Исправление: замена табуляций на пробелы
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4 changed files with 80 additions and 80 deletions
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@ -193,33 +193,33 @@ namespace BGC
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public static float GetAngle(in FP32Vector2 vector1, in FP32Vector2 vector2, AngleUnit unit)
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{
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float squareModule1 = vector1.GetSquareModule();
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float squareModule1 = vector1.GetSquareModule();
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if (squareModule1 <= FP32Utility.SQUARE_EPSYLON)
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{
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return 0.0f;
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}
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float squareModule2 = vector2.GetSquareModule();
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if (squareModule2 <= FP32Utility.SQUARE_EPSYLON)
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{
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return 0.0f;
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}
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float cosine = FP32Vector2.GetScalarProduct(vector1, vector2) / MathF.Sqrt(squareModule1 * squareModule2);
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if (1.0f - FP32Utility.EPSYLON <= cosine)
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if (squareModule1 <= FP32Utility.SQUARE_EPSYLON)
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{
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return 0.0f;
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}
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}
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if (cosine <= -(1.0f - FP32Utility.EPSYLON))
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float squareModule2 = vector2.GetSquareModule();
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if (squareModule2 <= FP32Utility.SQUARE_EPSYLON)
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{
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return 0.0f;
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}
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float cosine = FP32Vector2.GetScalarProduct(vector1, vector2) / MathF.Sqrt(squareModule1 * squareModule2);
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if (1.0f - FP32Utility.EPSYLON <= cosine)
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{
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return 0.0f;
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}
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if (cosine <= -(1.0f - FP32Utility.EPSYLON))
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{
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return FP32Angle.GetHalfCircle(unit);
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}
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}
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return FP32Radians.ToUnits(MathF.Acos(cosine), unit);
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return FP32Radians.ToUnits(MathF.Acos(cosine), unit);
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}
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public static float GetSquareDistance(in FP32Vector2 vector1, in FP32Vector2 vector2)
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@ -236,33 +236,33 @@ namespace BGC
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public static float GetAngle(in FP32Vector3 vector1, in FP32Vector3 vector2, AngleUnit unit)
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{
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float squareModule1 = vector1.GetSquareModule();
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float squareModule1 = vector1.GetSquareModule();
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if (squareModule1 <= FP32Utility.SQUARE_EPSYLON)
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{
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return 0.0f;
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}
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float squareModule2 = vector2.GetSquareModule();
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if (squareModule2 <= FP32Utility.SQUARE_EPSYLON)
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{
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return 0.0f;
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}
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float cosine = FP32Vector3.GetScalarProduct(vector1, vector2) / MathF.Sqrt(squareModule1 * squareModule2);
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if (1.0f - FP32Utility.EPSYLON <= cosine)
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if (squareModule1 <= FP32Utility.SQUARE_EPSYLON)
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{
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return 0.0f;
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}
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}
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if (cosine <= -(1.0f - FP32Utility.EPSYLON))
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float squareModule2 = vector2.GetSquareModule();
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if (squareModule2 <= FP32Utility.SQUARE_EPSYLON)
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{
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return 0.0f;
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}
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float cosine = FP32Vector3.GetScalarProduct(vector1, vector2) / MathF.Sqrt(squareModule1 * squareModule2);
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if (1.0f - FP32Utility.EPSYLON <= cosine)
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{
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return 0.0f;
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}
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if (cosine <= -(1.0f - FP32Utility.EPSYLON))
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{
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return FP32Angle.GetHalfCircle(unit);
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}
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}
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return FP32Radians.ToUnits(MathF.Acos(cosine), unit);
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return FP32Radians.ToUnits(MathF.Acos(cosine), unit);
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}
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public static float GetSquareDistance(in FP32Vector3 vector1, in FP32Vector3 vector2)
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@ -193,33 +193,33 @@ namespace BGC
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public static double GetAngle(in FP64Vector2 vector1, in FP64Vector2 vector2, AngleUnit unit)
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{
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double squareModule1 = vector1.GetSquareModule();
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double squareModule1 = vector1.GetSquareModule();
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if (squareModule1 <= FP64Utility.SQUARE_EPSYLON)
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{
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return 0.0;
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}
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double squareModule2 = vector2.GetSquareModule();
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if (squareModule2 <= FP64Utility.SQUARE_EPSYLON)
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{
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return 0.0;
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}
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double cosine = FP64Vector2.GetScalarProduct(vector1, vector2) / Math.Sqrt(squareModule1 * squareModule2);
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if (1.0 - FP64Utility.EPSYLON <= cosine)
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if (squareModule1 <= FP64Utility.SQUARE_EPSYLON)
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{
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return 0.0;
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}
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}
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if (cosine <= -(1.0 - FP64Utility.EPSYLON))
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double squareModule2 = vector2.GetSquareModule();
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if (squareModule2 <= FP64Utility.SQUARE_EPSYLON)
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{
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return 0.0;
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}
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double cosine = FP64Vector2.GetScalarProduct(vector1, vector2) / Math.Sqrt(squareModule1 * squareModule2);
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if (1.0 - FP64Utility.EPSYLON <= cosine)
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{
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return 0.0;
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}
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if (cosine <= -(1.0 - FP64Utility.EPSYLON))
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{
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return FP64Angle.GetHalfCircle(unit);
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}
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}
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return FP64Radians.ToUnits(Math.Acos(cosine), unit);
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return FP64Radians.ToUnits(Math.Acos(cosine), unit);
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}
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public static double GetSquareDistance(in FP64Vector2 vector1, in FP64Vector2 vector2)
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@ -236,33 +236,33 @@ namespace BGC
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public static double GetAngle(in FP64Vector3 vector1, in FP64Vector3 vector2, AngleUnit unit)
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{
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double squareModule1 = vector1.GetSquareModule();
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double squareModule1 = vector1.GetSquareModule();
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if (squareModule1 <= FP64Utility.SQUARE_EPSYLON)
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{
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return 0.0;
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}
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double squareModule2 = vector2.GetSquareModule();
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if (squareModule2 <= FP64Utility.SQUARE_EPSYLON)
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{
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return 0.0;
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}
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double cosine = FP64Vector3.GetScalarProduct(vector1, vector2) / Math.Sqrt(squareModule1 * squareModule2);
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if (1.0 - FP64Utility.EPSYLON <= cosine)
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if (squareModule1 <= FP64Utility.SQUARE_EPSYLON)
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{
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return 0.0;
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}
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}
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if (cosine <= -(1.0 - FP64Utility.EPSYLON))
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double squareModule2 = vector2.GetSquareModule();
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if (squareModule2 <= FP64Utility.SQUARE_EPSYLON)
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{
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return 0.0;
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}
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double cosine = FP64Vector3.GetScalarProduct(vector1, vector2) / Math.Sqrt(squareModule1 * squareModule2);
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if (1.0 - FP64Utility.EPSYLON <= cosine)
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{
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return 0.0;
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}
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if (cosine <= -(1.0 - FP64Utility.EPSYLON))
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{
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return FP64Angle.GetHalfCircle(unit);
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}
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}
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return FP64Radians.ToUnits(Math.Acos(cosine), unit);
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return FP64Radians.ToUnits(Math.Acos(cosine), unit);
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}
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public static double GetSquareDistance(in FP64Vector3 vector1, in FP64Vector3 vector2)
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