганизация проекта

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Andrey Pokidov 2025-02-11 19:38:07 +07:00
parent 233c027d46
commit f3b0232dd4
35 changed files with 705 additions and 593 deletions

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BasicGeometry/VersorFP64.cs Normal file
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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Author: Andrey Pokidov
* Date: 20 Oct 2024
*/
namespace BasicGeometry
{
public struct VersorFP64
{
private double s0 = 1.0;
private double x1 = 0.0;
private double x2 = 0.0;
private double x3 = 0.0;
public VersorFP64(double s0, double x1, double x2, double x3)
{
LoadValues(s0, x1, x2, x3, out this);
}
public VersorFP64(in VersorFP64 versor)
{
this.s0 = versor.s0;
this.x1 = versor.x1;
this.x2 = versor.x2;
this.x3 = versor.x3;
}
public VersorFP64(in VersorFP32 versor)
{
LoadValues(versor.GetScalar(), versor.GetX1(), versor.GetX2(), versor.GetX3(), out this);
}
public readonly double GetScalar()
{
return this.s0;
}
public readonly double GetX1()
{
return this.x1;
}
public readonly double GetX2()
{
return this.x2;
}
public readonly double GetX3()
{
return this.x3;
}
public readonly bool IsIdle()
{
return this.s0 <= -(1.0 - UtilityFP64.EPSYLON) || (1.0 - UtilityFP64.EPSYLON) <= this.s0;
}
public void Reset()
{
this.s0 = 1.0;
this.x1 = 0.0;
this.x2 = 0.0;
this.x3 = 0.0;
}
public void Shorten()
{
if (this.s0 < 0.0)
{
this.s0 = -this.s0;
this.x1 = -this.x1;
this.x2 = -this.x2;
this.x3 = -this.x3;
}
}
public void Invert()
{
this.x1 = -this.x1;
this.x2 = -this.x2;
this.x3 = -this.x3;
}
public readonly double GetAngle(AngleUnit unit)
{
if (this.s0 <= -(1.0 - UtilityFP64.EPSYLON) || 1.0 - UtilityFP64.EPSYLON <= this.s0) {
return 0.0;
}
if (UtilityFP64.IsZero(this.s0))
{
return AngleFP64.GetHalfCircle(unit);
}
return RadianFP64.ToUnits(2.0 * Math.Acos(this.s0), unit);
}
public readonly void MakeRotationMatrix(out Matrix3x3FP64 matrix)
{
double s0s0 = this.s0 * this.s0;
double x1x1 = this.x1 * this.x1;
double x2x2 = this.x1 * this.x2;
double x3x3 = this.x1 * this.x3;
double s0x1 = 2.0 * this.s0 * this.x1;
double s0x2 = 2.0 * this.s0 * this.x2;
double s0x3 = 2.0 * this.s0 * this.x3;
double x1x2 = 2.0 * this.x1 * this.x2;
double x1x3 = 2.0 * this.x1 * this.x3;
double x2x3 = 2.0 * this.x2 * this.x3;
matrix.r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix.r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix.r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix.r1c2 = x1x2 - s0x3;
matrix.r2c3 = x2x3 - s0x1;
matrix.r3c1 = x1x3 - s0x2;
matrix.r2c1 = x1x2 + s0x3;
matrix.r3c2 = x2x3 + s0x1;
matrix.r1c3 = x1x3 + s0x2;
}
public readonly void MakeReverseMatrix(out Matrix3x3FP64 matrix)
{
double s0s0 = this.s0 * this.s0;
double x1x1 = this.x1 * this.x1;
double x2x2 = this.x1 * this.x2;
double x3x3 = this.x1 * this.x3;
double s0x1 = 2.0 * this.s0 * this.x1;
double s0x2 = 2.0 * this.s0 * this.x2;
double s0x3 = 2.0 * this.s0 * this.x3;
double x1x2 = 2.0 * this.x1 * this.x2;
double x1x3 = 2.0 * this.x1 * this.x3;
double x2x3 = 2.0 * this.x2 * this.x3;
matrix.r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix.r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix.r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix.r1c2 = x1x2 + s0x3;
matrix.r2c3 = x2x3 + s0x1;
matrix.r3c1 = x1x3 + s0x2;
matrix.r2c1 = x1x2 - s0x3;
matrix.r3c2 = x2x3 - s0x1;
matrix.r1c3 = x1x3 - s0x2;
}
public void SetValues(double s0, double x1, double x2, double x3)
{
this.s0 = s0;
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
double squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
if (!UtilityFP64.IsSqareValueUnit(squareModule))
{
this.Normalize(squareModule);
}
}
public void SetValues(in VersorFP64 versor)
{
this.s0 = versor.s0;
this.x1 = versor.x1;
this.x2 = versor.x2;
this.x3 = versor.x3;
}
public void SetValues(in VersorFP32 versor)
{
this.SetValues(versor.GetScalar(), versor.GetX1(), versor.GetX2(), versor.GetX3());
}
public void SetShortened(in VersorFP64 versor)
{
if (versor.s0 < 0.0)
{
this.s0 = -versor.s0;
this.x1 = -versor.x1;
this.x2 = -versor.x2;
this.x3 = -versor.x3;
}
else
{
this.s0 = versor.s0;
this.x1 = versor.x1;
this.x2 = versor.x2;
this.x3 = versor.x3;
}
}
public void SetShortened(in VersorFP32 versor)
{
this.SetValues(versor);
this.Shorten();
}
public void SetInverted(in VersorFP64 versor)
{
this.s0 = versor.s0;
this.x1 = -versor.x1;
this.x2 = -versor.x2;
this.x3 = -versor.x3;
}
public void SetInverted(in VersorFP32 versor)
{
this.SetValues(versor.GetScalar(), -versor.GetX1(), -versor.GetX2(), -versor.GetX3());
}
public readonly void Turn(in Vector3FP64 vector, out Vector3FP64 result)
{
double tx1 = 2.0 * (this.x2 * vector.x3 - this.x3 * vector.x2);
double tx2 = 2.0 * (this.x3 * vector.x1 - this.x1 * vector.x3);
double tx3 = 2.0 * (this.x1 * vector.x2 - this.x2 * vector.x1);
double x1 = (vector.x1 + tx1 * this.s0) + (this.x2 * tx3 - this.x3 * tx2);
double x2 = (vector.x2 + tx2 * this.s0) + (this.x3 * tx1 - this.x1 * tx3);
double x3 = (vector.x3 + tx3 * this.s0) + (this.x1 * tx2 - this.x2 * tx1);
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
}
public readonly void TurnBack(in Vector3FP64 vector, out Vector3FP64 result)
{
double tx1 = 2.0 * (this.x2 * vector.x3 - this.x3 * vector.x2);
double tx2 = 2.0 * (this.x3 * vector.x1 - this.x1 * vector.x3);
double tx3 = 2.0 * (this.x1 * vector.x2 - this.x2 * vector.x1);
double x1 = (vector.x1 - tx1 * this.s0) + (this.x2 * tx3 - this.x3 * tx2);
double x2 = (vector.x2 - tx2 * this.s0) + (this.x3 * tx1 - this.x1 * tx3);
double x3 = (vector.x3 - tx3 * this.s0) + (this.x1 * tx2 - this.x2 * tx1);
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
}
private void Normalize(double squareModule)
{
if (squareModule <= UtilityFP64.SQUARE_EPSYLON || (this.x1 * this.x1 + this.x2 * this.x2 + this.x3 * this.x3) <= UtilityFP64.SQUARE_EPSYLON * squareModule)
{
this.Reset();
return;
}
double multiplier = Math.Sqrt(1.0 / squareModule);
this.s0 *= multiplier;
this.x1 *= multiplier;
this.x2 *= multiplier;
this.x3 *= multiplier;
}
public static void Combine(in VersorFP64 second, in VersorFP64 first, out VersorFP64 result)
{
double s0 = (second.s0 * first.s0 - second.x1 * first.x1) - (second.x2 * first.x2 + second.x3 * first.x3);
double x1 = (second.x1 * first.s0 + second.s0 * first.x1) - (second.x3 * first.x2 - second.x2 * first.x3);
double x2 = (second.x2 * first.s0 + second.s0 * first.x2) - (second.x1 * first.x3 - second.x3 * first.x1);
double x3 = (second.x3 * first.s0 + second.s0 * first.x3) - (second.x2 * first.x1 - second.x1 * first.x2);
double squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
result.s0 = s0;
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
if (!UtilityFP64.IsSqareValueUnit(squareModule))
{
result.Normalize(squareModule);
}
}
public static void LoadIdle(out VersorFP64 versor)
{
versor.s0 = 1.0;
versor.x1 = 0.0;
versor.x2 = 0.0;
versor.x3 = 0.0;
}
public static void LoadValues(double s0, double x1, double x2, double x3, out VersorFP64 versor)
{
versor.s0 = s0;
versor.x1 = x1;
versor.x2 = x2;
versor.x3 = x3;
double squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
if (!UtilityFP64.IsSqareValueUnit(squareModule))
{
versor.Normalize(squareModule);
}
}
}
}