Исправления в матрицах 2x3 и 3x2 / Several fixes in 2x3 and 3x2 matrixes
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22 changed files with 3805 additions and 3744 deletions
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@ -22,308 +22,326 @@ using System;
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*/
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namespace Geometry
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{
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public struct DPMatrix3x2
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{
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public double r1c1, r1c2, r1c3;
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public double r2c1, r2c2, r2c3;
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public DPMatrix3x2()
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public struct DPMatrix3x2
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{
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this.r1c1 = 0.0;
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this.r1c2 = 0.0;
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this.r1c3 = 0.0;
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public double r1c1, r1c2, r1c3;
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public double r2c1, r2c2, r2c3;
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this.r2c1 = 0.0;
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this.r2c2 = 0.0;
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this.r2c3 = 0.0;
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}
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public DPMatrix3x2()
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{
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this.r1c1 = 0.0;
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this.r1c2 = 0.0;
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this.r1c3 = 0.0;
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public DPMatrix3x2(in DPMatrix3x2 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r1c2;
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this.r1c3 = matrix.r1c3;
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this.r2c1 = 0.0;
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this.r2c2 = 0.0;
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this.r2c3 = 0.0;
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}
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this.r2c1 = matrix.r2c1;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c3;
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}
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public DPMatrix3x2(in DPMatrix3x2 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r1c2;
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this.r1c3 = matrix.r1c3;
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public DPMatrix3x2(in SPMatrix3x2 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r1c2;
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this.r1c3 = matrix.r1c3;
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this.r2c1 = matrix.r2c1;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c3;
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}
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this.r2c1 = matrix.r2c1;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c3;
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}
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public DPMatrix3x2(in SPMatrix3x2 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r1c2;
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this.r1c3 = matrix.r1c3;
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public DPMatrix3x2(in DPMatrix2x3 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r2c1;
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this.r1c3 = matrix.r3c1;
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this.r2c1 = matrix.r2c1;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c3;
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}
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this.r2c1 = matrix.r1c2;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c2;
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}
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public DPMatrix3x2(in DPMatrix2x3 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r2c1;
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this.r1c3 = matrix.r3c1;
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public DPMatrix3x2(in SPMatrix2x3 matrix) {
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r2c1;
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this.r1c3 = matrix.r3c1;
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this.r2c1 = matrix.r1c2;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c2;
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}
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this.r2c1 = matrix.r1c2;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c2;
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}
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public DPMatrix3x2(in SPMatrix2x3 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r2c1;
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this.r1c3 = matrix.r3c1;
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public void Reset() {
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this.r1c1 = 0.0;
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this.r1c2 = 0.0;
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this.r1c3 = 0.0;
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this.r2c1 = matrix.r1c2;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c2;
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}
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this.r2c1 = 0.0;
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this.r2c2 = 0.0;
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this.r2c3 = 0.0;
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}
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public void Reset()
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{
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this.r1c1 = 0.0;
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this.r1c2 = 0.0;
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this.r1c3 = 0.0;
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this.r2c1 = 0.0;
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this.r2c2 = 0.0;
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this.r2c3 = 0.0;
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}
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public void SetValues(in DPMatrix3x2 matrix) {
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r1c2;
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this.r1c3 = matrix.r1c3;
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public void SetValues(in DPMatrix3x2 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r1c2;
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this.r1c3 = matrix.r1c3;
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this.r2c1 = matrix.r2c1;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c3;
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}
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this.r2c1 = matrix.r2c1;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c3;
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}
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public void SetValues(SPMatrix3x2 matrix) {
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r1c2;
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this.r1c3 = matrix.r1c3;
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public void SetValues(in SPMatrix3x2 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r1c2;
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this.r1c3 = matrix.r1c3;
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this.r2c1 = matrix.r2c1;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c3;
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}
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this.r2c1 = matrix.r2c1;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c3;
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}
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public void SetTransposed(DPMatrix2x3 matrix) {
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r2c1;
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this.r1c3 = matrix.r3c1;
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public void SetTransposed(in DPMatrix2x3 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r2c1;
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this.r1c3 = matrix.r3c1;
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this.r2c1 = matrix.r1c2;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c2;
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}
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this.r2c1 = matrix.r1c2;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c2;
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}
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public void SetTransposed(SPMatrix2x3 matrix) {
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r2c1;
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this.r1c3 = matrix.r3c1;
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public void SetTransposed(in SPMatrix2x3 matrix)
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{
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this.r1c1 = matrix.r1c1;
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this.r1c2 = matrix.r2c1;
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this.r1c3 = matrix.r3c1;
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this.r2c1 = matrix.r1c2;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c2;
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}
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this.r2c1 = matrix.r1c2;
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this.r2c2 = matrix.r2c2;
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this.r2c3 = matrix.r2c2;
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}
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public void SetRow1(double c1, double c2, double c3) {
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this.r1c1 = c1;
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this.r1c2 = c2;
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this.r1c3 = c3;
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}
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public void SetRow1(double c1, double c2, double c3)
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{
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this.r1c1 = c1;
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this.r1c2 = c2;
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this.r1c3 = c3;
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}
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public void SetRow2(double c1, double c2, double c3) {
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this.r2c1 = c1;
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this.r2c2 = c2;
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this.r2c3 = c3;
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}
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public void SetRow2(double c1, double c2, double c3)
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{
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this.r2c1 = c1;
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this.r2c2 = c2;
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this.r2c3 = c3;
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}
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public void SetColumn1(double r1, double r2) {
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this.r1c1 = r1;
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this.r2c1 = r2;
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}
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public void SetColumn1(double r1, double r2)
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{
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this.r1c1 = r1;
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this.r2c1 = r2;
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}
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public void SetColumn2(double r1, double r2) {
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this.r1c3 = r1;
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this.r2c3 = r2;
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}
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public void SetColumn2(double r1, double r2)
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{
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this.r1c3 = r1;
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this.r2c3 = r2;
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}
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public void SetColumn3(double r1, double r2) {
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this.r1c3 = r1;
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this.r2c3 = r2;
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}
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public void SetColumn3(double r1, double r2)
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{
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this.r1c3 = r1;
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this.r2c3 = r2;
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}
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public static void Add(DPMatrix3x2 matrix1, DPMatrix3x2 matrix2, DPMatrix3x2 sum) {
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sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
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sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
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sum.r1c3 = matrix1.r1c3 + matrix2.r1c3;
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public static void Add(in DPMatrix3x2 matrix1, in DPMatrix3x2 matrix2, out DPMatrix3x2 sum)
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{
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sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
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sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
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sum.r1c3 = matrix1.r1c3 + matrix2.r1c3;
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sum.r2c1 = matrix1.r2c1 + matrix2.r2c1;
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sum.r2c2 = matrix1.r2c2 + matrix2.r2c2;
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sum.r2c3 = matrix1.r2c3 + matrix2.r2c3;
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}
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sum.r2c1 = matrix1.r2c1 + matrix2.r2c1;
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sum.r2c2 = matrix1.r2c2 + matrix2.r2c2;
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sum.r2c3 = matrix1.r2c3 + matrix2.r2c3;
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}
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public static void Add3(
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DPMatrix3x2 matrix1,
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DPMatrix3x2 matrix2,
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DPMatrix3x2 matrix3,
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DPMatrix3x2 sum
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) {
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sum.r1c1 = matrix1.r1c1 + matrix2.r1c1 + matrix3.r1c1;
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sum.r1c2 = matrix1.r1c2 + matrix2.r1c2 + matrix3.r1c2;
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sum.r1c3 = matrix1.r1c3 + matrix2.r1c3 + matrix3.r1c3;
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public static void Add3(
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in DPMatrix3x2 matrix1,
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in DPMatrix3x2 matrix2,
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in DPMatrix3x2 matrix3,
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out DPMatrix3x2 sum
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)
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{
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sum.r1c1 = matrix1.r1c1 + matrix2.r1c1 + matrix3.r1c1;
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sum.r1c2 = matrix1.r1c2 + matrix2.r1c2 + matrix3.r1c2;
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sum.r1c3 = matrix1.r1c3 + matrix2.r1c3 + matrix3.r1c3;
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sum.r2c1 = matrix1.r2c1 + matrix2.r2c1 + matrix3.r2c1;
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sum.r2c2 = matrix1.r2c2 + matrix2.r2c2 + matrix3.r2c2;
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sum.r2c3 = matrix1.r2c3 + matrix2.r2c3 + matrix3.r2c3;
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}
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sum.r2c1 = matrix1.r2c1 + matrix2.r2c1 + matrix3.r2c1;
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sum.r2c2 = matrix1.r2c2 + matrix2.r2c2 + matrix3.r2c2;
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sum.r2c3 = matrix1.r2c3 + matrix2.r2c3 + matrix3.r2c3;
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}
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public static void Add4(
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DPMatrix3x2 matrix1,
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DPMatrix3x2 matrix2,
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DPMatrix3x2 matrix3,
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DPMatrix3x2 matrix4,
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DPMatrix3x2 sum
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) {
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sum.r1c1 = (matrix1.r1c1 + matrix2.r1c1) + (matrix3.r1c1 + matrix4.r1c1);
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sum.r1c2 = (matrix1.r1c2 + matrix2.r1c2) + (matrix3.r1c2 + matrix4.r1c2);
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sum.r1c3 = (matrix1.r1c3 + matrix2.r1c3) + (matrix3.r1c3 + matrix4.r1c3);
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public static void Add4(
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in DPMatrix3x2 matrix1,
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in DPMatrix3x2 matrix2,
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in DPMatrix3x2 matrix3,
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in DPMatrix3x2 matrix4,
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out DPMatrix3x2 sum
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)
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{
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sum.r1c1 = (matrix1.r1c1 + matrix2.r1c1) + (matrix3.r1c1 + matrix4.r1c1);
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sum.r1c2 = (matrix1.r1c2 + matrix2.r1c2) + (matrix3.r1c2 + matrix4.r1c2);
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sum.r1c3 = (matrix1.r1c3 + matrix2.r1c3) + (matrix3.r1c3 + matrix4.r1c3);
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sum.r2c1 = (matrix1.r2c1 + matrix2.r2c1) + (matrix3.r2c1 + matrix4.r2c1);
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sum.r2c2 = (matrix1.r2c2 + matrix2.r2c2) + (matrix3.r2c2 + matrix4.r2c2);
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sum.r2c3 = (matrix1.r2c3 + matrix2.r2c3) + (matrix3.r2c3 + matrix4.r2c3);
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}
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sum.r2c1 = (matrix1.r2c1 + matrix2.r2c1) + (matrix3.r2c1 + matrix4.r2c1);
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sum.r2c2 = (matrix1.r2c2 + matrix2.r2c2) + (matrix3.r2c2 + matrix4.r2c2);
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sum.r2c3 = (matrix1.r2c3 + matrix2.r2c3) + (matrix3.r2c3 + matrix4.r2c3);
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}
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public static void Add5(
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DPMatrix3x2 matrix1,
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DPMatrix3x2 matrix2,
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DPMatrix3x2 matrix3,
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DPMatrix3x2 matrix4,
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DPMatrix3x2 matrix5,
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DPMatrix3x2 sum
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) {
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sum.r1c1 = (matrix1.r1c1 + matrix2.r1c1) + (matrix3.r1c1 + matrix4.r1c1) + matrix5.r1c1;
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sum.r1c2 = (matrix1.r1c2 + matrix2.r1c2) + (matrix3.r1c2 + matrix4.r1c2) + matrix5.r1c2;
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sum.r1c3 = (matrix1.r1c3 + matrix2.r1c3) + (matrix3.r1c3 + matrix4.r1c3) + matrix5.r1c3;
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public static void Add5(
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in DPMatrix3x2 matrix1,
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in DPMatrix3x2 matrix2,
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in DPMatrix3x2 matrix3,
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in DPMatrix3x2 matrix4,
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in DPMatrix3x2 matrix5,
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out DPMatrix3x2 sum
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)
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{
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sum.r1c1 = (matrix1.r1c1 + matrix2.r1c1) + (matrix3.r1c1 + matrix4.r1c1) + matrix5.r1c1;
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sum.r1c2 = (matrix1.r1c2 + matrix2.r1c2) + (matrix3.r1c2 + matrix4.r1c2) + matrix5.r1c2;
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sum.r1c3 = (matrix1.r1c3 + matrix2.r1c3) + (matrix3.r1c3 + matrix4.r1c3) + matrix5.r1c3;
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sum.r2c1 = (matrix1.r2c1 + matrix2.r2c1) + (matrix3.r2c1 + matrix4.r2c1) + matrix5.r2c1;
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sum.r2c2 = (matrix1.r2c2 + matrix2.r2c2) + (matrix3.r2c2 + matrix4.r2c2) + matrix5.r2c2;
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sum.r2c3 = (matrix1.r2c3 + matrix2.r2c3) + (matrix3.r2c3 + matrix4.r2c3) + matrix5.r2c3;
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}
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sum.r2c1 = (matrix1.r2c1 + matrix2.r2c1) + (matrix3.r2c1 + matrix4.r2c1) + matrix5.r2c1;
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sum.r2c2 = (matrix1.r2c2 + matrix2.r2c2) + (matrix3.r2c2 + matrix4.r2c2) + matrix5.r2c2;
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sum.r2c3 = (matrix1.r2c3 + matrix2.r2c3) + (matrix3.r2c3 + matrix4.r2c3) + matrix5.r2c3;
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}
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public static void Subtract(DPMatrix3x2 minuend, DPMatrix3x2 subtrahend, DPMatrix3x2 difference) {
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difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
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difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
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difference.r1c3 = minuend.r1c3 - subtrahend.r1c3;
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public static void Subtract(in DPMatrix3x2 minuend, in DPMatrix3x2 subtrahend, out DPMatrix3x2 difference)
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{
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difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
|
||||
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
|
||||
difference.r1c3 = minuend.r1c3 - subtrahend.r1c3;
|
||||
|
||||
difference.r2c1 = minuend.r2c1 - subtrahend.r2c1;
|
||||
difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
|
||||
difference.r2c3 = minuend.r2c3 - subtrahend.r2c3;
|
||||
}
|
||||
difference.r2c1 = minuend.r2c1 - subtrahend.r2c1;
|
||||
difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
|
||||
difference.r2c3 = minuend.r2c3 - subtrahend.r2c3;
|
||||
}
|
||||
|
||||
public static void GetWeightedSum2(
|
||||
double weight1, DPMatrix3x2 matrix1,
|
||||
double weight2, DPMatrix3x2 matrix2,
|
||||
DPMatrix3x2 sum
|
||||
) {
|
||||
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2;
|
||||
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2;
|
||||
sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2;
|
||||
public static void GetWeightedSum2(
|
||||
double weight1, in DPMatrix3x2 matrix1,
|
||||
double weight2, in DPMatrix3x2 matrix2,
|
||||
out DPMatrix3x2 sum
|
||||
)
|
||||
{
|
||||
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2;
|
||||
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2;
|
||||
sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2;
|
||||
|
||||
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2;
|
||||
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2;
|
||||
sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2;
|
||||
}
|
||||
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2;
|
||||
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2;
|
||||
sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2;
|
||||
}
|
||||
|
||||
public static void GetWeightedSum3(
|
||||
double weight1, DPMatrix3x2 matrix1,
|
||||
double weight2, DPMatrix3x2 matrix2,
|
||||
double weight3, DPMatrix3x2 matrix3,
|
||||
DPMatrix3x2 sum
|
||||
) {
|
||||
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3;
|
||||
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3;
|
||||
sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2 + matrix3.r1c3 * weight3;
|
||||
public static void GetWeightedSum3(
|
||||
double weight1, in DPMatrix3x2 matrix1,
|
||||
double weight2, in DPMatrix3x2 matrix2,
|
||||
double weight3, in DPMatrix3x2 matrix3,
|
||||
out DPMatrix3x2 sum
|
||||
)
|
||||
{
|
||||
sum.r1c1 = matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2 + matrix3.r1c1 * weight3;
|
||||
sum.r1c2 = matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2 + matrix3.r1c2 * weight3;
|
||||
sum.r1c3 = matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2 + matrix3.r1c3 * weight3;
|
||||
|
||||
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3;
|
||||
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3;
|
||||
sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2 + matrix3.r2c3 * weight3;
|
||||
}
|
||||
sum.r2c1 = matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2 + matrix3.r2c1 * weight3;
|
||||
sum.r2c2 = matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2 + matrix3.r2c2 * weight3;
|
||||
sum.r2c3 = matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2 + matrix3.r2c3 * weight3;
|
||||
}
|
||||
|
||||
public static void GetWeightedSum4(
|
||||
double weight1, DPMatrix3x2 matrix1,
|
||||
double weight2, DPMatrix3x2 matrix2,
|
||||
double weight3, DPMatrix3x2 matrix3,
|
||||
double weight4, DPMatrix3x2 matrix4,
|
||||
DPMatrix3x2 sum
|
||||
) {
|
||||
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4);
|
||||
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4);
|
||||
sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4);
|
||||
public static void GetWeightedSum4(
|
||||
double weight1, in DPMatrix3x2 matrix1,
|
||||
double weight2, in DPMatrix3x2 matrix2,
|
||||
double weight3, in DPMatrix3x2 matrix3,
|
||||
double weight4, in DPMatrix3x2 matrix4,
|
||||
out DPMatrix3x2 sum
|
||||
)
|
||||
{
|
||||
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4);
|
||||
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4);
|
||||
sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4);
|
||||
|
||||
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4);
|
||||
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4);
|
||||
sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4);
|
||||
}
|
||||
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4);
|
||||
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4);
|
||||
sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4);
|
||||
}
|
||||
|
||||
public static void GetWeightedSum5(
|
||||
double weight1, DPMatrix3x2 matrix1,
|
||||
double weight2, DPMatrix3x2 matrix2,
|
||||
double weight3, DPMatrix3x2 matrix3,
|
||||
double weight4, DPMatrix3x2 matrix4,
|
||||
double weight5, DPMatrix3x2 matrix5,
|
||||
DPMatrix3x2 sum
|
||||
) {
|
||||
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5;
|
||||
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5;
|
||||
sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4) + matrix5.r1c3 * weight5;
|
||||
public static void GetWeightedSum5(
|
||||
double weight1, in DPMatrix3x2 matrix1,
|
||||
double weight2, in DPMatrix3x2 matrix2,
|
||||
double weight3, in DPMatrix3x2 matrix3,
|
||||
double weight4, in DPMatrix3x2 matrix4,
|
||||
double weight5, in DPMatrix3x2 matrix5,
|
||||
out DPMatrix3x2 sum
|
||||
)
|
||||
{
|
||||
sum.r1c1 = (matrix1.r1c1 * weight1 + matrix2.r1c1 * weight2) + (matrix3.r1c1 * weight3 + matrix4.r1c1 * weight4) + matrix5.r1c1 * weight5;
|
||||
sum.r1c2 = (matrix1.r1c2 * weight1 + matrix2.r1c2 * weight2) + (matrix3.r1c2 * weight3 + matrix4.r1c2 * weight4) + matrix5.r1c2 * weight5;
|
||||
sum.r1c3 = (matrix1.r1c3 * weight1 + matrix2.r1c3 * weight2) + (matrix3.r1c3 * weight3 + matrix4.r1c3 * weight4) + matrix5.r1c3 * weight5;
|
||||
|
||||
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5;
|
||||
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5;
|
||||
sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4) + matrix5.r2c3 * weight5;
|
||||
}
|
||||
sum.r2c1 = (matrix1.r2c1 * weight1 + matrix2.r2c1 * weight2) + (matrix3.r2c1 * weight3 + matrix4.r2c1 * weight4) + matrix5.r2c1 * weight5;
|
||||
sum.r2c2 = (matrix1.r2c2 * weight1 + matrix2.r2c2 * weight2) + (matrix3.r2c2 * weight3 + matrix4.r2c2 * weight4) + matrix5.r2c2 * weight5;
|
||||
sum.r2c3 = (matrix1.r2c3 * weight1 + matrix2.r2c3 * weight2) + (matrix3.r2c3 * weight3 + matrix4.r2c3 * weight4) + matrix5.r2c3 * weight5;
|
||||
}
|
||||
|
||||
public static void Multiply(DPMatrix3x2 multiplicand, double multiplier, DPMatrix3x2 product) {
|
||||
product.r1c1 = multiplicand.r1c1 * multiplier;
|
||||
product.r1c2 = multiplicand.r1c2 * multiplier;
|
||||
product.r1c3 = multiplicand.r1c3 * multiplier;
|
||||
public static void Multiply(in DPMatrix3x2 multiplicand, double multiplier, out DPMatrix3x2 product)
|
||||
{
|
||||
product.r1c1 = multiplicand.r1c1 * multiplier;
|
||||
product.r1c2 = multiplicand.r1c2 * multiplier;
|
||||
product.r1c3 = multiplicand.r1c3 * multiplier;
|
||||
|
||||
product.r2c1 = multiplicand.r2c1 * multiplier;
|
||||
product.r2c2 = multiplicand.r2c2 * multiplier;
|
||||
product.r2c3 = multiplicand.r2c3 * multiplier;
|
||||
}
|
||||
product.r2c1 = multiplicand.r2c1 * multiplier;
|
||||
product.r2c2 = multiplicand.r2c2 * multiplier;
|
||||
product.r2c3 = multiplicand.r2c3 * multiplier;
|
||||
}
|
||||
|
||||
public static void Divide(DPMatrix3x2 dividend, double divisor, DPMatrix3x2 quotient) {
|
||||
quotient.r1c1 = dividend.r1c1 / divisor;
|
||||
quotient.r1c2 = dividend.r1c2 / divisor;
|
||||
quotient.r1c3 = dividend.r1c3 / divisor;
|
||||
public static void Divide(in DPMatrix3x2 dividend, double divisor, out DPMatrix3x2 quotient)
|
||||
{
|
||||
quotient.r1c1 = dividend.r1c1 / divisor;
|
||||
quotient.r1c2 = dividend.r1c2 / divisor;
|
||||
quotient.r1c3 = dividend.r1c3 / divisor;
|
||||
|
||||
quotient.r2c1 = dividend.r2c1 / divisor;
|
||||
quotient.r2c2 = dividend.r2c2 / divisor;
|
||||
quotient.r2c3 = dividend.r2c3 / divisor;
|
||||
}
|
||||
quotient.r2c1 = dividend.r2c1 / divisor;
|
||||
quotient.r2c2 = dividend.r2c2 / divisor;
|
||||
quotient.r2c3 = dividend.r2c3 / divisor;
|
||||
}
|
||||
|
||||
public static void GetRightProduct(DPMatrix3x2 matrix, DPVector3 vector, DPVector2 result) {
|
||||
result.SetValues(
|
||||
matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3,
|
||||
matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2 + matrix.r2c3 * vector.x3
|
||||
);
|
||||
}
|
||||
public static void GetRightProduct(in DPMatrix3x2 matrix, in DPVector3 vector, out DPVector2 result)
|
||||
{
|
||||
result.x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3;
|
||||
result.x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2 + matrix.r2c3 * vector.x3;
|
||||
}
|
||||
|
||||
public static void GetLeftProduct(DPVector2 vector, DPMatrix3x2 matrix, DPVector3 result) {
|
||||
result.SetValues(
|
||||
vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1,
|
||||
vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2,
|
||||
vector.x1 * matrix.r1c3 + vector.x2 * matrix.r2c3
|
||||
);
|
||||
public static void GetLeftProduct(in DPVector2 vector, in DPMatrix3x2 matrix, out DPVector3 result)
|
||||
{
|
||||
result.x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1;
|
||||
result.x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2;
|
||||
result.x3 = vector.x1 * matrix.r1c3 + vector.x2 * matrix.r2c3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue