198 lines
4.5 KiB
C
198 lines
4.5 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <basic-geometry.h>
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#ifdef _WIN64
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#include <windows.h>
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#else
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#include <time.h>
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#endif // _WINDOWS_
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BgFP32Versor * allocate_versors(const unsigned int amount)
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{
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return calloc(amount, sizeof(BgFP32Versor));
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}
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BgFP32Versor * make_zero_versors(const unsigned int amount)
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{
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BgFP32Versor * list = allocate_versors(amount);
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if (list == 0) {
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return 0;
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}
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for (unsigned int i = 0; i < amount; i++) {
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bg_fp32_versor_reset(&list[i]);
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}
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return list;
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}
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BgFP32Versor * make_random_versors(const unsigned int amount)
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{
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BgFP32Versor * list = allocate_versors(amount);
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if (list == 0) {
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return 0;
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}
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const float multiplier = 2.0f / RAND_MAX;
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for (unsigned int i = 0; i < amount; i++) {
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bg_fp32_versor_set_values(
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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&list[i]
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);
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}
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return list;
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}
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void print_versor(const BgFP32Versor* versor)
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{
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printf("Versor (%f, %f, %f, %f); Delta = %e\n", versor->s0, versor->x1, versor->x2, versor->x3, bg_fp32_versor_get_modulus(versor) - 1.0f);
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}
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void print_vector(const BgFP32Vector3* vector)
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{
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printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bg_fp32_vector3_get_modulus(vector));
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}
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/*
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int main()
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{
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const unsigned int amount = 1000000;
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#ifdef _WIN64
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ULONGLONG now;
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now = GetTickCount64();
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srand((unsigned int)(now & 0xfffffff));
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#else
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struct timespec now;
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clock_gettime(CLOCK_REALTIME, &now);
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srand((unsigned int)(now.tv_nsec & 0xfffffff));
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#endif // _WIN64
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BgFP32Versor * versors = make_random_versors(amount);
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if (versors == 0) {
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printf("Cannot allocate memory for versors");
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return 0;
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}
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BgFP32Vector3 initial, result;
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bg_fp32_vector3_set_values(1, 2, 3, &initial);
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bg_fp32_vector3_copy(&initial, &result);
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#ifdef _WIN64
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ULONGLONG start, end;
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start = GetTickCount64();
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#else
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struct timespec start, end;
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clock_gettime(CLOCK_REALTIME, &start);
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#endif // _WIN64
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for (unsigned int i = 0; i < amount; i++) {
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bg_fp32_versor_turn2(&versors[i], &result, &result);
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}
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for (unsigned int i = amount; i > 0; i--) {
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bg_fp32_versor_turn_back2(&versors[i - 1], &result, &result);
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}
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#ifdef _WIN64
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end = GetTickCount64();
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printf("Time: %lld\n", end - start);
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#else
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clock_gettime(CLOCK_REALTIME, &end);
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printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
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#endif // _WIN64
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print_vector(&initial);
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print_vector(&result);
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free(versors);
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return 0;
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}
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*/
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int main()
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{
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const unsigned int amount = 1000000;
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#ifdef _WIN64
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ULONGLONG now, start, end;
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now = GetTickCount64();
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srand((unsigned int)(now & 0xfffffff));
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#else
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struct timespec now, start, end;
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clock_gettime(0, &now);
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srand((unsigned int)(now.tv_nsec & 0xfffffff));
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#endif // _WIN64
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BgFP32Versor * versors1 = make_random_versors(amount);
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if (versors1 == 0) {
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printf("Cannot allocate memory for versors1");
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return 0;
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}
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BgFP32Versor * versors2 = make_random_versors(amount);
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if (versors2 == 0) {
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printf("Cannot allocate memory for versors2");
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free(versors1);
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return 0;
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}
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BgFP32Versor * results = make_zero_versors(amount);
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if (results == 0) {
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printf("Cannot allocate memory for results");
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free(versors2);
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free(versors1);
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return 0;
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}
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#ifdef _WIN64
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end = GetTickCount64();
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printf("Setup time: %lld\n", end - now);
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start = GetTickCount64();
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#else
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clock_gettime(CLOCK_REALTIME, &end);
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printf("Time: %lf\n", (end.tv_sec - now.tv_sec) * 1000.0 + (end.tv_nsec - now.tv_nsec) * 0.000001);
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clock_gettime(CLOCK_REALTIME, &start);
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#endif // _WIN64
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for (int j = 0; j < 1000; j++) {
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for (unsigned int i = 0; i < amount; i++) {
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bg_fp32_versor_combine(&versors1[i], &versors2[i], &results[i]);
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}
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}
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#ifdef _WIN64
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end = GetTickCount64();
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printf("Time: %lld\n", end - start);
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#else
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clock_gettime(CLOCK_REALTIME, &end);
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printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
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#endif // _WIN64
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print_versor(versors1 + 10);
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print_versor(versors2 + 10);
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print_versor(results + 10);
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free(results);
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free(versors2);
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free(versors1);
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return 0;
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}
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