Большое переименование: замена префикса F на более корректный FP (Floating Point)
This commit is contained in:
parent
c66edd3432
commit
ebb0a73555
31 changed files with 483 additions and 483 deletions
63
BGC/FP64Turns.cs
Normal file
63
BGC/FP64Turns.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
|
||||
/*
|
||||
* Author: Andrey Pokidov
|
||||
* Date: 18 Nov 2024
|
||||
*/
|
||||
|
||||
namespace BGC
|
||||
{
|
||||
public class FP64Turns
|
||||
{
|
||||
public static double TurnsToRadians(double turns)
|
||||
{
|
||||
return turns * FP64Radians.TWO_PI;
|
||||
}
|
||||
|
||||
public static double TurnsToDegrees(double turns)
|
||||
{
|
||||
return turns * 360.0;
|
||||
}
|
||||
|
||||
public static double ToUnits(double turns, AngleUnit toUnit)
|
||||
{
|
||||
if (toUnit == AngleUnit.RADIANS)
|
||||
{
|
||||
return turns * FP64Radians.TWO_PI;
|
||||
}
|
||||
|
||||
if (toUnit == AngleUnit.DEGREES)
|
||||
{
|
||||
return turns * 360.0;
|
||||
}
|
||||
|
||||
return turns;
|
||||
}
|
||||
|
||||
public static double Normalize(double turns, AngleRange range)
|
||||
{
|
||||
if (range == AngleRange.UNSIGNED_RANGE)
|
||||
{
|
||||
if (0.0 <= turns && turns < 1.0)
|
||||
{
|
||||
return turns;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (-0.5 < turns && turns <= 0.5)
|
||||
{
|
||||
return turns;
|
||||
}
|
||||
}
|
||||
|
||||
double rest = turns - Math.Floor(turns);
|
||||
|
||||
if (range == AngleRange.SIGNED_RANGE && rest > 0.5)
|
||||
{
|
||||
rest -= 1.0;
|
||||
}
|
||||
|
||||
return rest;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue