diff --git a/BGC.Net.sln b/BasicGeometry.Net.sln
similarity index 78%
rename from BGC.Net.sln
rename to BasicGeometry.Net.sln
index e3c2cb2..2801b93 100644
--- a/BGC.Net.sln
+++ b/BasicGeometry.Net.sln
@@ -3,11 +3,11 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
-Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BGC", "BGC\BGC.csproj", "{D1869DF0-7B61-4B6F-8C66-6EEF3916FE0A}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BasicGeometry", "BasicGeometry\BasicGeometry.csproj", "{D1869DF0-7B61-4B6F-8C66-6EEF3916FE0A}"
EndProject
-Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BGCDev", "BGCDev\BGCDev.csproj", "{3D09FF57-02E6-449D-9DE7-0843633FCBA0}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BasicGeometryDev", "BasicGeometryDev\BasicGeometryDev.csproj", "{3D09FF57-02E6-449D-9DE7-0843633FCBA0}"
EndProject
-Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BGCTest", "BGCTest\BGCTest.csproj", "{51A07B27-43FF-4A12-AEC1-50D32EDA3815}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BasicGeometryTest", "BasicGeometryTest\BasicGeometryTest.csproj", "{51A07B27-43FF-4A12-AEC1-50D32EDA3815}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
diff --git a/BGC/Angle.cs b/BasicGeometry/Angle.cs
similarity index 98%
rename from BGC/Angle.cs
rename to BasicGeometry/Angle.cs
index cc23133..8861d61 100644
--- a/BGC/Angle.cs
+++ b/BasicGeometry/Angle.cs
@@ -20,7 +20,7 @@
* Date: 1 Feb 2019
*/
-namespace BGC
+namespace BasicGeometry
{
public enum AngleUnit
{
diff --git a/BGC/BGC.csproj b/BasicGeometry/BasicGeometry.csproj
similarity index 100%
rename from BGC/BGC.csproj
rename to BasicGeometry/BasicGeometry.csproj
diff --git a/BGC/FP32Angle.cs b/BasicGeometry/FP32Angle.cs
similarity index 99%
rename from BGC/FP32Angle.cs
rename to BasicGeometry/FP32Angle.cs
index 8a3846d..6962498 100644
--- a/BGC/FP32Angle.cs
+++ b/BasicGeometry/FP32Angle.cs
@@ -21,7 +21,7 @@ using System;
* Date: 1 Feb 2019
*/
-namespace BGC
+namespace BasicGeometry
{
public static class FP32Angle
{
diff --git a/BGC/FP32Degrees.cs b/BasicGeometry/FP32Degrees.cs
similarity index 98%
rename from BGC/FP32Degrees.cs
rename to BasicGeometry/FP32Degrees.cs
index 3773ceb..4fa98b0 100644
--- a/BGC/FP32Degrees.cs
+++ b/BasicGeometry/FP32Degrees.cs
@@ -4,7 +4,7 @@
* Date: 18 Nov 2024
*/
-namespace BGC
+namespace BasicGeometry
{
public class FP32Degrees
{
diff --git a/BGC/FP32Matrix2x2.cs b/BasicGeometry/FP32Matrix2x2.cs
similarity index 89%
rename from BGC/FP32Matrix2x2.cs
rename to BasicGeometry/FP32Matrix2x2.cs
index 0320d1b..e8ab41c 100644
--- a/BGC/FP32Matrix2x2.cs
+++ b/BasicGeometry/FP32Matrix2x2.cs
@@ -21,29 +21,16 @@ using System;
* Date: 10 Feb 2019
*/
-namespace BGC
+namespace BasicGeometry
{
public struct FP32Matrix2x2
{
- public float r1c1, r1c2;
-
- public float r2c1, r2c2;
-
- public FP32Matrix2x2()
- {
- this.r1c1 = 0.0f;
- this.r1c2 = 0.0f;
-
- this.r2c1 = 0.0f;
- this.r2c2 = 0.0f;
- }
+ public float r1c1 = 0.0f, r1c2 = 0.0f;
+ public float r2c1 = 0.0f, r2c2 = 0.0f;
public FP32Matrix2x2(float d1, float d2)
{
this.r1c1 = d1;
- this.r1c2 = 0.0f;
-
- this.r2c1 = 0.0f;
this.r2c2 = d2;
}
@@ -96,11 +83,13 @@ namespace BGC
float r2c1 = -this.r2c1;
float r2c2 = this.r1c1;
- this.r1c1 = r1c1 / determinant;
- this.r1c2 = r1c2 / determinant;
+ float multiplier = 1.0f / determinant;
- this.r2c1 = r2c1 / determinant;
- this.r2c2 = r2c2 / determinant;
+ this.r1c1 = r1c1 * multiplier;
+ this.r1c2 = r1c2 * multiplier;
+
+ this.r2c1 = r2c1 * multiplier;
+ this.r2c2 = r2c2 * multiplier;
return true;
}
@@ -181,11 +170,13 @@ namespace BGC
float r2c1 = -matrix.r2c1;
float r2c2 = matrix.r1c1;
- this.r1c1 = r1c1 / determinant;
- this.r1c2 = r1c2 / determinant;
+ float multiplier = 1.0f / determinant;
- this.r2c1 = r2c1 / determinant;
- this.r2c2 = r2c2 / determinant;
+ this.r1c1 = r1c1 * multiplier;
+ this.r1c2 = r1c2 * multiplier;
+
+ this.r2c1 = r2c1 * multiplier;
+ this.r2c2 = r2c2 * multiplier;
return true;
}
@@ -252,11 +243,7 @@ namespace BGC
public static void Divide(in FP32Matrix2x2 dividend, float divisor, out FP32Matrix2x2 quotient)
{
- quotient.r1c1 = dividend.r1c1 / divisor;
- quotient.r1c2 = dividend.r1c2 / divisor;
-
- quotient.r2c1 = dividend.r2c1 / divisor;
- quotient.r2c2 = dividend.r2c2 / divisor;
+ Multiply(dividend, 1.0f / divisor, out quotient);
}
public static void GetRightProduct(in FP32Matrix2x2 matrix, in FP32Vector2 vector, out FP32Vector2 result)
diff --git a/BGC/FP32Matrix2x3.cs b/BasicGeometry/FP32Matrix2x3.cs
similarity index 91%
rename from BGC/FP32Matrix2x3.cs
rename to BasicGeometry/FP32Matrix2x3.cs
index 9d20a22..90f1f63 100644
--- a/BGC/FP32Matrix2x3.cs
+++ b/BasicGeometry/FP32Matrix2x3.cs
@@ -20,25 +20,13 @@ using System;
* Author: Andrey Pokidov
* Date: 11 Nov 2024
*/
-namespace BGC
+namespace BasicGeometry
{
public struct FP32Matrix2x3
{
- public float r1c1, r1c2;
- public float r2c1, r2c2;
- public float r3c1, r3c2;
-
- public FP32Matrix2x3()
- {
- this.r1c1 = 0.0f;
- this.r1c2 = 0.0f;
-
- this.r2c1 = 0.0f;
- this.r2c2 = 0.0f;
-
- this.r3c1 = 0.0f;
- this.r3c2 = 0.0f;
- }
+ public float r1c1 = 0.0f, r1c2 = 0.0f;
+ public float r2c1 = 0.0f, r2c2 = 0.0f;
+ public float r3c1 = 0.0f, r3c2 = 0.0f;
public FP32Matrix2x3(in FP32Matrix2x3 matrix)
{
@@ -230,14 +218,7 @@ namespace BGC
public static void Divide(in FP32Matrix2x3 dividend, float divisor, out FP32Matrix2x3 quotient)
{
- quotient.r1c1 = dividend.r1c1 / divisor;
- quotient.r1c2 = dividend.r1c2 / divisor;
-
- quotient.r2c1 = dividend.r2c1 / divisor;
- quotient.r2c2 = dividend.r2c2 / divisor;
-
- quotient.r3c1 = dividend.r3c1 / divisor;
- quotient.r3c2 = dividend.r3c2 / divisor;
+ Multiply(dividend, 1.0f / divisor, out quotient);
}
public static void GetRightProduct(in FP32Matrix2x3 matrix, in FP32Vector2 vector, out FP32Vector3 result)
diff --git a/BGC/FP32Matrix3x2.cs b/BasicGeometry/FP32Matrix3x2.cs
similarity index 91%
rename from BGC/FP32Matrix3x2.cs
rename to BasicGeometry/FP32Matrix3x2.cs
index 09c8570..eeac152 100644
--- a/BGC/FP32Matrix3x2.cs
+++ b/BasicGeometry/FP32Matrix3x2.cs
@@ -18,23 +18,12 @@
* Author: Andrey Pokidov
* Date: 11 Nov 2024
*/
-namespace BGC
+namespace BasicGeometry
{
public struct FP32Matrix3x2
{
- public float r1c1, r1c2, r1c3;
- public float r2c1, r2c2, r2c3;
-
- public FP32Matrix3x2()
- {
- this.r1c1 = 0.0f;
- this.r1c2 = 0.0f;
- this.r1c3 = 0.0f;
-
- this.r2c1 = 0.0f;
- this.r2c2 = 0.0f;
- this.r2c3 = 0.0f;
- }
+ public float r1c1 = 0.0f, r1c2 = 0.0f, r1c3 = 0.0f;
+ public float r2c1 = 0.0f, r2c2 = 0.0f, r2c3 = 0.0f;
public FP32Matrix3x2(in FP32Matrix3x2 matrix)
{
@@ -213,13 +202,7 @@ namespace BGC
public static void Divide(in FP32Matrix3x2 dividend, float divisor, out FP32Matrix3x2 quotient)
{
- quotient.r1c1 = dividend.r1c1 / divisor;
- quotient.r1c2 = dividend.r1c2 / divisor;
- quotient.r1c3 = dividend.r1c3 / divisor;
-
- quotient.r2c1 = dividend.r2c1 / divisor;
- quotient.r2c2 = dividend.r2c2 / divisor;
- quotient.r2c3 = dividend.r2c3 / divisor;
+ Multiply(dividend, 1.0f / divisor, out quotient);
}
public static void GetRightProduct(in FP32Matrix3x2 matrix, in FP32Vector3 vector, out FP32Vector2 result)
diff --git a/BGC/FP32Matrix3x3.cs b/BasicGeometry/FP32Matrix3x3.cs
similarity index 87%
rename from BGC/FP32Matrix3x3.cs
rename to BasicGeometry/FP32Matrix3x3.cs
index 42d8d53..5eb1f00 100644
--- a/BGC/FP32Matrix3x3.cs
+++ b/BasicGeometry/FP32Matrix3x3.cs
@@ -21,43 +21,18 @@ using System;
* Date: 10 Feb 2019
*/
-namespace BGC
+namespace BasicGeometry
{
public struct FP32Matrix3x3
{
- public float r1c1, r1c2, r1c3;
-
- public float r2c1, r2c2, r2c3;
-
- public float r3c1, r3c2, r3c3;
-
- public FP32Matrix3x3()
- {
- this.r1c1 = 0.0f;
- this.r1c2 = 0.0f;
- this.r1c3 = 0.0f;
-
- this.r2c1 = 0.0f;
- this.r2c2 = 0.0f;
- this.r2c3 = 0.0f;
-
- this.r3c1 = 0.0f;
- this.r3c2 = 0.0f;
- this.r3c3 = 0.0f;
- }
+ public float r1c1 = 0.0f, r1c2 = 0.0f, r1c3 = 0.0f;
+ public float r2c1 = 0.0f, r2c2 = 0.0f, r2c3 = 0.0f;
+ public float r3c1 = 0.0f, r3c2 = 0.0f, r3c3 = 0.0f;
public FP32Matrix3x3(float d1, float d2, float d3)
{
this.r1c1 = d1;
- this.r1c2 = 0.0f;
- this.r1c3 = 0.0f;
-
- this.r2c1 = 0.0f;
this.r2c2 = d2;
- this.r2c3 = 0.0f;
-
- this.r3c1 = 0.0f;
- this.r3c2 = 0.0f;
this.r3c3 = d3;
}
@@ -131,17 +106,19 @@ namespace BGC
float r3c2 = this.r1c2 * this.r3c1 - this.r1c1 * this.r3c2;
float r3c3 = this.r1c1 * this.r2c2 - this.r1c2 * this.r2c1;
- this.r1c1 = r1c1 / determinant;
- this.r1c2 = r1c2 / determinant;
- this.r1c3 = r1c3 / determinant;
+ float mutiplier = 1.0f / determinant;
- this.r2c1 = r2c1 / determinant;
- this.r2c2 = r2c2 / determinant;
- this.r2c3 = r2c3 / determinant;
+ this.r1c1 = r1c1 * mutiplier;
+ this.r1c2 = r1c2 * mutiplier;
+ this.r1c3 = r1c3 * mutiplier;
- this.r3c1 = r3c1 / determinant;
- this.r3c2 = r3c2 / determinant;
- this.r3c3 = r3c3 / determinant;
+ this.r2c1 = r2c1 * mutiplier;
+ this.r2c2 = r2c2 * mutiplier;
+ this.r2c3 = r2c3 * mutiplier;
+
+ this.r3c1 = r3c1 * mutiplier;
+ this.r3c2 = r3c2 * mutiplier;
+ this.r3c3 = r3c3 * mutiplier;
return true;
}
@@ -267,17 +244,19 @@ namespace BGC
float r3c2 = matrix.r1c2 * matrix.r3c1 - matrix.r1c1 * matrix.r3c2;
float r3c3 = matrix.r1c1 * matrix.r2c2 - matrix.r1c2 * matrix.r2c1;
- this.r1c1 = r1c1 / determinant;
- this.r1c2 = r1c2 / determinant;
- this.r1c3 = r1c3 / determinant;
+ float mutiplier = 1.0f / determinant;
- this.r2c1 = r2c1 / determinant;
- this.r2c2 = r2c2 / determinant;
- this.r2c3 = r2c3 / determinant;
+ this.r1c1 = r1c1 * mutiplier;
+ this.r1c2 = r1c2 * mutiplier;
+ this.r1c3 = r1c3 * mutiplier;
- this.r3c1 = r3c1 / determinant;
- this.r3c2 = r3c2 / determinant;
- this.r3c3 = r3c3 / determinant;
+ this.r2c1 = r2c1 * mutiplier;
+ this.r2c2 = r2c2 * mutiplier;
+ this.r2c3 = r2c3 * mutiplier;
+
+ this.r3c1 = r3c1 * mutiplier;
+ this.r3c2 = r3c2 * mutiplier;
+ this.r3c3 = r3c3 * mutiplier;
return true;
}
@@ -386,17 +365,7 @@ namespace BGC
public static void Divide(in FP32Matrix3x3 dividend, float divisor, out FP32Matrix3x3 quotient)
{
- quotient.r1c1 = dividend.r1c1 / divisor;
- quotient.r1c2 = dividend.r1c2 / divisor;
- quotient.r1c3 = dividend.r1c3 / divisor;
-
- quotient.r2c1 = dividend.r2c1 / divisor;
- quotient.r2c2 = dividend.r2c2 / divisor;
- quotient.r2c3 = dividend.r2c3 / divisor;
-
- quotient.r3c1 = dividend.r3c1 / divisor;
- quotient.r3c2 = dividend.r3c2 / divisor;
- quotient.r3c3 = dividend.r3c3 / divisor;
+ Multiply(dividend, 1.0f / divisor, out quotient);
}
public static void GetRightProduct(in FP32Matrix3x3 matrix, in FP32Vector3 vector, out FP32Vector3 result)
diff --git a/BGC/FP32MatrixProduct.cs b/BasicGeometry/FP32MatrixProduct.cs
similarity index 99%
rename from BGC/FP32MatrixProduct.cs
rename to BasicGeometry/FP32MatrixProduct.cs
index 4dcc962..75ae41f 100644
--- a/BGC/FP32MatrixProduct.cs
+++ b/BasicGeometry/FP32MatrixProduct.cs
@@ -20,7 +20,7 @@ using System;
* Author: Andrey Pokidov
* Date: 11 Nov 2024
*/
-namespace BGC
+namespace BasicGeometry
{
public class FP32MatrixProduct
{
diff --git a/BGC/FP32Quaternion.cs b/BasicGeometry/FP32Quaternion.cs
similarity index 98%
rename from BGC/FP32Quaternion.cs
rename to BasicGeometry/FP32Quaternion.cs
index 3cea6de..230807e 100644
--- a/BGC/FP32Quaternion.cs
+++ b/BasicGeometry/FP32Quaternion.cs
@@ -1,10 +1,10 @@
using System;
-namespace BGC
+namespace BasicGeometry
{
public struct FP32Quaternion
{
- public float s0, x1, x2, x3;
+ public float s0 = 0.0f, x1 = 0.0f, x2 = 0.0f, x3 = 0.0f;
public FP32Quaternion(float s0, float x1, float x2, float x3)
{
diff --git a/BGC/FP32Radians.cs b/BasicGeometry/FP32Radians.cs
similarity index 98%
rename from BGC/FP32Radians.cs
rename to BasicGeometry/FP32Radians.cs
index 8aba01e..a6bf46f 100644
--- a/BGC/FP32Radians.cs
+++ b/BasicGeometry/FP32Radians.cs
@@ -4,7 +4,7 @@
* Date: 18 Nov 2024
*/
-namespace BGC
+namespace BasicGeometry
{
public class FP32Radians
{
diff --git a/BGC/FP32Rotation3.cs b/BasicGeometry/FP32Rotation3.cs
similarity index 94%
rename from BGC/FP32Rotation3.cs
rename to BasicGeometry/FP32Rotation3.cs
index dce0102..a020a3d 100644
--- a/BGC/FP32Rotation3.cs
+++ b/BasicGeometry/FP32Rotation3.cs
@@ -21,11 +21,11 @@ using System;
* Date: 2 Feb 2019
*/
-namespace BGC
+namespace BasicGeometry
{
public struct FP32Rotation3
{
- private float angle;
+ private float angle = 0.0f;
private FP32Vector3 axis;
diff --git a/BGC/FP32Turns.cs b/BasicGeometry/FP32Turns.cs
similarity index 98%
rename from BGC/FP32Turns.cs
rename to BasicGeometry/FP32Turns.cs
index 65a89d0..36bf85b 100644
--- a/BGC/FP32Turns.cs
+++ b/BasicGeometry/FP32Turns.cs
@@ -4,7 +4,7 @@
* Date: 18 Nov 2024
*/
-namespace BGC
+namespace BasicGeometry
{
public class FP32Turns
{
diff --git a/BGC/FP32Utility.cs b/BasicGeometry/FP32Utility.cs
similarity index 95%
rename from BGC/FP32Utility.cs
rename to BasicGeometry/FP32Utility.cs
index e606c83..eb5ce94 100644
--- a/BGC/FP32Utility.cs
+++ b/BasicGeometry/FP32Utility.cs
@@ -1,6 +1,6 @@
using System;
-namespace BGC
+namespace BasicGeometry
{
public class FP32Utility
{
diff --git a/BGC/FP32Vector2.cs b/BasicGeometry/FP32Vector2.cs
similarity index 96%
rename from BGC/FP32Vector2.cs
rename to BasicGeometry/FP32Vector2.cs
index adbd69a..ea3e8a2 100644
--- a/BGC/FP32Vector2.cs
+++ b/BasicGeometry/FP32Vector2.cs
@@ -21,14 +21,14 @@ using System;
* Date: 1 Feb 2019
*/
-namespace BGC
+namespace BasicGeometry
{
public struct FP32Vector2
{
public static readonly FP32Vector2 ZERO = new FP32Vector2(0.0f, 0.0f);
- public float x1;
- public float x2;
+ public float x1 = 0.0f;
+ public float x2 = 0.0f;
public FP32Vector2(float x1, float x2)
{
@@ -157,7 +157,7 @@ namespace BGC
difference.x2 = minuend.x2 - subtrahend.x2;
}
- public static void Muliply(in FP32Vector2 multiplicand, float multiplier, out FP32Vector2 product)
+ public static void Multiply(in FP32Vector2 multiplicand, float multiplier, out FP32Vector2 product)
{
product.x1 = multiplicand.x1 * multiplier;
product.x2 = multiplicand.x2 * multiplier;
@@ -165,8 +165,7 @@ namespace BGC
public static void Divide(in FP32Vector2 dividend, float divisor, out FP32Vector2 quotient)
{
- quotient.x1 = dividend.x1 / divisor;
- quotient.x2 = dividend.x2 / divisor;
+ Multiply(dividend, 1.0f / divisor, out quotient);
}
public static void GetMean2(in FP32Vector2 vector1, in FP32Vector2 vector2, out FP32Vector2 result)
diff --git a/BGC/FP32Vector3.cs b/BasicGeometry/FP32Vector3.cs
similarity index 96%
rename from BGC/FP32Vector3.cs
rename to BasicGeometry/FP32Vector3.cs
index 1ae9290..8b5b51f 100644
--- a/BGC/FP32Vector3.cs
+++ b/BasicGeometry/FP32Vector3.cs
@@ -21,15 +21,15 @@ using System;
* Date: 1 Feb 2019
*/
-namespace BGC
+namespace BasicGeometry
{
public struct FP32Vector3
{
public static readonly FP32Vector3 ZERO = new FP32Vector3(0.0f, 0.0f, 0.0f);
- public float x1;
- public float x2;
- public float x3;
+ public float x1 = 0.0f;
+ public float x2 = 0.0f;
+ public float x3 = 0.0f;
public FP32Vector3(float x1, float x2, float x3)
{
@@ -172,7 +172,7 @@ namespace BGC
difference.x3 = minuend.x3 - subtrahend.x3;
}
- public static void Muliply(in FP32Vector3 multiplicand, float multiplier, out FP32Vector3 product)
+ public static void Multiply(in FP32Vector3 multiplicand, float multiplier, out FP32Vector3 product)
{
product.x1 = multiplicand.x1 * multiplier;
product.x2 = multiplicand.x2 * multiplier;
@@ -181,9 +181,7 @@ namespace BGC
public static void Divide(in FP32Vector3 dividend, float divisor, out FP32Vector3 quotient)
{
- quotient.x1 = dividend.x1 / divisor;
- quotient.x2 = dividend.x2 / divisor;
- quotient.x3 = dividend.x3 / divisor;
+ Multiply(dividend, 1.0f / divisor, out quotient);
}
public static void GetMean2(in FP32Vector3 vector1, in FP32Vector3 vector2, out FP32Vector3 result)
diff --git a/BGC/FP32Versor.cs b/BasicGeometry/FP32Versor.cs
similarity index 89%
rename from BGC/FP32Versor.cs
rename to BasicGeometry/FP32Versor.cs
index c9555b4..0912aab 100644
--- a/BGC/FP32Versor.cs
+++ b/BasicGeometry/FP32Versor.cs
@@ -19,22 +19,14 @@
* Date: 20 Oct 2024
*/
-namespace BGC
+namespace BasicGeometry
{
public struct FP32Versor
{
- private float s0;
- private float x1;
- private float x2;
- private float x3;
-
- public FP32Versor()
- {
- this.s0 = 1.0f;
- this.x1 = 0.0f;
- this.x2 = 0.0f;
- this.x3 = 0.0f;
- }
+ private float s0 = 1.0f;
+ private float x1 = 0.0f;
+ private float x2 = 0.0f;
+ private float x3 = 0.0f;
public FP32Versor(float s0, float x1, float x2, float x3)
{
@@ -178,12 +170,6 @@ namespace BGC
if (1.0f - FP32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + FP32Utility.TWO_EPSYLON)
{
- if (-1.0f + FP32Utility.EPSYLON < s0)
- {
- return;
- }
-
- this.Reset();
return;
}
@@ -254,18 +240,18 @@ namespace BGC
private void Normalize(float squareModule)
{
- if (squareModule <= FP32Utility.SQUARE_EPSYLON || (this.x1 * this.x1 + this.x2 * this.x2 + this.x3 * this.x3) <= FP32Utility.SQUARE_EPSYLON * squareModule)
+ if (squareModule <= FP32Utility.SQUARE_EPSYLON)
{
this.Reset();
return;
}
- float module = MathF.Sqrt(squareModule);
+ float multiplier = MathF.Sqrt(1.0f / squareModule);
- this.s0 /= module;
- this.x1 /= module;
- this.x2 /= module;
- this.x3 /= module;
+ this.s0 *= multiplier;
+ this.x1 *= multiplier;
+ this.x2 *= multiplier;
+ this.x3 *= multiplier;
}
public static void Combine(in FP32Versor second, in FP32Versor first, out FP32Versor result)
@@ -282,10 +268,12 @@ namespace BGC
result.x2 = x2;
result.x3 = x3;
- if (squareModule < 1.0f - FP32Utility.TWO_EPSYLON || 1.0f + FP32Utility.TWO_EPSYLON < squareModule)
+ if (1.0f - FP32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + FP32Utility.TWO_EPSYLON)
{
- result.Normalize(squareModule);
+ return;
}
+
+ result.Normalize(squareModule);
}
public static void LoadIdle(out FP32Versor versor)
@@ -307,12 +295,6 @@ namespace BGC
if (1.0f - FP32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + FP32Utility.TWO_EPSYLON)
{
- if (-1.0f + FP32Utility.EPSYLON < s0)
- {
- return;
- }
-
- versor.Reset();
return;
}
diff --git a/BGC/FP64Angle.cs b/BasicGeometry/FP64Angle.cs
similarity index 99%
rename from BGC/FP64Angle.cs
rename to BasicGeometry/FP64Angle.cs
index 1ecc3cc..3b58553 100644
--- a/BGC/FP64Angle.cs
+++ b/BasicGeometry/FP64Angle.cs
@@ -21,7 +21,7 @@ using System;
* Date: 1 Feb 2019
*/
-namespace BGC
+namespace BasicGeometry
{
public static class FP64Angle
{
diff --git a/BGC/FP64Degrees.cs b/BasicGeometry/FP64Degrees.cs
similarity index 98%
rename from BGC/FP64Degrees.cs
rename to BasicGeometry/FP64Degrees.cs
index 8d57e79..075b600 100644
--- a/BGC/FP64Degrees.cs
+++ b/BasicGeometry/FP64Degrees.cs
@@ -4,7 +4,7 @@
* Date: 18 Nov 2024
*/
-namespace BGC
+namespace BasicGeometry
{
public class FP64Degrees
{
diff --git a/BGC/FP64Matrix2x2.cs b/BasicGeometry/FP64Matrix2x2.cs
similarity index 89%
rename from BGC/FP64Matrix2x2.cs
rename to BasicGeometry/FP64Matrix2x2.cs
index e60d392..f4bdd97 100644
--- a/BGC/FP64Matrix2x2.cs
+++ b/BasicGeometry/FP64Matrix2x2.cs
@@ -21,29 +21,16 @@ using System;
* Date: 10 Feb 2019
*/
-namespace BGC
+namespace BasicGeometry
{
public struct FP64Matrix2x2
{
- public double r1c1, r1c2;
-
- public double r2c1, r2c2;
-
- public FP64Matrix2x2()
- {
- this.r1c1 = 0.0;
- this.r1c2 = 0.0;
-
- this.r2c1 = 0.0;
- this.r2c2 = 0.0;
- }
+ public double r1c1 = 0.0, r1c2 = 0.0;
+ public double r2c1 = 0.0, r2c2 = 0.0;
public FP64Matrix2x2(double d1, double d2)
{
this.r1c1 = d1;
- this.r1c2 = 0.0;
-
- this.r2c1 = 0.0;
this.r2c2 = d2;
}
@@ -96,11 +83,13 @@ namespace BGC
double r2c1 = -this.r2c1;
double r2c2 = this.r1c1;
- this.r1c1 = r1c1 / determinant;
- this.r1c2 = r1c2 / determinant;
+ double multiplier = 1.0 / determinant;
- this.r2c1 = r2c1 / determinant;
- this.r2c2 = r2c2 / determinant;
+ this.r1c1 = r1c1 * multiplier;
+ this.r1c2 = r1c2 * multiplier;
+
+ this.r2c1 = r2c1 * multiplier;
+ this.r2c2 = r2c2 * multiplier;
return true;
}
@@ -181,11 +170,13 @@ namespace BGC
double r2c1 = -matrix.r2c1;
double r2c2 = matrix.r1c1;
- this.r1c1 = r1c1 / determinant;
- this.r1c2 = r1c2 / determinant;
+ double multiplier = 1.0 / determinant;
- this.r2c1 = r2c1 / determinant;
- this.r2c2 = r2c2 / determinant;
+ this.r1c1 = r1c1 * multiplier;
+ this.r1c2 = r1c2 * multiplier;
+
+ this.r2c1 = r2c1 * multiplier;
+ this.r2c2 = r2c2 * multiplier;
return true;
}
@@ -252,11 +243,7 @@ namespace BGC
public static void Divide(in FP64Matrix2x2 dividend, double divisor, out FP64Matrix2x2 quotient)
{
- quotient.r1c1 = dividend.r1c1 / divisor;
- quotient.r1c2 = dividend.r1c2 / divisor;
-
- quotient.r2c1 = dividend.r2c1 / divisor;
- quotient.r2c2 = dividend.r2c2 / divisor;
+ Multiply(dividend, 1.0 / divisor, out quotient);
}
public static void GetRightProduct(in FP64Matrix2x2 matrix, in FP64Vector2 vector, out FP64Vector2 result)
diff --git a/BGC/FP64Matrix2x3.cs b/BasicGeometry/FP64Matrix2x3.cs
similarity index 90%
rename from BGC/FP64Matrix2x3.cs
rename to BasicGeometry/FP64Matrix2x3.cs
index 3ff7947..3605e4a 100644
--- a/BGC/FP64Matrix2x3.cs
+++ b/BasicGeometry/FP64Matrix2x3.cs
@@ -20,25 +20,13 @@ using System;
* Author: Andrey Pokidov
* Date: 11 Nov 2024
*/
-namespace BGC
+namespace BasicGeometry
{
public struct FP64Matrix2x3
{
- public double r1c1, r1c2;
- public double r2c1, r2c2;
- public double r3c1, r3c2;
-
- public FP64Matrix2x3()
- {
- this.r1c1 = 0.0;
- this.r1c2 = 0.0;
-
- this.r2c1 = 0.0;
- this.r2c2 = 0.0;
-
- this.r3c1 = 0.0;
- this.r3c2 = 0.0;
- }
+ public double r1c1 = 0.0, r1c2 = 0.0;
+ public double r2c1 = 0.0, r2c2 = 0.0;
+ public double r3c1 = 0.0, r3c2 = 0.0;
public FP64Matrix2x3(in FP64Matrix2x3 matrix)
{
@@ -230,14 +218,7 @@ namespace BGC
public static void Divide(in FP64Matrix2x3 dividend, double divisor, out FP64Matrix2x3 quotient)
{
- quotient.r1c1 = dividend.r1c1 / divisor;
- quotient.r1c2 = dividend.r1c2 / divisor;
-
- quotient.r2c1 = dividend.r2c1 / divisor;
- quotient.r2c2 = dividend.r2c2 / divisor;
-
- quotient.r3c1 = dividend.r3c1 / divisor;
- quotient.r3c2 = dividend.r3c2 / divisor;
+ Multiply(dividend, 1.0 / divisor, out quotient);
}
public static void GetRightProduct(in FP64Matrix2x3 matrix, in FP64Vector2 vector, out FP64Vector3 result)
diff --git a/BGC/FP64Matrix3x2.cs b/BasicGeometry/FP64Matrix3x2.cs
similarity index 91%
rename from BGC/FP64Matrix3x2.cs
rename to BasicGeometry/FP64Matrix3x2.cs
index e64f1e6..84bd384 100644
--- a/BGC/FP64Matrix3x2.cs
+++ b/BasicGeometry/FP64Matrix3x2.cs
@@ -20,23 +20,12 @@ using System;
* Author: Andrey Pokidov
* Date: 11 Nov 2024
*/
-namespace BGC
+namespace BasicGeometry
{
public struct FP64Matrix3x2
{
- public double r1c1, r1c2, r1c3;
- public double r2c1, r2c2, r2c3;
-
- public FP64Matrix3x2()
- {
- this.r1c1 = 0.0;
- this.r1c2 = 0.0;
- this.r1c3 = 0.0;
-
- this.r2c1 = 0.0;
- this.r2c2 = 0.0;
- this.r2c3 = 0.0;
- }
+ public double r1c1 = 0.0, r1c2 = 0.0, r1c3 = 0.0;
+ public double r2c1 = 0.0, r2c2 = 0.0, r2c3 = 0.0;
public FP64Matrix3x2(in FP64Matrix3x2 matrix)
{
@@ -216,13 +205,7 @@ namespace BGC
public static void Divide(in FP64Matrix3x2 dividend, double divisor, out FP64Matrix3x2 quotient)
{
- quotient.r1c1 = dividend.r1c1 / divisor;
- quotient.r1c2 = dividend.r1c2 / divisor;
- quotient.r1c3 = dividend.r1c3 / divisor;
-
- quotient.r2c1 = dividend.r2c1 / divisor;
- quotient.r2c2 = dividend.r2c2 / divisor;
- quotient.r2c3 = dividend.r2c3 / divisor;
+ Multiply(dividend, 1.0 / divisor, out quotient);
}
public static void GetRightProduct(in FP64Matrix3x2 matrix, in FP64Vector3 vector, out FP64Vector2 result)
diff --git a/BGC/FP64Matrix3x3.cs b/BasicGeometry/FP64Matrix3x3.cs
similarity index 87%
rename from BGC/FP64Matrix3x3.cs
rename to BasicGeometry/FP64Matrix3x3.cs
index dd61343..fafad05 100644
--- a/BGC/FP64Matrix3x3.cs
+++ b/BasicGeometry/FP64Matrix3x3.cs
@@ -21,43 +21,18 @@ using System;
* Date: 10 Feb 2019
*/
-namespace BGC
+namespace BasicGeometry
{
public struct FP64Matrix3x3
{
- public double r1c1, r1c2, r1c3;
-
- public double r2c1, r2c2, r2c3;
-
- public double r3c1, r3c2, r3c3;
-
- public FP64Matrix3x3()
- {
- this.r1c1 = 0.0;
- this.r1c2 = 0.0;
- this.r1c3 = 0.0;
-
- this.r2c1 = 0.0;
- this.r2c2 = 0.0;
- this.r2c3 = 0.0;
-
- this.r3c1 = 0.0;
- this.r3c2 = 0.0;
- this.r3c3 = 0.0;
- }
+ public double r1c1 = 0.0, r1c2 = 0.0, r1c3 = 0.0;
+ public double r2c1 = 0.0, r2c2 = 0.0, r2c3 = 0.0;
+ public double r3c1 = 0.0, r3c2 = 0.0, r3c3 = 0.0;
public FP64Matrix3x3(double d1, double d2, double d3)
{
this.r1c1 = d1;
- this.r1c2 = 0.0;
- this.r1c3 = 0.0;
-
- this.r2c1 = 0.0;
this.r2c2 = d2;
- this.r2c3 = 0.0;
-
- this.r3c1 = 0.0;
- this.r3c2 = 0.0;
this.r3c3 = d3;
}
@@ -131,17 +106,19 @@ namespace BGC
double r3c2 = this.r1c2 * this.r3c1 - this.r1c1 * this.r3c2;
double r3c3 = this.r1c1 * this.r2c2 - this.r1c2 * this.r2c1;
- this.r1c1 = r1c1 / determinant;
- this.r1c2 = r1c2 / determinant;
- this.r1c3 = r1c3 / determinant;
+ double mutiplier = 1.0 / determinant;
- this.r2c1 = r2c1 / determinant;
- this.r2c2 = r2c2 / determinant;
- this.r2c3 = r2c3 / determinant;
+ this.r1c1 = r1c1 * mutiplier;
+ this.r1c2 = r1c2 * mutiplier;
+ this.r1c3 = r1c3 * mutiplier;
- this.r3c1 = r3c1 / determinant;
- this.r3c2 = r3c2 / determinant;
- this.r3c3 = r3c3 / determinant;
+ this.r2c1 = r2c1 * mutiplier;
+ this.r2c2 = r2c2 * mutiplier;
+ this.r2c3 = r2c3 * mutiplier;
+
+ this.r3c1 = r3c1 * mutiplier;
+ this.r3c2 = r3c2 * mutiplier;
+ this.r3c3 = r3c3 * mutiplier;
return true;
}
@@ -263,17 +240,19 @@ namespace BGC
double r3c2 = matrix.r1c2 * matrix.r3c1 - matrix.r1c1 * matrix.r3c2;
double r3c3 = matrix.r1c1 * matrix.r2c2 - matrix.r1c2 * matrix.r2c1;
- this.r1c1 = r1c1 / determinant;
- this.r1c2 = r1c2 / determinant;
- this.r1c3 = r1c3 / determinant;
+ double mutiplier = 1.0 / determinant;
- this.r2c1 = r2c1 / determinant;
- this.r2c2 = r2c2 / determinant;
- this.r2c3 = r2c3 / determinant;
+ this.r1c1 = r1c1 * mutiplier;
+ this.r1c2 = r1c2 * mutiplier;
+ this.r1c3 = r1c3 * mutiplier;
- this.r3c1 = r3c1 / determinant;
- this.r3c2 = r3c2 / determinant;
- this.r3c3 = r3c3 / determinant;
+ this.r2c1 = r2c1 * mutiplier;
+ this.r2c2 = r2c2 * mutiplier;
+ this.r2c3 = r2c3 * mutiplier;
+
+ this.r3c1 = r3c1 * mutiplier;
+ this.r3c2 = r3c2 * mutiplier;
+ this.r3c3 = r3c3 * mutiplier;
return true;
}
@@ -382,17 +361,7 @@ namespace BGC
public static void Divide(in FP64Matrix3x3 dividend, double divisor, out FP64Matrix3x3 quotient)
{
- quotient.r1c1 = dividend.r1c1 / divisor;
- quotient.r1c2 = dividend.r1c2 / divisor;
- quotient.r1c3 = dividend.r1c3 / divisor;
-
- quotient.r2c1 = dividend.r2c1 / divisor;
- quotient.r2c2 = dividend.r2c2 / divisor;
- quotient.r2c3 = dividend.r2c3 / divisor;
-
- quotient.r3c1 = dividend.r3c1 / divisor;
- quotient.r3c2 = dividend.r3c2 / divisor;
- quotient.r3c3 = dividend.r3c3 / divisor;
+ Multiply(dividend, 1.0 / divisor, out quotient);
}
public static void GetRightProduct(in FP64Matrix3x3 matrix, in FP64Vector3 vector, out FP64Vector3 result)
diff --git a/BGC/FP64MatrixProduct.cs b/BasicGeometry/FP64MatrixProduct.cs
similarity index 99%
rename from BGC/FP64MatrixProduct.cs
rename to BasicGeometry/FP64MatrixProduct.cs
index b4c9e83..8a6d2fc 100644
--- a/BGC/FP64MatrixProduct.cs
+++ b/BasicGeometry/FP64MatrixProduct.cs
@@ -20,7 +20,7 @@ using System;
* Author: Andrey Pokidov
* Date: 11 Nov 2024
*/
-namespace BGC
+namespace BasicGeometry
{
public class FP64MatrixProduct
{
diff --git a/BGC/FP64Quaternion.cs b/BasicGeometry/FP64Quaternion.cs
similarity index 98%
rename from BGC/FP64Quaternion.cs
rename to BasicGeometry/FP64Quaternion.cs
index e002258..f7ada4c 100644
--- a/BGC/FP64Quaternion.cs
+++ b/BasicGeometry/FP64Quaternion.cs
@@ -1,11 +1,11 @@
using System;
using System.Numerics;
-namespace BGC
+namespace BasicGeometry
{
public struct FP64Quaternion
{
- public double s0, x1, x2, x3;
+ public double s0 = 0.0, x1 = 0.0, x2 = 0.0, x3 = 0.0;
public FP64Quaternion(double s0, double x1, double x2, double x3)
{
diff --git a/BGC/FP64Radians.cs b/BasicGeometry/FP64Radians.cs
similarity index 98%
rename from BGC/FP64Radians.cs
rename to BasicGeometry/FP64Radians.cs
index 23b99e0..8163a72 100644
--- a/BGC/FP64Radians.cs
+++ b/BasicGeometry/FP64Radians.cs
@@ -4,7 +4,7 @@
* Date: 18 Nov 2024
*/
-namespace BGC
+namespace BasicGeometry
{
public class FP64Radians
{
diff --git a/BGC/FP64Turns.cs b/BasicGeometry/FP64Turns.cs
similarity index 98%
rename from BGC/FP64Turns.cs
rename to BasicGeometry/FP64Turns.cs
index 7cbd2c4..731f361 100644
--- a/BGC/FP64Turns.cs
+++ b/BasicGeometry/FP64Turns.cs
@@ -4,7 +4,7 @@
* Date: 18 Nov 2024
*/
-namespace BGC
+namespace BasicGeometry
{
public class FP64Turns
{
diff --git a/BGC/FP64Utility.cs b/BasicGeometry/FP64Utility.cs
similarity index 96%
rename from BGC/FP64Utility.cs
rename to BasicGeometry/FP64Utility.cs
index 723738b..bfa9ce0 100644
--- a/BGC/FP64Utility.cs
+++ b/BasicGeometry/FP64Utility.cs
@@ -1,6 +1,6 @@
using System;
-namespace BGC
+namespace BasicGeometry
{
public class FP64Utility
{
diff --git a/BGC/FP64Vector2.cs b/BasicGeometry/FP64Vector2.cs
similarity index 96%
rename from BGC/FP64Vector2.cs
rename to BasicGeometry/FP64Vector2.cs
index dbc081b..82d9f84 100644
--- a/BGC/FP64Vector2.cs
+++ b/BasicGeometry/FP64Vector2.cs
@@ -21,14 +21,14 @@ using System;
* Date: 1 Feb 2019
*/
-namespace BGC
+namespace BasicGeometry
{
public struct FP64Vector2
{
public static readonly FP64Vector2 ZERO = new FP64Vector2(0.0, 0.0);
- public double x1;
- public double x2;
+ public double x1 = 0.0;
+ public double x2 = 0.0;
public FP64Vector2(double x1, double x2)
{
@@ -157,7 +157,7 @@ namespace BGC
difference.x2 = minuend.x2 - subtrahend.x2;
}
- public static void Muliply(in FP64Vector2 multiplicand, double multiplier, out FP64Vector2 product)
+ public static void Multiply(in FP64Vector2 multiplicand, double multiplier, out FP64Vector2 product)
{
product.x1 = multiplicand.x1 * multiplier;
product.x2 = multiplicand.x2 * multiplier;
@@ -165,8 +165,7 @@ namespace BGC
public static void Divide(in FP64Vector2 dividend, double divisor, out FP64Vector2 quotient)
{
- quotient.x1 = dividend.x1 / divisor;
- quotient.x2 = dividend.x2 / divisor;
+ Multiply(dividend, 1.0 / divisor, out quotient);
}
public static void GetMean2(in FP64Vector2 vector1, in FP64Vector2 vector2, out FP64Vector2 result)
diff --git a/BGC/FP64Vector3.cs b/BasicGeometry/FP64Vector3.cs
similarity index 96%
rename from BGC/FP64Vector3.cs
rename to BasicGeometry/FP64Vector3.cs
index 4829ffd..9bbf09b 100644
--- a/BGC/FP64Vector3.cs
+++ b/BasicGeometry/FP64Vector3.cs
@@ -21,15 +21,15 @@ using System;
* Date: 1 Feb 2019
*/
-namespace BGC
+namespace BasicGeometry
{
public struct FP64Vector3
{
public static readonly FP64Vector3 ZERO = new FP64Vector3(0.0, 0.0, 0.0);
- public double x1;
- public double x2;
- public double x3;
+ public double x1 = 0.0;
+ public double x2 = 0.0;
+ public double x3 = 0.0;
public FP64Vector3(double x1, double x2, double x3)
{
@@ -172,7 +172,7 @@ namespace BGC
difference.x3 = minuend.x3 - subtrahend.x3;
}
- public static void Muliply(in FP64Vector3 multiplicand, double multiplier, out FP64Vector3 product)
+ public static void Multiply(in FP64Vector3 multiplicand, double multiplier, out FP64Vector3 product)
{
product.x1 = multiplicand.x1 * multiplier;
product.x2 = multiplicand.x2 * multiplier;
@@ -181,9 +181,7 @@ namespace BGC
public static void Divide(in FP64Vector3 dividend, double divisor, out FP64Vector3 quotient)
{
- quotient.x1 = dividend.x1 / divisor;
- quotient.x2 = dividend.x2 / divisor;
- quotient.x3 = dividend.x3 / divisor;
+ Multiply(dividend, 1.0 / divisor, out quotient);
}
public static void GetMean2(in FP64Vector3 vector1, in FP64Vector3 vector2, out FP64Vector3 result)
diff --git a/BGC/FP64Versor.cs b/BasicGeometry/FP64Versor.cs
similarity index 92%
rename from BGC/FP64Versor.cs
rename to BasicGeometry/FP64Versor.cs
index 89c5e4b..bd1396e 100644
--- a/BGC/FP64Versor.cs
+++ b/BasicGeometry/FP64Versor.cs
@@ -20,22 +20,14 @@
* Date: 20 Oct 2024
*/
-namespace BGC
+namespace BasicGeometry
{
public struct FP64Versor
{
- private double s0;
- private double x1;
- private double x2;
- private double x3;
-
- public FP64Versor()
- {
- this.s0 = 1.0;
- this.x1 = 0.0;
- this.x2 = 0.0;
- this.x3 = 0.0;
- }
+ private double s0 = 1.0;
+ private double x1 = 0.0;
+ private double x2 = 0.0;
+ private double x3 = 0.0;
public FP64Versor(double s0, double x1, double x2, double x3)
{
@@ -182,12 +174,6 @@ namespace BGC
if (1.0 - FP64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + FP64Utility.TWO_EPSYLON)
{
- if (-1.0 + FP64Utility.EPSYLON < s0)
- {
- return;
- }
-
- this.Reset();
return;
}
@@ -290,10 +276,12 @@ namespace BGC
result.x2 = x2;
result.x3 = x3;
- if (squareModule < 1.0 - FP64Utility.TWO_EPSYLON || 1.0 + FP64Utility.TWO_EPSYLON < squareModule)
+ if (1.0 - FP64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + FP64Utility.TWO_EPSYLON)
{
- result.Normalize(squareModule);
+ return;
}
+
+ result.Normalize(squareModule);
}
public static void LoadIdle(out FP64Versor versor)
@@ -315,12 +303,6 @@ namespace BGC
if (1.0 - FP64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + FP64Utility.TWO_EPSYLON)
{
- if (-1.0 + FP64Utility.EPSYLON < s0)
- {
- return;
- }
-
- versor.Reset();
return;
}
diff --git a/BGCDev/BGCDev.csproj b/BasicGeometryDev/BasicGeometryDev.csproj
similarity index 78%
rename from BGCDev/BGCDev.csproj
rename to BasicGeometryDev/BasicGeometryDev.csproj
index 4adcca4..96a08b9 100644
--- a/BGCDev/BGCDev.csproj
+++ b/BasicGeometryDev/BasicGeometryDev.csproj
@@ -8,7 +8,7 @@
-
+
diff --git a/BGCDev/Program.cs b/BasicGeometryDev/Program.cs
similarity index 98%
rename from BGCDev/Program.cs
rename to BasicGeometryDev/Program.cs
index ba50ee8..4b05e60 100644
--- a/BGCDev/Program.cs
+++ b/BasicGeometryDev/Program.cs
@@ -2,7 +2,7 @@
using System;
using System.ComponentModel;
using System.Diagnostics;
-using BGC;
+using BasicGeometry;
public static class Program
{
diff --git a/BGCTest/BGCTest.csproj b/BasicGeometryTest/BasicGeometryTest.csproj
similarity index 87%
rename from BGCTest/BGCTest.csproj
rename to BasicGeometryTest/BasicGeometryTest.csproj
index 0084bbd..673efb3 100644
--- a/BGCTest/BGCTest.csproj
+++ b/BasicGeometryTest/BasicGeometryTest.csproj
@@ -12,7 +12,7 @@
-
+
diff --git a/BGCTest/F32Vector2Test.cs b/BasicGeometryTest/F32Vector2Test.cs
similarity index 85%
rename from BGCTest/F32Vector2Test.cs
rename to BasicGeometryTest/F32Vector2Test.cs
index b53986f..96ab1c9 100644
--- a/BGCTest/F32Vector2Test.cs
+++ b/BasicGeometryTest/F32Vector2Test.cs
@@ -3,9 +3,9 @@ using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.IO;
-using BGC;
+using BasicGeometry;
-namespace BGCTest
+namespace BasicGeometryTest
{
[TestClass]
public class FP32Vector2Test