Удаление избыточных методов и реорганизация библиотеки / Removing of extra methods and reorganization of the library

This commit is contained in:
Andrey Pokidov 2024-11-15 19:11:49 +07:00
parent 301cabe8de
commit c38c5ac857
14 changed files with 969 additions and 1583 deletions

View file

@ -76,33 +76,6 @@ namespace Geometry
return -DPUtility.EPSYLON <= determinant && determinant <= DPUtility.EPSYLON;
}
public void Reset()
{
this.r1c1 = 0.0;
this.r1c2 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 0.0;
}
public void MakeIdentity()
{
this.r1c1 = 1.0;
this.r1c2 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 1.0;
}
public void MakeDiagonal(double d1, double d2)
{
this.r1c1 = d1;
this.r1c2 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = d2;
}
public void Transpose()
{
(this.r1c2, this.r2c1) = (this.r2c1, this.r1c2);
@ -132,14 +105,59 @@ namespace Geometry
return true;
}
public void MakeTransposedOf(in DPMatrix2x2 matrix)
public void Reset()
{
this.r1c1 = 0.0;
this.r1c2 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 0.0;
}
public void SetToIdentity()
{
this.r1c1 = 1.0;
this.r1c2 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 1.0;
}
public void SetToDiagonal(double d1, double d2)
{
this.r1c1 = d1;
this.r1c2 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = d2;
}
public void SetValues(in DPMatrix2x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
}
public void SetValues(in SPMatrix2x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
}
public void SetTransposedOf(in DPMatrix2x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r2c2 = matrix.r2c2;
(this.r1c2, this.r2c1) = (matrix.r2c1, matrix.r1c2);
}
public void MakeTransposedOf(in SPMatrix2x2 matrix)
public void SetTransposedOf(in SPMatrix2x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
@ -148,7 +166,7 @@ namespace Geometry
this.r2c2 = matrix.r2c2;
}
public bool MakeInvertedOf(in DPMatrix2x2 matrix)
public bool SetInvertedOf(in DPMatrix2x2 matrix)
{
double determinant = matrix.GetDeterminant();
@ -172,30 +190,6 @@ namespace Geometry
return true;
}
public void SetValues(in DPMatrix2x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
}
public void SetValues(in SPMatrix2x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
}
public void SetMainDiagonal(double d1, double d2)
{
this.r1c1 = d1;
this.r2c2 = d2;
}
public void SetRow1(double c1, double c2)
{
this.r1c1 = c1;
@ -229,51 +223,6 @@ namespace Geometry
sum.r2c2 = matrix1.r2c2 + matrix2.r2c2;
}
public static void Add3(
in DPMatrix2x2 matrix1,
in DPMatrix2x2 matrix2,
in DPMatrix2x2 matrix3,
out DPMatrix2x2 sum
)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1 + matrix3.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2 + matrix3.r1c2;
sum.r2c1 = matrix1.r2c1 + matrix2.r2c1 + matrix3.r2c1;
sum.r2c2 = matrix1.r2c2 + matrix2.r2c2 + matrix3.r2c2;
}
public static void Add4(
in DPMatrix2x2 matrix1,
in DPMatrix2x2 matrix2,
in DPMatrix2x2 matrix3,
in DPMatrix2x2 matrix4,
out DPMatrix2x2 sum
)
{
sum.r1c1 = (matrix1.r1c1 + matrix2.r1c1) + (matrix3.r1c1 + matrix4.r1c1);
sum.r1c2 = (matrix1.r1c2 + matrix2.r1c2) + (matrix3.r1c2 + matrix4.r1c2);
sum.r2c1 = (matrix1.r2c1 + matrix2.r2c1) + (matrix3.r2c1 + matrix4.r2c1);
sum.r2c2 = (matrix1.r2c2 + matrix2.r2c2) + (matrix3.r2c2 + matrix4.r2c2);
}
public static void Add5(
in DPMatrix2x2 matrix1,
in DPMatrix2x2 matrix2,
in DPMatrix2x2 matrix3,
in DPMatrix2x2 matrix4,
in DPMatrix2x2 matrix5,
out DPMatrix2x2 sum
)
{
sum.r1c1 = (matrix1.r1c1 + matrix2.r1c1) + (matrix3.r1c1 + matrix4.r1c1) + matrix5.r1c1;
sum.r1c2 = (matrix1.r1c2 + matrix2.r1c2) + (matrix3.r1c2 + matrix4.r1c2) + matrix5.r1c2;
sum.r2c1 = (matrix1.r2c1 + matrix2.r2c1) + (matrix3.r2c1 + matrix4.r2c1) + matrix5.r2c1;
sum.r2c2 = (matrix1.r2c2 + matrix2.r2c2) + (matrix3.r2c2 + matrix4.r2c2) + matrix5.r2c2;
}
public static void Subtract(in DPMatrix2x2 minuend, in DPMatrix2x2 subtrahend, out DPMatrix2x2 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
@ -283,64 +232,6 @@ namespace Geometry
difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
}
public static void GetWeightedSum2(
double weight1, in DPMatrix2x2 matrix1,
double weight2, in DPMatrix2x2 matrix2,
out DPMatrix2x2 sum
)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2;
}
public static void GetWeightedSum3(
float weight1, in SPMatrix2x2 matrix1,
float weight2, in SPMatrix2x2 matrix2,
float weight3, in SPMatrix2x2 matrix3,
out DPMatrix2x2 sum
)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3;
}
public static void GetWeightedSum4(
float weight1, in SPMatrix2x2 matrix1,
float weight2, in SPMatrix2x2 matrix2,
float weight3, in SPMatrix2x2 matrix3,
float weight4, in SPMatrix2x2 matrix4,
out DPMatrix2x2 sum
)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4);
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4);
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4);
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4);
}
public static void GetWeightedSum5(
double weight1, in DPMatrix2x2 matrix1,
double weight2, in DPMatrix2x2 matrix2,
double weight3, in DPMatrix2x2 matrix3,
double weight4, in DPMatrix2x2 matrix4,
double weight5, in DPMatrix2x2 matrix5,
out DPMatrix2x2 sum
)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5;
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5;
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5;
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5;
}
public static void Multiply(in DPMatrix2x2 multiplicand, double multiplier, out DPMatrix2x2 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
@ -359,6 +250,60 @@ namespace Geometry
quotient.r2c2 = dividend.r2c2 / divisor;
}
public static void GetWeightedSum2(
double weight1, in DPMatrix2x2 matrix1,
double weight2, in DPMatrix2x2 matrix2,
out DPMatrix2x2 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2;
}
public static void GetWeightedSum3(
float weight1, in SPMatrix2x2 matrix1,
float weight2, in SPMatrix2x2 matrix2,
float weight3, in SPMatrix2x2 matrix3,
out DPMatrix2x2 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3;
}
public static void GetWeightedSum4(
float weight1, in SPMatrix2x2 matrix1,
float weight2, in SPMatrix2x2 matrix2,
float weight3, in SPMatrix2x2 matrix3,
float weight4, in SPMatrix2x2 matrix4,
out DPMatrix2x2 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4);
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4);
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4);
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4);
}
public static void GetWeightedSum5(
double weight1, in DPMatrix2x2 matrix1,
double weight2, in DPMatrix2x2 matrix2,
double weight3, in DPMatrix2x2 matrix3,
double weight4, in DPMatrix2x2 matrix4,
double weight5, in DPMatrix2x2 matrix5,
out DPMatrix2x2 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5;
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5;
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5;
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5;
}
public static void GetRightProduct(in DPMatrix2x2 matrix, in DPVector2 vector, out DPVector2 result)
{
double x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2;