Базовая версия библиотеки. Версия 0.2.0-dev

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Andrey Pokidov 2024-11-12 01:14:44 +07:00
parent 262a4c04e8
commit 3ba55c7524
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/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 11 Nov 2024
*/
namespace Geometry
{
public struct DPMatrix3x2
{
public double r1c1, r1c2, r1c3;
public double r2c1, r2c2, r2c3;
public DPMatrix3x2()
{
this.r1c1 = 0.0;
this.r1c2 = 0.0;
this.r1c3 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 0.0;
this.r2c3 = 0.0;
}
public DPMatrix3x2(in DPMatrix3x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
}
public DPMatrix3x2(in SPMatrix3x2 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
}
public DPMatrix3x2(in DPMatrix2x3 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r1c3 = matrix.r3c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c2;
}
public DPMatrix3x2(in SPMatrix2x3 matrix) {
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r1c3 = matrix.r3c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c2;
}
public void Reset() {
this.r1c1 = 0.0;
this.r1c2 = 0.0;
this.r1c3 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 0.0;
this.r2c3 = 0.0;
}
public void SetValues(in DPMatrix3x2 matrix) {
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
}
public void SetValues(SPMatrix3x2 matrix) {
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
}
public void SetTransposed(DPMatrix2x3 matrix) {
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r1c3 = matrix.r3c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c2;
}
public void SetTransposed(SPMatrix2x3 matrix) {
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r1c3 = matrix.r3c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c2;
}
public void SetRow1(double c1, double c2, double c3) {
this.r1c1 = c1;
this.r1c2 = c2;
this.r1c3 = c3;
}
public void SetRow2(double c1, double c2, double c3) {
this.r2c1 = c1;
this.r2c2 = c2;
this.r2c3 = c3;
}
public void SetColumn1(double r1, double r2) {
this.r1c1 = r1;
this.r2c1 = r2;
}
public void SetColumn2(double r1, double r2) {
this.r1c3 = r1;
this.r2c3 = r2;
}
public void SetColumn3(double r1, double r2) {
this.r1c3 = r1;
this.r2c3 = r2;
}
public static void Add(DPMatrix3x2 matrix1, DPMatrix3x2 matrix2, DPMatrix3x2 sum) {
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
sum.r1c3 = matrix1.r1c3 + matrix2.r1c3;
sum.r2c1 = matrix1.r2c1 + matrix2.r2c1;
sum.r2c2 = matrix1.r2c2 + matrix2.r2c2;
sum.r2c3 = matrix1.r2c3 + matrix2.r2c3;
}
public static void Add3(
DPMatrix3x2 matrix1,
DPMatrix3x2 matrix2,
DPMatrix3x2 matrix3,
DPMatrix3x2 sum
) {
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1 + matrix3.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2 + matrix3.r1c2;
sum.r1c3 = matrix1.r1c3 + matrix2.r1c3 + matrix3.r1c3;
sum.r2c1 = matrix1.r2c1 + matrix2.r2c1 + matrix3.r2c1;
sum.r2c2 = matrix1.r2c2 + matrix2.r2c2 + matrix3.r2c2;
sum.r2c3 = matrix1.r2c3 + matrix2.r2c3 + matrix3.r2c3;
}
public static void Add4(
DPMatrix3x2 matrix1,
DPMatrix3x2 matrix2,
DPMatrix3x2 matrix3,
DPMatrix3x2 matrix4,
DPMatrix3x2 sum
) {
sum.r1c1 = (matrix1.r1c1 + matrix2.r1c1) + (matrix3.r1c1 + matrix4.r1c1);
sum.r1c2 = (matrix1.r1c2 + matrix2.r1c2) + (matrix3.r1c2 + matrix4.r1c2);
sum.r1c3 = (matrix1.r1c3 + matrix2.r1c3) + (matrix3.r1c3 + matrix4.r1c3);
sum.r2c1 = (matrix1.r2c1 + matrix2.r2c1) + (matrix3.r2c1 + matrix4.r2c1);
sum.r2c2 = (matrix1.r2c2 + matrix2.r2c2) + (matrix3.r2c2 + matrix4.r2c2);
sum.r2c3 = (matrix1.r2c3 + matrix2.r2c3) + (matrix3.r2c3 + matrix4.r2c3);
}
public static void Add5(
DPMatrix3x2 matrix1,
DPMatrix3x2 matrix2,
DPMatrix3x2 matrix3,
DPMatrix3x2 matrix4,
DPMatrix3x2 matrix5,
DPMatrix3x2 sum
) {
sum.r1c1 = (matrix1.r1c1 + matrix2.r1c1) + (matrix3.r1c1 + matrix4.r1c1) + matrix5.r1c1;
sum.r1c2 = (matrix1.r1c2 + matrix2.r1c2) + (matrix3.r1c2 + matrix4.r1c2) + matrix5.r1c2;
sum.r1c3 = (matrix1.r1c3 + matrix2.r1c3) + (matrix3.r1c3 + matrix4.r1c3) + matrix5.r1c3;
sum.r2c1 = (matrix1.r2c1 + matrix2.r2c1) + (matrix3.r2c1 + matrix4.r2c1) + matrix5.r2c1;
sum.r2c2 = (matrix1.r2c2 + matrix2.r2c2) + (matrix3.r2c2 + matrix4.r2c2) + matrix5.r2c2;
sum.r2c3 = (matrix1.r2c3 + matrix2.r2c3) + (matrix3.r2c3 + matrix4.r2c3) + matrix5.r2c3;
}
public static void Subtract(DPMatrix3x2 minuend, DPMatrix3x2 subtrahend, DPMatrix3x2 difference) {
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
difference.r1c3 = minuend.r1c3 - subtrahend.r1c3;
difference.r2c1 = minuend.r2c1 - subtrahend.r2c1;
difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
difference.r2c3 = minuend.r2c3 - subtrahend.r2c3;
}
public static void GetWeightedSum2(
double weight1, DPMatrix3x2 matrix1,
double weight2, DPMatrix3x2 matrix2,
DPMatrix3x2 sum
) {
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2;
sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2;
sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2;
}
public static void GetWeightedSum3(
double weight1, DPMatrix3x2 matrix1,
double weight2, DPMatrix3x2 matrix2,
double weight3, DPMatrix3x2 matrix3,
DPMatrix3x2 sum
) {
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3;
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3;
sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2 + matrix3.r1c3 * weight3;
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3;
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3;
sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2 + matrix3.r2c3 * weight3;
}
public static void GetWeightedSum4(
double weight1, DPMatrix3x2 matrix1,
double weight2, DPMatrix3x2 matrix2,
double weight3, DPMatrix3x2 matrix3,
double weight4, DPMatrix3x2 matrix4,
DPMatrix3x2 sum
) {
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4);
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4);
sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4);
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4);
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4);
sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4);
}
public static void GetWeightedSum5(
double weight1, DPMatrix3x2 matrix1,
double weight2, DPMatrix3x2 matrix2,
double weight3, DPMatrix3x2 matrix3,
double weight4, DPMatrix3x2 matrix4,
double weight5, DPMatrix3x2 matrix5,
DPMatrix3x2 sum
) {
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5;
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5;
sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4) + matrix5.r1c3 * weight5;
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5;
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5;
sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4) + matrix5.r2c3 * weight5;
}
public static void Multiply(DPMatrix3x2 multiplicand, double multiplier, DPMatrix3x2 product) {
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
product.r1c3 = multiplicand.r1c3 * multiplier;
product.r2c1 = multiplicand.r2c1 * multiplier;
product.r2c2 = multiplicand.r2c2 * multiplier;
product.r2c3 = multiplicand.r2c3 * multiplier;
}
public static void Divide(DPMatrix3x2 dividend, double divisor, DPMatrix3x2 quotient) {
quotient.r1c1 = dividend.r1c1 / divisor;
quotient.r1c2 = dividend.r1c2 / divisor;
quotient.r1c3 = dividend.r1c3 / divisor;
quotient.r2c1 = dividend.r2c1 / divisor;
quotient.r2c2 = dividend.r2c2 / divisor;
quotient.r2c3 = dividend.r2c3 / divisor;
}
public static void GetRightProduct(DPMatrix3x2 matrix, DPVector3 vector, DPVector2 result) {
result.SetValues(
matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3,
matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2 + matrix.r2c3 * vector.x3
);
}
public static void GetLeftProduct(DPVector2 vector, DPMatrix3x2 matrix, DPVector3 result) {
result.SetValues(
vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1,
vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2,
vector.x1 * matrix.r1c3 + vector.x2 * matrix.r2c3
);
}
}
}