Большое переименование и рефакторинг углов / Big renaming and refactoring of angles

This commit is contained in:
Andrey Pokidov 2024-11-19 00:44:50 +07:00
parent 1afbf8c1d6
commit 72d06a23b2
38 changed files with 3819 additions and 3757 deletions

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BGC/Angle.cs Normal file
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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Author: Andrey Pokidov
* Date: 1 Feb 2019
*/
namespace BGC
{
public enum AngleUnit
{
RADIANS = 1,
DEGREES = 2,
TURNS = 3,
}
public enum AngleRange
{
/// <summary>
/// The measure of an angle with a range of:
/// [0, 360) degrees, [0, 2xPI) radians, [0, 1) turns, [0, 400) gradians
/// </summary>
UNSIGNED_RANGE = 1,
/// <summary>
/// The measure of an angle with a range of:
/// (-180, 180] degrees, (-PI, PI] radians, (-0.5, 0.5] turns, (-200, 200] gradians
/// </summary>
SIGNED_RANGE = 2
}
}

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BGC/BGC.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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BGC/F32Angle.cs Normal file
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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 1 Feb 2019
*/
namespace BGC
{
public static class F32Angle
{
public static float ToRadians(float angle, AngleUnit unit)
{
if (unit == AngleUnit.DEGREES)
{
return angle * F32Degrees.RADIANS_IN_DEGREE;
}
if (unit == AngleUnit.TURNS)
{
return angle * F32Radians.TWO_PI;
}
return angle;
}
public static float ToDegrees(float angle, AngleUnit unit)
{
if (unit == AngleUnit.RADIANS)
{
return angle * F32Radians.DEGREES_IN_RADIAN;
}
if (unit == AngleUnit.TURNS)
{
return angle * 360.0f;
}
return angle;
}
public static float ToTurns(float angle, AngleUnit unit)
{
if (unit == AngleUnit.RADIANS)
{
return angle * F32Radians.TURNS_IN_RADIAN;
}
if (unit == AngleUnit.DEGREES)
{
return angle * F32Degrees.TURNS_IN_DEGREE;
}
return angle;
}
public static float GetFullCircle(AngleUnit unit)
{
if (unit == AngleUnit.DEGREES)
{
return 360.0f;
}
if (unit == AngleUnit.TURNS)
{
return 1.0f;
}
return F32Radians.TWO_PI;
}
public static float GetHalfCircle(AngleUnit unit)
{
if (unit == AngleUnit.DEGREES)
{
return 180.0f;
}
if (unit == AngleUnit.TURNS)
{
return 0.5f;
}
return F32Radians.PI;
}
public static float GetQuarterCircle(AngleUnit unit)
{
if (unit == AngleUnit.DEGREES)
{
return 90.0f;
}
if (unit == AngleUnit.TURNS)
{
return 0.25f;
}
return F32Radians.HALF_OF_PI;
}
public static float Normalize(float angle, AngleUnit unit, AngleRange range)
{
if (unit == AngleUnit.DEGREES)
{
return F32Degrees.Normalize(angle, range);
}
if (unit == AngleUnit.TURNS)
{
return F32Turns.Normalize(angle, range);
}
return F32Radians.Normalize(angle, range);
}
}
}

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BGC/F32Degrees.cs Normal file
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/*
* Author: Andrey Pokidov
* Date: 18 Nov 2024
*/
namespace BGC
{
public class F32Degrees
{
public const float RADIANS_IN_DEGREE = 1.745329252E-2f;
public const float TURNS_IN_DEGREE = 2.7777777778E-3f;
public static float ToRadians(float degrees)
{
return degrees * RADIANS_IN_DEGREE;
}
public static float ToTurns(float degrees)
{
return degrees * TURNS_IN_DEGREE;
}
public static float ToUnits(float degrees, AngleUnit toUnit)
{
if (toUnit == AngleUnit.RADIANS)
{
return degrees * RADIANS_IN_DEGREE;
}
if (toUnit == AngleUnit.TURNS)
{
return degrees * TURNS_IN_DEGREE;
}
return degrees;
}
public static float Normalize(float radians, AngleRange range)
{
if (range == AngleRange.UNSIGNED_RANGE)
{
if (0.0f <= radians && radians < 360.0f)
{
return radians;
}
}
else
{
if (-180.0f < radians && radians <= 180.0f)
{
return radians;
}
}
float turns = radians * TURNS_IN_DEGREE;
turns -= MathF.Floor(turns);
if (range == AngleRange.SIGNED_RANGE && turns > 0.5f)
{
turns -= 1.0f;
}
return turns * 360.0f;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 10 Feb 2019
*/
namespace BGC
{
public struct F32Matrix2x2
{
public float r1c1, r1c2;
public float r2c1, r2c2;
public F32Matrix2x2()
{
this.r1c1 = 0.0f;
this.r1c2 = 0.0f;
this.r2c1 = 0.0f;
this.r2c2 = 0.0f;
}
public F32Matrix2x2(float d1, float d2)
{
this.r1c1 = d1;
this.r1c2 = 0.0f;
this.r2c1 = 0.0f;
this.r2c2 = d2;
}
public F32Matrix2x2(in F32Matrix2x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
}
public F32Matrix2x2(in F64Matrix2x2 matrix)
{
this.r1c1 = (float)matrix.r1c1;
this.r1c2 = (float)matrix.r1c2;
this.r2c1 = (float)matrix.r2c1;
this.r2c2 = (float)matrix.r2c2;
}
public readonly float GetDeterminant()
{
return this.r1c1 * this.r2c2 - this.r1c2 * this.r2c1;
}
public readonly bool IsSingular()
{
float determinant = this.GetDeterminant();
return -F32Utility.EPSYLON <= determinant && determinant <= F32Utility.EPSYLON;
}
public void Transpose()
{
(this.r1c2, this.r2c1) = (this.r2c1, this.r1c2);
}
public bool Invert()
{
float determinant = this.GetDeterminant();
if (-F32Utility.EPSYLON <= determinant && determinant <= F32Utility.EPSYLON)
{
return false;
}
float r1c1 = this.r2c2;
float r1c2 = -this.r1c2;
float r2c1 = -this.r2c1;
float r2c2 = this.r1c1;
this.r1c1 = r1c1 / determinant;
this.r1c2 = r1c2 / determinant;
this.r2c1 = r2c1 / determinant;
this.r2c2 = r2c2 / determinant;
return true;
}
public void Reset()
{
this.r1c1 = 0.0f;
this.r1c2 = 0.0f;
this.r2c1 = 0.0f;
this.r2c2 = 0.0f;
}
public void SetToIdentity()
{
this.r1c1 = 1.0f;
this.r1c2 = 0.0f;
this.r2c1 = 0.0f;
this.r2c2 = 1.0f;
}
public void SetToDiagonal(float d1, float d2)
{
this.r1c1 = d1;
this.r1c2 = 0.0f;
this.r2c1 = 0.0f;
this.r2c2 = d2;
}
public void SetValues(in F32Matrix2x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
}
public void SetValues(in F64Matrix2x2 matrix)
{
this.r1c1 = (float)matrix.r1c1;
this.r1c2 = (float)matrix.r1c2;
this.r2c1 = (float)matrix.r2c1;
this.r2c2 = (float)matrix.r2c2;
}
public void SetTransposedOf(in F32Matrix2x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r2c2 = matrix.r2c2;
(this.r1c2, this.r2c1) = (matrix.r2c1, matrix.r1c2);
}
public void SetTransposedOf(in F64Matrix2x2 matrix)
{
this.r1c1 = (float)matrix.r1c1;
this.r1c2 = (float)matrix.r2c1;
this.r2c1 = (float)matrix.r1c2;
this.r2c2 = (float)matrix.r2c2;
}
public bool SetInvertedOf(in F32Matrix2x2 matrix)
{
float determinant = matrix.GetDeterminant();
if (-F32Utility.EPSYLON <= determinant && determinant <= F32Utility.EPSYLON)
{
return false;
}
float r1c1 = matrix.r2c2;
float r1c2 = -matrix.r1c2;
float r2c1 = -matrix.r2c1;
float r2c2 = matrix.r1c1;
this.r1c1 = r1c1 / determinant;
this.r1c2 = r1c2 / determinant;
this.r2c1 = r2c1 / determinant;
this.r2c2 = r2c2 / determinant;
return true;
}
public void SetRow1(float c1, float c2)
{
this.r1c1 = c1;
this.r1c2 = c2;
}
public void SetRow2(float c1, float c2)
{
this.r2c1 = c1;
this.r2c2 = c2;
}
public void SetColumn1(float r1, float r2)
{
this.r1c1 = r1;
this.r2c1 = r2;
}
public void SetColumn2(float r1, float r2)
{
this.r1c2 = r1;
this.r2c2 = r2;
}
public static void Add(in F32Matrix2x2 matrix1, in F32Matrix2x2 matrix2, out F32Matrix2x2 result)
{
result.r1c1 = matrix1.r1c1 + matrix2.r1c1;
result.r1c2 = matrix1.r1c2 + matrix2.r1c2;
result.r2c1 = matrix1.r2c1 + matrix2.r2c1;
result.r2c2 = matrix1.r2c2 + matrix2.r2c2;
}
public static void Subtract(in F32Matrix2x2 minuend, in F32Matrix2x2 subtrahend, out F32Matrix2x2 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
difference.r2c1 = minuend.r2c1 - subtrahend.r2c1;
difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
}
public static void Multiply(in F32Matrix2x2 multiplicand, float multiplier, out F32Matrix2x2 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
product.r2c1 = multiplicand.r2c1 * multiplier;
product.r2c2 = multiplicand.r2c2 * multiplier;
}
public static void Divide(in F32Matrix2x2 dividend, float divisor, out F32Matrix2x2 quotient)
{
quotient.r1c1 = dividend.r1c1 / divisor;
quotient.r1c2 = dividend.r1c2 / divisor;
quotient.r2c1 = dividend.r2c1 / divisor;
quotient.r2c2 = dividend.r2c2 / divisor;
}
public static void GetWeightedSum2(
float weight1, in F32Matrix2x2 matrix1,
float weight2, in F32Matrix2x2 matrix2,
out F32Matrix2x2 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2;
}
public static void GetWeightedSum3(
float weight1, in F32Matrix2x2 matrix1,
float weight2, in F32Matrix2x2 matrix2,
float weight3, in F32Matrix2x2 matrix3,
out F32Matrix2x2 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3;
}
public static void GetWeightedSum4(
float weight1, in F32Matrix2x2 matrix1,
float weight2, in F32Matrix2x2 matrix2,
float weight3, in F32Matrix2x2 matrix3,
float weight4, in F32Matrix2x2 matrix4,
out F32Matrix2x2 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4);
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4);
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4);
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4);
}
public static void GetWeightedSum5(
float weight1, in F32Matrix2x2 matrix1,
float weight2, in F32Matrix2x2 matrix2,
float weight3, in F32Matrix2x2 matrix3,
float weight4, in F32Matrix2x2 matrix4,
float weight5, in F32Matrix2x2 matrix5,
out F32Matrix2x2 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5;
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5;
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5;
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5;
}
public static void GetRightProduct(in F32Matrix2x2 matrix, in F32Vector2 vector, out F32Vector2 result)
{
float x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2;
float x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2;
result.x1 = x1;
result.x2 = x2;
}
public static void GetLeftProduct(in F32Vector2 vector, in F32Matrix2x2 matrix, out F32Vector2 result)
{
float x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1;
float x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2;
result.x1 = x1;
result.x2 = x2;
}
public static void LoadZero(out F32Matrix2x2 matrix)
{
matrix.r1c1 = 0.0f;
matrix.r1c2 = 0.0f;
matrix.r2c1 = 0.0f;
matrix.r2c2 = 0.0f;
}
public static void LoadIdentity(out F32Matrix2x2 matrix)
{
matrix.r1c1 = 1.0f;
matrix.r1c2 = 0.0f;
matrix.r2c1 = 0.0f;
matrix.r2c2 = 1.0f;
}
public static void LoadDiagonal(float d1, float d2, out F32Matrix2x2 matrix)
{
matrix.r1c1 = d1;
matrix.r1c2 = 0.0f;
matrix.r2c1 = 0.0f;
matrix.r2c2 = d2;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 11 Nov 2024
*/
namespace BGC
{
public struct F32Matrix2x3
{
public float r1c1, r1c2;
public float r2c1, r2c2;
public float r3c1, r3c2;
public F32Matrix2x3()
{
this.r1c1 = 0.0f;
this.r1c2 = 0.0f;
this.r2c1 = 0.0f;
this.r2c2 = 0.0f;
this.r3c1 = 0.0f;
this.r3c2 = 0.0f;
}
public F32Matrix2x3(in F32Matrix2x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r3c1 = matrix.r3c1;
this.r3c2 = matrix.r3c2;
}
public F32Matrix2x3(in F64Matrix2x3 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r1c2;
this.r2c1 = (float) matrix.r2c1;
this.r2c2 = (float) matrix.r2c2;
this.r3c1 = (float) matrix.r3c1;
this.r3c2 = (float) matrix.r3c2;
}
public F32Matrix2x3(in F32Matrix3x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r3c1 = matrix.r1c3;
this.r3c2 = matrix.r2c3;
}
public F32Matrix2x3(in F64Matrix3x2 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r2c1;
this.r2c1 = (float) matrix.r1c2;
this.r2c2 = (float) matrix.r2c2;
this.r3c1 = (float) matrix.r1c3;
this.r3c2 = (float) matrix.r2c3;
}
public void Reset()
{
this.r1c1 = 0.0f;
this.r1c2 = 0.0f;
this.r2c1 = 0.0f;
this.r2c2 = 0.0f;
this.r3c1 = 0.0f;
this.r3c2 = 0.0f;
}
public void SetValues(in F32Matrix2x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r3c1 = matrix.r3c1;
this.r3c2 = matrix.r3c2;
}
public void SetValues(in F64Matrix2x3 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r1c2;
this.r2c1 = (float) matrix.r2c1;
this.r2c2 = (float) matrix.r2c2;
this.r3c1 = (float) matrix.r3c1;
this.r3c2 = (float) matrix.r3c2;
}
public void SetTransposed(in F32Matrix3x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r3c1 = matrix.r1c3;
this.r3c2 = matrix.r2c3;
}
public void SetTransposed(in F64Matrix3x2 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r2c1;
this.r2c1 = (float) matrix.r1c2;
this.r2c2 = (float) matrix.r2c2;
this.r3c1 = (float) matrix.r1c3;
this.r3c2 = (float) matrix.r2c3;
}
public void SetRow1(float c1, float c2)
{
this.r1c1 = c1;
this.r1c2 = c2;
}
public void SetRow2(float c1, float c2)
{
this.r2c1 = c1;
this.r2c2 = c2;
}
public void SetRow3(float c1, float c2)
{
this.r3c1 = c1;
this.r3c2 = c2;
}
public void SetColumn1(float r1, float r2, float r3)
{
this.r1c1 = r1;
this.r2c1 = r2;
this.r3c1 = r3;
}
public void SetColumn2(float r1, float r2, float r3)
{
this.r1c2 = r1;
this.r2c2 = r2;
this.r3c2 = r3;
}
public static void Add(in F32Matrix2x3 matrix1, in F32Matrix2x3 matrix2, out F32Matrix2x3 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
sum.r2c1 = matrix1.r2c1 + matrix2.r2c1;
sum.r2c2 = matrix1.r2c2 + matrix2.r2c2;
sum.r3c1 = matrix1.r3c1 + matrix2.r3c1;
sum.r3c2 = matrix1.r3c2 + matrix2.r3c2;
}
public static void Subtract(in F32Matrix2x3 minuend, in F32Matrix2x3 subtrahend, out F32Matrix2x3 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
difference.r2c1 = minuend.r2c1 - subtrahend.r2c1;
difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
difference.r3c1 = minuend.r3c1 - subtrahend.r3c1;
difference.r3c2 = minuend.r3c2 - subtrahend.r3c2;
}
public static void Multiply(in F32Matrix2x3 multiplicand, float multiplier, out F32Matrix2x3 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
product.r2c1 = multiplicand.r2c1 * multiplier;
product.r2c2 = multiplicand.r2c2 * multiplier;
product.r3c1 = multiplicand.r3c1 * multiplier;
product.r3c2 = multiplicand.r3c2 * multiplier;
}
public static void Divide(in F32Matrix2x3 dividend, float divisor, out F32Matrix2x3 quotient)
{
quotient.r1c1 = dividend.r1c1 / divisor;
quotient.r1c2 = dividend.r1c2 / divisor;
quotient.r2c1 = dividend.r2c1 / divisor;
quotient.r2c2 = dividend.r2c2 / divisor;
quotient.r3c1 = dividend.r3c1 / divisor;
quotient.r3c2 = dividend.r3c2 / divisor;
}
public static void GetWeightedSum2(
float weight1, in F32Matrix2x3 matrix1,
float weight2, in F32Matrix2x3 matrix2,
out F32Matrix2x3 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2;
sum.r3c1 = matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2;
sum.r3c2 = matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2;
}
public static void GetWeightedSum3(
float weight1, in F32Matrix2x3 matrix1,
float weight2, in F32Matrix2x3 matrix2,
float weight3, in F32Matrix2x3 matrix3,
out F32Matrix2x3 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3;
sum.r3c1 = matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2 + matrix3.r3c1 * weight3;
sum.r3c2 = matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2 + matrix3.r3c2 * weight3;
}
public static void GetWeightedSum4(
float weight1, in F32Matrix2x3 matrix1,
float weight2, in F32Matrix2x3 matrix2,
float weight3, in F32Matrix2x3 matrix3,
float weight4, in F32Matrix2x3 matrix4,
out F32Matrix2x3 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4);
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4);
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4);
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4);
sum.r3c1 = (matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2) + (matrix3.r3c1 * weight3 + matrix4.r3c1 * weight4);
sum.r3c2 = (matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2) + (matrix3.r3c2 * weight3 + matrix4.r3c2 * weight4);
}
public static void GetWeightedSum5(
float weight1, in F32Matrix2x3 matrix1,
float weight2, in F32Matrix2x3 matrix2,
float weight3, in F32Matrix2x3 matrix3,
float weight4, in F32Matrix2x3 matrix4,
float weight5, in F32Matrix2x3 matrix5,
out F32Matrix2x3 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5;
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5;
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5;
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5;
sum.r3c1 = (matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2) + (matrix3.r3c1 * weight3 + matrix4.r3c1 * weight4) + matrix5.r3c1 * weight5;
sum.r3c2 = (matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2) + (matrix3.r3c2 * weight3 + matrix4.r3c2 * weight4) + matrix5.r3c2 * weight5;
}
public static void GetRightProduct(in F32Matrix2x3 matrix, in F32Vector2 vector, out F32Vector3 result)
{
result.x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2;
result.x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2;
result.x3 = matrix.r3c1 * vector.x1 + matrix.r3c2 * vector.x2;
}
public static void GetLeftProduct(in F32Vector3 vector, in F32Matrix2x3 matrix, out F32Vector2 result)
{
result.x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1 + vector.x3 * matrix.r3c1;
result.x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2 + vector.x3 * matrix.r3c2;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Author: Andrey Pokidov
* Date: 11 Nov 2024
*/
namespace BGC
{
public struct F32Matrix3x2
{
public float r1c1, r1c2, r1c3;
public float r2c1, r2c2, r2c3;
public F32Matrix3x2()
{
this.r1c1 = 0.0f;
this.r1c2 = 0.0f;
this.r1c3 = 0.0f;
this.r2c1 = 0.0f;
this.r2c2 = 0.0f;
this.r2c3 = 0.0f;
}
public F32Matrix3x2(in F32Matrix3x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
}
public F32Matrix3x2(in F64Matrix3x2 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r1c2;
this.r1c3 = (float) matrix.r1c3;
this.r2c1 = (float) matrix.r2c1;
this.r2c2 = (float) matrix.r2c2;
this.r2c3 = (float) matrix.r2c3;
}
public F32Matrix3x2(in F32Matrix2x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r1c3 = matrix.r3c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r3c2;
}
public F32Matrix3x2(in F64Matrix2x3 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r2c1;
this.r1c3 = (float) matrix.r3c1;
this.r2c1 = (float) matrix.r1c2;
this.r2c2 = (float) matrix.r2c2;
this.r2c3 = (float) matrix.r3c2;
}
public void Reset()
{
this.r1c1 = 0.0f;
this.r1c2 = 0.0f;
this.r1c3 = 0.0f;
this.r2c1 = 0.0f;
this.r2c2 = 0.0f;
this.r2c3 = 0.0f;
}
public void SetValues(in F32Matrix3x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
}
public void SetValues(in F64Matrix3x2 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r1c2;
this.r1c3 = (float) matrix.r1c3;
this.r2c1 = (float) matrix.r2c1;
this.r2c2 = (float) matrix.r2c2;
this.r2c3 = (float) matrix.r2c3;
}
public void SetTransposed(in F32Matrix2x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r1c3 = matrix.r3c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r3c2;
}
public void SetTransposed(in F64Matrix2x3 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r2c1;
this.r1c3 = (float) matrix.r3c1;
this.r2c1 = (float) matrix.r1c2;
this.r2c2 = (float) matrix.r2c2;
this.r2c3 = (float) matrix.r3c2;
}
public void SetRow1(float c1, float c2, float c3)
{
this.r1c1 = c1;
this.r1c2 = c2;
this.r1c3 = c3;
}
public void SetRow2(float c1, float c2, float c3)
{
this.r2c1 = c1;
this.r2c2 = c2;
this.r2c3 = c3;
}
public void SetColumn1(float r1, float r2)
{
this.r1c1 = r1;
this.r2c1 = r2;
}
public void SetColumn2(float r1, float r2)
{
this.r1c2 = r1;
this.r2c2 = r2;
}
public void SetColumn3(float r1, float r2)
{
this.r1c3 = r1;
this.r2c3 = r2;
}
public static void Add(in F32Matrix3x2 matrix1, in F32Matrix3x2 matrix2, out F32Matrix3x2 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
sum.r1c3 = matrix1.r1c3 + matrix2.r1c3;
sum.r2c1 = matrix1.r2c1 + matrix2.r2c1;
sum.r2c2 = matrix1.r2c2 + matrix2.r2c2;
sum.r2c3 = matrix1.r2c3 + matrix2.r2c3;
}
public static void Subtract(in F32Matrix3x2 minuend, in F32Matrix3x2 subtrahend, out F32Matrix3x2 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
difference.r1c3 = minuend.r1c3 - subtrahend.r1c3;
difference.r2c1 = minuend.r2c1 - subtrahend.r2c1;
difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
difference.r2c3 = minuend.r2c3 - subtrahend.r2c3;
}
public static void Multiply(in F32Matrix3x2 multiplicand, float multiplier, out F32Matrix3x2 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
product.r1c3 = multiplicand.r1c3 * multiplier;
product.r2c1 = multiplicand.r2c1 * multiplier;
product.r2c2 = multiplicand.r2c2 * multiplier;
product.r2c3 = multiplicand.r2c3 * multiplier;
}
public static void Divide(in F32Matrix3x2 dividend, float divisor, out F32Matrix3x2 quotient)
{
quotient.r1c1 = dividend.r1c1 / divisor;
quotient.r1c2 = dividend.r1c2 / divisor;
quotient.r1c3 = dividend.r1c3 / divisor;
quotient.r2c1 = dividend.r2c1 / divisor;
quotient.r2c2 = dividend.r2c2 / divisor;
quotient.r2c3 = dividend.r2c3 / divisor;
}
public static void GetWeightedSum2(
float weight1, in F32Matrix3x2 matrix1,
float weight2, in F32Matrix3x2 matrix2,
out F32Matrix3x2 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2;
sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2;
sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2;
}
public static void GetWeightedSum3(
float weight1, in F32Matrix3x2 matrix1,
float weight2, in F32Matrix3x2 matrix2,
float weight3, in F32Matrix3x2 matrix3,
out F32Matrix3x2 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3;
sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2 + matrix3.r1c3 * weight3;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3;
sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2 + matrix3.r2c3 * weight3;
}
public static void GetWeightedSum4(
float weight1, in F32Matrix3x2 matrix1,
float weight2, in F32Matrix3x2 matrix2,
float weight3, in F32Matrix3x2 matrix3,
float weight4, in F32Matrix3x2 matrix4,
out F32Matrix3x2 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4);
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4);
sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4);
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4);
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4);
sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4);
}
public static void GetWeightedSum5(
float weight1, in F32Matrix3x2 matrix1,
float weight2, in F32Matrix3x2 matrix2,
float weight3, in F32Matrix3x2 matrix3,
float weight4, in F32Matrix3x2 matrix4,
float weight5, in F32Matrix3x2 matrix5,
out F32Matrix3x2 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5;
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5;
sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4) + matrix5.r1c3 * weight5;
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5;
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5;
sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4) + matrix5.r2c3 * weight5;
}
public static void GetRightProduct(in F32Matrix3x2 matrix, in F32Vector3 vector, out F32Vector2 result)
{
result.x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3;
result.x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2 + matrix.r2c3 * vector.x3;
}
public static void GetLeftProduct(in F32Vector2 vector, in F32Matrix3x2 matrix, out F32Vector3 result)
{
result.x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1;
result.x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2;
result.x3 = vector.x1 * matrix.r1c3 + vector.x2 * matrix.r2c3;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 10 Feb 2019
*/
namespace BGC
{
public struct F32Matrix3x3
{
public float r1c1, r1c2, r1c3;
public float r2c1, r2c2, r2c3;
public float r3c1, r3c2, r3c3;
public F32Matrix3x3()
{
this.r1c1 = 0.0f;
this.r1c2 = 0.0f;
this.r1c3 = 0.0f;
this.r2c1 = 0.0f;
this.r2c2 = 0.0f;
this.r2c3 = 0.0f;
this.r3c1 = 0.0f;
this.r3c2 = 0.0f;
this.r3c3 = 0.0f;
}
public F32Matrix3x3(float d1, float d2, float d3)
{
this.r1c1 = d1;
this.r1c2 = 0.0f;
this.r1c3 = 0.0f;
this.r2c1 = 0.0f;
this.r2c2 = d2;
this.r2c3 = 0.0f;
this.r3c1 = 0.0f;
this.r3c2 = 0.0f;
this.r3c3 = d3;
}
public F32Matrix3x3(in F32Matrix3x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
this.r3c1 = matrix.r3c1;
this.r3c2 = matrix.r3c2;
this.r3c3 = matrix.r3c3;
}
public F32Matrix3x3(in F64Matrix3x3 matrix)
{
this.r1c1 = (float)matrix.r1c1;
this.r1c2 = (float)matrix.r1c2;
this.r1c3 = (float)matrix.r1c3;
this.r2c1 = (float)matrix.r2c1;
this.r2c2 = (float)matrix.r2c2;
this.r2c3 = (float)matrix.r2c3;
this.r3c1 = (float)matrix.r3c1;
this.r3c2 = (float)matrix.r3c2;
this.r3c3 = (float)matrix.r3c3;
}
public readonly float GetDeterminant()
{
return this.r1c1 * (this.r2c2 * this.r3c3 - this.r2c3 * this.r3c2)
+ this.r1c2 * (this.r2c3 * this.r3c1 - this.r2c1 * this.r3c3)
+ this.r1c3 * (this.r2c1 * this.r3c2 - this.r2c2 * this.r3c1);
}
public readonly bool IsSingular()
{
float determinant = this.GetDeterminant();
return -F32Utility.EPSYLON <= determinant && determinant <= F32Utility.EPSYLON;
}
public void Transpose()
{
(this.r1c2, this.r2c1) = (this.r2c1, this.r1c2);
(this.r1c3, this.r3c1) = (this.r3c1, this.r1c3);
(this.r2c3, this.r3c2) = (this.r3c2, this.r2c3);
}
public bool Invert()
{
float determinant = this.GetDeterminant();
if (-F32Utility.EPSYLON <= determinant && determinant <= F32Utility.EPSYLON) {
return false;
}
float r1c1 = this.r2c2 * this.r3c3 - this.r2c3 * this.r3c2;
float r1c2 = this.r1c3 * this.r3c2 - this.r1c2 * this.r3c3;
float r1c3 = this.r1c2 * this.r2c3 - this.r1c3 * this.r2c2;
float r2c1 = this.r2c3 * this.r3c1 - this.r2c1 * this.r3c3;
float r2c2 = this.r1c1 * this.r3c3 - this.r1c3 * this.r3c1;
float r2c3 = this.r1c3 * this.r2c1 - this.r1c1 * this.r2c3;
float r3c1 = this.r2c1 * this.r3c2 - this.r2c2 * this.r3c1;
float r3c2 = this.r1c2 * this.r3c1 - this.r1c1 * this.r3c2;
float r3c3 = this.r1c1 * this.r2c2 - this.r1c2 * this.r2c1;
this.r1c1 = r1c1 / determinant;
this.r1c2 = r1c2 / determinant;
this.r1c3 = r1c3 / determinant;
this.r2c1 = r2c1 / determinant;
this.r2c2 = r2c2 / determinant;
this.r2c3 = r2c3 / determinant;
this.r3c1 = r3c1 / determinant;
this.r3c2 = r3c2 / determinant;
this.r3c3 = r3c3 / determinant;
return true;
}
public void Reset()
{
this.r1c1 = 0.0f;
this.r1c2 = 0.0f;
this.r1c3 = 0.0f;
this.r2c1 = 0.0f;
this.r2c2 = 0.0f;
this.r2c3 = 0.0f;
this.r3c1 = 0.0f;
this.r3c2 = 0.0f;
this.r3c3 = 0.0f;
}
public void SetToIdentity()
{
this.r1c1 = 1.0f;
this.r1c2 = 0.0f;
this.r1c3 = 0.0f;
this.r2c1 = 0.0f;
this.r2c2 = 1.0f;
this.r2c3 = 0.0f;
this.r3c1 = 0.0f;
this.r3c2 = 0.0f;
this.r3c3 = 1.0f;
}
public void SetToDiagonal(float d1, float d2, float d3)
{
this.r1c1 = d1;
this.r1c2 = 0.0f;
this.r1c3 = 0.0f;
this.r2c1 = 0.0f;
this.r2c2 = d2;
this.r2c3 = 0.0f;
this.r2c1 = 0.0f;
this.r2c2 = 0.0f;
this.r2c3 = d3;
}
public void SetValues(in F32Matrix3x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
this.r3c1 = matrix.r3c1;
this.r3c2 = matrix.r3c2;
this.r3c3 = matrix.r3c3;
}
public void SetValues(in F64Matrix3x3 matrix)
{
this.r1c1 = (float)matrix.r1c1;
this.r1c2 = (float)matrix.r1c2;
this.r1c3 = (float)matrix.r1c3;
this.r2c1 = (float)matrix.r2c1;
this.r2c2 = (float)matrix.r2c2;
this.r2c3 = (float)matrix.r2c3;
this.r3c1 = (float)matrix.r3c1;
this.r3c2 = (float)matrix.r3c2;
this.r3c3 = (float)matrix.r3c3;
}
public void SetTransposedOf(in F32Matrix3x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r2c2 = matrix.r2c2;
this.r3c3 = matrix.r3c3;
(this.r1c2, this.r2c1) = (matrix.r2c1, matrix.r1c2);
(this.r1c3, this.r3c1) = (matrix.r3c1, matrix.r1c3);
(this.r2c3, this.r3c2) = (matrix.r3c2, matrix.r2c3);
}
public void SetTransposedOf(in F64Matrix3x3 matrix)
{
this.r1c1 = (float)matrix.r1c1;
this.r1c2 = (float)matrix.r2c1;
this.r1c3 = (float)matrix.r3c1;
this.r2c1 = (float)matrix.r1c2;
this.r2c2 = (float)matrix.r2c2;
this.r2c3 = (float)matrix.r3c2;
this.r3c1 = (float)matrix.r1c3;
this.r3c2 = (float)matrix.r2c3;
this.r3c3 = (float)matrix.r3c3;
}
public bool SetInvertedOf(in F32Matrix3x3 matrix)
{
float determinant = matrix.GetDeterminant();
if (-F32Utility.EPSYLON <= determinant && determinant <= F32Utility.EPSYLON) {
return false;
}
float r1c1 = matrix.r2c2 * matrix.r3c3 - matrix.r2c3 * matrix.r3c2;
float r1c2 = matrix.r1c3 * matrix.r3c2 - matrix.r1c2 * matrix.r3c3;
float r1c3 = matrix.r1c2 * matrix.r2c3 - matrix.r1c3 * matrix.r2c2;
float r2c1 = matrix.r2c3 * matrix.r3c1 - matrix.r2c1 * matrix.r3c3;
float r2c2 = matrix.r1c1 * matrix.r3c3 - matrix.r1c3 * matrix.r3c1;
float r2c3 = matrix.r1c3 * matrix.r2c1 - matrix.r1c1 * matrix.r2c3;
float r3c1 = matrix.r2c1 * matrix.r3c2 - matrix.r2c2 * matrix.r3c1;
float r3c2 = matrix.r1c2 * matrix.r3c1 - matrix.r1c1 * matrix.r3c2;
float r3c3 = matrix.r1c1 * matrix.r2c2 - matrix.r1c2 * matrix.r2c1;
this.r1c1 = r1c1 / determinant;
this.r1c2 = r1c2 / determinant;
this.r1c3 = r1c3 / determinant;
this.r2c1 = r2c1 / determinant;
this.r2c2 = r2c2 / determinant;
this.r2c3 = r2c3 / determinant;
this.r3c1 = r3c1 / determinant;
this.r3c2 = r3c2 / determinant;
this.r3c3 = r3c3 / determinant;
return true;
}
public void SetRow1(float c1, float c2, float c3)
{
this.r1c1 = c1;
this.r1c2 = c2;
this.r1c3 = c3;
}
public void SetRow2(float c1, float c2, float c3)
{
this.r2c1 = c1;
this.r2c2 = c2;
this.r2c3 = c3;
}
public void SetRow3(float c1, float c2, float c3)
{
this.r3c1 = c1;
this.r3c2 = c2;
this.r3c3 = c3;
}
public void SetColumn1(float r1, float r2, float r3)
{
this.r1c1 = r1;
this.r2c1 = r2;
this.r3c1 = r3;
}
public void SetColumn2(float r1, float r2, float r3)
{
this.r1c2 = r1;
this.r2c2 = r2;
this.r3c2 = r3;
}
public void SetColumn3(float r1, float r2, float r3)
{
this.r1c3 = r1;
this.r2c3 = r2;
this.r3c3 = r3;
}
public static void Add(in F32Matrix3x3 matrix1, in F32Matrix3x3 matrix2, out F32Matrix3x3 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
sum.r1c3 = matrix1.r1c3 + matrix2.r1c3;
sum.r2c1 = matrix1.r2c1 + matrix2.r2c1;
sum.r2c2 = matrix1.r2c2 + matrix2.r2c2;
sum.r2c3 = matrix1.r2c3 + matrix2.r2c3;
sum.r3c1 = matrix1.r3c1 + matrix2.r3c1;
sum.r3c2 = matrix1.r3c2 + matrix2.r3c2;
sum.r3c3 = matrix1.r3c3 + matrix2.r3c3;
}
public static void Subtract(in F32Matrix3x3 minuend, in F32Matrix3x3 subtrahend, out F32Matrix3x3 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
difference.r1c3 = minuend.r1c3 - subtrahend.r1c3;
difference.r2c1 = minuend.r2c1 - subtrahend.r2c1;
difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
difference.r2c3 = minuend.r2c3 - subtrahend.r2c3;
difference.r3c1 = minuend.r3c1 - subtrahend.r3c1;
difference.r3c2 = minuend.r3c2 - subtrahend.r3c2;
difference.r3c3 = minuend.r3c3 - subtrahend.r3c3;
}
public static void Multiply(in F32Matrix3x3 multiplicand, float multiplier, out F32Matrix3x3 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
product.r1c3 = multiplicand.r1c3 * multiplier;
product.r2c1 = multiplicand.r2c1 * multiplier;
product.r2c2 = multiplicand.r2c2 * multiplier;
product.r2c3 = multiplicand.r2c3 * multiplier;
product.r3c1 = multiplicand.r3c1 * multiplier;
product.r3c2 = multiplicand.r3c2 * multiplier;
product.r3c3 = multiplicand.r3c3 * multiplier;
}
public static void Divide(in F32Matrix3x3 dividend, float divisor, out F32Matrix3x3 quotient)
{
quotient.r1c1 = dividend.r1c1 / divisor;
quotient.r1c2 = dividend.r1c2 / divisor;
quotient.r1c3 = dividend.r1c3 / divisor;
quotient.r2c1 = dividend.r2c1 / divisor;
quotient.r2c2 = dividend.r2c2 / divisor;
quotient.r2c3 = dividend.r2c3 / divisor;
quotient.r3c1 = dividend.r3c1 / divisor;
quotient.r3c2 = dividend.r3c2 / divisor;
quotient.r3c3 = dividend.r3c3 / divisor;
}
public static void GetWeightedSum2(
float weight1, in F32Matrix3x3 matrix1,
float weight2, in F32Matrix3x3 matrix2,
out F32Matrix3x3 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2;
sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2;
sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2;
sum.r3c1 = matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2;
sum.r3c2 = matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2;
sum.r3c3 = matrix1.r3c3 * weight1 + matrix2.r3c3 * weight2;
}
public static void GetWeightedSum3(
float weight1, in F32Matrix3x3 matrix1,
float weight2, in F32Matrix3x3 matrix2,
float weight3, in F32Matrix3x3 matrix3,
out F32Matrix3x3 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3;
sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2 + matrix3.r1c3 * weight3;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3;
sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2 + matrix3.r2c3 * weight3;
sum.r3c1 = matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2 + matrix3.r3c1 * weight3;
sum.r3c2 = matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2 + matrix3.r3c2 * weight3;
sum.r3c3 = matrix1.r3c3 * weight1 + matrix2.r3c3 * weight2 + matrix3.r3c3 * weight3;
}
public static void GetWeightedSum4(
float weight1, in F32Matrix3x3 matrix1,
float weight2, in F32Matrix3x3 matrix2,
float weight3, in F32Matrix3x3 matrix3,
float weight4, in F32Matrix3x3 matrix4,
out F32Matrix3x3 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4);
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4);
sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4);
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4);
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4);
sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4);
sum.r3c1 = (matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2) + (matrix3.r3c1 * weight3 + matrix4.r3c1 * weight4);
sum.r3c2 = (matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2) + (matrix3.r3c2 * weight3 + matrix4.r3c2 * weight4);
sum.r3c3 = (matrix1.r3c3 * weight1 + matrix2.r3c3 * weight2) + (matrix3.r3c3 * weight3 + matrix4.r3c3 * weight4);
}
public static void GetWeightedSum5(
float weight1, in F32Matrix3x3 matrix1,
float weight2, in F32Matrix3x3 matrix2,
float weight3, in F32Matrix3x3 matrix3,
float weight4, in F32Matrix3x3 matrix4,
float weight5, in F32Matrix3x3 matrix5,
out F32Matrix3x3 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5;
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5;
sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4) + matrix5.r1c3 * weight5;
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5;
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5;
sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4) + matrix5.r2c3 * weight5;
sum.r3c1 = (matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2) + (matrix3.r3c1 * weight3 + matrix4.r3c1 * weight4) + matrix5.r3c1 * weight5;
sum.r3c2 = (matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2) + (matrix3.r3c2 * weight3 + matrix4.r3c2 * weight4) + matrix5.r3c2 * weight5;
sum.r3c3 = (matrix1.r3c3 * weight1 + matrix2.r3c3 * weight2) + (matrix3.r3c3 * weight3 + matrix4.r3c3 * weight4) + matrix5.r3c3 * weight5;
}
public static void GetRightProduct(in F32Matrix3x3 matrix, in F32Vector3 vector, out F32Vector3 result)
{
float x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3;
float x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2 + matrix.r2c3 * vector.x3;
float x3 = matrix.r3c1 * vector.x1 + matrix.r3c2 * vector.x2 + matrix.r3c3 * vector.x3;
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
}
public static void GetLeftProduct(in F32Vector3 vector, in F32Matrix3x3 matrix, out F32Vector3 result)
{
float x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1 + vector.x3 * matrix.r3c1;
float x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2 + vector.x3 * matrix.r3c2;
float x3 = vector.x1 * matrix.r1c3 + vector.x2 * matrix.r2c3 + vector.x3 * matrix.r3c3;
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
}
public static void LoadZero(out F32Matrix3x3 matrix)
{
matrix.r1c1 = 0.0f;
matrix.r1c2 = 0.0f;
matrix.r1c3 = 0.0f;
matrix.r2c1 = 0.0f;
matrix.r2c2 = 0.0f;
matrix.r2c3 = 0.0f;
matrix.r3c1 = 0.0f;
matrix.r3c2 = 0.0f;
matrix.r3c3 = 0.0f;
}
public static void LoadIdentity(out F32Matrix3x3 matrix)
{
matrix.r1c1 = 1.0f;
matrix.r1c2 = 0.0f;
matrix.r1c3 = 0.0f;
matrix.r2c1 = 0.0f;
matrix.r2c2 = 1.0f;
matrix.r2c3 = 0.0f;
matrix.r3c1 = 0.0f;
matrix.r3c2 = 0.0f;
matrix.r3c3 = 1.0f;
}
public static void LoadDiagonal(float d1, float d2, float d3, out F32Matrix3x3 matrix)
{
matrix.r1c1 = d1;
matrix.r1c2 = 0.0f;
matrix.r1c3 = 0.0f;
matrix.r2c1 = 0.0f;
matrix.r2c2 = d2;
matrix.r2c3 = 0.0f;
matrix.r3c1 = 0.0f;
matrix.r3c2 = 0.0f;
matrix.r3c3 = d3;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 11 Nov 2024
*/
namespace BGC
{
public class F32MatrixProduct
{
public static void Get2x2At2x2(in F32Matrix2x2 left, in F32Matrix2x2 right, out F32Matrix2x2 product)
{
float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
float r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1;
float r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2;
product.r1c1 = r1c1;
product.r1c2 = r1c2;
product.r2c1 = r2c1;
product.r2c2 = r2c2;
}
public static void Get2x2At3x2(in F32Matrix2x2 left, in F32Matrix3x2 right, out F32Matrix3x2 product)
{
float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
float r1c3 = left.r1c1 * right.r1c3 + left.r1c2 * right.r2c3;
float r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1;
float r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2;
float r2c3 = left.r2c1 * right.r1c3 + left.r2c2 * right.r2c3;
product.r1c1 = r1c1;
product.r1c2 = r1c2;
product.r1c3 = r1c3;
product.r2c1 = r2c1;
product.r2c2 = r2c2;
product.r2c3 = r2c3;
}
public static void Get2x3At2x2(in F32Matrix2x3 left, in F32Matrix2x2 right, out F32Matrix2x3 product)
{
float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
float r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1;
float r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2;
float r3c1 = left.r3c1 * right.r1c1 + left.r3c2 * right.r2c1;
float r3c2 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c2;
product.r1c1 = r1c1;
product.r1c2 = r1c2;
product.r2c1 = r2c1;
product.r2c2 = r2c2;
product.r3c1 = r3c1;
product.r3c2 = r3c2;
}
public static void Get2x3At3x2(in F32Matrix2x3 left, in F32Matrix3x2 right, out F32Matrix3x3 product)
{
product.r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
product.r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
product.r1c3 = left.r1c1 * right.r1c3 + left.r1c2 * right.r2c3;
product.r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1;
product.r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2;
product.r2c3 = left.r2c1 * right.r1c3 + left.r2c2 * right.r2c3;
product.r3c1 = left.r3c1 * right.r1c1 + left.r3c2 * right.r2c1;
product.r3c2 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c2;
product.r3c3 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c3;
}
public static void Get3x2At3x3(in F32Matrix3x2 left, in F32Matrix3x3 right, out F32Matrix3x2 product)
{
float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;
float r1c3 = left.r1c1 * right.r1c3 + left.r1c2 * right.r2c3 + left.r1c3 * right.r3c3;
float r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1 + left.r2c3 * right.r3c1;
float r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2 + left.r2c3 * right.r3c2;
float r2c3 = left.r2c1 * right.r1c3 + left.r2c2 * right.r2c3 + left.r2c3 * right.r3c3;
product.r1c1 = r1c1;
product.r1c2 = r1c2;
product.r1c3 = r1c3;
product.r2c1 = r2c1;
product.r2c2 = r2c2;
product.r2c3 = r2c3;
}
public static void Get3x2At2x3(in F32Matrix3x2 left, in F32Matrix2x3 right, out F32Matrix2x2 product)
{
product.r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
product.r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;
product.r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1 + left.r2c3 * right.r3c1;
product.r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2 + left.r2c3 * right.r3c2;
}
public static void Get3x3At2x3(in F32Matrix3x3 left, in F32Matrix2x3 right, out F32Matrix2x3 product)
{
float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;
float r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1 + left.r2c3 * right.r3c1;
float r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2 + left.r2c3 * right.r3c2;
float r3c1 = left.r3c1 * right.r1c1 + left.r3c2 * right.r2c1 + left.r3c3 * right.r3c1;
float r3c2 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c2 + left.r3c3 * right.r3c2;
product.r1c1 = r1c1;
product.r1c2 = r1c2;
product.r2c1 = r2c1;
product.r2c2 = r2c2;
product.r3c1 = r3c1;
product.r3c2 = r3c2;
}
public static void Get3x3At3x3(in F32Matrix3x3 left, in F32Matrix3x3 right, out F32Matrix3x3 product)
{
float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;
float r1c3 = left.r1c1 * right.r1c3 + left.r1c2 * right.r2c3 + left.r1c3 * right.r3c3;
float r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1 + left.r2c3 * right.r3c1;
float r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2 + left.r2c3 * right.r3c2;
float r2c3 = left.r2c1 * right.r1c3 + left.r2c2 * right.r2c3 + left.r2c3 * right.r3c3;
float r3c1 = left.r3c1 * right.r1c1 + left.r3c2 * right.r2c1 + left.r3c3 * right.r3c1;
float r3c2 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c2 + left.r3c3 * right.r3c2;
float r3c3 = left.r3c1 * right.r1c3 + left.r3c2 * right.r2c3 + left.r3c3 * right.r3c3;
product.r1c1 = r1c1;
product.r1c2 = r1c2;
product.r1c3 = r1c3;
product.r2c1 = r2c1;
product.r2c2 = r2c2;
product.r2c3 = r2c3;
product.r3c1 = r3c1;
product.r3c2 = r3c2;
product.r3c3 = r3c3;
}
}
}

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using System;
namespace BGC
{
public struct F32Quaternion
{
public float s0, x1, x2, x3;
public F32Quaternion(float s0, float x1, float x2, float x3)
{
this.s0 = s0;
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
}
public F32Quaternion(in F32Quaternion quaternion)
{
this.s0 = quaternion.s0;
this.x1 = quaternion.x1;
this.x2 = quaternion.x2;
this.x3 = quaternion.x3;
}
public F32Quaternion(in F64Quaternion quaternion)
{
this.s0 = (float)quaternion.s0;
this.x1 = (float)quaternion.x1;
this.x2 = (float)quaternion.x2;
this.x3 = (float)quaternion.x3;
}
public void Reset()
{
this.s0 = 0.0f;
this.x1 = 0.0f;
this.x2 = 0.0f;
this.x3 = 0.0f;
}
public void Conjugate()
{
this.x1 = -this.x1;
this.x2 = -this.x2;
this.x3 = -this.x3;
}
public void SetValues(float s0, float x1, float x2, float x3)
{
this.s0 = s0;
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
}
public void SetValues(in F32Quaternion quaternion)
{
this.s0 = quaternion.s0;
this.x1 = quaternion.x1;
this.x2 = quaternion.x2;
this.x3 = quaternion.x3;
}
public void SetValues(in F64Quaternion quaternion)
{
this.s0 = (float)quaternion.s0;
this.x1 = (float)quaternion.x1;
this.x2 = (float)quaternion.x2;
this.x3 = (float)quaternion.x3;
}
public void SetConjugateOf(in F32Quaternion quaternion)
{
this.s0 = quaternion.s0;
this.x1 = -quaternion.x1;
this.x2 = -quaternion.x2;
this.x3 = -quaternion.x3;
}
public readonly void MakeRotationMatrix(out F32Matrix3x3 matrix)
{
float s0s0 = this.s0 * this.s0;
float x1x1 = this.x1 * this.x1;
float x2x2 = this.x2 * this.x2;
float x3x3 = this.x3 * this.x3;
float squareModule = (s0s0 + x1x1) + (x2x2 + x3x3);
if (-F32Utility.EPSYLON <= squareModule && squareModule <= F32Utility.EPSYLON)
{
F32Matrix3x3.LoadIdentity(out matrix);
return;
}
float corrector1;
float corrector2;
if (1.0f - F32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + F32Utility.TWO_EPSYLON) {
corrector1 = 2.0f - squareModule;
corrector2 = 2.0f * corrector1;
}
else {
corrector1 = 1.0f / squareModule;
corrector2 = 2.0f / squareModule;
}
float s0x1 = this.s0 * this.x1;
float s0x2 = this.s0 * this.x2;
float s0x3 = this.s0 * this.x3;
float x1x2 = this.x1 * this.x2;
float x1x3 = this.x1 * this.x3;
float x2x3 = this.x2 * this.x3;
matrix.r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
matrix.r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
matrix.r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
matrix.r1c2 = corrector2 * (x1x2 - s0x3);
matrix.r2c3 = corrector2 * (x2x3 - s0x1);
matrix.r3c1 = corrector2 * (x1x3 - s0x2);
matrix.r2c1 = corrector2 * (x1x2 + s0x3);
matrix.r3c2 = corrector2 * (x2x3 + s0x1);
matrix.r1c3 = corrector2 * (x1x3 + s0x2);
}
public readonly void MakeReverseMatrix(out F32Matrix3x3 matrix)
{
float s0s0 = this.s0 * this.s0;
float x1x1 = this.x1 * this.x1;
float x2x2 = this.x2 * this.x2;
float x3x3 = this.x3 * this.x3;
float squareModule = (s0s0 + x1x1) + (x2x2 + x3x3);
if (-F32Utility.EPSYLON <= squareModule && squareModule <= F32Utility.EPSYLON)
{
F32Matrix3x3.LoadIdentity(out matrix);
return;
}
float corrector1;
float corrector2;
if (1.0f - F32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + F32Utility.TWO_EPSYLON) {
corrector1 = 2.0f - squareModule;
corrector2 = 2.0f * corrector1;
}
else {
corrector1 = 1.0f / squareModule;
corrector2 = 2.0f / squareModule;
}
float s0x1 = this.s0 * this.x1;
float s0x2 = this.s0 * this.x2;
float s0x3 = this.s0 * this.x3;
float x1x2 = this.x1 * this.x2;
float x1x3 = this.x1 * this.x3;
float x2x3 = this.x2 * this.x3;
matrix.r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
matrix.r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
matrix.r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
matrix.r1c2 = corrector2 * (x1x2 + s0x3);
matrix.r2c3 = corrector2 * (x2x3 + s0x1);
matrix.r3c1 = corrector2 * (x1x3 + s0x2);
matrix.r2c1 = corrector2 * (x1x2 - s0x3);
matrix.r3c2 = corrector2 * (x2x3 - s0x1);
matrix.r1c3 = corrector2 * (x1x3 - s0x2);
}
public static void Add(in F32Quaternion quaternion1, in F32Quaternion quaternion2, out F32Quaternion sum)
{
sum.s0 = quaternion1.s0 + quaternion2.s0;
sum.x1 = quaternion1.x1 + quaternion2.x1;
sum.x2 = quaternion1.x2 + quaternion2.x2;
sum.x3 = quaternion1.x3 + quaternion2.x3;
}
public static void Subtract(in F32Quaternion minuend, in F32Quaternion subtrahend, out F32Quaternion difference)
{
difference.s0 = minuend.s0 - subtrahend.s0;
difference.x1 = minuend.x1 - subtrahend.x1;
difference.x2 = minuend.x2 - subtrahend.x2;
difference.x3 = minuend.x3 - subtrahend.x3;
}
public static void Multiply(in F32Quaternion left, in F32Quaternion right, out F32Quaternion product)
{
float s0 = (left.s0 * right.s0 - left.x1 * right.x1) - (left.x2 * right.x2 + left.x3 * right.x3);
float x1 = (left.x1 * right.s0 + left.s0 * right.x1) - (left.x3 * right.x2 - left.x2 * right.x3);
float x2 = (left.x2 * right.s0 + left.s0 * right.x2) - (left.x1 * right.x3 - left.x3 * right.x1);
float x3 = (left.x3 * right.s0 + left.s0 * right.x3) - (left.x2 * right.x1 - left.x1 * right.x2);
product.s0 = s0;
product.x1 = x1;
product.x2 = x2;
product.x3 = x3;
}
}
}

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/*
* Author: Andrey Pokidov
* Date: 18 Nov 2024
*/
namespace BGC
{
public class F32Radians
{
public const float PI = 3.1415926536f;
public const float TWO_PI = 6.2831853072f;
public const float HALF_OF_PI = 1.5707963268f;
public const float THIRD_OF_PI = 1.0471975512f;
public const float FOURTH_OF_PI = 0.7853981634f;
public const float SIXTH_OF_PI = 0.5235987756f;
public const float DEGREES_IN_RADIAN = 57.295779513f;
public const float TURNS_IN_RADIAN = 0.1591549431f;
public static float ToDegrees(float radians)
{
return radians * DEGREES_IN_RADIAN;
}
public static float ToTurns(float radians)
{
return radians * TURNS_IN_RADIAN;
}
public static float ToUnits(float radians, AngleUnit toUnit)
{
if (toUnit == AngleUnit.DEGREES)
{
return radians * DEGREES_IN_RADIAN;
}
if (toUnit == AngleUnit.TURNS)
{
return radians * TURNS_IN_RADIAN;
}
return radians;
}
public static float Normalize(float radians, AngleRange range)
{
if (range == AngleRange.UNSIGNED_RANGE)
{
if (0.0 <= radians && radians < TWO_PI)
{
return radians;
}
}
else
{
if (-PI < radians && radians <= PI)
{
return radians;
}
}
float turns = radians * TURNS_IN_RADIAN;
turns -= MathF.Floor(turns);
if (range == AngleRange.SIGNED_RANGE && turns > 0.5f)
{
turns -= 1.0f;
}
return turns * TWO_PI;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 2 Feb 2019
*/
namespace BGC
{
public struct F32Rotation3
{
private float angle;
private F32Vector3 axis;
public F32Rotation3(F32Rotation3 rotation)
{
this.angle = rotation.angle;
this.axis = rotation.axis;
}
public void Reset()
{
this.angle = 0.0f;
this.axis.Reset();
}
}
}

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/*
* Author: Andrey Pokidov
* Date: 18 Nov 2024
*/
namespace BGC
{
public class F32Turns
{
public static float ToRadians(float turns)
{
return turns * F32Radians.TWO_PI;
}
public static float ToDegrees(float turns)
{
return turns * 360.0f;
}
public static float ToUnits(float turns, AngleUnit toUnit)
{
if (toUnit == AngleUnit.RADIANS)
{
return turns * F32Radians.TWO_PI;
}
if (toUnit == AngleUnit.DEGREES)
{
return turns * 360.0f;
}
return turns;
}
public static float Normalize(float turns, AngleRange range)
{
if (range == AngleRange.UNSIGNED_RANGE)
{
if (0.0f <= turns && turns < 1.0f)
{
return turns;
}
}
else
{
if (-0.5f < turns && turns <= 0.5f)
{
return turns;
}
}
float rest = turns - MathF.Floor(turns);
if (range == AngleRange.SIGNED_RANGE && rest > 0.5f)
{
rest -= 1.0f;
}
return rest;
}
}
}

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using System;
namespace BGC
{
public class F32Utility
{
public const float EPSYLON = 5E-7f;
public const float TWO_EPSYLON = 1E-6f;
public const float SQUARE_EPSYLON = 2.5E-13f;
public const float EPSYLON_EFFECTIVENESS_LIMIT = 1.0f;
public const float ONE_THIRD = 0.333333333f;
public const float ONE_SIXTH = 0.166666667f;
public const float ONE_NINETH = 0.111111111f;
public const float GOLDEN_RATIO_HIGH = 1.618034f;
public const float GOLDEN_RATIO_LOW = 0.618034f;
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 1 Feb 2019
*/
namespace BGC
{
public struct F32Vector2
{
public static readonly F32Vector2 ZERO = new F32Vector2(0.0f, 0.0f);
public float x1;
public float x2;
public F32Vector2(float x1, float x2)
{
this.x1 = x1;
this.x2 = x2;
}
public F32Vector2(in F32Vector2 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public F32Vector2(in F64Vector2 vector)
{
this.x1 = (float)vector.x1;
this.x2 = (float)vector.x2;
}
public readonly float GetSquareModule()
{
return this.x1 * this.x1 + this.x2 * this.x2;
}
public readonly float GetModule()
{
return MathF.Sqrt(this.GetSquareModule());
}
public int Normalize()
{
float squareModule = this.GetSquareModule();
if (1.0f - F32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + F32Utility.TWO_EPSYLON)
{
return 1;
}
if (squareModule <= F32Utility.SQUARE_EPSYLON)
{
this.Reset();
return 0;
}
float module = MathF.Sqrt(squareModule);
this.x1 /= module;
this.x2 /= module;
return 1;
}
public readonly F32Vector2 GetNormalized()
{
float squareModule = this.GetSquareModule();
if (1.0f - F32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + F32Utility.TWO_EPSYLON)
{
return this;
}
if (squareModule <= F32Utility.SQUARE_EPSYLON)
{
return ZERO;
}
float module = MathF.Sqrt(squareModule);
return new F32Vector2(
this.x1 / module,
this.x2 / module
);
}
public void Reverse()
{
this.x1 = -this.x1;
this.x2 = -this.x2;
}
public readonly bool IsZero()
{
return this.GetSquareModule() <= F32Utility.SQUARE_EPSYLON;
}
public readonly bool IsUnit()
{
float squareModule = this.GetSquareModule();
return 1.0f - F32Utility.TWO_EPSYLON <= squareModule && squareModule <= F32Utility.EPSYLON;
}
public void Reset()
{
this.x1 = 0.0f;
this.x2 = 0.0f;
}
public void SetValues(float x1, float x2)
{
this.x1 = x1;
this.x2 = x2;
}
public void SetValues(in F32Vector2 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public void SetValues(in F64Vector2 vector)
{
this.x1 = (float)vector.x1;
this.x2 = (float)vector.x2;
}
public void SetReverseOf(in F32Vector2 vector)
{
this.x1 = -vector.x1;
this.x2 = -vector.x2;
}
public void SetReverseOf(in F64Vector2 vector)
{
this.x1 = -(float)vector.x1;
this.x2 = -(float)vector.x2;
}
public readonly override string ToString()
{
return String.Format("SPVector2({0}, {1})", this.x1, this.x2);
}
public static void Add(in F32Vector2 vector1, in F32Vector2 vector2, out F32Vector2 sum)
{
sum.x1 = vector1.x1 + vector2.x1;
sum.x2 = vector1.x2 + vector2.x2;
}
public static void Subtract(in F32Vector2 minuend, in F32Vector2 subtrahend, out F32Vector2 difference)
{
difference.x1 = minuend.x1 - subtrahend.x1;
difference.x2 = minuend.x2 - subtrahend.x2;
}
public static void Muliply(in F32Vector2 multiplicand, float multiplier, out F32Vector2 product)
{
product.x1 = multiplicand.x1 * multiplier;
product.x2 = multiplicand.x2 * multiplier;
}
public static void Divide(in F32Vector2 dividend, float divisor, out F32Vector2 quotient)
{
quotient.x1 = dividend.x1 / divisor;
quotient.x2 = dividend.x2 / divisor;
}
public static void GetWeightedSum2(
float weight1, in F32Vector2 vector1,
float weight2, in F32Vector2 vector2,
out F32Vector2 sum
)
{
sum.x1 = vector1.x1 * weight1 + vector2.x1 * weight2;
sum.x2 = vector1.x2 * weight1 + vector2.x2 * weight2;
}
public static void GetWeightedSum3(
float weight1, in F32Vector2 vector1,
float weight2, in F32Vector2 vector2,
float weight3, in F32Vector2 vector3,
out F32Vector2 sum
)
{
sum.x1 = vector1.x1 * weight1 + vector2.x1 * weight2 + vector3.x1 * weight3;
sum.x2 = vector1.x2 * weight1 + vector2.x2 * weight2 + vector3.x2 * weight3;
}
public static void GetWeightedSum4(
float weight1, in F32Vector2 vector1,
float weight2, in F32Vector2 vector2,
float weight3, in F32Vector2 vector3,
float weight4, in F32Vector2 vector4,
out F32Vector2 sum
)
{
sum.x1 = (vector1.x1 * weight1 + vector2.x1 * weight2) + (vector3.x1 * weight3 + vector4.x1 * weight4);
sum.x2 = (vector1.x2 * weight1 + vector2.x2 * weight2) + (vector3.x2 * weight3 + vector4.x2 * weight4);
}
public static void GetWeightedSum5(
float weight1, in F32Vector2 vector1,
float weight2, in F32Vector2 vector2,
float weight3, in F32Vector2 vector3,
float weight4, in F32Vector2 vector4,
float weight5, in F32Vector2 vector5,
out F32Vector2 sum
)
{
sum.x1 = (vector1.x1 * weight1 + vector2.x1 * weight2) + (vector3.x1 * weight3 + vector4.x1 * weight4);
sum.x2 = (vector1.x2 * weight1 + vector2.x2 * weight2) + (vector3.x2 * weight3 + vector4.x2 * weight4);
}
public static void GetMean2(
in F32Vector2 vector1,
in F32Vector2 vector2,
out F32Vector2 result
)
{
result.x1 = (vector1.x1 + vector2.x1) * 0.5f;
result.x2 = (vector1.x2 + vector2.x2) * 0.5f;
}
public static void GetMean3(
in F32Vector2 vector1,
in F32Vector2 vector2,
in F32Vector2 vector3,
out F32Vector2 result
)
{
result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * F32Utility.ONE_THIRD;
result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * F32Utility.ONE_THIRD;
}
public static void GetMean4(
in F32Vector2 vector1,
in F32Vector2 vector2,
in F32Vector2 vector3,
in F32Vector2 vector4,
out F32Vector2 result
)
{
result.x1 = ((vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1)) * 0.25f;
result.x2 = ((vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2)) * 0.25f;
}
public static void GetMean5(
in F32Vector2 vector1,
in F32Vector2 vector2,
in F32Vector2 vector3,
in F32Vector2 vector4,
in F32Vector2 vector5,
out F32Vector2 result
)
{
result.x1 = ((vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1) + vector5.x1) * 0.2f;
result.x2 = ((vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2) + vector5.x2) * 0.2f;
}
public static float GetScalarProduct(in F32Vector2 vector1, in F32Vector2 vector2)
{
return vector1.x1 * vector2.x1 + vector1.x2 * vector2.x2;
}
public static float GetCrossProduct(in F32Vector2 vector1, in F32Vector2 vector2)
{
return vector1.x1 * vector2.x2 - vector1.x2 * vector2.x1;
}
public static float GetAngle(in F32Vector2 vector1, in F32Vector2 vector2, AngleUnit unit)
{
float squareModule1 = vector1.GetSquareModule();
if (squareModule1 <= F32Utility.SQUARE_EPSYLON)
{
return 0.0f;
}
float squareModule2 = vector2.GetSquareModule();
if (squareModule2 <= F32Utility.SQUARE_EPSYLON)
{
return 0.0f;
}
float cosine = F32Vector2.GetScalarProduct(vector1, vector2) / MathF.Sqrt(squareModule1 * squareModule2);
if (1.0f - F32Utility.EPSYLON <= cosine)
{
return 0.0f;
}
if (cosine <= -(1.0f - F32Utility.EPSYLON))
{
return F32Angle.GetHalfCircle(unit);
}
return F32Radians.ToUnits(MathF.Acos(cosine), unit);
}
public static float GetSquareDistance(in F32Vector2 vector1, in F32Vector2 vector2)
{
float dx1 = vector1.x1 - vector2.x1;
float dx2 = vector1.x2 - vector2.x2;
return dx1 * dx1 + dx2 * dx2;
}
public static float GetDistance(in F32Vector2 vector1, in F32Vector2 vector2)
{
return MathF.Sqrt(GetSquareDistance(vector1, vector2));
}
public static bool AreEqual(in F32Vector2 vector1, in F32Vector2 vector2)
{
float squareModule1 = vector1.GetSquareModule();
float squareModule2 = vector2.GetSquareModule();
float squareModule3 = GetSquareDistance(vector1, vector2);
// 2.0f means dimension amount
if (squareModule1 < F32Utility.EPSYLON_EFFECTIVENESS_LIMIT || squareModule2 < F32Utility.EPSYLON_EFFECTIVENESS_LIMIT)
{
return squareModule3 < (2.0f * F32Utility.SQUARE_EPSYLON);
}
if (squareModule1 <= squareModule2)
{
return squareModule3 <= (2.0f * F32Utility.SQUARE_EPSYLON) * squareModule2;
}
return squareModule3 <= (2.0f * F32Utility.SQUARE_EPSYLON) * squareModule1;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 1 Feb 2019
*/
namespace BGC
{
public struct F32Vector3
{
public static readonly F32Vector3 ZERO = new F32Vector3(0.0f, 0.0f, 0.0f);
public float x1;
public float x2;
public float x3;
public F32Vector3(float x1, float x2, float x3)
{
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
}
public F32Vector3(in F32Vector3 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
this.x3 = vector.x3;
}
public F32Vector3(in F64Vector3 vector)
{
this.x1 = (float)vector.x1;
this.x2 = (float)vector.x2;
this.x3 = (float)vector.x3;
}
public readonly float GetSquareModule()
{
return this.x1 * this.x1 + this.x2 * this.x2 + this.x3 * this.x3;
}
public readonly float GetModule()
{
return MathF.Sqrt(this.GetSquareModule());
}
public int Normalize()
{
float squareModule = this.GetSquareModule();
if (1.0f - F32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + F32Utility.TWO_EPSYLON)
{
return 1;
}
if (squareModule <= F32Utility.SQUARE_EPSYLON)
{
this.Reset();
return 0;
}
float module = MathF.Sqrt(squareModule);
this.x1 /= module;
this.x2 /= module;
this.x3 /= module;
return 1;
}
public readonly F32Vector3 GetNormalized()
{
float squareModule = this.GetSquareModule();
if (1.0f - F32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + F32Utility.TWO_EPSYLON)
{
return this;
}
if (squareModule <= F32Utility.SQUARE_EPSYLON)
{
return ZERO;
}
float module = MathF.Sqrt(squareModule);
return new F32Vector3(
this.x1 / module,
this.x2 / module,
this.x3 / module
);
}
public void Reverse()
{
this.x1 = -this.x1;
this.x2 = -this.x2;
this.x3 = -this.x3;
}
public readonly bool IsZero()
{
return this.GetSquareModule() <= F32Utility.SQUARE_EPSYLON;
}
public readonly bool IsUnit()
{
float squareModule = this.GetSquareModule();
return 1.0f - F32Utility.TWO_EPSYLON <= squareModule && squareModule <= F32Utility.EPSYLON;
}
public void Reset()
{
this.x1 = 0.0f;
this.x2 = 0.0f;
this.x3 = 0.0f;
}
public void SetValues(float x1, float x2, float x3)
{
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
}
public void SetValues(in F64Vector3 vector)
{
this.x1 = (float)vector.x1;
this.x2 = (float)vector.x2;
this.x3 = (float)vector.x3;
}
public void SetValues(in F32Vector3 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
this.x3 = vector.x3;
}
public void SetReverseOf(in F32Vector3 vector)
{
this.x1 = -vector.x1;
this.x2 = -vector.x2;
this.x3 = -vector.x3;
}
public void SetReverseOf(in F64Vector3 vector)
{
this.x1 = -(float)vector.x1;
this.x2 = -(float)vector.x2;
this.x3 = -(float)vector.x3;
}
public readonly override string ToString()
{
return String.Format("SPVector3({0}, {1}, {2})", this.x1, this.x2, this.x3);
}
public static void Add(in F32Vector3 vector1, in F32Vector3 vector2, out F32Vector3 sum)
{
sum.x1 = vector1.x1 + vector2.x1;
sum.x2 = vector1.x2 + vector2.x2;
sum.x3 = vector1.x3 + vector2.x3;
}
public static void Subtract(in F32Vector3 minuend, in F32Vector3 subtrahend, out F32Vector3 difference)
{
difference.x1 = minuend.x1 - subtrahend.x1;
difference.x2 = minuend.x2 - subtrahend.x2;
difference.x3 = minuend.x3 - subtrahend.x3;
}
public static void Muliply(in F32Vector3 multiplicand, float multiplier, out F32Vector3 product)
{
product.x1 = multiplicand.x1 * multiplier;
product.x2 = multiplicand.x2 * multiplier;
product.x3 = multiplicand.x3 * multiplier;
}
public static void Divide(in F32Vector3 dividend, float divisor, out F32Vector3 quotient)
{
quotient.x1 = dividend.x1 / divisor;
quotient.x2 = dividend.x2 / divisor;
quotient.x3 = dividend.x3 / divisor;
}
public static void GetWeightedSum2(
float weight1, in F32Vector3 vector1,
float weight2, in F32Vector3 vector2,
out F32Vector3 sum
)
{
sum.x1 = vector1.x1 * weight1 + vector2.x1 * weight2;
sum.x2 = vector1.x2 * weight1 + vector2.x2 * weight2;
sum.x3 = vector1.x3 * weight1 + vector2.x3 * weight2;
}
public static void GetWeightedSum3(
float weight1, in F32Vector3 vector1,
float weight2, in F32Vector3 vector2,
float weight3, in F32Vector3 vector3,
out F32Vector3 sum
)
{
sum.x1 = vector1.x1 * weight1 + vector2.x1 * weight2 + vector3.x1 * weight3;
sum.x2 = vector1.x2 * weight1 + vector2.x2 * weight2 + vector3.x2 * weight3;
sum.x3 = vector1.x3 * weight1 + vector2.x3 * weight2 + vector3.x3 * weight3;
}
public static void GetWeightedSum4(
float weight1, in F32Vector3 vector1,
float weight2, in F32Vector3 vector2,
float weight3, in F32Vector3 vector3,
float weight4, in F32Vector3 vector4,
out F32Vector3 sum
)
{
sum.x1 = (vector1.x1 * weight1 + vector2.x1 * weight2) + (vector3.x1 * weight3 + vector4.x1 * weight4);
sum.x2 = (vector1.x2 * weight1 + vector2.x2 * weight2) + (vector3.x2 * weight3 + vector4.x2 * weight4);
sum.x3 = (vector1.x3 * weight1 + vector2.x3 * weight2) + (vector3.x3 * weight3 + vector4.x3 * weight4);
}
public static void GetWeightedSum5(
float weight1, in F32Vector3 vector1,
float weight2, in F32Vector3 vector2,
float weight3, in F32Vector3 vector3,
float weight4, in F32Vector3 vector4,
float weight5, in F32Vector3 vector5,
out F32Vector3 sum
)
{
sum.x1 = (vector1.x1 * weight1 + vector2.x1 * weight2) + (vector3.x1 * weight3 + vector4.x1 * weight4) + vector5.x1 * weight5;
sum.x2 = (vector1.x2 * weight1 + vector2.x2 * weight2) + (vector3.x2 * weight3 + vector4.x2 * weight4) + vector5.x2 * weight5;
sum.x3 = (vector1.x3 * weight1 + vector2.x3 * weight2) + (vector3.x3 * weight3 + vector4.x3 * weight4) + vector5.x3 * weight5;
}
public static void GetMean2(
in F32Vector3 vector1,
in F32Vector3 vector2,
out F32Vector3 result
)
{
result.x1 = (vector1.x1 + vector2.x1) * 0.5f;
result.x2 = (vector1.x2 + vector2.x2) * 0.5f;
result.x3 = (vector1.x3 + vector2.x3) * 0.5f;
}
public static void GetMean3(
in F32Vector3 vector1,
in F32Vector3 vector2,
in F32Vector3 vector3,
out F32Vector3 result
)
{
result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * F32Utility.ONE_THIRD;
result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * F32Utility.ONE_THIRD;
result.x3 = (vector1.x3 + vector2.x3 + vector3.x3) * F32Utility.ONE_THIRD;
}
public static void GetMean4(
in F32Vector3 vector1,
in F32Vector3 vector2,
in F32Vector3 vector3,
in F32Vector3 vector4,
out F32Vector3 result
)
{
result.x1 = ((vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1)) * 0.25f;
result.x2 = ((vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2)) * 0.25f;
result.x3 = ((vector1.x3 + vector2.x3) + (vector3.x3 + vector4.x3)) * 0.25f;
}
public static void GetMean5(
in F32Vector3 vector1,
in F32Vector3 vector2,
in F32Vector3 vector3,
in F32Vector3 vector4,
in F32Vector3 vector5,
out F32Vector3 result
)
{
result.x1 = ((vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1) + vector5.x1) * 0.2f;
result.x2 = ((vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2) + vector5.x2) * 0.2f;
result.x3 = ((vector1.x3 + vector2.x3) + (vector3.x3 + vector4.x3) + vector5.x3) * 0.2f;
}
public static float GetScalarProduct(in F32Vector3 vector1, in F32Vector3 vector2)
{
return vector1.x1 * vector2.x1 + vector1.x2 * vector2.x2 + vector1.x3 * vector2.x3;
}
public static void GetCrossProduct(in F32Vector3 vector1, in F32Vector3 vector2, out F32Vector3 result)
{
float x1 = vector1.x2 * vector2.x3 - vector1.x3 * vector2.x2;
float x2 = vector1.x3 * vector2.x1 - vector1.x1 * vector2.x3;
float x3 = vector1.x1 * vector2.x2 - vector1.x2 * vector2.x1;
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
}
public static float GetTripleProduct(in F32Vector3 vector1, in F32Vector3 vector2, in F32Vector3 vector3)
{
return vector1.x1 * (vector2.x2 * vector3.x3 - vector2.x3 * vector3.x2)
+ vector1.x2 * (vector2.x3 * vector3.x1 - vector2.x1 * vector3.x3)
+ vector1.x3 * (vector2.x1 * vector3.x2 - vector2.x2 * vector3.x1);
}
public static void GetDoubleCrossProduct(in F32Vector3 vector1, in F32Vector3 vector2, in F32Vector3 vector3, out F32Vector3 result)
{
// [a x [b x c]] = b * (a, c) - c * (a, b)
float ac = GetScalarProduct(vector1, vector3);
float ab = GetScalarProduct(vector1, vector2);
result.x1 = ac * vector2.x1 - ab * vector3.x1;
result.x2 = ac * vector2.x2 - ab * vector3.x2;
result.x3 = ac * vector2.x3 - ab * vector3.x3;
}
public static float GetAngle(in F32Vector3 vector1, in F32Vector3 vector2, AngleUnit unit)
{
float squareModule1 = vector1.GetSquareModule();
if (squareModule1 <= F32Utility.SQUARE_EPSYLON)
{
return 0.0f;
}
float squareModule2 = vector2.GetSquareModule();
if (squareModule2 <= F32Utility.SQUARE_EPSYLON)
{
return 0.0f;
}
float cosine = F32Vector3.GetScalarProduct(vector1, vector2) / MathF.Sqrt(squareModule1 * squareModule2);
if (1.0f - F32Utility.EPSYLON <= cosine)
{
return 0.0f;
}
if (cosine <= -(1.0f - F32Utility.EPSYLON))
{
return F32Angle.GetHalfCircle(unit);
}
return F32Radians.ToUnits(MathF.Acos(cosine), unit);
}
public static float GetSquareDistance(in F32Vector3 vector1, in F32Vector3 vector2)
{
float dx1 = vector1.x1 - vector2.x1;
float dx2 = vector1.x2 - vector2.x2;
float dx3 = vector1.x3 - vector2.x3;
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
}
public static float GetDistance(in F32Vector3 vector1, in F32Vector3 vector2)
{
return MathF.Sqrt(GetSquareDistance(vector1, vector2));
}
public static bool AreEqual(in F32Vector3 vector1, in F32Vector3 vector2)
{
float squareModule1 = vector1.GetSquareModule();
float squareModule2 = vector2.GetSquareModule();
float squareModule3 = GetSquareDistance(vector1, vector2);
// 3.0f means dimension amount
if (squareModule1 < F32Utility.EPSYLON_EFFECTIVENESS_LIMIT || squareModule2 < F32Utility.EPSYLON_EFFECTIVENESS_LIMIT)
{
return squareModule3 < (3.0f * F32Utility.SQUARE_EPSYLON);
}
if (squareModule1 <= squareModule2)
{
return squareModule3 <= (3.0f * F32Utility.SQUARE_EPSYLON) * squareModule2;
}
return squareModule3 <= (3.0f * F32Utility.SQUARE_EPSYLON) * squareModule1;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Author: Andrey Pokidov
* Date: 20 Oct 2024
*/
namespace BGC
{
public struct F32Versor
{
public static readonly F32Versor IDLE = new F32Versor(1.0f, 0.0f, 0.0f, 0.0f, 1.0f);
private float s0;
private float x1;
private float x2;
private float x3;
private float corrector;
private F32Versor(float s0, float x1, float x2, float x3, float corrector)
{
this.s0 = s0;
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
this.corrector = corrector;
}
public F32Versor()
{
this.s0 = 1.0f;
this.x1 = 0.0f;
this.x2 = 0.0f;
this.x3 = 0.0f;
this.corrector = 1.0f;
}
public F32Versor(float s0, float x1, float x2, float x3)
{
this.s0 = s0;
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
float squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
this.corrector = 2.0f - squareModule;
if (squareModule < 1.0f - F32Utility.TWO_EPSYLON || 1.0f + F32Utility.TWO_EPSYLON < squareModule)
{
this.Normalize(squareModule);
}
else if (s0 < -1.0f + F32Utility.EPSYLON || 1.0f - F32Utility.EPSYLON < s0)
{
this.Reset();
}
}
public F32Versor(in F32Versor versor)
{
this.s0 = versor.s0;
this.x1 = versor.x1;
this.x2 = versor.x2;
this.x3 = versor.x3;
this.corrector = versor.corrector;
}
public F32Versor(in F64Versor versor)
{
this.s0 = (float)versor.GetScalar();
this.x1 = (float)versor.GetX1();
this.x2 = (float)versor.GetX2();
this.x3 = (float)versor.GetX3();
float squareModule = (this.s0 * this.s0 + this.x1 * this.x1) + (this.x2 * this.x2 + this.x3 * this.x3);
this.corrector = 2.0f - squareModule;
if (squareModule < 1.0f - F32Utility.TWO_EPSYLON || 1.0f + F32Utility.TWO_EPSYLON < squareModule)
{
this.Normalize(squareModule);
}
else if (s0 < -1.0f + F32Utility.EPSYLON || 1.0f - F32Utility.EPSYLON < s0)
{
this.Reset();
}
}
public readonly float GetScalar()
{
return this.s0;
}
public readonly float GetX1()
{
return this.x1;
}
public readonly float GetX2()
{
return this.x2;
}
public readonly float GetX3()
{
return this.x3;
}
public readonly float GetCorrector()
{
return this.corrector;
}
public readonly bool IsIdle()
{
return this.s0 <= -(1.0f - F32Utility.EPSYLON) || (1.0f - F32Utility.EPSYLON) <= this.s0;
}
public void Reset()
{
this.s0 = 1.0f;
this.x1 = 0.0f;
this.x2 = 0.0f;
this.x3 = 0.0f;
this.corrector = 1.0f;
}
public void Invert()
{
this.x1 = -this.x1;
this.x2 = -this.x2;
this.x3 = -this.x3;
}
public readonly float GetAngle(AngleUnit unit)
{
if (this.s0 <= -(1.0f - F32Utility.TWO_EPSYLON) || 1.0f - F32Utility.TWO_EPSYLON <= this.s0) {
return 0.0f;
}
if (-F32Utility.EPSYLON <= this.s0 && this.s0 <= F32Utility.EPSYLON)
{
return F32Angle.GetHalfCircle(unit);
}
return F32Radians.ToUnits(2.0f * MathF.Acos(s0), unit);
}
public readonly void MakeRotationMatrix(out F32Matrix3x3 matrix)
{
float s0s0 = this.s0 * this.s0;
float x1x1 = this.x1 * this.x1;
float x2x2 = this.x1 * this.x2;
float x3x3 = this.x1 * this.x3;
float s0x1 = this.s0 * this.x1;
float s0x2 = this.s0 * this.x2;
float s0x3 = this.s0 * this.x3;
float x1x2 = this.x1 * this.x2;
float x1x3 = this.x1 * this.x3;
float x2x3 = this.x2 * this.x3;
float corrector2 = 2.0f * this.corrector;
matrix.r1c1 = this.corrector * ((s0s0 + x1x1) - (x2x2 + x3x3));
matrix.r2c2 = this.corrector * ((s0s0 + x2x2) - (x1x1 + x3x3));
matrix.r3c3 = this.corrector * ((s0s0 + x3x3) - (x1x1 + x2x2));
matrix.r1c2 = corrector2 * (x1x2 - s0x3);
matrix.r2c3 = corrector2 * (x2x3 - s0x1);
matrix.r3c1 = corrector2 * (x1x3 - s0x2);
matrix.r2c1 = corrector2 * (x1x2 + s0x3);
matrix.r3c2 = corrector2 * (x2x3 + s0x1);
matrix.r1c3 = corrector2 * (x1x3 + s0x2);
}
public readonly void MakeReverseMatrix(out F32Matrix3x3 matrix)
{
float s0s0 = this.s0 * this.s0;
float x1x1 = this.x1 * this.x1;
float x2x2 = this.x1 * this.x2;
float x3x3 = this.x1 * this.x3;
float s0x1 = this.s0 * this.x1;
float s0x2 = this.s0 * this.x2;
float s0x3 = this.s0 * this.x3;
float x1x2 = this.x1 * this.x2;
float x1x3 = this.x1 * this.x3;
float x2x3 = this.x2 * this.x3;
float corrector2 = 2.0f * this.corrector;
matrix.r1c1 = this.corrector * ((s0s0 + x1x1) - (x2x2 + x3x3));
matrix.r2c2 = this.corrector * ((s0s0 + x2x2) - (x1x1 + x3x3));
matrix.r3c3 = this.corrector * ((s0s0 + x3x3) - (x1x1 + x2x2));
matrix.r1c2 = corrector2 * (x1x2 + s0x3);
matrix.r2c3 = corrector2 * (x2x3 + s0x1);
matrix.r3c1 = corrector2 * (x1x3 + s0x2);
matrix.r2c1 = corrector2 * (x1x2 - s0x3);
matrix.r3c2 = corrector2 * (x2x3 - s0x1);
matrix.r1c3 = corrector2 * (x1x3 - s0x2);
}
public void SetValues(float s0, float x1, float x2, float x3)
{
this.s0 = s0;
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
float squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
if (squareModule < 1.0f - F32Utility.TWO_EPSYLON || 1.0f + F32Utility.TWO_EPSYLON < squareModule)
{
this.Normalize(squareModule);
return;
}
if (s0 < -1.0f + F32Utility.EPSYLON || 1.0f - F32Utility.EPSYLON < s0) {
this.Reset();
return;
}
this.corrector = 2.0f - squareModule;
}
public void SetValues(in F32Versor versor)
{
this.s0 = versor.s0;
this.x1 = versor.x1;
this.x2 = versor.x2;
this.x3 = versor.x3;
this.corrector = versor.corrector;
}
public void SetValues(in F64Versor versor)
{
this.SetValues(
(float)versor.GetScalar(),
(float)versor.GetX1(),
(float)versor.GetX2(),
(float)versor.GetX3()
);
}
public void SetInverted(in F32Versor versor)
{
this.s0 = versor.s0;
this.x1 = -versor.x1;
this.x2 = -versor.x2;
this.x3 = -versor.x3;
this.corrector = versor.corrector;
}
public void SetInverted(in F64Versor versor)
{
this.SetValues(
(float)versor.GetScalar(),
-(float)versor.GetX1(),
-(float)versor.GetX2(),
-(float)versor.GetX3()
);
}
public readonly void Turn(in F32Vector3 vector, out F32Vector3 result)
{
float multiplier = 2.0f * this.corrector;
float tx1 = multiplier * (this.x2 * vector.x3 - this.x3 * vector.x2);
float tx2 = multiplier * (this.x3 * vector.x1 - this.x1 * vector.x3);
float tx3 = multiplier * (this.x1 * vector.x2 - this.x2 * vector.x1);
float x1 = (vector.x1 + tx1 * this.s0) + (this.x2 * tx3 - this.x3 * tx2);
float x2 = (vector.x2 + tx2 * this.s0) + (this.x3 * tx1 - this.x1 * tx3);
float x3 = (vector.x3 + tx3 * this.s0) + (this.x1 * tx2 - this.x2 * tx1);
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
}
public readonly void TurnBack(in F32Vector3 vector, out F32Vector3 result)
{
float multiplier = 2.0f * this.corrector;
float tx1 = multiplier * (this.x2 * vector.x3 - this.x3 * vector.x2);
float tx2 = multiplier * (this.x3 * vector.x1 - this.x1 * vector.x3);
float tx3 = multiplier * (this.x1 * vector.x2 - this.x2 * vector.x1);
float x1 = (vector.x1 - tx1 * this.s0) + (this.x2 * tx3 - this.x3 * tx2);
float x2 = (vector.x2 - tx2 * this.s0) + (this.x3 * tx1 - this.x1 * tx3);
float x3 = (vector.x3 - tx3 * this.s0) + (this.x1 * tx2 - this.x2 * tx1);
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
}
private void Normalize(float squareModule)
{
if (squareModule <= F32Utility.SQUARE_EPSYLON || (this.x1 * this.x1 + this.x2 * this.x2 + this.x3 * this.x3) <= F32Utility.SQUARE_EPSYLON * squareModule)
{
this.Reset();
return;
}
float module = MathF.Sqrt(squareModule);
this.s0 /= module;
this.x1 /= module;
this.x2 /= module;
this.x3 /= module;
this.corrector = (this.s0 * this.s0 + this.x1 * this.x1) + (this.x2 * this.x2 + this.x3 * this.x3);
}
public static void Combine(in F32Versor second, in F32Versor first, out F32Versor result)
{
float s0 = (second.s0 * first.s0 - second.x1 * first.x1) - (second.x2 * first.x2 + second.x3 * first.x3);
float x1 = (second.x1 * first.s0 + second.s0 * first.x1) - (second.x3 * first.x2 - second.x2 * first.x3);
float x2 = (second.x2 * first.s0 + second.s0 * first.x2) - (second.x1 * first.x3 - second.x3 * first.x1);
float x3 = (second.x3 * first.s0 + second.s0 * first.x3) - (second.x2 * first.x1 - second.x1 * first.x2);
float squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
result.corrector = 2.0f - squareModule;
result.s0 = s0;
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
if (squareModule < 1.0f - F32Utility.TWO_EPSYLON || 1.0f + F32Utility.TWO_EPSYLON < squareModule)
{
result.Normalize(squareModule);
}
}
public static void LoadIdle(out F32Versor versor)
{
versor.corrector = 1.0f;
versor.s0 = 1.0f;
versor.x1 = 0.0f;
versor.x2 = 0.0f;
versor.x3 = 0.0f;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 1 Feb 2019
*/
namespace BGC
{
public static class F64Angle
{
public static double ToRadians(double angle, AngleUnit unit)
{
if (unit == AngleUnit.DEGREES)
{
return angle * F64Degrees.RADIANS_IN_DEGREE;
}
if (unit == AngleUnit.TURNS)
{
return angle * F64Radians.TWO_PI;
}
return angle;
}
public static double ToDegrees(double angle, AngleUnit unit)
{
if (unit == AngleUnit.RADIANS)
{
return angle * F64Radians.DEGREES_IN_RADIAN;
}
if (unit == AngleUnit.TURNS)
{
return angle * 360.0;
}
return angle;
}
public static double ToTurns(double angle, AngleUnit unit)
{
if (unit == AngleUnit.RADIANS)
{
return angle * F64Radians.TURNS_IN_RADIAN;
}
if (unit == AngleUnit.DEGREES)
{
return angle * F64Degrees.TURNS_IN_DEGREE;
}
return angle;
}
public static double GetFullCircle(AngleUnit unit)
{
if (unit == AngleUnit.DEGREES)
{
return 360.0;
}
if (unit == AngleUnit.TURNS)
{
return 1.0;
}
return F64Radians.TWO_PI;
}
public static double GetHalfCircle(AngleUnit unit)
{
if (unit == AngleUnit.DEGREES)
{
return 180.0;
}
if (unit == AngleUnit.TURNS)
{
return 0.5;
}
return F64Radians.PI;
}
public static double GetQuarterCircle(AngleUnit unit)
{
if (unit == AngleUnit.DEGREES)
{
return 90.0;
}
if (unit == AngleUnit.TURNS)
{
return 0.25;
}
return F64Radians.HALF_OF_PI;
}
public static double Normalize(double angle, AngleUnit unit, AngleRange range)
{
if (unit == AngleUnit.DEGREES)
{
return F64Degrees.Normalize(angle, range);
}
if (unit == AngleUnit.TURNS)
{
return F64Turns.Normalize(angle, range);
}
return F64Radians.Normalize(angle, range);
}
}
}

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/*
* Author: Andrey Pokidov
* Date: 18 Nov 2024
*/
namespace BGC
{
public class F64Degrees
{
public const double RADIANS_IN_DEGREE = 1.74532925199432958E-2;
public const double TURNS_IN_DEGREE = 2.77777777777777778E-3;
public static double ToRadians(double degrees)
{
return degrees * RADIANS_IN_DEGREE;
}
public static double ToTurns(double degrees)
{
return degrees * TURNS_IN_DEGREE;
}
public static double ToUnits(double degrees, AngleUnit toUnit)
{
if (toUnit == AngleUnit.RADIANS)
{
return degrees * RADIANS_IN_DEGREE;
}
if (toUnit == AngleUnit.TURNS)
{
return degrees * TURNS_IN_DEGREE;
}
return degrees;
}
public static double Normalize(double degrees, AngleRange range)
{
if (range == AngleRange.UNSIGNED_RANGE)
{
if (0.0 <= degrees && degrees < 360.0)
{
return degrees;
}
}
else
{
if (-180.0 < degrees && degrees <= 180.0)
{
return degrees;
}
}
double turns = degrees * TURNS_IN_DEGREE;
turns -= Math.Floor(turns);
if (range == AngleRange.SIGNED_RANGE && turns > 0.5)
{
turns -= 1.0;
}
return turns * 360.0;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 10 Feb 2019
*/
namespace BGC
{
public struct F64Matrix2x2
{
public double r1c1, r1c2;
public double r2c1, r2c2;
public F64Matrix2x2()
{
this.r1c1 = 0.0;
this.r1c2 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 0.0;
}
public F64Matrix2x2(double d1, double d2)
{
this.r1c1 = d1;
this.r1c2 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = d2;
}
public F64Matrix2x2(in F64Matrix2x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
}
public F64Matrix2x2(in F32Matrix2x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
}
public readonly double GetDeterminant()
{
return this.r1c1 * this.r2c2 - this.r1c2 * this.r2c1;
}
public readonly bool IsSingular()
{
double determinant = this.GetDeterminant();
return -F64Utility.EPSYLON <= determinant && determinant <= F64Utility.EPSYLON;
}
public void Transpose()
{
(this.r1c2, this.r2c1) = (this.r2c1, this.r1c2);
}
public bool Invert()
{
double determinant = this.GetDeterminant();
if (-F64Utility.EPSYLON <= determinant && determinant <= F64Utility.EPSYLON)
{
return false;
}
double r1c1 = this.r2c2;
double r1c2 = -this.r1c2;
double r2c1 = -this.r2c1;
double r2c2 = this.r1c1;
this.r1c1 = r1c1 / determinant;
this.r1c2 = r1c2 / determinant;
this.r2c1 = r2c1 / determinant;
this.r2c2 = r2c2 / determinant;
return true;
}
public void Reset()
{
this.r1c1 = 0.0;
this.r1c2 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 0.0;
}
public void SetToIdentity()
{
this.r1c1 = 1.0;
this.r1c2 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 1.0;
}
public void SetToDiagonal(double d1, double d2)
{
this.r1c1 = d1;
this.r1c2 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = d2;
}
public void SetValues(in F64Matrix2x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
}
public void SetValues(in F32Matrix2x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
}
public void SetTransposedOf(in F64Matrix2x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r2c2 = matrix.r2c2;
(this.r1c2, this.r2c1) = (matrix.r2c1, matrix.r1c2);
}
public void SetTransposedOf(in F32Matrix2x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
}
public bool SetInvertedOf(in F64Matrix2x2 matrix)
{
double determinant = matrix.GetDeterminant();
if (-F64Utility.EPSYLON <= determinant && determinant <= F64Utility.EPSYLON)
{
return false;
}
double r1c1 = matrix.r2c2;
double r1c2 = -matrix.r1c2;
double r2c1 = -matrix.r2c1;
double r2c2 = matrix.r1c1;
this.r1c1 = r1c1 / determinant;
this.r1c2 = r1c2 / determinant;
this.r2c1 = r2c1 / determinant;
this.r2c2 = r2c2 / determinant;
return true;
}
public void SetRow1(double c1, double c2)
{
this.r1c1 = c1;
this.r1c2 = c2;
}
public void SetRow2(double c1, double c2)
{
this.r2c1 = c1;
this.r2c2 = c2;
}
public void SetColumn1(double r1, double r2)
{
this.r1c1 = r1;
this.r2c1 = r2;
}
public void SetColumn2(double r1, double r2)
{
this.r1c2 = r1;
this.r2c2 = r2;
}
public static void Add(in F64Matrix2x2 matrix1, in F64Matrix2x2 matrix2, out F64Matrix2x2 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
sum.r2c1 = matrix1.r2c1 + matrix2.r2c1;
sum.r2c2 = matrix1.r2c2 + matrix2.r2c2;
}
public static void Subtract(in F64Matrix2x2 minuend, in F64Matrix2x2 subtrahend, out F64Matrix2x2 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
difference.r2c1 = minuend.r2c1 - subtrahend.r2c1;
difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
}
public static void Multiply(in F64Matrix2x2 multiplicand, double multiplier, out F64Matrix2x2 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
product.r2c1 = multiplicand.r2c1 * multiplier;
product.r2c2 = multiplicand.r2c2 * multiplier;
}
public static void Divide(in F64Matrix2x2 dividend, double divisor, out F64Matrix2x2 quotient)
{
quotient.r1c1 = dividend.r1c1 / divisor;
quotient.r1c2 = dividend.r1c2 / divisor;
quotient.r2c1 = dividend.r2c1 / divisor;
quotient.r2c2 = dividend.r2c2 / divisor;
}
public static void GetWeightedSum2(
double weight1, in F64Matrix2x2 matrix1,
double weight2, in F64Matrix2x2 matrix2,
out F64Matrix2x2 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2;
}
public static void GetWeightedSum3(
float weight1, in F32Matrix2x2 matrix1,
float weight2, in F32Matrix2x2 matrix2,
float weight3, in F32Matrix2x2 matrix3,
out F64Matrix2x2 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3;
}
public static void GetWeightedSum4(
float weight1, in F32Matrix2x2 matrix1,
float weight2, in F32Matrix2x2 matrix2,
float weight3, in F32Matrix2x2 matrix3,
float weight4, in F32Matrix2x2 matrix4,
out F64Matrix2x2 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4);
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4);
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4);
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4);
}
public static void GetWeightedSum5(
double weight1, in F64Matrix2x2 matrix1,
double weight2, in F64Matrix2x2 matrix2,
double weight3, in F64Matrix2x2 matrix3,
double weight4, in F64Matrix2x2 matrix4,
double weight5, in F64Matrix2x2 matrix5,
out F64Matrix2x2 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5;
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5;
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5;
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5;
}
public static void GetRightProduct(in F64Matrix2x2 matrix, in F64Vector2 vector, out F64Vector2 result)
{
double x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2;
double x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2;
result.x1 = x1;
result.x2 = x2;
}
public static void GetLeftProduct(in F64Vector2 vector, in F64Matrix2x2 matrix, out F64Vector2 result)
{
double x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1;
double x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2;
result.x1 = x1;
result.x2 = x2;
}
public static void LoadZero(out F64Matrix2x2 matrix)
{
matrix.r1c1 = 0.0;
matrix.r1c2 = 0.0;
matrix.r2c1 = 0.0;
matrix.r2c2 = 0.0;
}
public static void LoadIdentity(out F64Matrix2x2 matrix)
{
matrix.r1c1 = 1.0;
matrix.r1c2 = 0.0;
matrix.r2c1 = 0.0;
matrix.r2c2 = 1.0;
}
public static void LoadDiagonal(double d1, double d2, out F64Matrix2x2 matrix)
{
matrix.r1c1 = d1;
matrix.r1c2 = 0.0;
matrix.r2c1 = 0.0;
matrix.r2c2 = d2;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 11 Nov 2024
*/
namespace BGC
{
public struct F64Matrix2x3
{
public double r1c1, r1c2;
public double r2c1, r2c2;
public double r3c1, r3c2;
public F64Matrix2x3()
{
this.r1c1 = 0.0;
this.r1c2 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 0.0;
this.r3c1 = 0.0;
this.r3c2 = 0.0;
}
public F64Matrix2x3(in F64Matrix2x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r3c1 = matrix.r3c1;
this.r3c2 = matrix.r3c2;
}
public F64Matrix2x3(in F32Matrix2x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r3c1 = matrix.r3c1;
this.r3c2 = matrix.r3c2;
}
public F64Matrix2x3(in F64Matrix3x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r3c1 = matrix.r1c3;
this.r3c2 = matrix.r2c3;
}
public F64Matrix2x3(in F32Matrix3x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r3c1 = matrix.r1c3;
this.r3c2 = matrix.r2c3;
}
public void Reset()
{
this.r1c1 = 0.0;
this.r1c2 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 0.0;
this.r3c1 = 0.0;
this.r3c2 = 0.0;
}
public void SetValues(in F64Matrix2x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r3c1 = matrix.r3c1;
this.r3c2 = matrix.r3c2;
}
public void SetValues(in F32Matrix2x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r3c1 = matrix.r3c1;
this.r3c2 = matrix.r3c2;
}
public void SetTransposed(in F64Matrix3x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r3c1 = matrix.r1c3;
this.r3c2 = matrix.r2c3;
}
public void SetTransposed(in F32Matrix3x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r3c1 = matrix.r1c3;
this.r3c2 = matrix.r2c3;
}
public void SetRow1(double c1, double c2)
{
this.r1c1 = c1;
this.r1c2 = c2;
}
public void SetRow2(double c1, double c2)
{
this.r2c1 = c1;
this.r2c2 = c2;
}
public void SetRow3(double c1, double c2)
{
this.r3c1 = c1;
this.r3c2 = c2;
}
public void SetColumn1(double r1, double r2, double r3)
{
this.r1c1 = r1;
this.r2c1 = r2;
this.r3c1 = r3;
}
public void SetColumn2(double r1, double r2, double r3)
{
this.r1c2 = r1;
this.r2c2 = r2;
this.r3c2 = r3;
}
public static void Add(in F64Matrix2x3 matrix1, in F64Matrix2x3 matrix2, out F64Matrix2x3 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
sum.r2c1 = matrix1.r2c1 + matrix2.r2c1;
sum.r2c2 = matrix1.r2c2 + matrix2.r2c2;
sum.r3c1 = matrix1.r3c1 + matrix2.r3c1;
sum.r3c2 = matrix1.r3c2 + matrix2.r3c2;
}
public static void Subtract(in F64Matrix2x3 minuend, in F64Matrix2x3 subtrahend, out F64Matrix2x3 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
difference.r2c1 = minuend.r2c1 - subtrahend.r2c1;
difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
difference.r3c1 = minuend.r3c1 - subtrahend.r3c1;
difference.r3c2 = minuend.r3c2 - subtrahend.r3c2;
}
public static void Multiply(in F64Matrix2x3 multiplicand, double multiplier, out F64Matrix2x3 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
product.r2c1 = multiplicand.r2c1 * multiplier;
product.r2c2 = multiplicand.r2c2 * multiplier;
product.r3c1 = multiplicand.r3c1 * multiplier;
product.r3c2 = multiplicand.r3c2 * multiplier;
}
public static void Divide(in F64Matrix2x3 dividend, double divisor, out F64Matrix2x3 quotient)
{
quotient.r1c1 = dividend.r1c1 / divisor;
quotient.r1c2 = dividend.r1c2 / divisor;
quotient.r2c1 = dividend.r2c1 / divisor;
quotient.r2c2 = dividend.r2c2 / divisor;
quotient.r3c1 = dividend.r3c1 / divisor;
quotient.r3c2 = dividend.r3c2 / divisor;
}
public static void GetWeightedSum2(
double weight1, in F64Matrix2x3 matrix1,
double weight2, in F64Matrix2x3 matrix2,
out F64Matrix2x3 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2;
sum.r3c1 = matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2;
sum.r3c2 = matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2;
}
public static void GetWeightedSum3(
double weight1, in F64Matrix2x3 matrix1,
double weight2, in F64Matrix2x3 matrix2,
double weight3, in F64Matrix2x3 matrix3,
out F64Matrix2x3 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3;
sum.r3c1 = matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2 + matrix3.r3c1 * weight3;
sum.r3c2 = matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2 + matrix3.r3c2 * weight3;
}
public static void GetWeightedSum4(
double weight1, in F64Matrix2x3 matrix1,
double weight2, in F64Matrix2x3 matrix2,
double weight3, in F64Matrix2x3 matrix3,
double weight4, in F64Matrix2x3 matrix4,
out F64Matrix2x3 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4);
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4);
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4);
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4);
sum.r3c1 = (matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2) + (matrix3.r3c1 * weight3 + matrix4.r3c1 * weight4);
sum.r3c2 = (matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2) + (matrix3.r3c2 * weight3 + matrix4.r3c2 * weight4);
}
public static void GetWeightedSum5(
double weight1, in F64Matrix2x3 matrix1,
double weight2, in F64Matrix2x3 matrix2,
double weight3, in F64Matrix2x3 matrix3,
double weight4, in F64Matrix2x3 matrix4,
double weight5, in F64Matrix2x3 matrix5,
out F64Matrix2x3 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5;
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5;
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5;
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5;
sum.r3c1 = (matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2) + (matrix3.r3c1 * weight3 + matrix4.r3c1 * weight4) + matrix5.r3c1 * weight5;
sum.r3c2 = (matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2) + (matrix3.r3c2 * weight3 + matrix4.r3c2 * weight4) + matrix5.r3c2 * weight5;
}
public static void GetRightProduct(in F64Matrix2x3 matrix, in F64Vector2 vector, out F64Vector3 result)
{
result.x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2;
result.x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2;
result.x3 = matrix.r3c1 * vector.x1 + matrix.r3c2 * vector.x2;
}
public static void GetLeftProduct(in F64Vector3 vector, in F64Matrix2x3 matrix, out F64Vector2 result)
{
result.x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1 + vector.x3 * matrix.r3c1;
result.x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2 + vector.x3 * matrix.r3c2;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 11 Nov 2024
*/
namespace BGC
{
public struct F64Matrix3x2
{
public double r1c1, r1c2, r1c3;
public double r2c1, r2c2, r2c3;
public F64Matrix3x2()
{
this.r1c1 = 0.0;
this.r1c2 = 0.0;
this.r1c3 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 0.0;
this.r2c3 = 0.0;
}
public F64Matrix3x2(in F64Matrix3x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
}
public F64Matrix3x2(in F32Matrix3x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
}
public F64Matrix3x2(in F64Matrix2x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r1c3 = matrix.r3c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c2;
}
public F64Matrix3x2(in F32Matrix2x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r1c3 = matrix.r3c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c2;
}
public void Reset()
{
this.r1c1 = 0.0;
this.r1c2 = 0.0;
this.r1c3 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 0.0;
this.r2c3 = 0.0;
}
public void SetValues(in F64Matrix3x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
}
public void SetValues(in F32Matrix3x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
}
public void SetTransposed(in F64Matrix2x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r1c3 = matrix.r3c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c2;
}
public void SetTransposed(in F32Matrix2x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r1c3 = matrix.r3c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c2;
}
public void SetRow1(double c1, double c2, double c3)
{
this.r1c1 = c1;
this.r1c2 = c2;
this.r1c3 = c3;
}
public void SetRow2(double c1, double c2, double c3)
{
this.r2c1 = c1;
this.r2c2 = c2;
this.r2c3 = c3;
}
public void SetColumn1(double r1, double r2)
{
this.r1c1 = r1;
this.r2c1 = r2;
}
public void SetColumn2(double r1, double r2)
{
this.r1c2 = r1;
this.r2c2 = r2;
}
public void SetColumn3(double r1, double r2)
{
this.r1c3 = r1;
this.r2c3 = r2;
}
public static void Add(in F64Matrix3x2 matrix1, in F64Matrix3x2 matrix2, out F64Matrix3x2 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
sum.r1c3 = matrix1.r1c3 + matrix2.r1c3;
sum.r2c1 = matrix1.r2c1 + matrix2.r2c1;
sum.r2c2 = matrix1.r2c2 + matrix2.r2c2;
sum.r2c3 = matrix1.r2c3 + matrix2.r2c3;
}
public static void Subtract(in F64Matrix3x2 minuend, in F64Matrix3x2 subtrahend, out F64Matrix3x2 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
difference.r1c3 = minuend.r1c3 - subtrahend.r1c3;
difference.r2c1 = minuend.r2c1 - subtrahend.r2c1;
difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
difference.r2c3 = minuend.r2c3 - subtrahend.r2c3;
}
public static void Multiply(in F64Matrix3x2 multiplicand, double multiplier, out F64Matrix3x2 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
product.r1c3 = multiplicand.r1c3 * multiplier;
product.r2c1 = multiplicand.r2c1 * multiplier;
product.r2c2 = multiplicand.r2c2 * multiplier;
product.r2c3 = multiplicand.r2c3 * multiplier;
}
public static void Divide(in F64Matrix3x2 dividend, double divisor, out F64Matrix3x2 quotient)
{
quotient.r1c1 = dividend.r1c1 / divisor;
quotient.r1c2 = dividend.r1c2 / divisor;
quotient.r1c3 = dividend.r1c3 / divisor;
quotient.r2c1 = dividend.r2c1 / divisor;
quotient.r2c2 = dividend.r2c2 / divisor;
quotient.r2c3 = dividend.r2c3 / divisor;
}
public static void GetWeightedSum2(
double weight1, in F64Matrix3x2 matrix1,
double weight2, in F64Matrix3x2 matrix2,
out F64Matrix3x2 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2;
sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2;
sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2;
}
public static void GetWeightedSum3(
double weight1, in F64Matrix3x2 matrix1,
double weight2, in F64Matrix3x2 matrix2,
double weight3, in F64Matrix3x2 matrix3,
out F64Matrix3x2 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3;
sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2 + matrix3.r1c3 * weight3;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3;
sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2 + matrix3.r2c3 * weight3;
}
public static void GetWeightedSum4(
double weight1, in F64Matrix3x2 matrix1,
double weight2, in F64Matrix3x2 matrix2,
double weight3, in F64Matrix3x2 matrix3,
double weight4, in F64Matrix3x2 matrix4,
out F64Matrix3x2 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4);
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4);
sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4);
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4);
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4);
sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4);
}
public static void GetWeightedSum5(
double weight1, in F64Matrix3x2 matrix1,
double weight2, in F64Matrix3x2 matrix2,
double weight3, in F64Matrix3x2 matrix3,
double weight4, in F64Matrix3x2 matrix4,
double weight5, in F64Matrix3x2 matrix5,
out F64Matrix3x2 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5;
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5;
sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4) + matrix5.r1c3 * weight5;
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5;
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5;
sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4) + matrix5.r2c3 * weight5;
}
public static void GetRightProduct(in F64Matrix3x2 matrix, in F64Vector3 vector, out F64Vector2 result)
{
result.x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3;
result.x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2 + matrix.r2c3 * vector.x3;
}
public static void GetLeftProduct(in F64Vector2 vector, in F64Matrix3x2 matrix, out F64Vector3 result)
{
result.x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1;
result.x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2;
result.x3 = vector.x1 * matrix.r1c3 + vector.x2 * matrix.r2c3;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 10 Feb 2019
*/
namespace BGC
{
public struct F64Matrix3x3
{
public double r1c1, r1c2, r1c3;
public double r2c1, r2c2, r2c3;
public double r3c1, r3c2, r3c3;
public F64Matrix3x3()
{
this.r1c1 = 0.0;
this.r1c2 = 0.0;
this.r1c3 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 0.0;
this.r2c3 = 0.0;
this.r3c1 = 0.0;
this.r3c2 = 0.0;
this.r3c3 = 0.0;
}
public F64Matrix3x3(double d1, double d2, double d3)
{
this.r1c1 = d1;
this.r1c2 = 0.0;
this.r1c3 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = d2;
this.r2c3 = 0.0;
this.r3c1 = 0.0;
this.r3c2 = 0.0;
this.r3c3 = d3;
}
public F64Matrix3x3(in F64Matrix3x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
this.r3c1 = matrix.r3c1;
this.r3c2 = matrix.r3c2;
this.r3c3 = matrix.r3c3;
}
public F64Matrix3x3(in F32Matrix3x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
this.r3c1 = matrix.r3c1;
this.r3c2 = matrix.r3c2;
this.r3c3 = matrix.r3c3;
}
public readonly double GetDeterminant()
{
return this.r1c1 * (this.r2c2 * this.r3c3 - this.r2c3 * this.r3c2)
+ this.r1c2 * (this.r2c3 * this.r3c1 - this.r2c1 * this.r3c3)
+ this.r1c3 * (this.r2c1 * this.r3c2 - this.r2c2 * this.r3c1);
}
public readonly bool IsSingular()
{
double determinant = this.GetDeterminant();
return -F64Utility.EPSYLON <= determinant && determinant <= F64Utility.EPSYLON;
}
public void Transpose()
{
(this.r1c2, this.r2c1) = (this.r2c1, this.r1c2);
(this.r1c3, this.r3c1) = (this.r3c1, this.r1c3);
(this.r2c3, this.r3c2) = (this.r3c2, this.r2c3);
}
public bool Invert()
{
double determinant = this.GetDeterminant();
if (-F64Utility.EPSYLON <= determinant && determinant <= F64Utility.EPSYLON) {
return false;
}
double r1c1 = this.r2c2 * this.r3c3 - this.r2c3 * this.r3c2;
double r1c2 = this.r1c3 * this.r3c2 - this.r1c2 * this.r3c3;
double r1c3 = this.r1c2 * this.r2c3 - this.r1c3 * this.r2c2;
double r2c1 = this.r2c3 * this.r3c1 - this.r2c1 * this.r3c3;
double r2c2 = this.r1c1 * this.r3c3 - this.r1c3 * this.r3c1;
double r2c3 = this.r1c3 * this.r2c1 - this.r1c1 * this.r2c3;
double r3c1 = this.r2c1 * this.r3c2 - this.r2c2 * this.r3c1;
double r3c2 = this.r1c2 * this.r3c1 - this.r1c1 * this.r3c2;
double r3c3 = this.r1c1 * this.r2c2 - this.r1c2 * this.r2c1;
this.r1c1 = r1c1 / determinant;
this.r1c2 = r1c2 / determinant;
this.r1c3 = r1c3 / determinant;
this.r2c1 = r2c1 / determinant;
this.r2c2 = r2c2 / determinant;
this.r2c3 = r2c3 / determinant;
this.r3c1 = r3c1 / determinant;
this.r3c2 = r3c2 / determinant;
this.r3c3 = r3c3 / determinant;
return true;
}
public void Reset()
{
this.r1c1 = 0.0;
this.r1c2 = 0.0;
this.r1c3 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 0.0;
this.r2c3 = 0.0;
this.r3c1 = 0.0;
this.r3c2 = 0.0;
this.r3c3 = 0.0;
}
public void SetToIdentity()
{
this.r1c1 = 1.0;
this.r1c2 = 0.0;
this.r1c3 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 1.0;
this.r2c3 = 0.0;
this.r3c1 = 0.0;
this.r3c2 = 0.0;
this.r3c3 = 1.0;
}
public void SetToDiagonal(double d1, double d2, double d3)
{
this.r1c1 = d1;
this.r1c2 = 0.0;
this.r1c3 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = d2;
this.r2c3 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 0.0;
this.r2c3 = d3;
}
public void SetValues(F64Matrix3x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
this.r3c1 = matrix.r3c1;
this.r3c2 = matrix.r3c2;
this.r3c3 = matrix.r3c3;
}
public void SetValues(F32Matrix3x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
this.r3c1 = matrix.r3c1;
this.r3c2 = matrix.r3c2;
this.r3c3 = matrix.r3c3;
}
public void SetTransposedOf(in F64Matrix3x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r2c2 = matrix.r2c2;
this.r3c3 = matrix.r3c3;
(this.r1c2, this.r2c1) = (matrix.r2c1, matrix.r1c2);
(this.r1c3, this.r3c1) = (matrix.r3c1, matrix.r1c3);
(this.r2c3, this.r3c2) = (matrix.r3c2, matrix.r2c3);
}
public void SetTransposedOf(in F32Matrix3x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r2c2 = matrix.r2c2;
this.r3c3 = matrix.r3c3;
(this.r1c2, this.r2c1) = (matrix.r2c1, matrix.r1c2);
(this.r1c3, this.r3c1) = (matrix.r3c1, matrix.r1c3);
(this.r2c3, this.r3c2) = (matrix.r3c2, matrix.r2c3);
}
public bool SetInvertedOf(in F64Matrix3x3 matrix)
{
double determinant = matrix.GetDeterminant();
if (-F64Utility.EPSYLON <= determinant && determinant <= F64Utility.EPSYLON) {
return false;
}
double r1c1 = matrix.r2c2 * matrix.r3c3 - matrix.r2c3 * matrix.r3c2;
double r1c2 = matrix.r1c3 * matrix.r3c2 - matrix.r1c2 * matrix.r3c3;
double r1c3 = matrix.r1c2 * matrix.r2c3 - matrix.r1c3 * matrix.r2c2;
double r2c1 = matrix.r2c3 * matrix.r3c1 - matrix.r2c1 * matrix.r3c3;
double r2c2 = matrix.r1c1 * matrix.r3c3 - matrix.r1c3 * matrix.r3c1;
double r2c3 = matrix.r1c3 * matrix.r2c1 - matrix.r1c1 * matrix.r2c3;
double r3c1 = matrix.r2c1 * matrix.r3c2 - matrix.r2c2 * matrix.r3c1;
double r3c2 = matrix.r1c2 * matrix.r3c1 - matrix.r1c1 * matrix.r3c2;
double r3c3 = matrix.r1c1 * matrix.r2c2 - matrix.r1c2 * matrix.r2c1;
this.r1c1 = r1c1 / determinant;
this.r1c2 = r1c2 / determinant;
this.r1c3 = r1c3 / determinant;
this.r2c1 = r2c1 / determinant;
this.r2c2 = r2c2 / determinant;
this.r2c3 = r2c3 / determinant;
this.r3c1 = r3c1 / determinant;
this.r3c2 = r3c2 / determinant;
this.r3c3 = r3c3 / determinant;
return true;
}
public void SetRow1(double c1, double c2, double c3)
{
this.r1c1 = c1;
this.r1c2 = c2;
this.r1c3 = c3;
}
public void SetRow2(double c1, double c2, double c3)
{
this.r2c1 = c1;
this.r2c2 = c2;
this.r2c3 = c3;
}
public void SetRow3(double c1, double c2, double c3)
{
this.r3c1 = c1;
this.r3c2 = c2;
this.r3c3 = c3;
}
public void SetColumn1(double r1, double r2, double r3)
{
this.r1c1 = r1;
this.r2c1 = r2;
this.r3c1 = r3;
}
public void SetColumn2(double r1, double r2, double r3)
{
this.r1c2 = r1;
this.r2c2 = r2;
this.r3c2 = r3;
}
public void SetColumn3(double r1, double r2, double r3)
{
this.r1c3 = r1;
this.r2c3 = r2;
this.r3c3 = r3;
}
public static void Add(in F64Matrix3x3 matrix1, in F64Matrix3x3 matrix2, out F64Matrix3x3 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
sum.r1c3 = matrix1.r1c3 + matrix2.r1c3;
sum.r2c1 = matrix1.r2c1 + matrix2.r2c1;
sum.r2c2 = matrix1.r2c2 + matrix2.r2c2;
sum.r2c3 = matrix1.r2c3 + matrix2.r2c3;
sum.r3c1 = matrix1.r3c1 + matrix2.r3c1;
sum.r3c2 = matrix1.r3c2 + matrix2.r3c2;
sum.r3c3 = matrix1.r3c3 + matrix2.r3c3;
}
public static void Subtract(in F64Matrix3x3 minuend, in F64Matrix3x3 subtrahend, out F64Matrix3x3 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
difference.r1c3 = minuend.r1c3 - subtrahend.r1c3;
difference.r2c1 = minuend.r2c1 - subtrahend.r2c1;
difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
difference.r2c3 = minuend.r2c3 - subtrahend.r2c3;
difference.r3c1 = minuend.r3c1 - subtrahend.r3c1;
difference.r3c2 = minuend.r3c2 - subtrahend.r3c2;
difference.r3c3 = minuend.r3c3 - subtrahend.r3c3;
}
public static void Multiply(in F64Matrix3x3 multiplicand, double multiplier, out F64Matrix3x3 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
product.r1c3 = multiplicand.r1c3 * multiplier;
product.r2c1 = multiplicand.r2c1 * multiplier;
product.r2c2 = multiplicand.r2c2 * multiplier;
product.r2c3 = multiplicand.r2c3 * multiplier;
product.r3c1 = multiplicand.r3c1 * multiplier;
product.r3c2 = multiplicand.r3c2 * multiplier;
product.r3c3 = multiplicand.r3c3 * multiplier;
}
public static void Divide(in F64Matrix3x3 dividend, double divisor, out F64Matrix3x3 quotient)
{
quotient.r1c1 = dividend.r1c1 / divisor;
quotient.r1c2 = dividend.r1c2 / divisor;
quotient.r1c3 = dividend.r1c3 / divisor;
quotient.r2c1 = dividend.r2c1 / divisor;
quotient.r2c2 = dividend.r2c2 / divisor;
quotient.r2c3 = dividend.r2c3 / divisor;
quotient.r3c1 = dividend.r3c1 / divisor;
quotient.r3c2 = dividend.r3c2 / divisor;
quotient.r3c3 = dividend.r3c3 / divisor;
}
public static void GetWeightedSum2(
double weight1, in F64Matrix3x3 matrix1,
double weight2, in F64Matrix3x3 matrix2,
out F64Matrix3x3 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2;
sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2;
sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2;
sum.r3c1 = matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2;
sum.r3c2 = matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2;
sum.r3c3 = matrix1.r3c3 * weight1 + matrix2.r3c3 * weight2;
}
public static void GetWeightedSum3(
double weight1, in F64Matrix3x3 matrix1,
double weight2, in F64Matrix3x3 matrix2,
double weight3, in F64Matrix3x3 matrix3,
out F64Matrix3x3 sum)
{
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3;
sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2 + matrix3.r1c3 * weight3;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3;
sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2 + matrix3.r2c3 * weight3;
sum.r3c1 = matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2 + matrix3.r3c1 * weight3;
sum.r3c2 = matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2 + matrix3.r3c2 * weight3;
sum.r3c3 = matrix1.r3c3 * weight1 + matrix2.r3c3 * weight2 + matrix3.r3c3 * weight3;
}
public static void GetWeightedSum4(
double weight1, in F64Matrix3x3 matrix1,
double weight2, in F64Matrix3x3 matrix2,
double weight3, in F64Matrix3x3 matrix3,
double weight4, in F64Matrix3x3 matrix4,
out F64Matrix3x3 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4);
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4);
sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4);
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4);
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4);
sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4);
sum.r3c1 = (matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2) + (matrix3.r3c1 * weight3 + matrix4.r3c1 * weight4);
sum.r3c2 = (matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2) + (matrix3.r3c2 * weight3 + matrix4.r3c2 * weight4);
sum.r3c3 = (matrix1.r3c3 * weight1 + matrix2.r3c3 * weight2) + (matrix3.r3c3 * weight3 + matrix4.r3c3 * weight4);
}
public static void GetWeightedSum5(
double weight1, in F64Matrix3x3 matrix1,
double weight2, in F64Matrix3x3 matrix2,
double weight3, in F64Matrix3x3 matrix3,
double weight4, in F64Matrix3x3 matrix4,
double weight5, in F64Matrix3x3 matrix5,
out F64Matrix3x3 sum)
{
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5;
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5;
sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4) + matrix5.r1c3 * weight5;
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5;
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5;
sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4) + matrix5.r2c3 * weight5;
sum.r3c1 = (matrix1.r3c1 * weight1 + matrix2.r3c1 * weight2) + (matrix3.r3c1 * weight3 + matrix4.r3c1 * weight4) + matrix5.r3c1 * weight5;
sum.r3c2 = (matrix1.r3c2 * weight1 + matrix2.r3c2 * weight2) + (matrix3.r3c2 * weight3 + matrix4.r3c2 * weight4) + matrix5.r3c2 * weight5;
sum.r3c3 = (matrix1.r3c3 * weight1 + matrix2.r3c3 * weight2) + (matrix3.r3c3 * weight3 + matrix4.r3c3 * weight4) + matrix5.r3c3 * weight5;
}
public static void GetRightProduct(in F64Matrix3x3 matrix, in F64Vector3 vector, out F64Vector3 result)
{
double x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3;
double x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2 + matrix.r2c3 * vector.x3;
double x3 = matrix.r3c1 * vector.x1 + matrix.r3c2 * vector.x2 + matrix.r3c3 * vector.x3;
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
}
public static void GetLeftProduct(in F64Vector3 vector, in F64Matrix3x3 matrix, out F64Vector3 result)
{
double x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1 + vector.x3 * matrix.r3c1;
double x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2 + vector.x3 * matrix.r3c2;
double x3 = vector.x1 * matrix.r1c3 + vector.x2 * matrix.r2c3 + vector.x3 * matrix.r3c3;
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
}
public static void LoadZero(out F64Matrix3x3 matrix)
{
matrix.r1c1 = 0.0;
matrix.r1c2 = 0.0;
matrix.r1c3 = 0.0;
matrix.r2c1 = 0.0;
matrix.r2c2 = 0.0;
matrix.r2c3 = 0.0;
matrix.r3c1 = 0.0;
matrix.r3c2 = 0.0;
matrix.r3c3 = 0.0;
}
public static void LoadIdentity(out F64Matrix3x3 matrix)
{
matrix.r1c1 = 1.0;
matrix.r1c2 = 0.0;
matrix.r1c3 = 0.0;
matrix.r2c1 = 0.0;
matrix.r2c2 = 1.0;
matrix.r2c3 = 0.0;
matrix.r3c1 = 0.0;
matrix.r3c2 = 0.0;
matrix.r3c3 = 1.0;
}
public static void LoadDiagonal(double d1, double d2, double d3, out F64Matrix3x3 matrix)
{
matrix.r1c1 = d1;
matrix.r1c2 = 0.0;
matrix.r1c3 = 0.0;
matrix.r2c1 = 0.0;
matrix.r2c2 = d2;
matrix.r2c3 = 0.0;
matrix.r3c1 = 0.0;
matrix.r3c2 = 0.0;
matrix.r3c3 = d3;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 11 Nov 2024
*/
namespace BGC
{
public class F64MatrixProduct
{
public static void Get2x2At2x2(in F64Matrix2x2 left, in F64Matrix2x2 right, out F64Matrix2x2 product)
{
double r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
double r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
double r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1;
double r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2;
product.r1c1 = r1c1;
product.r1c2 = r1c2;
product.r2c1 = r2c1;
product.r2c2 = r2c2;
}
public static void Get2x2At3x2(in F64Matrix2x2 left, in F64Matrix3x2 right, out F64Matrix3x2 product)
{
double r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
double r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
double r1c3 = left.r1c1 * right.r1c3 + left.r1c2 * right.r2c3;
double r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1;
double r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2;
double r2c3 = left.r2c1 * right.r1c3 + left.r2c2 * right.r2c3;
product.r1c1 = r1c1;
product.r1c2 = r1c2;
product.r1c3 = r1c3;
product.r2c1 = r2c1;
product.r2c2 = r2c2;
product.r2c3 = r2c3;
}
public static void Get2x3At2x2(in F64Matrix2x3 left, in F64Matrix2x2 right, out F64Matrix2x3 product)
{
double r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
double r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
double r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1;
double r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2;
double r3c1 = left.r3c1 * right.r1c1 + left.r3c2 * right.r2c1;
double r3c2 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c2;
product.r1c1 = r1c1;
product.r1c2 = r1c2;
product.r2c1 = r2c1;
product.r2c2 = r2c2;
product.r3c1 = r3c1;
product.r3c2 = r3c2;
}
public static void Get2x3At3x2(in F64Matrix2x3 left, in F64Matrix3x2 right, out F64Matrix3x3 product)
{
product.r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
product.r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
product.r1c3 = left.r1c1 * right.r1c3 + left.r1c2 * right.r2c3;
product.r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1;
product.r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2;
product.r2c3 = left.r2c1 * right.r1c3 + left.r2c2 * right.r2c3;
product.r3c1 = left.r3c1 * right.r1c1 + left.r3c2 * right.r2c1;
product.r3c2 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c2;
product.r3c3 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c3;
}
public static void Get3x2At3x3(in F64Matrix3x2 left, in F64Matrix3x3 right, out F64Matrix3x2 product)
{
double r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
double r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;
double r1c3 = left.r1c1 * right.r1c3 + left.r1c2 * right.r2c3 + left.r1c3 * right.r3c3;
double r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1 + left.r2c3 * right.r3c1;
double r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2 + left.r2c3 * right.r3c2;
double r2c3 = left.r2c1 * right.r1c3 + left.r2c2 * right.r2c3 + left.r2c3 * right.r3c3;
product.r1c1 = r1c1;
product.r1c2 = r1c2;
product.r1c3 = r1c3;
product.r2c1 = r2c1;
product.r2c2 = r2c2;
product.r2c3 = r2c3;
}
public static void Get3x2At2x3(in F64Matrix3x2 left, in F64Matrix2x3 right, out F64Matrix2x2 product)
{
product.r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
product.r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;
product.r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1 + left.r2c3 * right.r3c1;
product.r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2 + left.r2c3 * right.r3c2;
}
public static void Get3x3At2x3(in F64Matrix3x3 left, in F64Matrix2x3 right, out F64Matrix2x3 product)
{
double r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
double r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;
double r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1 + left.r2c3 * right.r3c1;
double r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2 + left.r2c3 * right.r3c2;
double r3c1 = left.r3c1 * right.r1c1 + left.r3c2 * right.r2c1 + left.r3c3 * right.r3c1;
double r3c2 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c2 + left.r3c3 * right.r3c2;
product.r1c1 = r1c1;
product.r1c2 = r1c2;
product.r2c1 = r2c1;
product.r2c2 = r2c2;
product.r3c1 = r3c1;
product.r3c2 = r3c2;
}
public static void Get3x3At3x3(in F64Matrix3x3 left, in F64Matrix3x3 right, out F64Matrix3x3 product)
{
double r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
double r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;
double r1c3 = left.r1c1 * right.r1c3 + left.r1c2 * right.r2c3 + left.r1c3 * right.r3c3;
double r2c1 = left.r2c1 * right.r1c1 + left.r2c2 * right.r2c1 + left.r2c3 * right.r3c1;
double r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2 + left.r2c3 * right.r3c2;
double r2c3 = left.r2c1 * right.r1c3 + left.r2c2 * right.r2c3 + left.r2c3 * right.r3c3;
double r3c1 = left.r3c1 * right.r1c1 + left.r3c2 * right.r2c1 + left.r3c3 * right.r3c1;
double r3c2 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c2 + left.r3c3 * right.r3c2;
double r3c3 = left.r3c1 * right.r1c3 + left.r3c2 * right.r2c3 + left.r3c3 * right.r3c3;
product.r1c1 = r1c1;
product.r1c2 = r1c2;
product.r1c3 = r1c3;
product.r2c1 = r2c1;
product.r2c2 = r2c2;
product.r2c3 = r2c3;
product.r3c1 = r3c1;
product.r3c2 = r3c2;
product.r3c3 = r3c3;
}
}
}

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using System;
using System.Numerics;
namespace BGC
{
public struct F64Quaternion
{
public double s0, x1, x2, x3;
public F64Quaternion(double s0, double x1, double x2, double x3)
{
this.s0 = s0;
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
}
public F64Quaternion(in F32Quaternion quaternion)
{
this.s0 = quaternion.s0;
this.x1 = quaternion.x1;
this.x2 = quaternion.x2;
this.x3 = quaternion.x3;
}
public F64Quaternion(in F64Quaternion quaternion)
{
this.s0 = quaternion.s0;
this.x1 = quaternion.x1;
this.x2 = quaternion.x2;
this.x3 = quaternion.x3;
}
public void Reset()
{
this.s0 = 0.0;
this.x1 = 0.0;
this.x2 = 0.0;
this.x3 = 0.0;
}
public void Conjugate()
{
this.x1 = -this.x1;
this.x2 = -this.x2;
this.x3 = -this.x3;
}
public void SetValues(double s0, double x1, double x2, double x3)
{
this.s0 = s0;
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
}
public void SetValues(in F32Quaternion quaternion)
{
this.s0 = quaternion.s0;
this.x1 = quaternion.x1;
this.x2 = quaternion.x2;
this.x3 = quaternion.x3;
}
public void SetValues(in F64Quaternion quaternion)
{
this.s0 = quaternion.s0;
this.x1 = quaternion.x1;
this.x2 = quaternion.x2;
this.x3 = quaternion.x3;
}
public void SetConjugateOf(in F64Quaternion quaternion)
{
this.s0 = quaternion.s0;
this.x1 = -quaternion.x1;
this.x2 = -quaternion.x2;
this.x3 = -quaternion.x3;
}
public readonly void MakeRotationMatrix(out F64Matrix3x3 matrix)
{
double s0s0 = this.s0 * this.s0;
double x1x1 = this.x1 * this.x1;
double x2x2 = this.x2 * this.x2;
double x3x3 = this.x3 * this.x3;
double squareModule = (s0s0 + x1x1) + (x2x2 + x3x3);
if (-F64Utility.EPSYLON <= squareModule && squareModule <= F64Utility.EPSYLON)
{
F64Matrix3x3.LoadIdentity(out matrix);
return;
}
double corrector1;
double corrector2;
if (1.0 - F64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + F64Utility.TWO_EPSYLON) {
corrector1 = 2.0 - squareModule;
corrector2 = 2.0 * corrector1;
}
else {
corrector1 = 1.0 / squareModule;
corrector2 = 2.0 / squareModule;
}
double s0x1 = this.s0 * this.x1;
double s0x2 = this.s0 * this.x2;
double s0x3 = this.s0 * this.x3;
double x1x2 = this.x1 * this.x2;
double x1x3 = this.x1 * this.x3;
double x2x3 = this.x2 * this.x3;
matrix.r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
matrix.r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
matrix.r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
matrix.r1c2 = corrector2 * (x1x2 - s0x3);
matrix.r2c3 = corrector2 * (x2x3 - s0x1);
matrix.r3c1 = corrector2 * (x1x3 - s0x2);
matrix.r2c1 = corrector2 * (x1x2 + s0x3);
matrix.r3c2 = corrector2 * (x2x3 + s0x1);
matrix.r1c3 = corrector2 * (x1x3 + s0x2);
}
public readonly void MakeReverseMatrix(out F64Matrix3x3 matrix)
{
double s0s0 = this.s0 * this.s0;
double x1x1 = this.x1 * this.x1;
double x2x2 = this.x2 * this.x2;
double x3x3 = this.x3 * this.x3;
double squareModule = (s0s0 + x1x1) + (x2x2 + x3x3);
if (-F64Utility.EPSYLON <= squareModule && squareModule <= F64Utility.EPSYLON)
{
F64Matrix3x3.LoadIdentity(out matrix);
return;
}
double corrector1;
double corrector2;
if (1.0 - F64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + F64Utility.TWO_EPSYLON) {
corrector1 = 2.0 - squareModule;
corrector2 = 2.0 * corrector1;
}
else {
corrector1 = 1.0 / squareModule;
corrector2 = 2.0 / squareModule;
}
double s0x1 = this.s0 * this.x1;
double s0x2 = this.s0 * this.x2;
double s0x3 = this.s0 * this.x3;
double x1x2 = this.x1 * this.x2;
double x1x3 = this.x1 * this.x3;
double x2x3 = this.x2 * this.x3;
matrix.r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
matrix.r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
matrix.r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
matrix.r1c2 = corrector2 * (x1x2 + s0x3);
matrix.r2c3 = corrector2 * (x2x3 + s0x1);
matrix.r3c1 = corrector2 * (x1x3 + s0x2);
matrix.r2c1 = corrector2 * (x1x2 - s0x3);
matrix.r3c2 = corrector2 * (x2x3 - s0x1);
matrix.r1c3 = corrector2 * (x1x3 - s0x2);
}
public static void Add(in F64Quaternion quaternion1, in F64Quaternion quaternion2, out F64Quaternion sum)
{
sum.s0 = quaternion1.s0 + quaternion2.s0;
sum.x1 = quaternion1.x1 + quaternion2.x1;
sum.x2 = quaternion1.x2 + quaternion2.x2;
sum.x3 = quaternion1.x3 + quaternion2.x3;
}
public static void Subtract(in F64Quaternion minuend, in F64Quaternion subtrahend, out F64Quaternion difference)
{
difference.s0 = minuend.s0 - subtrahend.s0;
difference.x1 = minuend.x1 - subtrahend.x1;
difference.x2 = minuend.x2 - subtrahend.x2;
difference.x3 = minuend.x3 - subtrahend.x3;
}
public static void Multiply(in F64Quaternion left, in F64Quaternion right, out F64Quaternion product)
{
double s0 = (left.s0 * right.s0 - left.x1 * right.x1) - (left.x2 * right.x2 + left.x3 * right.x3);
double x1 = (left.x1 * right.s0 + left.s0 * right.x1) - (left.x3 * right.x2 - left.x2 * right.x3);
double x2 = (left.x2 * right.s0 + left.s0 * right.x2) - (left.x1 * right.x3 - left.x3 * right.x1);
double x3 = (left.x3 * right.s0 + left.s0 * right.x3) - (left.x2 * right.x1 - left.x1 * right.x2);
product.s0 = s0;
product.x1 = x1;
product.x2 = x2;
product.x3 = x3;
}
}
}

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/*
* Author: Andrey Pokidov
* Date: 18 Nov 2024
*/
namespace BGC
{
public class F64Radians
{
public const double PI = 3.14159265358979324;
public const double TWO_PI = 6.28318530717958648;
public const double HALF_OF_PI = 1.57079632679489662;
public const double THIRD_OF_PI = 1.04719755119659775;
public const double FOURTH_OF_PI = 0.78539816339744831;
public const double SIXTH_OF_PI = 0.523598775598298873;
public const double DEGREES_IN_RADIAN = 57.2957795130823209;
public const double TURNS_IN_RADIAN = 0.159154943091895336;
public static double ToDegrees(double radians)
{
return radians * DEGREES_IN_RADIAN;
}
public static double ToTurns(double radians)
{
return radians * TURNS_IN_RADIAN;
}
public static double ToUnits(double radians, AngleUnit toUnit)
{
if (toUnit == AngleUnit.DEGREES)
{
return radians * DEGREES_IN_RADIAN;
}
if (toUnit == AngleUnit.TURNS)
{
return radians * TURNS_IN_RADIAN;
}
return radians;
}
public static double Normalize(double radians, AngleRange range)
{
if (range == AngleRange.UNSIGNED_RANGE)
{
if (0.0 <= radians && radians < TWO_PI)
{
return radians;
}
}
else
{
if (-PI < radians && radians <= PI)
{
return radians;
}
}
double turns = radians * TURNS_IN_RADIAN;
turns -= Math.Floor(turns);
if (range == AngleRange.SIGNED_RANGE && turns > 0.5)
{
turns -= 1.0;
}
return turns * TWO_PI;
}
}
}

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/*
* Author: Andrey Pokidov
* Date: 18 Nov 2024
*/
namespace BGC
{
public class F64Turns
{
public static double TurnsToRadians(double turns)
{
return turns * F64Radians.TWO_PI;
}
public static double TurnsToDegrees(double turns)
{
return turns * 360.0;
}
public static double ToUnits(double turns, AngleUnit toUnit)
{
if (toUnit == AngleUnit.RADIANS)
{
return turns * F64Radians.TWO_PI;
}
if (toUnit == AngleUnit.DEGREES)
{
return turns * 360.0;
}
return turns;
}
public static double Normalize(double turns, AngleRange range)
{
if (range == AngleRange.UNSIGNED_RANGE)
{
if (0.0 <= turns && turns < 1.0)
{
return turns;
}
}
else
{
if (-0.5 < turns && turns <= 0.5)
{
return turns;
}
}
double rest = turns - Math.Floor(turns);
if (range == AngleRange.SIGNED_RANGE && rest > 0.5)
{
rest -= 1.0;
}
return rest;
}
}
}

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using System;
namespace BGC
{
public class F64Utility
{
public const double EPSYLON = 5E-14;
public const double TWO_EPSYLON = 1E-13;
public const double SQUARE_EPSYLON = 2.5E-27;
public const double EPSYLON_EFFECTIVENESS_LIMIT = 1.0;
public const double ONE_THIRD = 0.333333333333333333;
public const double ONE_SIXTH = 0.166666666666666667;
public const double ONE_NINETH = 0.111111111111111111;
public const double GOLDEN_RATIO_HIGH = 1.61803398874989485;
public const double GOLDEN_RATIO_LOW = 0.61803398874989485;
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 1 Feb 2019
*/
namespace BGC
{
public struct F64Vector2
{
public static readonly F64Vector2 ZERO = new F64Vector2(0.0, 0.0);
public double x1;
public double x2;
public F64Vector2(double x1, double x2)
{
this.x1 = x1;
this.x2 = x2;
}
public F64Vector2(in F64Vector2 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public F64Vector2(in F32Vector2 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public readonly double GetSquareModule()
{
return this.x1 * this.x1 + this.x2 * this.x2;
}
public readonly double GetModule()
{
return Math.Sqrt(this.GetSquareModule());
}
public int Normalize()
{
double squareModule = this.GetSquareModule();
if (1.0 - F64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + F64Utility.TWO_EPSYLON)
{
return 1;
}
if (squareModule <= F64Utility.SQUARE_EPSYLON)
{
this.Reset();
return 0;
}
double module = Math.Sqrt(squareModule);
this.x1 /= module;
this.x2 /= module;
return 1;
}
public readonly F64Vector2 GetNormalized()
{
double squareModule = this.GetSquareModule();
if (1.0 - F64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + F64Utility.TWO_EPSYLON)
{
return this;
}
if (squareModule <= F64Utility.SQUARE_EPSYLON)
{
return ZERO;
}
double module = Math.Sqrt(squareModule);
return new F64Vector2(
this.x1 / module,
this.x2 / module
);
}
public void Reverse()
{
this.x1 = -this.x1;
this.x2 = -this.x2;
}
public readonly bool IsZero()
{
return this.GetSquareModule() <= F64Utility.SQUARE_EPSYLON;
}
public readonly bool IsUnit()
{
double squareModule = this.GetSquareModule();
return 1.0 - F64Utility.TWO_EPSYLON <= squareModule && squareModule <= F64Utility.EPSYLON;
}
public void Reset()
{
this.x1 = 0.0;
this.x2 = 0.0;
}
public void SetValues(double x1, double x2)
{
this.x1 = x1;
this.x2 = x2;
}
public void SetValues(in F64Vector2 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public void SetValues(in F32Vector2 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public void SetReverseOf(in F64Vector2 vector)
{
this.x1 = -vector.x1;
this.x2 = -vector.x2;
}
public void SetReverseOf(in F32Vector2 vector)
{
this.x1 = -vector.x1;
this.x2 = -vector.x2;
}
public readonly override string ToString()
{
return String.Format("DPVector2({0}, {1})", this.x1, this.x2);
}
public static void Add(in F64Vector2 vector1, in F64Vector2 vector2, out F64Vector2 sum)
{
sum.x1 = vector1.x1 + vector2.x1;
sum.x2 = vector1.x2 + vector2.x2;
}
public static void Subtract(in F64Vector2 minuend, in F64Vector2 subtrahend, out F64Vector2 difference)
{
difference.x1 = minuend.x1 - subtrahend.x1;
difference.x2 = minuend.x2 - subtrahend.x2;
}
public static void Muliply(in F64Vector2 multiplicand, double multiplier, out F64Vector2 product)
{
product.x1 = multiplicand.x1 * multiplier;
product.x2 = multiplicand.x2 * multiplier;
}
public static void Divide(in F64Vector2 dividend, double divisor, out F64Vector2 quotient)
{
quotient.x1 = dividend.x1 / divisor;
quotient.x2 = dividend.x2 / divisor;
}
public static void GetWeightedSum2(
double weight1, in F64Vector2 vector1,
double weight2, in F64Vector2 vector2,
out F64Vector2 sum
)
{
sum.x1 = vector1.x1 * weight1 + vector2.x1 * weight2;
sum.x2 = vector1.x2 * weight1 + vector2.x2 * weight2;
}
public static void GetWeightedSum3(
double weight1, in F64Vector2 vector1,
double weight2, in F64Vector2 vector2,
double weight3, in F64Vector2 vector3,
out F64Vector2 sum
)
{
sum.x1 = vector1.x1 * weight1 + vector2.x1 * weight2 + vector3.x1 * weight3;
sum.x2 = vector1.x2 * weight1 + vector2.x2 * weight2 + vector3.x2 * weight3;
}
public static void GetWeightedSum4(
double weight1, in F64Vector2 vector1,
double weight2, in F64Vector2 vector2,
double weight3, in F64Vector2 vector3,
double weight4, in F64Vector2 vector4,
out F64Vector2 sum)
{
sum.x1 = (vector1.x1 * weight1 + vector2.x1 * weight2) + (vector3.x1 * weight3 + vector4.x1 * weight4);
sum.x2 = (vector1.x2 * weight1 + vector2.x2 * weight2) + (vector3.x2 * weight3 + vector4.x2 * weight4);
}
public static void GetWeightedSum5(
double weight1, in F64Vector2 vector1,
double weight2, in F64Vector2 vector2,
double weight3, in F64Vector2 vector3,
double weight4, in F64Vector2 vector4,
double weight5, in F64Vector2 vector5,
out F64Vector2 sum)
{
sum.x1 = (vector1.x1 * weight1 + vector2.x1 * weight2) + (vector3.x1 * weight3 + vector4.x1 * weight4) + vector5.x1 * weight5;
sum.x2 = (vector1.x2 * weight1 + vector2.x2 * weight2) + (vector3.x2 * weight3 + vector4.x2 * weight4) + vector5.x2 * weight5;
}
public static void GetMean2(
in F64Vector2 vector1,
in F64Vector2 vector2,
out F64Vector2 result)
{
result.x1 = (vector1.x1 + vector2.x1) * 0.5;
result.x2 = (vector1.x2 + vector2.x2) * 0.5;
}
public static void GetMean3(
in F64Vector2 vector1,
in F64Vector2 vector2,
in F64Vector2 vector3,
out F64Vector2 result)
{
result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * F64Utility.ONE_THIRD;
result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * F64Utility.ONE_THIRD;
}
public static void GetMean4(
in F64Vector2 vector1,
in F64Vector2 vector2,
in F64Vector2 vector3,
in F64Vector2 vector4,
out F64Vector2 result)
{
result.x1 = ((vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1)) * 0.25;
result.x2 = ((vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2)) * 0.25;
}
public static void GetMean5(
in F64Vector2 vector1,
in F64Vector2 vector2,
in F64Vector2 vector3,
in F64Vector2 vector4,
in F64Vector2 vector5,
out F64Vector2 result)
{
result.x1 = ((vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1) + vector5.x1) * 0.2;
result.x2 = ((vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2) + vector5.x2) * 0.2;
}
public static double GetScalarProduct(in F64Vector2 vector1, in F64Vector2 vector2)
{
return vector1.x1 * vector2.x1 + vector1.x2 * vector2.x2;
}
public static double GetCrossProduct(in F64Vector2 vector1, in F64Vector2 vector2)
{
return vector1.x1 * vector2.x2 - vector1.x2 * vector2.x1;
}
public static double GetAngle(in F64Vector2 vector1, in F64Vector2 vector2, AngleUnit unit)
{
double squareModule1 = vector1.GetSquareModule();
if (squareModule1 <= F64Utility.SQUARE_EPSYLON)
{
return 0.0;
}
double squareModule2 = vector2.GetSquareModule();
if (squareModule2 <= F64Utility.SQUARE_EPSYLON)
{
return 0.0;
}
double cosine = F64Vector2.GetScalarProduct(vector1, vector2) / Math.Sqrt(squareModule1 * squareModule2);
if (1.0 - F64Utility.EPSYLON <= cosine)
{
return 0.0;
}
if (cosine <= -(1.0 - F64Utility.EPSYLON))
{
return F64Angle.GetHalfCircle(unit);
}
return F64Radians.ToUnits(Math.Acos(cosine), unit);
}
public static double GetSquareDistance(in F64Vector2 vector1, in F64Vector2 vector2)
{
double dx1 = vector1.x1 - vector2.x1;
double dx2 = vector1.x2 - vector2.x2;
return dx1 * dx1 + dx2 * dx2;
}
public static double GetDistance(in F64Vector2 vector1, in F64Vector2 vector2)
{
return Math.Sqrt(GetSquareDistance(vector1, vector2));
}
public static bool AreEqual(in F64Vector2 vector1, in F64Vector2 vector2)
{
double squareModule1 = vector1.GetSquareModule();
double squareModule2 = vector2.GetSquareModule();
double squareModule3 = GetSquareDistance(vector1, vector2);
// 2.0 means dimension amount
if (squareModule1 < F64Utility.EPSYLON_EFFECTIVENESS_LIMIT || squareModule2 < F64Utility.EPSYLON_EFFECTIVENESS_LIMIT)
{
return squareModule3 < (2.0 * F64Utility.SQUARE_EPSYLON);
}
if (squareModule1 <= squareModule2)
{
return squareModule3 <= (2.0 * F64Utility.SQUARE_EPSYLON) * squareModule2;
}
return squareModule3 <= (2.0 * F64Utility.SQUARE_EPSYLON) * squareModule1;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 1 Feb 2019
*/
namespace BGC
{
public struct F64Vector3
{
public static readonly F64Vector3 ZERO = new F64Vector3(0.0, 0.0, 0.0);
public double x1;
public double x2;
public double x3;
public F64Vector3(double x1, double x2, double x3)
{
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
}
public F64Vector3(in F64Vector3 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
this.x3 = vector.x3;
}
public F64Vector3(in F32Vector3 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
this.x3 = vector.x3;
}
public readonly double GetSquareModule()
{
return this.x1 * this.x1 + this.x2 * this.x2 + this.x3 * this.x3;
}
public readonly double GetModule()
{
return Math.Sqrt(this.GetSquareModule());
}
public int Normalize()
{
double squareModule = this.GetSquareModule();
if (1.0 - F64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + F64Utility.TWO_EPSYLON)
{
return 1;
}
if (squareModule <= F64Utility.SQUARE_EPSYLON)
{
this.Reset();
return 0;
}
double module = Math.Sqrt(squareModule);
this.x1 /= module;
this.x2 /= module;
this.x3 /= module;
return 1;
}
public readonly F64Vector3 GetNormalized()
{
double squareModule = this.GetSquareModule();
if (1.0 - F64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + F64Utility.TWO_EPSYLON)
{
return this;
}
if (squareModule <= F64Utility.SQUARE_EPSYLON)
{
return ZERO;
}
double module = Math.Sqrt(squareModule);
return new F64Vector3(
this.x1 / module,
this.x2 / module,
this.x3 / module
);
}
public void Reverse()
{
this.x1 = -this.x1;
this.x2 = -this.x2;
this.x3 = -this.x3;
}
public readonly bool IsZero()
{
return this.GetSquareModule() <= F64Utility.SQUARE_EPSYLON;
}
public readonly bool IsUnit()
{
double squareModule = this.GetSquareModule();
return 1.0 - F64Utility.TWO_EPSYLON <= squareModule && squareModule <= F64Utility.EPSYLON;
}
public void Reset()
{
this.x1 = 0.0;
this.x2 = 0.0;
this.x3 = 0.0;
}
public void SetValues(double x1, double x2, double x3)
{
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
}
public void SetValues(in F64Vector3 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
this.x3 = vector.x3;
}
public void SetValues(in F32Vector3 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
this.x3 = vector.x3;
}
public void SetReverseOf(in F64Vector3 vector)
{
this.x1 = -vector.x1;
this.x2 = -vector.x2;
this.x3 = -vector.x3;
}
public void SetReverseOf(in F32Vector3 vector)
{
this.x1 = -vector.x1;
this.x2 = -vector.x2;
this.x3 = -vector.x3;
}
public readonly override string ToString()
{
return String.Format("DPVector3({0}, {1}, {2})", this.x1, this.x2, this.x3);
}
public static void Add(in F64Vector3 vector1, in F64Vector3 vector2, out F64Vector3 sum)
{
sum.x1 = vector1.x1 + vector2.x1;
sum.x2 = vector1.x2 + vector2.x2;
sum.x3 = vector1.x3 + vector2.x3;
}
public static void Subtract(in F64Vector3 minuend, in F64Vector3 subtrahend, out F64Vector3 difference)
{
difference.x1 = minuend.x1 - subtrahend.x1;
difference.x2 = minuend.x2 - subtrahend.x2;
difference.x3 = minuend.x3 - subtrahend.x3;
}
public static void Muliply(in F64Vector3 multiplicand, double multiplier, out F64Vector3 product)
{
product.x1 = multiplicand.x1 * multiplier;
product.x2 = multiplicand.x2 * multiplier;
product.x3 = multiplicand.x3 * multiplier;
}
public static void Divide(in F64Vector3 dividend, double divisor, out F64Vector3 quotient)
{
quotient.x1 = dividend.x1 / divisor;
quotient.x2 = dividend.x2 / divisor;
quotient.x3 = dividend.x3 / divisor;
}
public static void GetWeightedSum2(
double weight1, in F64Vector3 vector1,
double weight2, in F64Vector3 vector2,
out F64Vector3 sum)
{
sum.x1 = vector1.x1 * weight1 + vector2.x1 * weight2;
sum.x2 = vector1.x2 * weight1 + vector2.x2 * weight2;
sum.x3 = vector1.x3 * weight1 + vector2.x3 * weight2;
}
public static void GetWeightedSum3(
double weight1, in F64Vector3 vector1,
double weight2, in F64Vector3 vector2,
double weight3, in F64Vector3 vector3,
out F64Vector3 sum)
{
sum.x1 = vector1.x1 * weight1 + vector2.x1 * weight2 + vector3.x1 * weight3;
sum.x2 = vector1.x2 * weight1 + vector2.x2 * weight2 + vector3.x2 * weight3;
sum.x3 = vector1.x3 * weight1 + vector2.x3 * weight2 + vector3.x3 * weight3;
}
public static void GetWeightedSum4(
double weight1, in F64Vector3 vector1,
double weight2, in F64Vector3 vector2,
double weight3, in F64Vector3 vector3,
double weight4, in F64Vector3 vector4,
out F64Vector3 sum)
{
sum.x1 = (vector1.x1 * weight1 + vector2.x1 * weight2) + (vector3.x1 * weight3 + vector4.x1 * weight4);
sum.x2 = (vector1.x2 * weight1 + vector2.x2 * weight2) + (vector3.x2 * weight3 + vector4.x2 * weight4);
sum.x3 = (vector1.x3 * weight1 + vector2.x3 * weight2) + (vector3.x3 * weight3 + vector4.x3 * weight4);
}
public static void GetWeightedSum5(
double weight1, in F64Vector3 vector1,
double weight2, in F64Vector3 vector2,
double weight3, in F64Vector3 vector3,
double weight4, in F64Vector3 vector4,
double weight5, in F64Vector3 vector5,
out F64Vector3 sum)
{
sum.x1 = (vector1.x1 * weight1 + vector2.x1 * weight2) + (vector3.x1 * weight3 + vector4.x1 * weight4) + vector5.x1 * weight5;
sum.x2 = (vector1.x2 * weight1 + vector2.x2 * weight2) + (vector3.x2 * weight3 + vector4.x2 * weight4) + vector5.x2 * weight5;
sum.x3 = (vector1.x3 * weight1 + vector2.x3 * weight2) + (vector3.x3 * weight3 + vector4.x3 * weight4) + vector5.x3 * weight5;
}
public static void GetMean2(
in F64Vector3 vector1,
in F64Vector3 vector2,
out F64Vector3 result)
{
result.x1 = (vector1.x1 + vector2.x1) * 0.5;
result.x2 = (vector1.x2 + vector2.x2) * 0.5;
result.x3 = (vector1.x3 + vector2.x3) * 0.5;
}
public static void GetMean3(
in F64Vector3 vector1,
in F64Vector3 vector2,
in F64Vector3 vector3,
out F64Vector3 result)
{
result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * F64Utility.ONE_THIRD;
result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * F64Utility.ONE_THIRD;
result.x3 = (vector1.x3 + vector2.x3 + vector3.x3) * F64Utility.ONE_THIRD;
}
public static void GetMean4(
in F64Vector3 vector1,
in F64Vector3 vector2,
in F64Vector3 vector3,
in F64Vector3 vector4,
out F64Vector3 result)
{
result.x1 = ((vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1)) * 0.25;
result.x2 = ((vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2)) * 0.25;
result.x3 = ((vector1.x3 + vector2.x3) + (vector3.x3 + vector4.x3)) * 0.25;
}
public static void GetMean5(
in F64Vector3 vector1,
in F64Vector3 vector2,
in F64Vector3 vector3,
in F64Vector3 vector4,
in F64Vector3 vector5,
out F64Vector3 result)
{
result.x1 = ((vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1) + vector5.x1) * 0.2;
result.x2 = ((vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2) + vector5.x2) * 0.2;
result.x3 = ((vector1.x3 + vector2.x3) + (vector3.x3 + vector4.x3) + vector5.x3) * 0.2;
}
public static double GetScalarProduct(in F64Vector3 vector1, in F64Vector3 vector2)
{
return vector1.x1 * vector2.x1 + vector1.x2 * vector2.x2 + vector1.x3 * vector2.x3;
}
public static void GetCrossProduct(in F64Vector3 vector1, in F64Vector3 vector2, out F64Vector3 result)
{
double x1 = vector1.x2 * vector2.x3 - vector1.x3 * vector2.x2;
double x2 = vector1.x3 * vector2.x1 - vector1.x1 * vector2.x3;
double x3 = vector1.x1 * vector2.x2 - vector1.x2 * vector2.x1;
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
}
public static double GetTripleProduct(in F64Vector3 vector1, in F64Vector3 vector2, in F64Vector3 vector3)
{
return vector1.x1 * (vector2.x2 * vector3.x3 - vector2.x3 * vector3.x2)
+ vector1.x2 * (vector2.x3 * vector3.x1 - vector2.x1 * vector3.x3)
+ vector1.x3 * (vector2.x1 * vector3.x2 - vector2.x2 * vector3.x1);
}
public static void GetDoubleCrossProduct(in F64Vector3 vector1, in F64Vector3 vector2, in F64Vector3 vector3, out F64Vector3 result)
{
// [a x [b x c]] = b * (a, c) - c * (a, b)
double ac = GetScalarProduct(vector1, vector3);
double ab = GetScalarProduct(vector1, vector2);
result.x1 = ac * vector2.x1 - ab * vector3.x1;
result.x2 = ac * vector2.x2 - ab * vector3.x2;
result.x3 = ac * vector2.x3 - ab * vector3.x3;
}
public static double GetAngle(in F64Vector3 vector1, in F64Vector3 vector2, AngleUnit unit)
{
double squareModule1 = vector1.GetSquareModule();
if (squareModule1 <= F64Utility.SQUARE_EPSYLON)
{
return 0.0;
}
double squareModule2 = vector2.GetSquareModule();
if (squareModule2 <= F64Utility.SQUARE_EPSYLON)
{
return 0.0;
}
double cosine = F64Vector3.GetScalarProduct(vector1, vector2) / Math.Sqrt(squareModule1 * squareModule2);
if (1.0 - F64Utility.EPSYLON <= cosine)
{
return 0.0;
}
if (cosine <= -(1.0 - F64Utility.EPSYLON))
{
return F64Angle.GetHalfCircle(unit);
}
return F64Radians.ToUnits(Math.Acos(cosine), unit);
}
public static double GetSquareDistance(in F64Vector3 vector1, in F64Vector3 vector2)
{
double dx1 = vector1.x1 - vector2.x1;
double dx2 = vector1.x2 - vector2.x2;
double dx3 = vector1.x3 - vector2.x3;
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
}
public static double GetDistance(in F64Vector3 vector1, in F64Vector3 vector2)
{
return Math.Sqrt(GetSquareDistance(vector1, vector2));
}
public static bool AreEqual(in F64Vector3 vector1, in F64Vector3 vector2)
{
double squareModule1 = vector1.GetSquareModule();
double squareModule2 = vector2.GetSquareModule();
double squareModule3 = GetSquareDistance(vector1, vector2);
// 3.0 means dimension amount
if (squareModule1 < F64Utility.EPSYLON_EFFECTIVENESS_LIMIT || squareModule2 < F64Utility.EPSYLON_EFFECTIVENESS_LIMIT)
{
return squareModule3 < (3.0 * F64Utility.SQUARE_EPSYLON);
}
if (squareModule1 <= squareModule2)
{
return squareModule3 <= (3.0 * F64Utility.SQUARE_EPSYLON) * squareModule2;
}
return squareModule3 <= (3.0 * F64Utility.SQUARE_EPSYLON) * squareModule1;
}
}
}

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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Author: Andrey Pokidov
* Date: 20 Oct 2024
*/
namespace BGC
{
public struct F64Versor
{
public static readonly F64Versor IDLE = new F64Versor(1.0, 0.0, 0.0, 0.0, 1.0);
private double s0;
private double x1;
private double x2;
private double x3;
private double corrector;
private F64Versor(double s0, double x1, double x2, double x3, double corrector)
{
this.s0 = s0;
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
this.corrector = corrector;
}
public F64Versor()
{
this.s0 = 1.0;
this.x1 = 0.0;
this.x2 = 0.0;
this.x3 = 0.0;
this.corrector = 1.0;
}
public F64Versor(double s0, double x1, double x2, double x3)
{
this.s0 = s0;
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
double squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
this.corrector = 2.0 - squareModule;
if (squareModule < 1.0 - F64Utility.TWO_EPSYLON || 1.0 + F64Utility.TWO_EPSYLON < squareModule)
{
this.Normalize(squareModule);
}
}
public F64Versor(in F64Versor versor)
{
this.s0 = versor.s0;
this.x1 = versor.x1;
this.x2 = versor.x2;
this.x3 = versor.x3;
this.corrector = versor.corrector;
}
public F64Versor(in F32Versor versor)
{
this.s0 = versor.GetScalar();
this.x1 = versor.GetX1();
this.x2 = versor.GetX2();
this.x3 = versor.GetX3();
double squareModule = (this.s0 * this.s0 + this.x1 * this.x1) + (this.x2 * this.x2 + this.x3 * this.x3);
this.corrector = 2.0 - squareModule;
if (squareModule < 1.0 - F64Utility.TWO_EPSYLON || 1.0 + F64Utility.TWO_EPSYLON < squareModule)
{
this.Normalize(squareModule);
}
}
public readonly double GetScalar()
{
return this.s0;
}
public readonly double GetX1()
{
return this.x1;
}
public readonly double GetX2()
{
return this.x2;
}
public readonly double GetX3()
{
return this.x3;
}
public readonly double GetCorrector()
{
return this.corrector;
}
public readonly bool IsIdle()
{
return this.s0 <= -(1.0 - F64Utility.EPSYLON) || (1.0 - F64Utility.EPSYLON) <= this.s0;
}
public void Reset()
{
this.s0 = 1.0;
this.x1 = 0.0;
this.x2 = 0.0;
this.x3 = 0.0;
this.corrector = 1.0;
}
public void Invert()
{
this.x1 = -this.x1;
this.x2 = -this.x2;
this.x3 = -this.x3;
}
public readonly double GetAngle(AngleUnit unit)
{
if (this.s0 <= -(1.0 - F64Utility.TWO_EPSYLON) || 1.0 - F64Utility.TWO_EPSYLON <= this.s0) {
return 0.0;
}
if (-F64Utility.EPSYLON <= this.s0 && this.s0 <= F64Utility.EPSYLON)
{
return F64Angle.GetHalfCircle(unit);
}
return F64Radians.ToUnits(2.0 * Math.Acos(s0), unit);
}
public readonly void MakeRotationMatrix(out F64Matrix3x3 matrix)
{
double s0s0 = this.s0 * this.s0;
double x1x1 = this.x1 * this.x1;
double x2x2 = this.x1 * this.x2;
double x3x3 = this.x1 * this.x3;
double s0x1 = this.s0 * this.x1;
double s0x2 = this.s0 * this.x2;
double s0x3 = this.s0 * this.x3;
double x1x2 = this.x1 * this.x2;
double x1x3 = this.x1 * this.x3;
double x2x3 = this.x2 * this.x3;
double corrector2 = 2.0 * this.corrector;
matrix.r1c1 = this.corrector * ((s0s0 + x1x1) - (x2x2 + x3x3));
matrix.r2c2 = this.corrector * ((s0s0 + x2x2) - (x1x1 + x3x3));
matrix.r3c3 = this.corrector * ((s0s0 + x3x3) - (x1x1 + x2x2));
matrix.r1c2 = corrector2 * (x1x2 - s0x3);
matrix.r2c3 = corrector2 * (x2x3 - s0x1);
matrix.r3c1 = corrector2 * (x1x3 - s0x2);
matrix.r2c1 = corrector2 * (x1x2 + s0x3);
matrix.r3c2 = corrector2 * (x2x3 + s0x1);
matrix.r1c3 = corrector2 * (x1x3 + s0x2);
}
public readonly void MakeReverseMatrix(out F64Matrix3x3 matrix)
{
double s0s0 = this.s0 * this.s0;
double x1x1 = this.x1 * this.x1;
double x2x2 = this.x1 * this.x2;
double x3x3 = this.x1 * this.x3;
double s0x1 = this.s0 * this.x1;
double s0x2 = this.s0 * this.x2;
double s0x3 = this.s0 * this.x3;
double x1x2 = this.x1 * this.x2;
double x1x3 = this.x1 * this.x3;
double x2x3 = this.x2 * this.x3;
double corrector2 = 2.0 * this.corrector;
matrix.r1c1 = this.corrector * ((s0s0 + x1x1) - (x2x2 + x3x3));
matrix.r2c2 = this.corrector * ((s0s0 + x2x2) - (x1x1 + x3x3));
matrix.r3c3 = this.corrector * ((s0s0 + x3x3) - (x1x1 + x2x2));
matrix.r1c2 = corrector2 * (x1x2 + s0x3);
matrix.r2c3 = corrector2 * (x2x3 + s0x1);
matrix.r3c1 = corrector2 * (x1x3 + s0x2);
matrix.r2c1 = corrector2 * (x1x2 - s0x3);
matrix.r3c2 = corrector2 * (x2x3 - s0x1);
matrix.r1c3 = corrector2 * (x1x3 - s0x2);
}
public void SetValues(double s0, double x1, double x2, double x3)
{
this.s0 = s0;
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
double squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
this.corrector = 2.0 - squareModule;
if (squareModule < 1.0 - F64Utility.TWO_EPSYLON || 1.0 + F64Utility.TWO_EPSYLON < squareModule)
{
this.Normalize(squareModule);
}
}
public void SetValues(in F64Versor versor)
{
this.s0 = versor.s0;
this.x1 = versor.x1;
this.x2 = versor.x2;
this.x3 = versor.x3;
this.corrector = versor.corrector;
}
public void SetValues(in F32Versor versor)
{
this.s0 = versor.GetScalar();
this.x1 = versor.GetX1();
this.x2 = versor.GetX2();
this.x3 = versor.GetX3();
double squareModule = (this.s0 * this.s0 + this.x1 * this.x1) + (this.x2 * this.x2 + this.x3 * this.x3);
this.corrector = 2.0 - squareModule;
if (squareModule < 1.0 - F64Utility.TWO_EPSYLON || 1.0 + F64Utility.TWO_EPSYLON < squareModule)
{
this.Normalize(squareModule);
}
}
public void SetInverted(in F64Versor versor)
{
this.s0 = versor.s0;
this.x1 = -versor.x1;
this.x2 = -versor.x2;
this.x3 = -versor.x3;
this.corrector = versor.corrector;
}
public void SetInverted(in F32Versor versor)
{
this.s0 = versor.GetScalar();
this.x1 = -versor.GetX1();
this.x2 = -versor.GetX2();
this.x3 = -versor.GetX3();
double squareModule = (this.s0 * this.s0 + this.x1 * this.x1) + (this.x2 * this.x2 + this.x3 * this.x3);
this.corrector = 2.0 - squareModule;
if (squareModule < 1.0 - F64Utility.TWO_EPSYLON || 1.0 + F64Utility.TWO_EPSYLON < squareModule)
{
this.Normalize(squareModule);
}
}
public readonly void Turn(in F64Vector3 vector, out F64Vector3 result)
{
double multiplier = 2.0 * this.corrector;
double tx1 = multiplier * (this.x2 * vector.x3 - this.x3 * vector.x2);
double tx2 = multiplier * (this.x3 * vector.x1 - this.x1 * vector.x3);
double tx3 = multiplier * (this.x1 * vector.x2 - this.x2 * vector.x1);
double x1 = (vector.x1 + tx1 * this.s0) + (this.x2 * tx3 - this.x3 * tx2);
double x2 = (vector.x2 + tx2 * this.s0) + (this.x3 * tx1 - this.x1 * tx3);
double x3 = (vector.x3 + tx3 * this.s0) + (this.x1 * tx2 - this.x2 * tx1);
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
}
public readonly void TurnBack(in F64Vector3 vector, out F64Vector3 result)
{
double multiplier = 2.0 * this.corrector;
double tx1 = multiplier * (this.x2 * vector.x3 - this.x3 * vector.x2);
double tx2 = multiplier * (this.x3 * vector.x1 - this.x1 * vector.x3);
double tx3 = multiplier * (this.x1 * vector.x2 - this.x2 * vector.x1);
double x1 = (vector.x1 - tx1 * this.s0) + (this.x2 * tx3 - this.x3 * tx2);
double x2 = (vector.x2 - tx2 * this.s0) + (this.x3 * tx1 - this.x1 * tx3);
double x3 = (vector.x3 - tx3 * this.s0) + (this.x1 * tx2 - this.x2 * tx1);
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
}
private void Normalize(double squareModule)
{
if (squareModule <= F64Utility.SQUARE_EPSYLON || (this.x1 * this.x1 + this.x2 * this.x2 + this.x3 * this.x3) <= F64Utility.SQUARE_EPSYLON * squareModule)
{
this.Reset();
return;
}
double module = Math.Sqrt(squareModule);
this.s0 /= module;
this.x1 /= module;
this.x2 /= module;
this.x3 /= module;
this.corrector = 2.0 - (this.s0 * this.s0 + this.x1 * this.x1) - (this.x2 * this.x2 + this.x3 * this.x3);
}
public static void Combine(in F64Versor second, in F64Versor first, out F64Versor result)
{
double s0 = (second.s0 * first.s0 - second.x1 * first.x1) - (second.x2 * first.x2 + second.x3 * first.x3);
double x1 = (second.x1 * first.s0 + second.s0 * first.x1) - (second.x3 * first.x2 - second.x2 * first.x3);
double x2 = (second.x2 * first.s0 + second.s0 * first.x2) - (second.x1 * first.x3 - second.x3 * first.x1);
double x3 = (second.x3 * first.s0 + second.s0 * first.x3) - (second.x2 * first.x1 - second.x1 * first.x2);
result.s0 = s0;
result.x1 = x1;
result.x2 = x2;
result.x3 = x3;
double squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
result.corrector = 2.0 - squareModule;
if (squareModule < 1.0 - F64Utility.TWO_EPSYLON || 1.0 + F64Utility.TWO_EPSYLON < squareModule)
{
result.Normalize(squareModule);
}
}
}
}