Отказ от функций GetWeightedSum в пользу AppendScaled; оптимизация версоров / Replacing of GetWeightedSum onto AppendScaled; versor optimization

This commit is contained in:
Andrey Pokidov 2024-11-20 01:33:05 +07:00
parent c3dc0b2ecd
commit c66edd3432
14 changed files with 142 additions and 548 deletions

View file

@ -180,6 +180,18 @@ namespace BGC
this.r3c2 = r3;
}
public void AppendScaled(in F32Matrix2x3 matrix, float scale)
{
this.r1c1 += matrix.r1c1 * scale;
this.r1c2 += matrix.r1c2 * scale;
this.r2c1 += matrix.r2c1 * scale;
this.r2c2 += matrix.r2c2 * scale;
this.r3c1 += matrix.r3c1 * scale;
this.r3c2 += matrix.r3c2 * scale;
}
public static void Add(in F32Matrix2x3 matrix1, in F32Matrix2x3 matrix2, out F32Matrix2x3 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
@ -228,72 +240,6 @@ namespace BGC
quotient.r3c2 = dividend.r3c2 / divisor;
}
public static void GetWeightedSum2(
float weight1, in F32Matrix2x3 matrix1,
float weight2, in F32Matrix2x3 matrix2,
out F32Matrix2x3 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2;
sum.r3c1 = matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2;
sum.r3c2 = matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2;
}
public static void GetWeightedSum3(
float weight1, in F32Matrix2x3 matrix1,
float weight2, in F32Matrix2x3 matrix2,
float weight3, in F32Matrix2x3 matrix3,
out F32Matrix2x3 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3;
sum.r3c1 = matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2 + matrix3.r3c1 * weight3;
sum.r3c2 = matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2 + matrix3.r3c2 * weight3;
}
public static void GetWeightedSum4(
float weight1, in F32Matrix2x3 matrix1,
float weight2, in F32Matrix2x3 matrix2,
float weight3, in F32Matrix2x3 matrix3,
float weight4, in F32Matrix2x3 matrix4,
out F32Matrix2x3 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4);
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4);
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4);
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4);
sum.r3c1 = (matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2) + (matrix3.r3c1 * weight3 + matrix4.r3c1 * weight4);
sum.r3c2 = (matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2) + (matrix3.r3c2 * weight3 + matrix4.r3c2 * weight4);
}
public static void GetWeightedSum5(
float weight1, in F32Matrix2x3 matrix1,
float weight2, in F32Matrix2x3 matrix2,
float weight3, in F32Matrix2x3 matrix3,
float weight4, in F32Matrix2x3 matrix4,
float weight5, in F32Matrix2x3 matrix5,
out F32Matrix2x3 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5;
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5;
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5;
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5;
sum.r3c1 = (matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2) + (matrix3.r3c1 * weight3 + matrix4.r3c1 * weight4) + matrix5.r3c1 * weight5;
sum.r3c2 = (matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2) + (matrix3.r3c2 * weight3 + matrix4.r3c2 * weight4) + matrix5.r3c2 * weight5;
}
public static void GetRightProduct(in F32Matrix2x3 matrix, in F32Vector2 vector, out F32Vector3 result)
{
result.x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2;