Исправления в матрицах 2x3 и 3x2 / Several fixes in 2x3 and 3x2 matrixes
This commit is contained in:
parent
3ba55c7524
commit
301cabe8de
22 changed files with 3805 additions and 3744 deletions
|
|
@ -1,435 +1,435 @@
|
|||
/*
|
||||
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
/*
|
||||
* Author: Andrey Pokidov
|
||||
* Date: 1 Feb 2019
|
||||
*/
|
||||
|
||||
namespace Geometry
|
||||
{
|
||||
public struct DPVector3
|
||||
{
|
||||
public static readonly DPVector3 ZERO = new DPVector3(0.0, 0.0, 0.0);
|
||||
|
||||
public double x1;
|
||||
public double x2;
|
||||
public double x3;
|
||||
|
||||
public DPVector3(double x1, double x2, double x3)
|
||||
{
|
||||
this.x1 = x1;
|
||||
this.x2 = x2;
|
||||
this.x3 = x3;
|
||||
}
|
||||
|
||||
public DPVector3(in DPVector3 vector)
|
||||
{
|
||||
this.x1 = vector.x1;
|
||||
this.x2 = vector.x2;
|
||||
this.x3 = vector.x3;
|
||||
}
|
||||
|
||||
public DPVector3(in SPVector3 vector)
|
||||
{
|
||||
this.x1 = vector.x1;
|
||||
this.x2 = vector.x2;
|
||||
this.x3 = vector.x3;
|
||||
}
|
||||
|
||||
public readonly double GetSquareModule()
|
||||
{
|
||||
return this.x1 * this.x1 + this.x2 * this.x2 + this.x3 * this.x3;
|
||||
}
|
||||
|
||||
public readonly double GetModule()
|
||||
{
|
||||
return Math.Sqrt(this.GetSquareModule());
|
||||
}
|
||||
|
||||
public int Normalize()
|
||||
{
|
||||
double squareModule = this.GetSquareModule();
|
||||
|
||||
if (1.0 - DPUtility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + DPUtility.TWO_EPSYLON)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (squareModule <= DPUtility.SQUARE_EPSYLON)
|
||||
{
|
||||
this.Reset();
|
||||
return 0;
|
||||
}
|
||||
|
||||
double module = Math.Sqrt(squareModule);
|
||||
|
||||
this.x1 /= module;
|
||||
this.x2 /= module;
|
||||
this.x3 /= module;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
public readonly DPVector3 GetNormalized()
|
||||
{
|
||||
double squareModule = this.GetSquareModule();
|
||||
|
||||
if (1.0 - DPUtility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + DPUtility.TWO_EPSYLON)
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
if (squareModule <= DPUtility.SQUARE_EPSYLON)
|
||||
{
|
||||
return ZERO;
|
||||
}
|
||||
|
||||
double module = Math.Sqrt(squareModule);
|
||||
|
||||
return new DPVector3(
|
||||
this.x1 / module,
|
||||
this.x2 / module,
|
||||
this.x3 / module
|
||||
);
|
||||
}
|
||||
|
||||
public void Invert()
|
||||
{
|
||||
this.x1 = -this.x1;
|
||||
this.x2 = -this.x2;
|
||||
this.x3 = -this.x3;
|
||||
}
|
||||
|
||||
public readonly DPVector3 GetInverted()
|
||||
{
|
||||
return new DPVector3(-this.x1, -this.x2, -this.x3);
|
||||
}
|
||||
|
||||
public readonly bool IsZero()
|
||||
{
|
||||
return this.GetSquareModule() <= DPUtility.SQUARE_EPSYLON;
|
||||
}
|
||||
|
||||
public readonly bool IsUnit()
|
||||
{
|
||||
double squareModule = this.GetSquareModule();
|
||||
return 1.0 - DPUtility.TWO_EPSYLON <= squareModule && squareModule <= DPUtility.EPSYLON;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
this.x1 = 0.0;
|
||||
this.x2 = 0.0;
|
||||
this.x3 = 0.0;
|
||||
}
|
||||
|
||||
public void SetValues(double x1, double x2, double x3)
|
||||
{
|
||||
this.x1 = x1;
|
||||
this.x2 = x2;
|
||||
this.x3 = x3;
|
||||
}
|
||||
|
||||
public void SetValues(in SPVector3 vector)
|
||||
{
|
||||
this.x1 = vector.x1;
|
||||
this.x2 = vector.x2;
|
||||
this.x3 = vector.x3;
|
||||
}
|
||||
|
||||
public void SetValues(in DPVector3 vector)
|
||||
{
|
||||
this.x1 = vector.x1;
|
||||
this.x2 = vector.x2;
|
||||
this.x3 = vector.x3;
|
||||
}
|
||||
|
||||
public readonly override string ToString()
|
||||
{
|
||||
return String.Format("DPVector3({0}, {1}, {2})", this.x1, this.x2, this.x3);
|
||||
}
|
||||
|
||||
public static void Add(in DPVector3 vector1, in DPVector3 vector2, out DPVector3 sum)
|
||||
{
|
||||
sum.x1 = vector1.x1 + vector2.x1;
|
||||
sum.x2 = vector1.x2 + vector2.x2;
|
||||
sum.x3 = vector1.x3 + vector2.x3;
|
||||
}
|
||||
|
||||
public static void Add3(
|
||||
in DPVector3 vector1,
|
||||
in DPVector3 vector2,
|
||||
in DPVector3 vector3,
|
||||
out DPVector3 sum
|
||||
)
|
||||
{
|
||||
sum.x1 = vector1.x1 + vector2.x1 + vector3.x1;
|
||||
sum.x2 = vector1.x2 + vector2.x2 + vector3.x2;
|
||||
sum.x3 = vector1.x3 + vector2.x3 + vector3.x3;
|
||||
}
|
||||
|
||||
public static void Add4(
|
||||
in DPVector3 vector1,
|
||||
in DPVector3 vector2,
|
||||
in DPVector3 vector3,
|
||||
in DPVector3 vector4,
|
||||
out DPVector3 sum
|
||||
)
|
||||
{
|
||||
sum.x1 = (vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1);
|
||||
sum.x2 = (vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2);
|
||||
sum.x3 = (vector1.x3 + vector2.x3) + (vector3.x3 + vector4.x3);
|
||||
}
|
||||
|
||||
public static void Add5(
|
||||
in DPVector3 vector1,
|
||||
in DPVector3 vector2,
|
||||
in DPVector3 vector3,
|
||||
in DPVector3 vector4,
|
||||
in DPVector3 vector5,
|
||||
out DPVector3 sum
|
||||
)
|
||||
{
|
||||
sum.x1 = (vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1) + vector5.x1;
|
||||
sum.x2 = (vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2) + vector5.x2;
|
||||
sum.x3 = (vector1.x3 + vector2.x3) + (vector3.x3 + vector4.x3) + vector5.x3;
|
||||
}
|
||||
|
||||
public static void Subtract(in DPVector3 minuend, in DPVector3 subtrahend, out DPVector3 difference)
|
||||
{
|
||||
difference.x1 = minuend.x1 - subtrahend.x1;
|
||||
difference.x2 = minuend.x2 - subtrahend.x2;
|
||||
difference.x3 = minuend.x3 - subtrahend.x3;
|
||||
}
|
||||
|
||||
public static void GetWeightedSum2(
|
||||
double weight1, in DPVector3 vector1,
|
||||
double weight2, in DPVector3 vector2,
|
||||
out DPVector3 sum
|
||||
)
|
||||
{
|
||||
sum.x1 = vector1.x1 * weight1 + vector2.x1 * weight2;
|
||||
sum.x2 = vector1.x2 * weight1 + vector2.x2 * weight2;
|
||||
sum.x3 = vector1.x3 * weight1 + vector2.x3 * weight2;
|
||||
}
|
||||
|
||||
public static void GetWeightedSum3(
|
||||
double weight1, in DPVector3 vector1,
|
||||
double weight2, in DPVector3 vector2,
|
||||
double weight3, in DPVector3 vector3,
|
||||
out DPVector3 sum
|
||||
)
|
||||
{
|
||||
sum.x1 = vector1.x1 * weight1 + vector2.x1 * weight2 + vector3.x1 * weight3;
|
||||
sum.x2 = vector1.x2 * weight1 + vector2.x2 * weight2 + vector3.x2 * weight3;
|
||||
sum.x3 = vector1.x3 * weight1 + vector2.x3 * weight2 + vector3.x3 * weight3;
|
||||
}
|
||||
|
||||
public static void GetWeightedSum4(
|
||||
double weight1, in DPVector3 vector1,
|
||||
double weight2, in DPVector3 vector2,
|
||||
double weight3, in DPVector3 vector3,
|
||||
double weight4, in DPVector3 vector4,
|
||||
out DPVector3 sum
|
||||
)
|
||||
{
|
||||
sum.x1 = (vector1.x1 * weight1 + vector2.x1 * weight2) + (vector3.x1 * weight3 + vector4.x1 * weight4);
|
||||
sum.x2 = (vector1.x2 * weight1 + vector2.x2 * weight2) + (vector3.x2 * weight3 + vector4.x2 * weight4);
|
||||
sum.x3 = (vector1.x3 * weight1 + vector2.x3 * weight2) + (vector3.x3 * weight3 + vector4.x3 * weight4);
|
||||
}
|
||||
|
||||
public static void GetWeightedSum5(
|
||||
double weight1, in DPVector3 vector1,
|
||||
double weight2, in DPVector3 vector2,
|
||||
double weight3, in DPVector3 vector3,
|
||||
double weight4, in DPVector3 vector4,
|
||||
double weight5, in DPVector3 vector5,
|
||||
out DPVector3 sum
|
||||
)
|
||||
{
|
||||
sum.x1 = (vector1.x1 * weight1 + vector2.x1 * weight2) + (vector3.x1 * weight3 + vector4.x1 * weight4) + vector5.x1 * weight5;
|
||||
sum.x2 = (vector1.x2 * weight1 + vector2.x2 * weight2) + (vector3.x2 * weight3 + vector4.x2 * weight4) + vector5.x2 * weight5;
|
||||
sum.x3 = (vector1.x3 * weight1 + vector2.x3 * weight2) + (vector3.x3 * weight3 + vector4.x3 * weight4) + vector5.x3 * weight5;
|
||||
}
|
||||
|
||||
public static void Muliply(in DPVector3 multiplicand, double multiplier, out DPVector3 product)
|
||||
{
|
||||
product.x1 = multiplicand.x1 * multiplier;
|
||||
product.x2 = multiplicand.x2 * multiplier;
|
||||
product.x3 = multiplicand.x3 * multiplier;
|
||||
}
|
||||
|
||||
public static void Divide(in DPVector3 dividend, double divisor, out DPVector3 quotient)
|
||||
{
|
||||
quotient.x1 = dividend.x1 / divisor;
|
||||
quotient.x2 = dividend.x2 / divisor;
|
||||
quotient.x3 = dividend.x3 / divisor;
|
||||
}
|
||||
|
||||
public static void GetMean2(
|
||||
in DPVector3 vector1,
|
||||
in DPVector3 vector2,
|
||||
out DPVector3 result
|
||||
)
|
||||
{
|
||||
result.x1 = (vector1.x1 + vector2.x1) * 0.5;
|
||||
result.x2 = (vector1.x2 + vector2.x2) * 0.5;
|
||||
result.x3 = (vector1.x3 + vector2.x3) * 0.5;
|
||||
}
|
||||
|
||||
public static void GetMean3(
|
||||
in DPVector3 vector1,
|
||||
in DPVector3 vector2,
|
||||
in DPVector3 vector3,
|
||||
out DPVector3 result
|
||||
)
|
||||
{
|
||||
result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * DPUtility.ONE_THIRD;
|
||||
result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * DPUtility.ONE_THIRD;
|
||||
result.x3 = (vector1.x3 + vector2.x3 + vector3.x3) * DPUtility.ONE_THIRD;
|
||||
}
|
||||
|
||||
public static void GetMean4(
|
||||
in DPVector3 vector1,
|
||||
in DPVector3 vector2,
|
||||
in DPVector3 vector3,
|
||||
in DPVector3 vector4,
|
||||
out DPVector3 result
|
||||
)
|
||||
{
|
||||
result.x1 = ((vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1)) * 0.25;
|
||||
result.x2 = ((vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2)) * 0.25;
|
||||
result.x3 = ((vector1.x3 + vector2.x3) + (vector3.x3 + vector4.x3)) * 0.25;
|
||||
}
|
||||
|
||||
public static void GetMean5(
|
||||
in DPVector3 vector1,
|
||||
in DPVector3 vector2,
|
||||
in DPVector3 vector3,
|
||||
in DPVector3 vector4,
|
||||
in DPVector3 vector5,
|
||||
out DPVector3 result
|
||||
)
|
||||
{
|
||||
result.x1 = ((vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1) + vector5.x1) * 0.2;
|
||||
result.x2 = ((vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2) + vector5.x2) * 0.2;
|
||||
result.x3 = ((vector1.x3 + vector2.x3) + (vector3.x3 + vector4.x3) + vector5.x3) * 0.2;
|
||||
}
|
||||
|
||||
public static double GetScalarProduct(in DPVector3 vector1, in DPVector3 vector2)
|
||||
{
|
||||
return vector1.x1 * vector2.x1 + vector1.x2 * vector2.x2 + vector1.x3 * vector2.x3;
|
||||
}
|
||||
|
||||
public static void GetCrossProduct(in DPVector3 vector1, in DPVector3 vector2, out DPVector3 result)
|
||||
{
|
||||
double x1 = vector1.x2 * vector2.x3 - vector1.x3 * vector2.x2;
|
||||
double x2 = vector1.x3 * vector2.x1 - vector1.x1 * vector2.x3;
|
||||
double x3 = vector1.x1 * vector2.x2 - vector1.x2 * vector2.x1;
|
||||
|
||||
result.x1 = x1;
|
||||
result.x2 = x2;
|
||||
result.x3 = x3;
|
||||
}
|
||||
|
||||
public static double GetTripleProduct(in DPVector3 vector1, in DPVector3 vector2, in DPVector3 vector3)
|
||||
{
|
||||
return vector1.x1 * (vector2.x2 * vector3.x3 - vector2.x3 * vector3.x2)
|
||||
+ vector1.x2 * (vector2.x3 * vector3.x1 - vector2.x1 * vector3.x3)
|
||||
+ vector1.x3 * (vector2.x1 * vector3.x2 - vector2.x2 * vector3.x1);
|
||||
}
|
||||
|
||||
public static void GetDoubleCrossProduct(in DPVector3 vector1, in DPVector3 vector2, in DPVector3 vector3, out DPVector3 result)
|
||||
{
|
||||
// [a x [b x c]] = b * (a, c) - c * (a, b)
|
||||
double ac = GetScalarProduct(vector1, vector3);
|
||||
double ab = GetScalarProduct(vector1, vector2);
|
||||
|
||||
result.x1 = ac * vector2.x1 - ab * vector3.x1;
|
||||
result.x2 = ac * vector2.x2 - ab * vector3.x2;
|
||||
result.x3 = ac * vector2.x3 - ab * vector3.x3;
|
||||
}
|
||||
|
||||
public static double GetAngle(in DPVector3 vector1, in DPVector3 vector2, AngleUnit unit)
|
||||
{
|
||||
double squareModule1 = vector1.GetSquareModule();
|
||||
|
||||
if (squareModule1 <= DPUtility.SQUARE_EPSYLON)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
double squareModule2 = vector2.GetSquareModule();
|
||||
|
||||
if (squareModule2 <= DPUtility.SQUARE_EPSYLON)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
double cosine = DPVector3.GetScalarProduct(vector1, vector2) / Math.Sqrt(squareModule1 * squareModule2);
|
||||
|
||||
if (1.0 - DPUtility.EPSYLON <= cosine)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
if (cosine <= -(1.0 - DPUtility.EPSYLON))
|
||||
{
|
||||
return DPAngle.GetHalfCircle(unit);
|
||||
}
|
||||
|
||||
return DPAngle.ConvertFromRadians(Math.Acos(cosine), unit);
|
||||
}
|
||||
|
||||
public static double GetSquareDistance(in DPVector3 vector1, in DPVector3 vector2)
|
||||
{
|
||||
double dx1 = vector1.x1 - vector2.x1;
|
||||
double dx2 = vector1.x2 - vector2.x2;
|
||||
double dx3 = vector1.x3 - vector2.x3;
|
||||
|
||||
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
|
||||
}
|
||||
|
||||
public static double GetDistance(in DPVector3 vector1, in DPVector3 vector2)
|
||||
{
|
||||
return Math.Sqrt(GetSquareDistance(vector1, vector2));
|
||||
}
|
||||
|
||||
public static bool AreEqual(in DPVector3 vector1, in DPVector3 vector2)
|
||||
{
|
||||
double squareModule1 = vector1.GetSquareModule();
|
||||
double squareModule2 = vector2.GetSquareModule();
|
||||
double squareModule3 = GetSquareDistance(vector1, vector2);
|
||||
|
||||
// 3.0 means dimension amount
|
||||
if (squareModule1 < DPUtility.EPSYLON_EFFECTIVENESS_LIMIT || squareModule2 < DPUtility.EPSYLON_EFFECTIVENESS_LIMIT)
|
||||
{
|
||||
return squareModule3 < (3.0 * DPUtility.SQUARE_EPSYLON);
|
||||
}
|
||||
|
||||
if (squareModule1 <= squareModule2)
|
||||
{
|
||||
return squareModule3 <= (3.0 * DPUtility.SQUARE_EPSYLON) * squareModule2;
|
||||
}
|
||||
|
||||
return squareModule3 <= (3.0 * DPUtility.SQUARE_EPSYLON) * squareModule1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
/*
|
||||
* Author: Andrey Pokidov
|
||||
* Date: 1 Feb 2019
|
||||
*/
|
||||
|
||||
namespace Geometry
|
||||
{
|
||||
public struct DPVector3
|
||||
{
|
||||
public static readonly DPVector3 ZERO = new DPVector3(0.0, 0.0, 0.0);
|
||||
|
||||
public double x1;
|
||||
public double x2;
|
||||
public double x3;
|
||||
|
||||
public DPVector3(double x1, double x2, double x3)
|
||||
{
|
||||
this.x1 = x1;
|
||||
this.x2 = x2;
|
||||
this.x3 = x3;
|
||||
}
|
||||
|
||||
public DPVector3(in DPVector3 vector)
|
||||
{
|
||||
this.x1 = vector.x1;
|
||||
this.x2 = vector.x2;
|
||||
this.x3 = vector.x3;
|
||||
}
|
||||
|
||||
public DPVector3(in SPVector3 vector)
|
||||
{
|
||||
this.x1 = vector.x1;
|
||||
this.x2 = vector.x2;
|
||||
this.x3 = vector.x3;
|
||||
}
|
||||
|
||||
public readonly double GetSquareModule()
|
||||
{
|
||||
return this.x1 * this.x1 + this.x2 * this.x2 + this.x3 * this.x3;
|
||||
}
|
||||
|
||||
public readonly double GetModule()
|
||||
{
|
||||
return Math.Sqrt(this.GetSquareModule());
|
||||
}
|
||||
|
||||
public int Normalize()
|
||||
{
|
||||
double squareModule = this.GetSquareModule();
|
||||
|
||||
if (1.0 - DPUtility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + DPUtility.TWO_EPSYLON)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (squareModule <= DPUtility.SQUARE_EPSYLON)
|
||||
{
|
||||
this.Reset();
|
||||
return 0;
|
||||
}
|
||||
|
||||
double module = Math.Sqrt(squareModule);
|
||||
|
||||
this.x1 /= module;
|
||||
this.x2 /= module;
|
||||
this.x3 /= module;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
public readonly DPVector3 GetNormalized()
|
||||
{
|
||||
double squareModule = this.GetSquareModule();
|
||||
|
||||
if (1.0 - DPUtility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + DPUtility.TWO_EPSYLON)
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
if (squareModule <= DPUtility.SQUARE_EPSYLON)
|
||||
{
|
||||
return ZERO;
|
||||
}
|
||||
|
||||
double module = Math.Sqrt(squareModule);
|
||||
|
||||
return new DPVector3(
|
||||
this.x1 / module,
|
||||
this.x2 / module,
|
||||
this.x3 / module
|
||||
);
|
||||
}
|
||||
|
||||
public void Invert()
|
||||
{
|
||||
this.x1 = -this.x1;
|
||||
this.x2 = -this.x2;
|
||||
this.x3 = -this.x3;
|
||||
}
|
||||
|
||||
public readonly DPVector3 GetInverted()
|
||||
{
|
||||
return new DPVector3(-this.x1, -this.x2, -this.x3);
|
||||
}
|
||||
|
||||
public readonly bool IsZero()
|
||||
{
|
||||
return this.GetSquareModule() <= DPUtility.SQUARE_EPSYLON;
|
||||
}
|
||||
|
||||
public readonly bool IsUnit()
|
||||
{
|
||||
double squareModule = this.GetSquareModule();
|
||||
return 1.0 - DPUtility.TWO_EPSYLON <= squareModule && squareModule <= DPUtility.EPSYLON;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
this.x1 = 0.0;
|
||||
this.x2 = 0.0;
|
||||
this.x3 = 0.0;
|
||||
}
|
||||
|
||||
public void SetValues(double x1, double x2, double x3)
|
||||
{
|
||||
this.x1 = x1;
|
||||
this.x2 = x2;
|
||||
this.x3 = x3;
|
||||
}
|
||||
|
||||
public void SetValues(in SPVector3 vector)
|
||||
{
|
||||
this.x1 = vector.x1;
|
||||
this.x2 = vector.x2;
|
||||
this.x3 = vector.x3;
|
||||
}
|
||||
|
||||
public void SetValues(in DPVector3 vector)
|
||||
{
|
||||
this.x1 = vector.x1;
|
||||
this.x2 = vector.x2;
|
||||
this.x3 = vector.x3;
|
||||
}
|
||||
|
||||
public readonly override string ToString()
|
||||
{
|
||||
return String.Format("DPVector3({0}, {1}, {2})", this.x1, this.x2, this.x3);
|
||||
}
|
||||
|
||||
public static void Add(in DPVector3 vector1, in DPVector3 vector2, out DPVector3 sum)
|
||||
{
|
||||
sum.x1 = vector1.x1 + vector2.x1;
|
||||
sum.x2 = vector1.x2 + vector2.x2;
|
||||
sum.x3 = vector1.x3 + vector2.x3;
|
||||
}
|
||||
|
||||
public static void Add3(
|
||||
in DPVector3 vector1,
|
||||
in DPVector3 vector2,
|
||||
in DPVector3 vector3,
|
||||
out DPVector3 sum
|
||||
)
|
||||
{
|
||||
sum.x1 = vector1.x1 + vector2.x1 + vector3.x1;
|
||||
sum.x2 = vector1.x2 + vector2.x2 + vector3.x2;
|
||||
sum.x3 = vector1.x3 + vector2.x3 + vector3.x3;
|
||||
}
|
||||
|
||||
public static void Add4(
|
||||
in DPVector3 vector1,
|
||||
in DPVector3 vector2,
|
||||
in DPVector3 vector3,
|
||||
in DPVector3 vector4,
|
||||
out DPVector3 sum
|
||||
)
|
||||
{
|
||||
sum.x1 = (vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1);
|
||||
sum.x2 = (vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2);
|
||||
sum.x3 = (vector1.x3 + vector2.x3) + (vector3.x3 + vector4.x3);
|
||||
}
|
||||
|
||||
public static void Add5(
|
||||
in DPVector3 vector1,
|
||||
in DPVector3 vector2,
|
||||
in DPVector3 vector3,
|
||||
in DPVector3 vector4,
|
||||
in DPVector3 vector5,
|
||||
out DPVector3 sum
|
||||
)
|
||||
{
|
||||
sum.x1 = (vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1) + vector5.x1;
|
||||
sum.x2 = (vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2) + vector5.x2;
|
||||
sum.x3 = (vector1.x3 + vector2.x3) + (vector3.x3 + vector4.x3) + vector5.x3;
|
||||
}
|
||||
|
||||
public static void Subtract(in DPVector3 minuend, in DPVector3 subtrahend, out DPVector3 difference)
|
||||
{
|
||||
difference.x1 = minuend.x1 - subtrahend.x1;
|
||||
difference.x2 = minuend.x2 - subtrahend.x2;
|
||||
difference.x3 = minuend.x3 - subtrahend.x3;
|
||||
}
|
||||
|
||||
public static void GetWeightedSum2(
|
||||
double weight1, in DPVector3 vector1,
|
||||
double weight2, in DPVector3 vector2,
|
||||
out DPVector3 sum
|
||||
)
|
||||
{
|
||||
sum.x1 = vector1.x1 * weight1 + vector2.x1 * weight2;
|
||||
sum.x2 = vector1.x2 * weight1 + vector2.x2 * weight2;
|
||||
sum.x3 = vector1.x3 * weight1 + vector2.x3 * weight2;
|
||||
}
|
||||
|
||||
public static void GetWeightedSum3(
|
||||
double weight1, in DPVector3 vector1,
|
||||
double weight2, in DPVector3 vector2,
|
||||
double weight3, in DPVector3 vector3,
|
||||
out DPVector3 sum
|
||||
)
|
||||
{
|
||||
sum.x1 = vector1.x1 * weight1 + vector2.x1 * weight2 + vector3.x1 * weight3;
|
||||
sum.x2 = vector1.x2 * weight1 + vector2.x2 * weight2 + vector3.x2 * weight3;
|
||||
sum.x3 = vector1.x3 * weight1 + vector2.x3 * weight2 + vector3.x3 * weight3;
|
||||
}
|
||||
|
||||
public static void GetWeightedSum4(
|
||||
double weight1, in DPVector3 vector1,
|
||||
double weight2, in DPVector3 vector2,
|
||||
double weight3, in DPVector3 vector3,
|
||||
double weight4, in DPVector3 vector4,
|
||||
out DPVector3 sum
|
||||
)
|
||||
{
|
||||
sum.x1 = (vector1.x1 * weight1 + vector2.x1 * weight2) + (vector3.x1 * weight3 + vector4.x1 * weight4);
|
||||
sum.x2 = (vector1.x2 * weight1 + vector2.x2 * weight2) + (vector3.x2 * weight3 + vector4.x2 * weight4);
|
||||
sum.x3 = (vector1.x3 * weight1 + vector2.x3 * weight2) + (vector3.x3 * weight3 + vector4.x3 * weight4);
|
||||
}
|
||||
|
||||
public static void GetWeightedSum5(
|
||||
double weight1, in DPVector3 vector1,
|
||||
double weight2, in DPVector3 vector2,
|
||||
double weight3, in DPVector3 vector3,
|
||||
double weight4, in DPVector3 vector4,
|
||||
double weight5, in DPVector3 vector5,
|
||||
out DPVector3 sum
|
||||
)
|
||||
{
|
||||
sum.x1 = (vector1.x1 * weight1 + vector2.x1 * weight2) + (vector3.x1 * weight3 + vector4.x1 * weight4) + vector5.x1 * weight5;
|
||||
sum.x2 = (vector1.x2 * weight1 + vector2.x2 * weight2) + (vector3.x2 * weight3 + vector4.x2 * weight4) + vector5.x2 * weight5;
|
||||
sum.x3 = (vector1.x3 * weight1 + vector2.x3 * weight2) + (vector3.x3 * weight3 + vector4.x3 * weight4) + vector5.x3 * weight5;
|
||||
}
|
||||
|
||||
public static void Muliply(in DPVector3 multiplicand, double multiplier, out DPVector3 product)
|
||||
{
|
||||
product.x1 = multiplicand.x1 * multiplier;
|
||||
product.x2 = multiplicand.x2 * multiplier;
|
||||
product.x3 = multiplicand.x3 * multiplier;
|
||||
}
|
||||
|
||||
public static void Divide(in DPVector3 dividend, double divisor, out DPVector3 quotient)
|
||||
{
|
||||
quotient.x1 = dividend.x1 / divisor;
|
||||
quotient.x2 = dividend.x2 / divisor;
|
||||
quotient.x3 = dividend.x3 / divisor;
|
||||
}
|
||||
|
||||
public static void GetMean2(
|
||||
in DPVector3 vector1,
|
||||
in DPVector3 vector2,
|
||||
out DPVector3 result
|
||||
)
|
||||
{
|
||||
result.x1 = (vector1.x1 + vector2.x1) * 0.5;
|
||||
result.x2 = (vector1.x2 + vector2.x2) * 0.5;
|
||||
result.x3 = (vector1.x3 + vector2.x3) * 0.5;
|
||||
}
|
||||
|
||||
public static void GetMean3(
|
||||
in DPVector3 vector1,
|
||||
in DPVector3 vector2,
|
||||
in DPVector3 vector3,
|
||||
out DPVector3 result
|
||||
)
|
||||
{
|
||||
result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * DPUtility.ONE_THIRD;
|
||||
result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * DPUtility.ONE_THIRD;
|
||||
result.x3 = (vector1.x3 + vector2.x3 + vector3.x3) * DPUtility.ONE_THIRD;
|
||||
}
|
||||
|
||||
public static void GetMean4(
|
||||
in DPVector3 vector1,
|
||||
in DPVector3 vector2,
|
||||
in DPVector3 vector3,
|
||||
in DPVector3 vector4,
|
||||
out DPVector3 result
|
||||
)
|
||||
{
|
||||
result.x1 = ((vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1)) * 0.25;
|
||||
result.x2 = ((vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2)) * 0.25;
|
||||
result.x3 = ((vector1.x3 + vector2.x3) + (vector3.x3 + vector4.x3)) * 0.25;
|
||||
}
|
||||
|
||||
public static void GetMean5(
|
||||
in DPVector3 vector1,
|
||||
in DPVector3 vector2,
|
||||
in DPVector3 vector3,
|
||||
in DPVector3 vector4,
|
||||
in DPVector3 vector5,
|
||||
out DPVector3 result
|
||||
)
|
||||
{
|
||||
result.x1 = ((vector1.x1 + vector2.x1) + (vector3.x1 + vector4.x1) + vector5.x1) * 0.2;
|
||||
result.x2 = ((vector1.x2 + vector2.x2) + (vector3.x2 + vector4.x2) + vector5.x2) * 0.2;
|
||||
result.x3 = ((vector1.x3 + vector2.x3) + (vector3.x3 + vector4.x3) + vector5.x3) * 0.2;
|
||||
}
|
||||
|
||||
public static double GetScalarProduct(in DPVector3 vector1, in DPVector3 vector2)
|
||||
{
|
||||
return vector1.x1 * vector2.x1 + vector1.x2 * vector2.x2 + vector1.x3 * vector2.x3;
|
||||
}
|
||||
|
||||
public static void GetCrossProduct(in DPVector3 vector1, in DPVector3 vector2, out DPVector3 result)
|
||||
{
|
||||
double x1 = vector1.x2 * vector2.x3 - vector1.x3 * vector2.x2;
|
||||
double x2 = vector1.x3 * vector2.x1 - vector1.x1 * vector2.x3;
|
||||
double x3 = vector1.x1 * vector2.x2 - vector1.x2 * vector2.x1;
|
||||
|
||||
result.x1 = x1;
|
||||
result.x2 = x2;
|
||||
result.x3 = x3;
|
||||
}
|
||||
|
||||
public static double GetTripleProduct(in DPVector3 vector1, in DPVector3 vector2, in DPVector3 vector3)
|
||||
{
|
||||
return vector1.x1 * (vector2.x2 * vector3.x3 - vector2.x3 * vector3.x2)
|
||||
+ vector1.x2 * (vector2.x3 * vector3.x1 - vector2.x1 * vector3.x3)
|
||||
+ vector1.x3 * (vector2.x1 * vector3.x2 - vector2.x2 * vector3.x1);
|
||||
}
|
||||
|
||||
public static void GetDoubleCrossProduct(in DPVector3 vector1, in DPVector3 vector2, in DPVector3 vector3, out DPVector3 result)
|
||||
{
|
||||
// [a x [b x c]] = b * (a, c) - c * (a, b)
|
||||
double ac = GetScalarProduct(vector1, vector3);
|
||||
double ab = GetScalarProduct(vector1, vector2);
|
||||
|
||||
result.x1 = ac * vector2.x1 - ab * vector3.x1;
|
||||
result.x2 = ac * vector2.x2 - ab * vector3.x2;
|
||||
result.x3 = ac * vector2.x3 - ab * vector3.x3;
|
||||
}
|
||||
|
||||
public static double GetAngle(in DPVector3 vector1, in DPVector3 vector2, AngleUnit unit)
|
||||
{
|
||||
double squareModule1 = vector1.GetSquareModule();
|
||||
|
||||
if (squareModule1 <= DPUtility.SQUARE_EPSYLON)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
double squareModule2 = vector2.GetSquareModule();
|
||||
|
||||
if (squareModule2 <= DPUtility.SQUARE_EPSYLON)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
double cosine = DPVector3.GetScalarProduct(vector1, vector2) / Math.Sqrt(squareModule1 * squareModule2);
|
||||
|
||||
if (1.0 - DPUtility.EPSYLON <= cosine)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
if (cosine <= -(1.0 - DPUtility.EPSYLON))
|
||||
{
|
||||
return DPAngle.GetHalfCircle(unit);
|
||||
}
|
||||
|
||||
return DPAngle.ConvertFromRadians(Math.Acos(cosine), unit);
|
||||
}
|
||||
|
||||
public static double GetSquareDistance(in DPVector3 vector1, in DPVector3 vector2)
|
||||
{
|
||||
double dx1 = vector1.x1 - vector2.x1;
|
||||
double dx2 = vector1.x2 - vector2.x2;
|
||||
double dx3 = vector1.x3 - vector2.x3;
|
||||
|
||||
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
|
||||
}
|
||||
|
||||
public static double GetDistance(in DPVector3 vector1, in DPVector3 vector2)
|
||||
{
|
||||
return Math.Sqrt(GetSquareDistance(vector1, vector2));
|
||||
}
|
||||
|
||||
public static bool AreEqual(in DPVector3 vector1, in DPVector3 vector2)
|
||||
{
|
||||
double squareModule1 = vector1.GetSquareModule();
|
||||
double squareModule2 = vector2.GetSquareModule();
|
||||
double squareModule3 = GetSquareDistance(vector1, vector2);
|
||||
|
||||
// 3.0 means dimension amount
|
||||
if (squareModule1 < DPUtility.EPSYLON_EFFECTIVENESS_LIMIT || squareModule2 < DPUtility.EPSYLON_EFFECTIVENESS_LIMIT)
|
||||
{
|
||||
return squareModule3 < (3.0 * DPUtility.SQUARE_EPSYLON);
|
||||
}
|
||||
|
||||
if (squareModule1 <= squareModule2)
|
||||
{
|
||||
return squareModule3 <= (3.0 * DPUtility.SQUARE_EPSYLON) * squareModule2;
|
||||
}
|
||||
|
||||
return squareModule3 <= (3.0 * DPUtility.SQUARE_EPSYLON) * squareModule1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue