bgc-c/basic-geometry/vector3.h

673 lines
23 KiB
C

#ifndef _BGC_VECTOR3_H_
#define _BGC_VECTOR3_H_
#include "utilities.h"
#include "angle.h"
#include <math.h>
// ================== Vector3 =================== //
typedef struct
{
float x1, x2, x3;
} BGC_FP32_Vector3;
typedef struct
{
double x1, x2, x3;
} BGC_FP64_Vector3;
// =================== Reset ==================== //
inline void bgc_fp32_vector3_reset(BGC_FP32_Vector3* vector)
{
vector->x1 = 0.0f;
vector->x2 = 0.0f;
vector->x3 = 0.0f;
}
inline void bgc_fp64_vector3_reset(BGC_FP64_Vector3* vector)
{
vector->x1 = 0.0;
vector->x2 = 0.0;
vector->x3 = 0.0;
}
// ==================== Set ===================== //
inline void bgc_fp32_vector3_make(const float x1, const float x2, const float x3, BGC_FP32_Vector3* destination)
{
destination->x1 = x1;
destination->x2 = x2;
destination->x3 = x3;
}
inline void bgc_fp64_vector3_make(const double x1, const double x2, const double x3, BGC_FP64_Vector3* destination)
{
destination->x1 = x1;
destination->x2 = x2;
destination->x3 = x3;
}
// ================== Modulus =================== //
inline float bgc_fp32_vector3_get_square_modulus(const BGC_FP32_Vector3* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
}
inline double bgc_fp64_vector3_get_square_modulus(const BGC_FP64_Vector3* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
}
inline float bgc_fp32_vector3_get_modulus(const BGC_FP32_Vector3* vector)
{
return sqrtf(bgc_fp32_vector3_get_square_modulus(vector));
}
inline double bgc_fp64_vector3_get_modulus(const BGC_FP64_Vector3* vector)
{
return sqrt(bgc_fp64_vector3_get_square_modulus(vector));
}
// ================= Comparison ================= //
inline int bgc_fp32_vector3_is_zero(const BGC_FP32_Vector3* vector)
{
return bgc_fp32_vector3_get_square_modulus(vector) <= BGC_FP32_SQUARE_EPSYLON;
}
inline int bgc_fp64_vector3_is_zero(const BGC_FP64_Vector3* vector)
{
return bgc_fp64_vector3_get_square_modulus(vector) <= BGC_FP64_SQUARE_EPSYLON;
}
inline int bgc_fp32_vector3_is_unit(const BGC_FP32_Vector3* vector)
{
return bgc_fp32_is_square_unit(bgc_fp32_vector3_get_square_modulus(vector));
}
inline int bgc_fp64_vector3_is_unit(const BGC_FP64_Vector3* vector)
{
return bgc_fp64_is_square_unit(bgc_fp64_vector3_get_square_modulus(vector));
}
// ==================== Copy ==================== //
inline void bgc_fp32_vector3_copy(const BGC_FP32_Vector3* source, BGC_FP32_Vector3* destination)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
}
inline void bgc_fp64_vector3_copy(const BGC_FP64_Vector3* source, BGC_FP64_Vector3* destination)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
}
// ==================== Swap ==================== //
inline void bgc_fp32_vector3_swap(BGC_FP32_Vector3* vector1, BGC_FP32_Vector3* vector2)
{
const float x1 = vector2->x1;
const float x2 = vector2->x2;
const float x3 = vector2->x3;
vector2->x1 = vector1->x1;
vector2->x2 = vector1->x2;
vector2->x3 = vector1->x3;
vector1->x1 = x1;
vector1->x2 = x2;
vector1->x3 = x3;
}
inline void bgc_fp64_vector3_swap(BGC_FP64_Vector3* vector1, BGC_FP64_Vector3* vector2)
{
const double x1 = vector2->x1;
const double x2 = vector2->x2;
const double x3 = vector2->x3;
vector2->x1 = vector1->x1;
vector2->x2 = vector1->x2;
vector2->x3 = vector1->x3;
vector1->x1 = x1;
vector1->x2 = x2;
vector1->x3 = x3;
}
// ================== Convert =================== //
inline void bgc_fp64_vector3_convert_to_fp32(const BGC_FP64_Vector3* source, BGC_FP32_Vector3* destination)
{
destination->x1 = (float)source->x1;
destination->x2 = (float)source->x2;
destination->x3 = (float)source->x3;
}
inline void bgc_fp32_vector3_convert_to_fp64(const BGC_FP32_Vector3* source, BGC_FP64_Vector3* destination)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
}
// ==================== Add ===================== //
inline void bgc_fp32_vector3_add(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
sum->x3 = vector1->x3 + vector2->x3;
}
inline void bgc_fp64_vector3_add(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
sum->x3 = vector1->x3 + vector2->x3;
}
// ================= Add scaled ================= //
inline void bgc_fp32_vector3_add_scaled(const BGC_FP32_Vector3* basic_vector, const BGC_FP32_Vector3* scalable_vector, const float scale, BGC_FP32_Vector3* sum)
{
sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
sum->x3 = basic_vector->x3 + scalable_vector->x3 * scale;
}
inline void bgc_fp64_vector3_add_scaled(const BGC_FP64_Vector3* basic_vector, const BGC_FP64_Vector3* scalable_vector, const double scale, BGC_FP64_Vector3* sum)
{
sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
sum->x3 = basic_vector->x3 + scalable_vector->x3 * scale;
}
// ================== Subtract ================== //
inline void bgc_fp32_vector3_subtract(const BGC_FP32_Vector3* minuend, const BGC_FP32_Vector3* subtrahend, BGC_FP32_Vector3* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
difference->x3 = minuend->x3 - subtrahend->x3;
}
inline void bgc_fp64_vector3_subtract(const BGC_FP64_Vector3* minuend, const BGC_FP64_Vector3* subtrahend, BGC_FP64_Vector3* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
difference->x3 = minuend->x3 - subtrahend->x3;
}
// ================== Multiply ================== //
inline void bgc_fp32_vector3_multiply(const BGC_FP32_Vector3* multiplicand, const float multiplier, BGC_FP32_Vector3* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
product->x3 = multiplicand->x3 * multiplier;
}
inline void bgc_fp64_vector3_multiply(const BGC_FP64_Vector3* multiplicand, const double multiplier, BGC_FP64_Vector3* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
product->x3 = multiplicand->x3 * multiplier;
}
// =================== Divide =================== //
inline void bgc_fp32_vector3_divide(const BGC_FP32_Vector3* dividend, const float divisor, BGC_FP32_Vector3* quotient)
{
bgc_fp32_vector3_multiply(dividend, 1.0f / divisor, quotient);
}
inline void bgc_fp64_vector3_divide(const BGC_FP64_Vector3* dividend, const double divisor, BGC_FP64_Vector3* quotient)
{
bgc_fp64_vector3_multiply(dividend, 1.0 / divisor, quotient);
}
// ================== Average2 ================== //
inline void bgc_fp32_vector3_get_middle2(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* middle)
{
middle->x1 = (vector1->x1 + vector2->x1) * 0.5f;
middle->x2 = (vector1->x2 + vector2->x2) * 0.5f;
middle->x3 = (vector1->x3 + vector2->x3) * 0.5f;
}
inline void bgc_fp64_vector3_get_middle2(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* middle)
{
middle->x1 = (vector1->x1 + vector2->x1) * 0.5;
middle->x2 = (vector1->x2 + vector2->x2) * 0.5;
middle->x3 = (vector1->x3 + vector2->x3) * 0.5;
}
// ================== Average3 ================== //
inline void bgc_fp32_vector3_get_middle3(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3, BGC_FP32_Vector3* middle)
{
middle->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP32_ONE_THIRD;
middle->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP32_ONE_THIRD;
middle->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_FP32_ONE_THIRD;
}
inline void bgc_fp64_vector3_get_middle3(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3, BGC_FP64_Vector3* middle)
{
middle->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP64_ONE_THIRD;
middle->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP64_ONE_THIRD;
middle->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_FP64_ONE_THIRD;
}
// =================== Linear =================== //
inline void bgc_fp32_vector3_interpolate(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const float phase, BGC_FP32_Vector3* interpolation)
{
const float counter_phase = 1.0f - phase;
interpolation->x1 = vector1->x1 * counter_phase + vector2->x1 * phase;
interpolation->x2 = vector1->x2 * counter_phase + vector2->x2 * phase;
interpolation->x3 = vector1->x3 * counter_phase + vector2->x3 * phase;
}
inline void bgc_fp64_vector3_interpolate(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const double phase, BGC_FP64_Vector3* interpolation)
{
const double counter_phase = 1.0 - phase;
interpolation->x1 = vector1->x1 * counter_phase + vector2->x1 * phase;
interpolation->x2 = vector1->x2 * counter_phase + vector2->x2 * phase;
interpolation->x3 = vector1->x3 * counter_phase + vector2->x3 * phase;
}
// ================== Negative ================== //
inline void bgc_fp32_vector3_revert(BGC_FP32_Vector3* vector)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
vector->x3 = -vector->x3;
}
inline void bgc_fp64_vector3_revert(BGC_FP64_Vector3* vector)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
vector->x3 = -vector->x3;
}
inline void bgc_fp32_vector3_get_reverse(const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* reverse)
{
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
reverse->x3 = -vector->x3;
}
inline void bgc_fp64_vector3_get_reverse(const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* reverse)
{
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
reverse->x3 = -vector->x3;
}
// ================= Normalize ================== //
inline int bgc_fp32_vector3_normalize(BGC_FP32_Vector3* vector)
{
const float square_modulus = bgc_fp32_vector3_get_square_modulus(vector);
if (bgc_fp32_is_square_unit(square_modulus)) {
return 1;
}
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
const float multiplier = sqrtf(1.0f / square_modulus);
vector->x1 *= multiplier;
vector->x2 *= multiplier;
vector->x3 *= multiplier;
return 1;
}
inline int bgc_fp64_vector3_normalize(BGC_FP64_Vector3* vector)
{
const double square_modulus = bgc_fp64_vector3_get_square_modulus(vector);
if (bgc_fp64_is_square_unit(square_modulus)) {
return 1;
}
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
const double multiplier = sqrt(1.0 / square_modulus);
vector->x1 *= multiplier;
vector->x2 *= multiplier;
vector->x3 *= multiplier;
return 1;
}
inline int bgc_fp32_vector3_get_normalized(const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* normalized)
{
const float square_modulus = bgc_fp32_vector3_get_square_modulus(vector);
if (bgc_fp32_is_square_unit(square_modulus)) {
bgc_fp32_vector3_copy(vector, normalized);
return 1;
}
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
bgc_fp32_vector3_reset(normalized);
return 0;
}
bgc_fp32_vector3_multiply(vector, sqrtf(1.0f / square_modulus), normalized);
return 1;
}
inline int bgc_fp64_vector3_get_normalized(const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* normalized)
{
const double square_modulus = bgc_fp64_vector3_get_square_modulus(vector);
if (bgc_fp64_is_square_unit(square_modulus)) {
bgc_fp64_vector3_copy(vector, normalized);
return 1;
}
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
bgc_fp64_vector3_reset(normalized);
return 0;
}
bgc_fp64_vector3_multiply(vector, sqrt(1.0 / square_modulus), normalized);
return 1;
}
// =============== Scalar Product =============== //
inline float bgc_fp32_vector3_get_dot_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
}
inline double bgc_fp64_vector3_get_dot_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
}
// =============== Triple Product =============== //
inline float bgc_fp32_vector3_get_triple_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3)
{
return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
+ vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
+ vector1->x3 * (vector2->x1 * vector3->x2 - vector2->x2 * vector3->x1);
}
inline double bgc_fp64_vector3_get_triple_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3)
{
return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
+ vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
+ vector1->x3 * (vector2->x1 * vector3->x2 - vector2->x2 * vector3->x1);
}
// =============== Cross Product ================ //
inline void bgc_fp32_vector3_get_cross_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* product)
{
const float x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
const float x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
const float x3 = vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
product->x1 = x1;
product->x2 = x2;
product->x3 = x3;
}
inline void bgc_fp64_vector3_get_cross_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* product)
{
const double x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
const double x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
const double x3 = vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
product->x1 = x1;
product->x2 = x2;
product->x3 = x3;
}
// ============ Double Cross Product ============ //
inline void bgc_fp32_vector3_get_double_cross(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3, BGC_FP32_Vector3* product)
{
const float ac = bgc_fp32_vector3_get_dot_product(vector1, vector3);
const float ab = bgc_fp32_vector3_get_dot_product(vector1, vector2);
product->x1 = vector2->x1 * ac - vector3->x1 * ab;
product->x2 = vector2->x2 * ac - vector3->x2 * ab;
product->x3 = vector2->x3 * ac - vector3->x3 * ab;
}
inline void bgc_fp64_vector3_get_double_cross(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3, BGC_FP64_Vector3* product)
{
const double ac = bgc_fp64_vector3_get_dot_product(vector1, vector3);
const double ab = bgc_fp64_vector3_get_dot_product(vector1, vector2);
product->x1 = vector2->x1 * ac - vector3->x1 * ab;
product->x2 = vector2->x2 * ac - vector3->x2 * ab;
product->x3 = vector2->x3 * ac - vector3->x3 * ab;
}
// =================== Angle ==================== //
float bgc_fp32_vector3_get_angle(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const int angle_unit);
double bgc_fp64_vector3_get_angle(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const int angle_unit);
// =============== Square Distance ============== //
inline float bgc_fp32_vector3_get_square_distance(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
{
const float dx1 = (vector1->x1 - vector2->x1);
const float dx2 = (vector1->x2 - vector2->x2);
const float dx3 = (vector1->x3 - vector2->x3);
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
}
inline double bgc_fp64_vector3_get_square_distance(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
{
const double dx1 = (vector1->x1 - vector2->x1);
const double dx2 = (vector1->x2 - vector2->x2);
const double dx3 = (vector1->x3 - vector2->x3);
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
}
// ================== Distance ================== //
inline float bgc_fp32_vector3_get_distance(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
{
return sqrtf(bgc_fp32_vector3_get_square_distance(vector1, vector2));
}
inline double bgc_fp64_vector3_get_distance(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
{
return sqrt(bgc_fp64_vector3_get_square_distance(vector1, vector2));
}
// ============== Are Close Enough ============== //
inline int bgc_fp32_vector3_are_close_enough(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const float distance_limit)
{
return bgc_fp32_vector3_get_square_distance(vector1, vector2) <= distance_limit * distance_limit;
}
inline int bgc_fp64_vector3_are_close_enough(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const double distance_limit)
{
return bgc_fp64_vector3_get_square_distance(vector1, vector2) <= distance_limit * distance_limit;
}
// ================== Are Close ================= //
inline int bgc_fp32_vector3_are_close(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
{
const float square_modulus1 = bgc_fp32_vector3_get_square_modulus(vector1);
const float square_modulus2 = bgc_fp32_vector3_get_square_modulus(vector2);
const float square_distance = bgc_fp32_vector3_get_square_distance(vector1, vector2);
if (square_modulus1 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP32_SQUARE_EPSYLON;
}
return square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus2;
}
inline int bgc_fp64_vector3_are_close(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
{
const double square_modulus1 = bgc_fp64_vector3_get_square_modulus(vector1);
const double square_modulus2 = bgc_fp64_vector3_get_square_modulus(vector2);
const double square_distance = bgc_fp64_vector3_get_square_distance(vector1, vector2);
if (square_modulus1 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP64_SQUARE_EPSYLON;
}
return square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus2;
}
// ================== Parallel ================== //
inline int bgc_fp32_vector3_are_parallel(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
{
const float square_modulus1 = bgc_fp32_vector3_get_square_modulus(vector1);
const float square_modulus2 = bgc_fp32_vector3_get_square_modulus(vector2);
if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 <= BGC_FP32_SQUARE_EPSYLON) {
return 1;
}
BGC_FP32_Vector3 product;
bgc_fp32_vector3_get_cross_product(vector1, vector2, &product);
return bgc_fp32_vector3_get_square_modulus(&product) <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
}
inline int bgc_fp64_vector3_are_parallel(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
{
const double square_modulus1 = bgc_fp64_vector3_get_square_modulus(vector1);
const double square_modulus2 = bgc_fp64_vector3_get_square_modulus(vector2);
if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 <= BGC_FP64_SQUARE_EPSYLON) {
return 1;
}
BGC_FP64_Vector3 product;
bgc_fp64_vector3_get_cross_product(vector1, vector2, &product);
return bgc_fp64_vector3_get_square_modulus(&product) <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
}
// ================= Orthogonal ================= //
inline int bgc_fp32_vector3_are_orthogonal(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
{
const float square_modulus1 = bgc_fp32_vector3_get_square_modulus(vector1);
const float square_modulus2 = bgc_fp32_vector3_get_square_modulus(vector2);
if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 <= BGC_FP32_SQUARE_EPSYLON) {
return 1;
}
const float scalar_product = bgc_fp32_vector3_get_dot_product(vector1, vector2);
return scalar_product * scalar_product <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
}
inline int bgc_fp64_vector3_are_orthogonal(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
{
const double square_modulus1 = bgc_fp64_vector3_get_square_modulus(vector1);
const double square_modulus2 = bgc_fp64_vector3_get_square_modulus(vector2);
if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 <= BGC_FP64_SQUARE_EPSYLON) {
return 1;
}
const double scalar_product = bgc_fp64_vector3_get_dot_product(vector1, vector2);
return scalar_product * scalar_product <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
}
// ================== Attitude ================== //
inline int bgc_fp32_vector3_get_attitude(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
{
const float square_modulus1 = bgc_fp32_vector3_get_square_modulus(vector1);
const float square_modulus2 = bgc_fp32_vector3_get_square_modulus(vector2);
if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 <= BGC_FP32_SQUARE_EPSYLON) {
return BGC_ATTITUDE_ZERO;
}
const float square_limit = BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
const float scalar_product = bgc_fp32_vector3_get_dot_product(vector1, vector2);
if (scalar_product * scalar_product <= square_limit) {
return BGC_ATTITUDE_ORTHOGONAL;
}
BGC_FP32_Vector3 product;
bgc_fp32_vector3_get_cross_product(vector1, vector2, &product);
if (bgc_fp32_vector3_get_square_modulus(&product) > square_limit) {
return BGC_ATTITUDE_ANY;
}
return scalar_product > 0.0f ? BGC_ATTITUDE_CO_DIRECTIONAL : BGC_ATTITUDE_COUNTER_DIRECTIONAL;
}
inline int bgc_fp64_vector3_get_attitude(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
{
const double square_modulus1 = bgc_fp64_vector3_get_square_modulus(vector1);
const double square_modulus2 = bgc_fp64_vector3_get_square_modulus(vector2);
if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 <= BGC_FP64_SQUARE_EPSYLON) {
return BGC_ATTITUDE_ZERO;
}
const double square_limit = BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
const double scalar_product = bgc_fp64_vector3_get_dot_product(vector1, vector2);
if (scalar_product * scalar_product <= square_limit) {
return BGC_ATTITUDE_ORTHOGONAL;
}
BGC_FP64_Vector3 product;
bgc_fp64_vector3_get_cross_product(vector1, vector2, &product);
if (bgc_fp64_vector3_get_square_modulus(&product) > square_limit) {
return BGC_ATTITUDE_ANY;
}
return scalar_product > 0.0 ? BGC_ATTITUDE_CO_DIRECTIONAL : BGC_ATTITUDE_COUNTER_DIRECTIONAL;
}
#endif