Отказ от функций GetWeightedSum в пользу AppendScaled; оптимизация версоров / Replacing of GetWeightedSum onto AppendScaled; versor optimization
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14 changed files with 142 additions and 548 deletions
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@ -324,6 +324,21 @@ namespace BGC
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this.r3c3 = r3;
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}
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public void AppendScaled(in F32Matrix3x3 matrix, float scale)
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{
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this.r1c1 += matrix.r1c1* scale;
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this.r1c2 += matrix.r1c2* scale;
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this.r1c3 += matrix.r1c3* scale;
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this.r2c1 += matrix.r2c1* scale;
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this.r2c2 += matrix.r2c2* scale;
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this.r2c3 += matrix.r2c3* scale;
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this.r3c1 += matrix.r3c1* scale;
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this.r3c2 += matrix.r3c2* scale;
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this.r3c3 += matrix.r3c3* scale;
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}
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public static void Add(in F32Matrix3x3 matrix1, in F32Matrix3x3 matrix2, out F32Matrix3x3 sum)
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{
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sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
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@ -384,84 +399,6 @@ namespace BGC
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quotient.r3c3 = dividend.r3c3 / divisor;
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}
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public static void GetWeightedSum2(
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float weight1, in F32Matrix3x3 matrix1,
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float weight2, in F32Matrix3x3 matrix2,
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out F32Matrix3x3 sum)
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{
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sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2;
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sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2;
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sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2;
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sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2;
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sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2;
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sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2;
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sum.r3c1 = matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2;
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sum.r3c2 = matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2;
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sum.r3c3 = matrix1.r3c3 * weight1 + matrix2.r3c3 * weight2;
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}
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public static void GetWeightedSum3(
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float weight1, in F32Matrix3x3 matrix1,
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float weight2, in F32Matrix3x3 matrix2,
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float weight3, in F32Matrix3x3 matrix3,
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out F32Matrix3x3 sum)
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{
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sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3;
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sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3;
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sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2 + matrix3.r1c3 * weight3;
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sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3;
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sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3;
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sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2 + matrix3.r2c3 * weight3;
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sum.r3c1 = matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2 + matrix3.r3c1 * weight3;
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sum.r3c2 = matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2 + matrix3.r3c2 * weight3;
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sum.r3c3 = matrix1.r3c3 * weight1 + matrix2.r3c3 * weight2 + matrix3.r3c3 * weight3;
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}
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public static void GetWeightedSum4(
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float weight1, in F32Matrix3x3 matrix1,
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float weight2, in F32Matrix3x3 matrix2,
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float weight3, in F32Matrix3x3 matrix3,
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float weight4, in F32Matrix3x3 matrix4,
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out F32Matrix3x3 sum)
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{
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sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4);
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sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4);
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sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4);
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sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4);
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sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4);
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sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4);
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sum.r3c1 = (matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2) + (matrix3.r3c1 * weight3 + matrix4.r3c1 * weight4);
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sum.r3c2 = (matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2) + (matrix3.r3c2 * weight3 + matrix4.r3c2 * weight4);
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sum.r3c3 = (matrix1.r3c3 * weight1 + matrix2.r3c3 * weight2) + (matrix3.r3c3 * weight3 + matrix4.r3c3 * weight4);
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}
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public static void GetWeightedSum5(
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float weight1, in F32Matrix3x3 matrix1,
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float weight2, in F32Matrix3x3 matrix2,
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float weight3, in F32Matrix3x3 matrix3,
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float weight4, in F32Matrix3x3 matrix4,
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float weight5, in F32Matrix3x3 matrix5,
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out F32Matrix3x3 sum)
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{
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sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5;
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sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5;
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sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4) + matrix5.r1c3 * weight5;
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sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5;
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sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5;
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sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4) + matrix5.r2c3 * weight5;
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sum.r3c1 = (matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2) + (matrix3.r3c1 * weight3 + matrix4.r3c1 * weight4) + matrix5.r3c1 * weight5;
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sum.r3c2 = (matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2) + (matrix3.r3c2 * weight3 + matrix4.r3c2 * weight4) + matrix5.r3c2 * weight5;
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sum.r3c3 = (matrix1.r3c3 * weight1 + matrix2.r3c3 * weight2) + (matrix3.r3c3 * weight3 + matrix4.r3c3 * weight4) + matrix5.r3c3 * weight5;
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}
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public static void GetRightProduct(in F32Matrix3x3 matrix, in F32Vector3 vector, out F32Vector3 result)
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{
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float x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3;
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