Большое переименование и рефакторинг углов / Big renaming and refactoring of angles
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BGC/F32Rotation3.cs
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BGC/F32Rotation3.cs
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/*
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* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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/*
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* Author: Andrey Pokidov
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* Date: 2 Feb 2019
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*/
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namespace BGC
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{
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public struct F32Rotation3
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{
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private float angle;
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private F32Vector3 axis;
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public F32Rotation3(F32Rotation3 rotation)
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{
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this.angle = rotation.angle;
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this.axis = rotation.axis;
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}
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public void Reset()
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{
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this.angle = 0.0f;
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this.axis.Reset();
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}
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}
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}
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