629 lines
21 KiB
C
629 lines
21 KiB
C
#ifndef _BGC_VECTOR3_H_
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#define _BGC_VECTOR3_H_
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#include "utilities.h"
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#include "angle.h"
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#include <math.h>
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// ================== Vector3 =================== //
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typedef struct
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{
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float x1, x2, x3;
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} BgcVector3FP32;
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typedef struct
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{
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double x1, x2, x3;
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} BgcVector3FP64;
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// =================== Reset ==================== //
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inline void bgc_vector3_reset_fp32(BgcVector3FP32* vector)
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{
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vector->x1 = 0.0f;
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vector->x2 = 0.0f;
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vector->x3 = 0.0f;
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}
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inline void bgc_vector3_reset_fp64(BgcVector3FP64* vector)
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{
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vector->x1 = 0.0;
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vector->x2 = 0.0;
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vector->x3 = 0.0;
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}
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// ==================== Set ===================== //
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inline void bgc_vector3_set_values_fp32(const float x1, const float x2, const float x3, BgcVector3FP32* destination)
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{
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destination->x1 = x1;
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destination->x2 = x2;
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destination->x3 = x3;
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}
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inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const double x3, BgcVector3FP64* destination)
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{
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destination->x1 = x1;
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destination->x2 = x2;
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destination->x3 = x3;
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}
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// ================== Modulus =================== //
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inline float bgc_vector3_get_square_modulus_fp32(const BgcVector3FP32* vector)
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{
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return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
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}
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inline double bgc_vector3_get_square_modulus_fp64(const BgcVector3FP64* vector)
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{
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return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
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}
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inline float bgc_vector3_get_modulus_fp32(const BgcVector3FP32* vector)
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{
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return sqrtf(bgc_vector3_get_square_modulus_fp32(vector));
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}
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inline double bgc_vector3_get_modulus_fp64(const BgcVector3FP64* vector)
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{
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return sqrt(bgc_vector3_get_square_modulus_fp64(vector));
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}
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// ================= Comparison ================= //
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inline int bgc_vector3_is_zero_fp32(const BgcVector3FP32* vector)
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{
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return bgc_vector3_get_square_modulus_fp32(vector) <= BGC_SQUARE_EPSYLON_FP32;
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}
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inline int bgc_vector3_is_zero_fp64(const BgcVector3FP64* vector)
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{
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return bgc_vector3_get_square_modulus_fp64(vector) <= BGC_SQUARE_EPSYLON_FP64;
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}
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inline int bgc_vector3_is_unit_fp32(const BgcVector3FP32* vector)
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{
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return bgc_is_sqare_unit_fp32(bgc_vector3_get_square_modulus_fp32(vector));
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}
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inline int bgc_vector3_is_unit_fp64(const BgcVector3FP64* vector)
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{
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return bgc_is_sqare_unit_fp64(bgc_vector3_get_square_modulus_fp64(vector));
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}
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// ==================== Copy ==================== //
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inline void bgc_vector3_copy_fp32(const BgcVector3FP32* source, BgcVector3FP32* destination)
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{
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destination->x1 = source->x1;
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destination->x2 = source->x2;
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destination->x3 = source->x3;
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}
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inline void bgc_vector3_copy_fp64(const BgcVector3FP64* source, BgcVector3FP64* destination)
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{
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destination->x1 = source->x1;
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destination->x2 = source->x2;
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destination->x3 = source->x3;
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}
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// ==================== Swap ==================== //
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inline void bgc_vector3_swap_fp32(BgcVector3FP32* vector1, BgcVector3FP32* vector2)
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{
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const float x1 = vector2->x1;
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const float x2 = vector2->x2;
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const float x3 = vector2->x3;
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vector2->x1 = vector1->x1;
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vector2->x2 = vector1->x2;
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vector2->x3 = vector1->x3;
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vector1->x1 = x1;
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vector1->x2 = x2;
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vector1->x3 = x3;
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}
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inline void bgc_vector3_swap_fp64(BgcVector3FP64* vector1, BgcVector3FP64* vector2)
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{
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const double x1 = vector2->x1;
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const double x2 = vector2->x2;
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const double x3 = vector2->x3;
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vector2->x1 = vector1->x1;
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vector2->x2 = vector1->x2;
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vector2->x3 = vector1->x3;
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vector1->x1 = x1;
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vector1->x2 = x2;
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vector1->x3 = x3;
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}
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// ================== Convert =================== //
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inline void bgc_vector3_convert_fp64_to_fp32(const BgcVector3FP64* source, BgcVector3FP32* destination)
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{
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destination->x1 = (float)source->x1;
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destination->x2 = (float)source->x2;
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destination->x3 = (float)source->x3;
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}
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inline void bgc_vector3_convert_fp32_to_fp64(const BgcVector3FP32* source, BgcVector3FP64* destination)
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{
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destination->x1 = source->x1;
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destination->x2 = source->x2;
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destination->x3 = source->x3;
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}
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// ================== Reverse =================== //
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inline void bgc_vector3_reverse_fp32(const BgcVector3FP32* vector, BgcVector3FP32* reverse)
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{
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reverse->x1 = -vector->x1;
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reverse->x2 = -vector->x2;
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reverse->x3 = -vector->x3;
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}
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inline void bgc_vector3_reverse_fp64(const BgcVector3FP64* vector, BgcVector3FP64* reverse)
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{
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reverse->x1 = -vector->x1;
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reverse->x2 = -vector->x2;
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reverse->x3 = -vector->x3;
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}
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// ================= Normalize ================== //
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inline int bgc_vector3_normalize_fp32(BgcVector3FP32* vector)
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{
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const float square_modulus = bgc_vector3_get_square_modulus_fp32(vector);
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if (bgc_is_sqare_unit_fp32(square_modulus)) {
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return 1;
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}
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if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
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return 0;
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}
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const float multiplicand = sqrtf(1.0f / square_modulus);
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vector->x1 *= multiplicand;
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vector->x2 *= multiplicand;
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vector->x3 *= multiplicand;
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return 1;
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}
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inline int bgc_vector3_normalize_fp64(BgcVector3FP64* vector)
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{
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const double square_modulus = bgc_vector3_get_square_modulus_fp64(vector);
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if (bgc_is_sqare_unit_fp64(square_modulus)) {
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return 1;
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}
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if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
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return 0;
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}
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const double multiplicand = sqrt(1.0 / square_modulus);
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vector->x1 *= multiplicand;
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vector->x2 *= multiplicand;
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vector->x3 *= multiplicand;
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return 1;
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}
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inline int bgc_vector3_get_normalized_fp32(const BgcVector3FP32* vector, BgcVector3FP32* normalized)
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{
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const float square_modulus = bgc_vector3_get_square_modulus_fp32(vector);
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if (bgc_is_sqare_unit_fp32(square_modulus)) {
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normalized->x1 = vector->x1;
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normalized->x2 = vector->x2;
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normalized->x3 = vector->x3;
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return 1;
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}
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if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
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return 0;
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}
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const float multiplicand = sqrtf(1.0f / square_modulus);
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normalized->x1 = vector->x1 * multiplicand;
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normalized->x2 = vector->x2 * multiplicand;
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normalized->x3 = vector->x3 * multiplicand;
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return 1;
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}
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inline int bgc_vector3_get_normalized_fp64(const BgcVector3FP64* vector, BgcVector3FP64* normalized)
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{
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const double square_modulus = bgc_vector3_get_square_modulus_fp64(vector);
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if (bgc_is_sqare_unit_fp64(square_modulus)) {
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normalized->x1 = vector->x1;
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normalized->x2 = vector->x2;
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normalized->x3 = vector->x3;
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return 1;
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}
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if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
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return 0;
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}
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const double multiplicand = sqrt(1.0 / square_modulus);
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normalized->x1 = vector->x1 * multiplicand;
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normalized->x2 = vector->x2 * multiplicand;
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normalized->x3 = vector->x3 * multiplicand;
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return 1;
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}
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// ==================== Add ===================== //
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inline void bgc_vector3_add_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* sum)
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{
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sum->x1 = vector1->x1 + vector2->x1;
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sum->x2 = vector1->x2 + vector2->x2;
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sum->x3 = vector1->x3 + vector2->x3;
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}
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inline void bgc_vector3_add_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* sum)
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{
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sum->x1 = vector1->x1 + vector2->x1;
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sum->x2 = vector1->x2 + vector2->x2;
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sum->x3 = vector1->x3 + vector2->x3;
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}
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// ================= Add scaled ================= //
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inline void bgc_vector3_add_scaled_fp32(const BgcVector3FP32* basic_vector, const BgcVector3FP32* scalable_vector, const float scale, BgcVector3FP32* result)
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{
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result->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
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result->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
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result->x3 = basic_vector->x3 + scalable_vector->x3 * scale;
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}
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inline void bgc_vector3_add_scaled_fp64(const BgcVector3FP64* basic_vector, const BgcVector3FP64* scalable_vector, const double scale, BgcVector3FP64* result)
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{
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result->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
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result->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
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result->x3 = basic_vector->x3 + scalable_vector->x3 * scale;
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}
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// ================== Subtract ================== //
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inline void bgc_vector3_subtract_fp32(const BgcVector3FP32* minuend, const BgcVector3FP32* subtrahend, BgcVector3FP32* difference)
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{
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difference->x1 = minuend->x1 - subtrahend->x1;
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difference->x2 = minuend->x2 - subtrahend->x2;
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difference->x3 = minuend->x3 - subtrahend->x3;
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}
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inline void bgc_vector3_subtract_fp64(const BgcVector3FP64* minuend, const BgcVector3FP64* subtrahend, BgcVector3FP64* difference)
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{
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difference->x1 = minuend->x1 - subtrahend->x1;
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difference->x2 = minuend->x2 - subtrahend->x2;
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difference->x3 = minuend->x3 - subtrahend->x3;
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}
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// ============== Subtract scaled =============== //
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inline void bgc_vector3_subtract_scaled_fp32(const BgcVector3FP32* basic_vector, const BgcVector3FP32* scalable_vector, const float scale, BgcVector3FP32* result)
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{
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result->x1 = basic_vector->x1 - scalable_vector->x1 * scale;
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result->x2 = basic_vector->x2 - scalable_vector->x2 * scale;
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result->x3 = basic_vector->x3 - scalable_vector->x3 * scale;
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}
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inline void bgc_vector3_subtract_scaled_fp64(const BgcVector3FP64* basic_vector, const BgcVector3FP64* scalable_vector, const double scale, BgcVector3FP64* result)
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{
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result->x1 = basic_vector->x1 - scalable_vector->x1 * scale;
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result->x2 = basic_vector->x2 - scalable_vector->x2 * scale;
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result->x3 = basic_vector->x3 - scalable_vector->x3 * scale;
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}
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// ================== Multiply ================== //
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inline void bgc_vector3_multiply_fp32(const BgcVector3FP32* multiplicand, const float multiplier, BgcVector3FP32* product)
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{
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product->x1 = multiplicand->x1 * multiplier;
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product->x2 = multiplicand->x2 * multiplier;
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product->x3 = multiplicand->x3 * multiplier;
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}
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inline void bgc_vector3_multiply_fp64(const BgcVector3FP64* multiplicand, const double multiplier, BgcVector3FP64* product)
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{
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product->x1 = multiplicand->x1 * multiplier;
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product->x2 = multiplicand->x2 * multiplier;
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product->x3 = multiplicand->x3 * multiplier;
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}
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// =================== Divide =================== //
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inline void bgc_vector3_divide_fp32(const BgcVector3FP32* dividend, const float divisor, BgcVector3FP32* quotient)
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{
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bgc_vector3_multiply_fp32(dividend, 1.0f / divisor, quotient);
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}
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inline void bgc_vector3_divide_fp64(const BgcVector3FP64* dividend, const double divisor, BgcVector3FP64* quotient)
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{
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bgc_vector3_multiply_fp64(dividend, 1.0 / divisor, quotient);
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}
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// ================== Average2 ================== //
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inline void bgc_vector3_get_mean_of_two_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* result)
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{
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result->x1 = (vector1->x1 + vector2->x1) * 0.5f;
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result->x2 = (vector1->x2 + vector2->x2) * 0.5f;
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result->x3 = (vector1->x3 + vector2->x3) * 0.5f;
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}
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inline void bgc_vector3_get_mean_of_two_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* result)
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{
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result->x1 = (vector1->x1 + vector2->x1) * 0.5;
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result->x2 = (vector1->x2 + vector2->x2) * 0.5;
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result->x3 = (vector1->x3 + vector2->x3) * 0.5;
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}
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// ================== Average3 ================== //
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inline void bgc_vector3_get_mean_of_three_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3, BgcVector3FP32* result)
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{
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result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP32;
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result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP32;
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result->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_ONE_THIRD_FP32;
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}
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inline void bgc_vector3_get_mean_of_three_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3, BgcVector3FP64* result)
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{
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result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP64;
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result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP64;
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result->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_ONE_THIRD_FP64;
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}
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// =================== Linear =================== //
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inline void bgc_vector3_interpolate_linearly_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const float phase, BgcVector3FP32* interpolation)
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{
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const float counterphase = 1.0f - phase;
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interpolation->x1 = vector1->x1 * counterphase + vector2->x1 * phase;
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interpolation->x2 = vector1->x2 * counterphase + vector2->x2 * phase;
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interpolation->x3 = vector1->x3 * counterphase + vector2->x3 * phase;
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}
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inline void bgc_vector3_interpolate_linearly_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const double phase, BgcVector3FP64* interpolation)
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{
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const double counterphase = 1.0 - phase;
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interpolation->x1 = vector1->x1 * counterphase + vector2->x1 * phase;
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interpolation->x2 = vector1->x2 * counterphase + vector2->x2 * phase;
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interpolation->x3 = vector1->x3 * counterphase + vector2->x3 * phase;
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}
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// ================== Minimal =================== //
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inline void bgc_vector3_minimize_fp32(const BgcVector3FP32* vector, BgcVector3FP32* minimal)
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{
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if (vector->x1 < minimal->x1) {
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minimal->x1 = vector->x1;
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}
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if (vector->x2 < minimal->x2) {
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minimal->x2 = vector->x2;
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}
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if (vector->x3 < minimal->x3) {
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minimal->x3 = vector->x3;
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}
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}
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inline void bgc_vector3_minimize_fp64(const BgcVector3FP64* vector, BgcVector3FP64* minimal)
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{
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if (vector->x1 < minimal->x1) {
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minimal->x1 = vector->x1;
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}
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if (vector->x2 < minimal->x2) {
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minimal->x2 = vector->x2;
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}
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if (vector->x3 < minimal->x3) {
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minimal->x3 = vector->x3;
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}
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}
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// ================== Maximal =================== //
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inline void bgc_vector3_maximize_fp32(const BgcVector3FP32* vector, BgcVector3FP32* maximal)
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{
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if (vector->x1 > maximal->x1) {
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maximal->x1 = vector->x1;
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}
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if (vector->x2 > maximal->x2) {
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maximal->x2 = vector->x2;
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}
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if (vector->x3 > maximal->x3) {
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maximal->x3 = vector->x3;
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}
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}
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inline void bgc_vector3_maximize_fp64(const BgcVector3FP64* vector, BgcVector3FP64* maximal)
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{
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if (vector->x1 > maximal->x1) {
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maximal->x1 = vector->x1;
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}
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if (vector->x2 > maximal->x2) {
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maximal->x2 = vector->x2;
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}
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if (vector->x3 > maximal->x3) {
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maximal->x3 = vector->x3;
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}
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}
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// =============== Scalar Product =============== //
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inline float bgc_vector3_get_scalar_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)
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{
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return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
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}
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|
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inline double bgc_vector3_get_scalar_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2)
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{
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return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
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}
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|
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// =============== Triple Product =============== //
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|
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inline float bgc_vector3_get_triple_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3)
|
|
{
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|
return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
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+ vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
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+ vector1->x3 * (vector2->x1 * vector3->x2 - vector2->x2 * vector3->x1);
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}
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|
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inline double bgc_vector3_get_triple_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3)
|
|
{
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|
return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
|
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+ vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
|
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+ vector1->x3 * (vector2->x1 * vector3->x2 - vector2->x2 * vector3->x1);
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}
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|
|
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// =============== Cross Product ================ //
|
|
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inline void bgc_vector3_get_cross_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* result)
|
|
{
|
|
const float x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
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const float x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
|
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const float x3 = vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
|
|
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result->x1 = x1;
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result->x2 = x2;
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result->x3 = x3;
|
|
}
|
|
|
|
inline void bgc_vector3_get_cross_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* result)
|
|
{
|
|
const double x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
|
|
const double x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
|
|
const double x3 = vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
|
|
|
|
result->x1 = x1;
|
|
result->x2 = x2;
|
|
result->x3 = x3;
|
|
}
|
|
|
|
// ============ Double Cross Product ============ //
|
|
|
|
inline void bgc_vector3_get_double_cross_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3, BgcVector3FP32* result)
|
|
{
|
|
const float ac = bgc_vector3_get_scalar_product_fp32(vector1, vector3);
|
|
const float ab = bgc_vector3_get_scalar_product_fp32(vector1, vector2);
|
|
|
|
result->x1 = vector2->x1 * ac - vector3->x1 * ab;
|
|
result->x2 = vector2->x2 * ac - vector3->x2 * ab;
|
|
result->x3 = vector2->x3 * ac - vector3->x3 * ab;
|
|
}
|
|
|
|
inline void bgc_vector3_get_double_cross_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3, BgcVector3FP64* result)
|
|
{
|
|
const double ac = bgc_vector3_get_scalar_product_fp64(vector1, vector3);
|
|
const double ab = bgc_vector3_get_scalar_product_fp64(vector1, vector2);
|
|
|
|
result->x1 = vector2->x1 * ac - vector3->x1 * ab;
|
|
result->x2 = vector2->x2 * ac - vector3->x2 * ab;
|
|
result->x3 = vector2->x3 * ac - vector3->x3 * ab;
|
|
}
|
|
|
|
// =================== Angle ==================== //
|
|
|
|
float bgc_vector3_get_angle_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcAngleUnitEnum unit);
|
|
|
|
double bgc_vector3_get_angle_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcAngleUnitEnum unit);
|
|
|
|
// =============== Square Distance ============== //
|
|
|
|
inline float bgc_vector3_get_square_distance_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)
|
|
{
|
|
const float dx1 = (vector1->x1 - vector2->x1);
|
|
const float dx2 = (vector1->x2 - vector2->x2);
|
|
const float dx3 = (vector1->x3 - vector2->x3);
|
|
|
|
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
|
|
}
|
|
|
|
inline double bgc_vector3_get_square_distance_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2)
|
|
{
|
|
const double dx1 = (vector1->x1 - vector2->x1);
|
|
const double dx2 = (vector1->x2 - vector2->x2);
|
|
const double dx3 = (vector1->x3 - vector2->x3);
|
|
|
|
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
|
|
}
|
|
|
|
// ================== Distance ================== //
|
|
|
|
inline float bgc_vector3_get_distance_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)
|
|
{
|
|
return sqrtf(bgc_vector3_get_square_distance_fp32(vector1, vector2));
|
|
}
|
|
|
|
inline double bgc_vector3_get_distance_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2)
|
|
{
|
|
return sqrt(bgc_vector3_get_square_distance_fp64(vector1, vector2));
|
|
}
|
|
|
|
// ============== Are Close Enough ============== //
|
|
|
|
inline int bgc_vector3_are_close_enough_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const float distance)
|
|
{
|
|
return bgc_vector3_get_square_distance_fp32(vector1, vector2) <= distance * distance;
|
|
}
|
|
|
|
inline int bgc_vector3_are_close_enough_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const double distance)
|
|
{
|
|
return bgc_vector3_get_square_distance_fp64(vector1, vector2) <= distance * distance;
|
|
}
|
|
|
|
// ================== Are Close ================= //
|
|
|
|
inline int bgc_vector3_are_close_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)
|
|
{
|
|
const float square_modulus1 = bgc_vector3_get_square_modulus_fp32(vector1);
|
|
const float square_modulus2 = bgc_vector3_get_square_modulus_fp32(vector2);
|
|
const float square_distance = bgc_vector3_get_square_distance_fp32(vector1, vector2);
|
|
|
|
if (square_modulus1 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32 || square_modulus2 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32) {
|
|
return square_distance <= BGC_SQUARE_EPSYLON_FP32;
|
|
}
|
|
|
|
return square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 && square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus2;
|
|
}
|
|
|
|
inline int bgc_vector3_are_close_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2)
|
|
{
|
|
const double square_modulus1 = bgc_vector3_get_square_modulus_fp64(vector1);
|
|
const double square_modulus2 = bgc_vector3_get_square_modulus_fp64(vector2);
|
|
const double square_distance = bgc_vector3_get_square_distance_fp64(vector1, vector2);
|
|
|
|
if (square_modulus1 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64 || square_modulus2 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64) {
|
|
return square_distance <= BGC_SQUARE_EPSYLON_FP64;
|
|
}
|
|
|
|
return square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 && square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus2;
|
|
}
|
|
|
|
#endif
|