49 lines
4.1 KiB
C
49 lines
4.1 KiB
C
#include "position2.h"
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extern inline void bgc_fp32_position2_reset(BGC_FP32_Position2 * node);
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extern inline void bgc_fp64_position2_reset(BGC_FP64_Position2 * node);
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extern inline void bgc_fp32_position2_make(const BGC_FP32_CotesNumber * turn, const BGC_FP32_Vector2 * shift, BGC_FP32_Position2 * position);
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extern inline void bgc_fp64_position2_make(const BGC_FP64_CotesNumber * turn, const BGC_FP64_Vector2 * shift, BGC_FP64_Position2 * position);
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extern inline void bgc_fp32_position2_copy(const BGC_FP32_Position2 * source, BGC_FP32_Position2 * destination);
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extern inline void bgc_fp64_position2_copy(const BGC_FP64_Position2 * source, BGC_FP64_Position2 * destination);
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extern inline void bgc_fp32_position2_swap(BGC_FP32_Position2 * first, BGC_FP32_Position2 * second);
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extern inline void bgc_fp64_position2_swap(BGC_FP64_Position2 * first, BGC_FP64_Position2 * second);
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extern inline void bgc_fp64_position2_convert_to_fp32(const BGC_FP64_Position2 * source, BGC_FP32_Position2 * destination);
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extern inline void bgc_fp32_position2_convert_to_fp64(const BGC_FP32_Position2 * source, BGC_FP64_Position2 * destination);
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extern inline int bgc_fp32_position2_is_idle(const BGC_FP32_Position2 * position);
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extern inline int bgc_fp64_position2_is_idle(const BGC_FP64_Position2 * position);
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extern inline void bgc_fp32_position2_invert(BGC_FP32_Position2 * position);
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extern inline void bgc_fp64_position2_invert(BGC_FP64_Position2 * position);
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extern inline void bgc_fp32_position2_get_inverse(const BGC_FP32_Position2 * position, BGC_FP32_Position2 * inverted);
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extern inline void bgc_fp64_position2_get_inverse(const BGC_FP64_Position2 * position, BGC_FP64_Position2 * inverted);
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extern inline void bgc_fp32_position2_combine(const BGC_FP32_Position2 * first, const BGC_FP32_Position2 * second, BGC_FP32_Position2 * combination);
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extern inline void bgc_fp64_position2_combine(const BGC_FP64_Position2 * first, const BGC_FP64_Position2 * second, BGC_FP64_Position2 * combination);
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extern inline void bgc_fp32_position2_exclude(const BGC_FP32_Position2 * base, const BGC_FP32_Position2 * excludand, BGC_FP32_Position2 * difference);
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extern inline void bgc_fp64_position2_exclude(const BGC_FP64_Position2 * base, const BGC_FP64_Position2 * excludand, BGC_FP64_Position2 * difference);
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extern inline void bgc_fp32_position2_get_outward_affine(const BGC_FP32_Position2 * position, BGC_FP32_Affine2 * outward_affine_map);
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extern inline void bgc_fp64_position2_get_outward_affine(const BGC_FP64_Position2 * position, BGC_FP64_Affine2 * outward_affine_map);
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extern inline void bgc_fp32_position2_get_inward_affine(const BGC_FP32_Position2 * position, BGC_FP32_Affine2 * inward_affine_map);
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extern inline void bgc_fp64_position2_get_inward_affine(const BGC_FP64_Position2 * position, BGC_FP64_Affine2 * inward_affine_map);
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extern inline void bgc_fp32_position2_transform_point_outwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_point, BGC_FP32_Vector2 * outer_point);
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extern inline void bgc_fp64_position2_transform_point_outwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_point, BGC_FP64_Vector2 * outer_point);
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extern inline void bgc_fp32_position2_transform_point_inwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_point, BGC_FP32_Vector2 * inner_point);
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extern inline void bgc_fp64_position2_transform_point_inwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_point, BGC_FP64_Vector2 * inner_point);
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extern inline void bgc_fp32_position2_transform_vector_outwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_vector, BGC_FP32_Vector2 * outer_vector);
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extern inline void bgc_fp64_position2_transform_vector_outwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_vector, BGC_FP64_Vector2 * outer_vector);
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extern inline void bgc_fp32_position2_transform_vector_inwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_vector, BGC_FP32_Vector2 * inner_vector);
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extern inline void bgc_fp64_position2_transform_vector_inwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_vector, BGC_FP64_Vector2 * inner_vector);
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