516 lines
15 KiB
C
516 lines
15 KiB
C
#ifndef _BGC_MATRIX3X2_H_
|
|
#define _BGC_MATRIX3X2_H_
|
|
|
|
#include "vector2.h"
|
|
#include "vector3.h"
|
|
#include "matrixes.h"
|
|
|
|
// =================== Reset ==================== //
|
|
|
|
inline void bgc_fp32_matrix3x2_reset(BGC_FP32_Matrix3x2* matrix)
|
|
{
|
|
matrix->r1c1 = 0.0f;
|
|
matrix->r1c2 = 0.0f;
|
|
matrix->r1c3 = 0.0f;
|
|
|
|
matrix->r2c1 = 0.0f;
|
|
matrix->r2c2 = 0.0f;
|
|
matrix->r2c3 = 0.0f;
|
|
}
|
|
|
|
inline void bgc_fp64_matrix3x2_reset(BGC_FP64_Matrix3x2* matrix)
|
|
{
|
|
matrix->r1c1 = 0.0;
|
|
matrix->r1c2 = 0.0;
|
|
matrix->r1c3 = 0.0;
|
|
|
|
matrix->r2c1 = 0.0;
|
|
matrix->r2c2 = 0.0;
|
|
matrix->r2c3 = 0.0;
|
|
}
|
|
|
|
// ==================== Copy ==================== //
|
|
|
|
inline void bgc_fp32_matrix3x2_copy(const BGC_FP32_Matrix3x2* source, BGC_FP32_Matrix3x2* destination)
|
|
{
|
|
destination->r1c1 = source->r1c1;
|
|
destination->r1c2 = source->r1c2;
|
|
destination->r1c3 = source->r1c3;
|
|
|
|
destination->r2c1 = source->r2c1;
|
|
destination->r2c2 = source->r2c2;
|
|
destination->r2c3 = source->r2c3;
|
|
}
|
|
|
|
inline void bgc_fp64_matrix3x2_copy(const BGC_FP64_Matrix3x2* source, BGC_FP64_Matrix3x2* destination)
|
|
{
|
|
destination->r1c1 = source->r1c1;
|
|
destination->r1c2 = source->r1c2;
|
|
destination->r1c3 = source->r1c3;
|
|
|
|
destination->r2c1 = source->r2c1;
|
|
destination->r2c2 = source->r2c2;
|
|
destination->r2c3 = source->r2c3;
|
|
}
|
|
|
|
// ==================== Swap ==================== //
|
|
|
|
inline void bgc_fp32_matrix3x2_swap(BGC_FP32_Matrix3x2* matrix1, BGC_FP32_Matrix3x2* matrix2)
|
|
{
|
|
const float r1c1 = matrix2->r1c1;
|
|
const float r1c2 = matrix2->r1c2;
|
|
const float r1c3 = matrix2->r1c3;
|
|
|
|
const float r2c1 = matrix2->r2c1;
|
|
const float r2c2 = matrix2->r2c2;
|
|
const float r2c3 = matrix2->r2c3;
|
|
|
|
matrix2->r1c1 = matrix1->r1c1;
|
|
matrix2->r1c2 = matrix1->r1c2;
|
|
matrix2->r1c3 = matrix1->r1c3;
|
|
|
|
matrix2->r2c1 = matrix1->r2c1;
|
|
matrix2->r2c2 = matrix1->r2c2;
|
|
matrix2->r2c3 = matrix1->r2c3;
|
|
|
|
matrix1->r1c1 = r1c1;
|
|
matrix1->r1c2 = r1c2;
|
|
matrix1->r1c3 = r1c3;
|
|
|
|
matrix1->r2c1 = r2c1;
|
|
matrix1->r2c2 = r2c2;
|
|
matrix1->r2c3 = r2c3;
|
|
}
|
|
|
|
inline void bgc_fp64_matrix3x2_swap(BGC_FP64_Matrix3x2* matrix1, BGC_FP64_Matrix3x2* matrix2)
|
|
{
|
|
const double r1c1 = matrix2->r1c1;
|
|
const double r1c2 = matrix2->r1c2;
|
|
const double r1c3 = matrix2->r1c3;
|
|
|
|
const double r2c1 = matrix2->r2c1;
|
|
const double r2c2 = matrix2->r2c2;
|
|
const double r2c3 = matrix2->r2c3;
|
|
|
|
matrix2->r1c1 = matrix1->r1c1;
|
|
matrix2->r1c2 = matrix1->r1c2;
|
|
matrix2->r1c3 = matrix1->r1c3;
|
|
|
|
matrix2->r2c1 = matrix1->r2c1;
|
|
matrix2->r2c2 = matrix1->r2c2;
|
|
matrix2->r2c3 = matrix1->r2c3;
|
|
|
|
matrix1->r1c1 = r1c1;
|
|
matrix1->r1c2 = r1c2;
|
|
matrix1->r1c3 = r1c3;
|
|
|
|
matrix1->r2c1 = r2c1;
|
|
matrix1->r2c2 = r2c2;
|
|
matrix1->r2c3 = r2c3;
|
|
}
|
|
|
|
// ================== Convert =================== //
|
|
|
|
inline void bgc_fp64_matrix3x2_convert_to_fp32(const BGC_FP64_Matrix3x2* source, BGC_FP32_Matrix3x2* destination)
|
|
{
|
|
destination->r1c1 = (float)source->r1c1;
|
|
destination->r1c2 = (float)source->r1c2;
|
|
destination->r1c3 = (float)source->r1c3;
|
|
|
|
destination->r2c1 = (float)source->r2c1;
|
|
destination->r2c2 = (float)source->r2c2;
|
|
destination->r2c3 = (float)source->r2c3;
|
|
}
|
|
|
|
inline void bgc_fp32_matrix3x2_convert_to_fp64(const BGC_FP32_Matrix3x2* source, BGC_FP64_Matrix3x2* destination)
|
|
{
|
|
destination->r1c1 = source->r1c1;
|
|
destination->r1c2 = source->r1c2;
|
|
destination->r1c3 = source->r1c3;
|
|
|
|
destination->r2c1 = source->r2c1;
|
|
destination->r2c2 = source->r2c2;
|
|
destination->r2c3 = source->r2c3;
|
|
}
|
|
|
|
// ================= Transpose ================== //
|
|
|
|
inline void bgc_fp32_matrix3x2_get_transposed(const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Matrix3x2* transposed)
|
|
{
|
|
transposed->r1c1 = matrix->r1c1;
|
|
transposed->r1c2 = matrix->r2c1;
|
|
transposed->r1c3 = matrix->r3c1;
|
|
|
|
transposed->r2c1 = matrix->r1c2;
|
|
transposed->r2c2 = matrix->r2c2;
|
|
transposed->r2c3 = matrix->r3c2;
|
|
}
|
|
|
|
inline void bgc_fp64_matrix3x2_get_transposed(const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Matrix3x2* transposed)
|
|
{
|
|
transposed->r1c1 = matrix->r1c1;
|
|
transposed->r1c2 = matrix->r2c1;
|
|
transposed->r1c3 = matrix->r3c1;
|
|
|
|
transposed->r2c1 = matrix->r1c2;
|
|
transposed->r2c2 = matrix->r2c2;
|
|
transposed->r2c3 = matrix->r3c2;
|
|
}
|
|
|
|
// ================== Get Row =================== //
|
|
|
|
inline void bgc_fp32_matrix3x2_get_row(const int number, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector3* row)
|
|
{
|
|
if (number == 1)
|
|
{
|
|
row->x1 = matrix->r1c1;
|
|
row->x2 = matrix->r1c2;
|
|
row->x3 = matrix->r1c3;
|
|
return;
|
|
}
|
|
|
|
if (number == 2)
|
|
{
|
|
row->x1 = matrix->r2c1;
|
|
row->x2 = matrix->r2c2;
|
|
row->x3 = matrix->r2c3;
|
|
return;
|
|
}
|
|
|
|
row->x1 = 0.0f;
|
|
row->x2 = 0.0f;
|
|
row->x3 = 0.0f;
|
|
}
|
|
|
|
inline void bgc_fp64_matrix3x2_get_row(const int number, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector3* row)
|
|
{
|
|
if (number == 1)
|
|
{
|
|
row->x1 = matrix->r1c1;
|
|
row->x2 = matrix->r1c2;
|
|
row->x3 = matrix->r1c3;
|
|
return;
|
|
}
|
|
|
|
if (number == 2)
|
|
{
|
|
row->x1 = matrix->r2c1;
|
|
row->x2 = matrix->r2c2;
|
|
row->x3 = matrix->r2c3;
|
|
return;
|
|
}
|
|
|
|
row->x1 = 0.0f;
|
|
row->x2 = 0.0f;
|
|
row->x3 = 0.0f;
|
|
}
|
|
|
|
// ================== Set Row =================== //
|
|
|
|
inline void bgc_fp32_matrix3x2_set_row(const int number, const BGC_FP32_Vector3* row, BGC_FP32_Matrix3x2* matrix)
|
|
{
|
|
if (number == 1)
|
|
{
|
|
matrix->r1c1 = row->x1;
|
|
matrix->r1c2 = row->x2;
|
|
matrix->r1c3 = row->x3;
|
|
return;
|
|
}
|
|
|
|
if (number == 2)
|
|
{
|
|
matrix->r2c1 = row->x1;
|
|
matrix->r2c2 = row->x2;
|
|
matrix->r2c3 = row->x3;
|
|
}
|
|
}
|
|
|
|
inline void bgc_fp64_matrix3x2_set_row(const int number, const BGC_FP64_Vector3* row, BGC_FP64_Matrix3x2* matrix)
|
|
{
|
|
if (number == 1)
|
|
{
|
|
matrix->r1c1 = row->x1;
|
|
matrix->r1c2 = row->x2;
|
|
matrix->r1c3 = row->x3;
|
|
return;
|
|
}
|
|
|
|
if (number == 2)
|
|
{
|
|
matrix->r2c1 = row->x1;
|
|
matrix->r2c2 = row->x2;
|
|
matrix->r2c3 = row->x3;
|
|
}
|
|
}
|
|
|
|
// ================= Get Column ================= //
|
|
|
|
inline void bgc_fp32_matrix3x2_get_column(const int number, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector2* column)
|
|
{
|
|
if (number == 1)
|
|
{
|
|
column->x1 = matrix->r1c1;
|
|
column->x2 = matrix->r2c1;
|
|
return;
|
|
}
|
|
|
|
if (number == 2)
|
|
{
|
|
column->x1 = matrix->r1c2;
|
|
column->x2 = matrix->r2c2;
|
|
return;
|
|
}
|
|
|
|
if (number == 3)
|
|
{
|
|
column->x1 = matrix->r1c3;
|
|
column->x2 = matrix->r2c3;
|
|
return;
|
|
}
|
|
|
|
column->x1 = 0.0f;
|
|
column->x2 = 0.0f;
|
|
}
|
|
|
|
inline void bgc_fp64_matrix3x2_get_column(const int number, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector2* column)
|
|
{
|
|
if (number == 1)
|
|
{
|
|
column->x1 = matrix->r1c1;
|
|
column->x2 = matrix->r2c1;
|
|
return;
|
|
}
|
|
|
|
if (number == 2)
|
|
{
|
|
column->x1 = matrix->r1c2;
|
|
column->x2 = matrix->r2c2;
|
|
return;
|
|
}
|
|
|
|
if (number == 3)
|
|
{
|
|
column->x1 = matrix->r1c3;
|
|
column->x2 = matrix->r2c3;
|
|
return;
|
|
}
|
|
|
|
column->x1 = 0.0;
|
|
column->x2 = 0.0;
|
|
}
|
|
|
|
// ================= Set Column ================= //
|
|
|
|
inline void bgc_fp32_matrix3x2_set_column(const int number, const BGC_FP32_Vector2* column, BGC_FP32_Matrix3x2* matrix)
|
|
{
|
|
if (number == 1)
|
|
{
|
|
matrix->r1c1 = column->x1;
|
|
matrix->r2c1 = column->x2;
|
|
return;
|
|
}
|
|
|
|
if (number == 2)
|
|
{
|
|
matrix->r1c2 = column->x1;
|
|
matrix->r2c2 = column->x2;
|
|
return;
|
|
}
|
|
|
|
if (number == 3)
|
|
{
|
|
matrix->r1c3 = column->x1;
|
|
matrix->r2c3 = column->x2;
|
|
}
|
|
}
|
|
|
|
inline void bgc_fp64_matrix3x2_set_column(const int number, const BGC_FP64_Vector2* column, BGC_FP64_Matrix3x2* matrix)
|
|
{
|
|
if (number == 1)
|
|
{
|
|
matrix->r1c1 = column->x1;
|
|
matrix->r2c1 = column->x2;
|
|
return;
|
|
}
|
|
|
|
if (number == 2)
|
|
{
|
|
matrix->r1c2 = column->x1;
|
|
matrix->r2c2 = column->x2;
|
|
return;
|
|
}
|
|
|
|
if (number == 3)
|
|
{
|
|
matrix->r1c3 = column->x1;
|
|
matrix->r2c3 = column->x2;
|
|
}
|
|
}
|
|
|
|
// ==================== Add ===================== //
|
|
|
|
inline void bgc_fp32_matrix3x2_add(const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x2* matrix2, BGC_FP32_Matrix3x2* sum)
|
|
{
|
|
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
|
|
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
|
|
sum->r1c3 = matrix1->r1c3 + matrix2->r1c3;
|
|
|
|
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
|
|
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
|
|
sum->r2c3 = matrix1->r2c3 + matrix2->r2c3;
|
|
}
|
|
|
|
inline void bgc_fp64_matrix3x2_add(const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x2* matrix2, BGC_FP64_Matrix3x2* sum)
|
|
{
|
|
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
|
|
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
|
|
sum->r1c3 = matrix1->r1c3 + matrix2->r1c3;
|
|
|
|
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
|
|
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
|
|
sum->r2c3 = matrix1->r2c3 + matrix2->r2c3;
|
|
}
|
|
|
|
// ================= Add scaled ================= //
|
|
|
|
inline void bgc_fp32_matrix3x2_add_scaled(const BGC_FP32_Matrix3x2* basic_matrix, const BGC_FP32_Matrix3x2* scalable_matrix, const float scale, BGC_FP32_Matrix3x2* sum)
|
|
{
|
|
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
|
|
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
|
|
sum->r1c3 = basic_matrix->r1c3 + scalable_matrix->r1c3 * scale;
|
|
|
|
sum->r2c1 = basic_matrix->r2c1 + scalable_matrix->r2c1 * scale;
|
|
sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale;
|
|
sum->r2c3 = basic_matrix->r2c3 + scalable_matrix->r2c3 * scale;
|
|
}
|
|
|
|
inline void bgc_fp64_matrix3x2_add_scaled(const BGC_FP64_Matrix3x2* basic_matrix, const BGC_FP64_Matrix3x2* scalable_matrix, const double scale, BGC_FP64_Matrix3x2* sum)
|
|
{
|
|
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
|
|
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
|
|
sum->r1c3 = basic_matrix->r1c3 + scalable_matrix->r1c3 * scale;
|
|
|
|
sum->r2c1 = basic_matrix->r2c1 + scalable_matrix->r2c1 * scale;
|
|
sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale;
|
|
sum->r2c3 = basic_matrix->r2c3 + scalable_matrix->r2c3 * scale;
|
|
}
|
|
|
|
// ================== Subtract ================== //
|
|
|
|
inline void bgc_fp32_matrix3x2_subtract(const BGC_FP32_Matrix3x2* minuend, const BGC_FP32_Matrix3x2* subtrahend, BGC_FP32_Matrix3x2* difference)
|
|
{
|
|
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
|
|
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
|
|
difference->r1c3 = minuend->r1c3 - subtrahend->r1c3;
|
|
|
|
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
|
|
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
|
|
difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
|
|
}
|
|
|
|
inline void bgc_fp64_matrix3x2_subtract(const BGC_FP64_Matrix3x2* minuend, const BGC_FP64_Matrix3x2* subtrahend, BGC_FP64_Matrix3x2* difference)
|
|
{
|
|
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
|
|
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
|
|
difference->r1c3 = minuend->r1c3 - subtrahend->r1c3;
|
|
|
|
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
|
|
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
|
|
difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
|
|
}
|
|
|
|
// ================== Multiply ================== //
|
|
|
|
inline void bgc_fp32_matrix3x2_multiply(const BGC_FP32_Matrix3x2* multiplicand, const float multiplier, BGC_FP32_Matrix3x2* product)
|
|
{
|
|
product->r1c1 = multiplicand->r1c1 * multiplier;
|
|
product->r1c2 = multiplicand->r1c2 * multiplier;
|
|
product->r1c3 = multiplicand->r1c3 * multiplier;
|
|
|
|
product->r2c1 = multiplicand->r2c1 * multiplier;
|
|
product->r2c2 = multiplicand->r2c2 * multiplier;
|
|
product->r2c3 = multiplicand->r2c3 * multiplier;
|
|
}
|
|
|
|
inline void bgc_fp64_matrix3x2_multiply(const BGC_FP64_Matrix3x2* multiplicand, const double multiplier, BGC_FP64_Matrix3x2* product)
|
|
{
|
|
product->r1c1 = multiplicand->r1c1 * multiplier;
|
|
product->r1c2 = multiplicand->r1c2 * multiplier;
|
|
product->r1c3 = multiplicand->r1c3 * multiplier;
|
|
|
|
product->r2c1 = multiplicand->r2c1 * multiplier;
|
|
product->r2c2 = multiplicand->r2c2 * multiplier;
|
|
product->r2c3 = multiplicand->r2c3 * multiplier;
|
|
}
|
|
|
|
// =================== Divide =================== //
|
|
|
|
inline void bgc_fp32_matrix3x2_divide(const BGC_FP32_Matrix3x2* dividend, const float divisor, BGC_FP32_Matrix3x2* quotient)
|
|
{
|
|
bgc_fp32_matrix3x2_multiply(dividend, 1.0f / divisor, quotient);
|
|
}
|
|
|
|
inline void bgc_fp64_matrix3x2_divide(const BGC_FP64_Matrix3x2* dividend, const double divisor, BGC_FP64_Matrix3x2* quotient)
|
|
{
|
|
bgc_fp64_matrix3x2_multiply(dividend, 1.0 / divisor, quotient);
|
|
}
|
|
|
|
// ================ Interpolate ================= //
|
|
|
|
inline void bgc_fp32_matrix3x2_interpolate(const BGC_FP32_Matrix3x2* first, const BGC_FP32_Matrix3x2* second, const float phase, BGC_FP32_Matrix3x2* interpolation)
|
|
{
|
|
const float couter_phase = 1.0f - phase;
|
|
|
|
interpolation->r1c1 = first->r1c1 * couter_phase + second->r1c1 * phase;
|
|
interpolation->r1c2 = first->r1c2 * couter_phase + second->r1c2 * phase;
|
|
interpolation->r1c3 = first->r1c3 * couter_phase + second->r1c3 * phase;
|
|
|
|
interpolation->r2c1 = first->r2c1 * couter_phase + second->r2c1 * phase;
|
|
interpolation->r2c2 = first->r2c2 * couter_phase + second->r2c2 * phase;
|
|
interpolation->r2c3 = first->r2c3 * couter_phase + second->r2c3 * phase;
|
|
}
|
|
|
|
inline void bgc_fp64_matrix3x2_interpolate(const BGC_FP64_Matrix3x2* first, const BGC_FP64_Matrix3x2* second, const double phase, BGC_FP64_Matrix3x2* interpolation)
|
|
{
|
|
const double couter_phase = 1.0 - phase;
|
|
|
|
interpolation->r1c1 = first->r1c1 * couter_phase + second->r1c1 * phase;
|
|
interpolation->r1c2 = first->r1c2 * couter_phase + second->r1c2 * phase;
|
|
interpolation->r1c3 = first->r1c3 * couter_phase + second->r1c3 * phase;
|
|
|
|
interpolation->r2c1 = first->r2c1 * couter_phase + second->r2c1 * phase;
|
|
interpolation->r2c2 = first->r2c2 * couter_phase + second->r2c2 * phase;
|
|
interpolation->r2c3 = first->r2c3 * couter_phase + second->r2c3 * phase;
|
|
}
|
|
|
|
// ============ Left Vector Product ============= //
|
|
|
|
inline void bgc_fp32_multiply_vector2_by_matrix3x2(const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector3* product)
|
|
{
|
|
product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
|
|
product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
|
|
product->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
|
|
}
|
|
|
|
inline void bgc_fp64_multiply_vector2_by_matrix3x2(const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector3* product)
|
|
{
|
|
product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
|
|
product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
|
|
product->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
|
|
}
|
|
|
|
// ============ Right Vector Product ============ //
|
|
|
|
inline void bgc_fp32_multiply_matrix3x2_by_vector3(const BGC_FP32_Matrix3x2* matrix, const BGC_FP32_Vector3* vector, BGC_FP32_Vector2* product)
|
|
{
|
|
product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
|
|
product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
|
|
}
|
|
|
|
inline void bgc_fp64_multiply_matrix3x2_by_vector3(const BGC_FP64_Matrix3x2* matrix, const BGC_FP64_Vector3* vector, BGC_FP64_Vector2* product)
|
|
{
|
|
product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
|
|
product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
|
|
}
|
|
|
|
#endif
|