bgc-c/basic-geometry/matrix3x2.h

643 lines
22 KiB
C

#ifndef _BGC_MATRIX3X2_H_INCLUDED_
#define _BGC_MATRIX3X2_H_INCLUDED_
#include <math.h>
#include "./utilities.h"
#include "./types.h"
// =================== Reset ==================== //
inline void bgc_fp32_matrix3x2_reset(BGC_FP32_Matrix3x2* const matrix)
{
matrix->r1c1 = 0.0f;
matrix->r1c2 = 0.0f;
matrix->r1c3 = 0.0f;
matrix->r2c1 = 0.0f;
matrix->r2c2 = 0.0f;
matrix->r2c3 = 0.0f;
}
inline void bgc_fp64_matrix3x2_reset(BGC_FP64_Matrix3x2* const matrix)
{
matrix->r1c1 = 0.0;
matrix->r1c2 = 0.0;
matrix->r1c3 = 0.0;
matrix->r2c1 = 0.0;
matrix->r2c2 = 0.0;
matrix->r2c3 = 0.0;
}
// ==================== Copy ==================== //
inline void bgc_fp32_matrix3x2_copy(BGC_FP32_Matrix3x2* const destination, const BGC_FP32_Matrix3x2* const source)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->r1c3 = source->r1c3;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->r2c3 = source->r2c3;
}
inline void bgc_fp64_matrix3x2_copy(BGC_FP64_Matrix3x2* const destination, const BGC_FP64_Matrix3x2* const source)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->r1c3 = source->r1c3;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->r2c3 = source->r2c3;
}
// ==================== Swap ==================== //
inline void bgc_fp32_matrix3x2_swap(BGC_FP32_Matrix3x2* const matrix, BGC_FP32_Matrix3x2* const matriy)
{
const float r1c1 = matriy->r1c1;
const float r1c2 = matriy->r1c2;
const float r1c3 = matriy->r1c3;
const float r2c1 = matriy->r2c1;
const float r2c2 = matriy->r2c2;
const float r2c3 = matriy->r2c3;
matriy->r1c1 = matrix->r1c1;
matriy->r1c2 = matrix->r1c2;
matriy->r1c3 = matrix->r1c3;
matriy->r2c1 = matrix->r2c1;
matriy->r2c2 = matrix->r2c2;
matriy->r2c3 = matrix->r2c3;
matrix->r1c1 = r1c1;
matrix->r1c2 = r1c2;
matrix->r1c3 = r1c3;
matrix->r2c1 = r2c1;
matrix->r2c2 = r2c2;
matrix->r2c3 = r2c3;
}
inline void bgc_fp64_matrix3x2_swap(BGC_FP64_Matrix3x2* const matrix, BGC_FP64_Matrix3x2* const matriy)
{
const double r1c1 = matriy->r1c1;
const double r1c2 = matriy->r1c2;
const double r1c3 = matriy->r1c3;
const double r2c1 = matriy->r2c1;
const double r2c2 = matriy->r2c2;
const double r2c3 = matriy->r2c3;
matriy->r1c1 = matrix->r1c1;
matriy->r1c2 = matrix->r1c2;
matriy->r1c3 = matrix->r1c3;
matriy->r2c1 = matrix->r2c1;
matriy->r2c2 = matrix->r2c2;
matriy->r2c3 = matrix->r2c3;
matrix->r1c1 = r1c1;
matrix->r1c2 = r1c2;
matrix->r1c3 = r1c3;
matrix->r2c1 = r2c1;
matrix->r2c2 = r2c2;
matrix->r2c3 = r2c3;
}
// ================== Convert =================== //
inline void bgc_fp64_matrix3x2_convert_to_fp32(BGC_FP32_Matrix3x2* const destination, const BGC_FP64_Matrix3x2* const source)
{
destination->r1c1 = (float)source->r1c1;
destination->r1c2 = (float)source->r1c2;
destination->r1c3 = (float)source->r1c3;
destination->r2c1 = (float)source->r2c1;
destination->r2c2 = (float)source->r2c2;
destination->r2c3 = (float)source->r2c3;
}
inline void bgc_fp32_matrix3x2_convert_to_fp64(BGC_FP64_Matrix3x2* const destination, const BGC_FP32_Matrix3x2* const source)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->r1c3 = source->r1c3;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->r2c3 = source->r2c3;
}
// ================= Transpose ================== //
inline void bgc_fp32_matrix3x2_get_transposed(BGC_FP32_Matrix3x2* const transposed, const BGC_FP32_Matrix2x3* const matrix)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r1c3 = matrix->r3c1;
transposed->r2c1 = matrix->r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->r2c3 = matrix->r3c2;
}
inline void bgc_fp64_matrix3x2_get_transposed(BGC_FP64_Matrix3x2* const transposed, const BGC_FP64_Matrix2x3* const matrix)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r1c3 = matrix->r3c1;
transposed->r2c1 = matrix->r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->r2c3 = matrix->r3c2;
}
// ================== Get Row =================== //
inline void bgc_fp32_matrix3x2_get_row(BGC_FP32_Vector3* const row, const BGC_FP32_Matrix3x2* const matrix, const int row_number)
{
if (row_number == 1)
{
row->x = matrix->r1c1;
row->y = matrix->r1c2;
row->z = matrix->r1c3;
return;
}
if (row_number == 2)
{
row->x = matrix->r2c1;
row->y = matrix->r2c2;
row->z = matrix->r2c3;
return;
}
row->x = 0.0f;
row->y = 0.0f;
row->z = 0.0f;
}
inline void bgc_fp64_matrix3x2_get_row(BGC_FP64_Vector3* const row, const BGC_FP64_Matrix3x2* const matrix, const int row_number)
{
if (row_number == 1)
{
row->x = matrix->r1c1;
row->y = matrix->r1c2;
row->z = matrix->r1c3;
return;
}
if (row_number == 2)
{
row->x = matrix->r2c1;
row->y = matrix->r2c2;
row->z = matrix->r2c3;
return;
}
row->x = 0.0f;
row->y = 0.0f;
row->z = 0.0f;
}
// ================== Set Row =================== //
inline void bgc_fp32_matrix3x2_set_row(BGC_FP32_Matrix3x2* const matrix, const int row_number, const BGC_FP32_Vector3* const row)
{
if (row_number == 1)
{
matrix->r1c1 = row->x;
matrix->r1c2 = row->y;
matrix->r1c3 = row->z;
return;
}
if (row_number == 2)
{
matrix->r2c1 = row->x;
matrix->r2c2 = row->y;
matrix->r2c3 = row->z;
}
}
inline void bgc_fp64_matrix3x2_set_row(BGC_FP64_Matrix3x2* const matrix, const int row_number, const BGC_FP64_Vector3* const row)
{
if (row_number == 1)
{
matrix->r1c1 = row->x;
matrix->r1c2 = row->y;
matrix->r1c3 = row->z;
return;
}
if (row_number == 2)
{
matrix->r2c1 = row->x;
matrix->r2c2 = row->y;
matrix->r2c3 = row->z;
}
}
// ================= Get Column ================= //
inline void bgc_fp32_matrix3x2_get_column(BGC_FP32_Vector2* const column, const BGC_FP32_Matrix3x2* const matrix, const int column_number)
{
if (column_number == 1)
{
column->x = matrix->r1c1;
column->y = matrix->r2c1;
return;
}
if (column_number == 2)
{
column->x = matrix->r1c2;
column->y = matrix->r2c2;
return;
}
if (column_number == 3)
{
column->x = matrix->r1c3;
column->y = matrix->r2c3;
return;
}
column->x = 0.0f;
column->y = 0.0f;
}
inline void bgc_fp64_matrix3x2_get_column(BGC_FP64_Vector2* const column, const BGC_FP64_Matrix3x2* const matrix, const int column_number)
{
if (column_number == 1)
{
column->x = matrix->r1c1;
column->y = matrix->r2c1;
return;
}
if (column_number == 2)
{
column->x = matrix->r1c2;
column->y = matrix->r2c2;
return;
}
if (column_number == 3)
{
column->x = matrix->r1c3;
column->y = matrix->r2c3;
return;
}
column->x = 0.0;
column->y = 0.0;
}
// ================= Set Column ================= //
inline void bgc_fp32_matrix3x2_set_column(BGC_FP32_Matrix3x2* const matrix, const int column_number, const BGC_FP32_Vector2* const column)
{
if (column_number == 1)
{
matrix->r1c1 = column->x;
matrix->r2c1 = column->y;
return;
}
if (column_number == 2)
{
matrix->r1c2 = column->x;
matrix->r2c2 = column->y;
return;
}
if (column_number == 3)
{
matrix->r1c3 = column->x;
matrix->r2c3 = column->y;
}
}
inline void bgc_fp64_matrix3x2_set_column(BGC_FP64_Matrix3x2* const matrix, const int column_number, const BGC_FP64_Vector2* const column)
{
if (column_number == 1)
{
matrix->r1c1 = column->x;
matrix->r2c1 = column->y;
return;
}
if (column_number == 2)
{
matrix->r1c2 = column->x;
matrix->r2c2 = column->y;
return;
}
if (column_number == 3)
{
matrix->r1c3 = column->x;
matrix->r2c3 = column->y;
}
}
// ==================== Add ===================== //
inline void bgc_fp32_matrix3x2_add(BGC_FP32_Matrix3x2* const sum, const BGC_FP32_Matrix3x2* const matrix, const BGC_FP32_Matrix3x2* const matriy)
{
sum->r1c1 = matrix->r1c1 + matriy->r1c1;
sum->r1c2 = matrix->r1c2 + matriy->r1c2;
sum->r1c3 = matrix->r1c3 + matriy->r1c3;
sum->r2c1 = matrix->r2c1 + matriy->r2c1;
sum->r2c2 = matrix->r2c2 + matriy->r2c2;
sum->r2c3 = matrix->r2c3 + matriy->r2c3;
}
inline void bgc_fp64_matrix3x2_add(BGC_FP64_Matrix3x2* const sum, const BGC_FP64_Matrix3x2* const matrix, const BGC_FP64_Matrix3x2* const matriy)
{
sum->r1c1 = matrix->r1c1 + matriy->r1c1;
sum->r1c2 = matrix->r1c2 + matriy->r1c2;
sum->r1c3 = matrix->r1c3 + matriy->r1c3;
sum->r2c1 = matrix->r2c1 + matriy->r2c1;
sum->r2c2 = matrix->r2c2 + matriy->r2c2;
sum->r2c3 = matrix->r2c3 + matriy->r2c3;
}
// ================= Add Scaled ================= //
inline void bgc_fp32_matrix3x2_add_scaled(BGC_FP32_Matrix3x2* const sum, const BGC_FP32_Matrix3x2* const basic_matrix, const BGC_FP32_Matrix3x2* const scalable_matrix, const float scale)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
sum->r1c3 = basic_matrix->r1c3 + scalable_matrix->r1c3 * scale;
sum->r2c1 = basic_matrix->r2c1 + scalable_matrix->r2c1 * scale;
sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale;
sum->r2c3 = basic_matrix->r2c3 + scalable_matrix->r2c3 * scale;
}
inline void bgc_fp64_matrix3x2_add_scaled(BGC_FP64_Matrix3x2* const sum, const BGC_FP64_Matrix3x2* const basic_matrix, const BGC_FP64_Matrix3x2* const scalable_matrix, const double scale)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
sum->r1c3 = basic_matrix->r1c3 + scalable_matrix->r1c3 * scale;
sum->r2c1 = basic_matrix->r2c1 + scalable_matrix->r2c1 * scale;
sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale;
sum->r2c3 = basic_matrix->r2c3 + scalable_matrix->r2c3 * scale;
}
// ================== Subtract ================== //
inline void bgc_fp32_matrix3x2_subtract(BGC_FP32_Matrix3x2* const difference, const BGC_FP32_Matrix3x2* const minuend, const BGC_FP32_Matrix3x2* const subtrahend)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
difference->r1c3 = minuend->r1c3 - subtrahend->r1c3;
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
}
inline void bgc_fp64_matrix3x2_subtract(BGC_FP64_Matrix3x2* const difference, const BGC_FP64_Matrix3x2* const minuend, const BGC_FP64_Matrix3x2* const subtrahend)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
difference->r1c3 = minuend->r1c3 - subtrahend->r1c3;
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
}
// ============== Subtract Scaled =============== //
inline void bgc_fp32_matrix3x2_subtract_scaled(BGC_FP32_Matrix3x2* const difference, const BGC_FP32_Matrix3x2* const basic_matrix, const BGC_FP32_Matrix3x2* const scalable_matrix, const float scale)
{
difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale;
difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale;
difference->r1c3 = basic_matrix->r1c3 - scalable_matrix->r1c3 * scale;
difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale;
difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale;
difference->r2c3 = basic_matrix->r2c3 - scalable_matrix->r2c3 * scale;
}
inline void bgc_fp64_matrix3x2_subtract_scaled(BGC_FP64_Matrix3x2* const difference, const BGC_FP64_Matrix3x2* const basic_matrix, const BGC_FP64_Matrix3x2* const scalable_matrix, const double scale)
{
difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale;
difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale;
difference->r1c3 = basic_matrix->r1c3 - scalable_matrix->r1c3 * scale;
difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale;
difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale;
difference->r2c3 = basic_matrix->r2c3 - scalable_matrix->r2c3 * scale;
}
// ================== Multiply ================== //
inline void bgc_fp32_matrix3x2_multiply_by_real_number(BGC_FP32_Matrix3x2* const product, const BGC_FP32_Matrix3x2* const multiplicand, const float multiplier)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
product->r1c3 = multiplicand->r1c3 * multiplier;
product->r2c1 = multiplicand->r2c1 * multiplier;
product->r2c2 = multiplicand->r2c2 * multiplier;
product->r2c3 = multiplicand->r2c3 * multiplier;
}
inline void bgc_fp64_matrix3x2_multiply_by_real_number(BGC_FP64_Matrix3x2* const product, const BGC_FP64_Matrix3x2* const multiplicand, const double multiplier)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
product->r1c3 = multiplicand->r1c3 * multiplier;
product->r2c1 = multiplicand->r2c1 * multiplier;
product->r2c2 = multiplicand->r2c2 * multiplier;
product->r2c3 = multiplicand->r2c3 * multiplier;
}
// ============ Right Vector Product ============ //
inline void bgc_fp32_matrix3x2_multiply_by_vector3(BGC_FP32_Vector2* const product, const BGC_FP32_Matrix3x2* const matrix, const BGC_FP32_Vector3* const vector)
{
product->x = matrix->r1c1 * vector->x + matrix->r1c2 * vector->y + matrix->r1c3 * vector->z;
product->y = matrix->r2c1 * vector->x + matrix->r2c2 * vector->y + matrix->r2c3 * vector->z;
}
inline void bgc_fp64_matrix3x2_multiply_by_vector3(BGC_FP64_Vector2* const product, const BGC_FP64_Matrix3x2* const matrix, const BGC_FP64_Vector3* const vector)
{
product->x = matrix->r1c1 * vector->x + matrix->r1c2 * vector->y + matrix->r1c3 * vector->z;
product->y = matrix->r2c1 * vector->x + matrix->r2c2 * vector->y + matrix->r2c3 * vector->z;
}
// ========== Matrix Product 3y at 2z ========= //
inline void bgc_fp32_matrix3x2_multiply_by_matrix2x3(BGC_FP32_Matrix2x2* const product, const BGC_FP32_Matrix3x2* const matrix, const BGC_FP32_Matrix2x3* const matriy)
{
product->r1c1 = matrix->r1c1 * matriy->r1c1 + matrix->r1c2 * matriy->r2c1 + matrix->r1c3 * matriy->r3c1;
product->r1c2 = matrix->r1c1 * matriy->r1c2 + matrix->r1c2 * matriy->r2c2 + matrix->r1c3 * matriy->r3c2;
product->r2c1 = matrix->r2c1 * matriy->r1c1 + matrix->r2c2 * matriy->r2c1 + matrix->r2c3 * matriy->r3c1;
product->r2c2 = matrix->r2c1 * matriy->r1c2 + matrix->r2c2 * matriy->r2c2 + matrix->r2c3 * matriy->r3c2;
}
inline void bgc_fp64_matrix3x2_multiply_by_matrix2x3(BGC_FP64_Matrix2x2* const product, const BGC_FP64_Matrix3x2* const matrix, const BGC_FP64_Matrix2x3* const matriy)
{
product->r1c1 = matrix->r1c1 * matriy->r1c1 + matrix->r1c2 * matriy->r2c1 + matrix->r1c3 * matriy->r3c1;
product->r1c2 = matrix->r1c1 * matriy->r1c2 + matrix->r1c2 * matriy->r2c2 + matrix->r1c3 * matriy->r3c2;
product->r2c1 = matrix->r2c1 * matriy->r1c1 + matrix->r2c2 * matriy->r2c1 + matrix->r2c3 * matriy->r3c1;
product->r2c2 = matrix->r2c1 * matriy->r1c2 + matrix->r2c2 * matriy->r2c2 + matrix->r2c3 * matriy->r3c2;
}
// ========== Matrix Product 3y at 3y ========= //
inline void bgc_fp32_matrix3x2_multiply_by_matrix3x3(BGC_FP32_Matrix3x2* const product, const BGC_FP32_Matrix3x2* const matrix, const BGC_FP32_Matrix3x3* const matriy)
{
const float r1c1 = matrix->r1c1 * matriy->r1c1 + matrix->r1c2 * matriy->r2c1 + matrix->r1c3 * matriy->r3c1;
const float r1c2 = matrix->r1c1 * matriy->r1c2 + matrix->r1c2 * matriy->r2c2 + matrix->r1c3 * matriy->r3c2;
const float r1c3 = matrix->r1c1 * matriy->r1c3 + matrix->r1c2 * matriy->r2c3 + matrix->r1c3 * matriy->r3c3;
const float r2c1 = matrix->r2c1 * matriy->r1c1 + matrix->r2c2 * matriy->r2c1 + matrix->r2c3 * matriy->r3c1;
const float r2c2 = matrix->r2c1 * matriy->r1c2 + matrix->r2c2 * matriy->r2c2 + matrix->r2c3 * matriy->r3c2;
const float r2c3 = matrix->r2c1 * matriy->r1c3 + matrix->r2c2 * matriy->r2c3 + matrix->r2c3 * matriy->r3c3;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->r1c3 = r1c3;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->r2c3 = r2c3;
}
inline void bgc_fp64_matrix3x2_multiply_by_matrix3x3(BGC_FP64_Matrix3x2* const product, const BGC_FP64_Matrix3x2* const matrix, const BGC_FP64_Matrix3x3* const matriy)
{
const double r1c1 = matrix->r1c1 * matriy->r1c1 + matrix->r1c2 * matriy->r2c1 + matrix->r1c3 * matriy->r3c1;
const double r1c2 = matrix->r1c1 * matriy->r1c2 + matrix->r1c2 * matriy->r2c2 + matrix->r1c3 * matriy->r3c2;
const double r1c3 = matrix->r1c1 * matriy->r1c3 + matrix->r1c2 * matriy->r2c3 + matrix->r1c3 * matriy->r3c3;
const double r2c1 = matrix->r2c1 * matriy->r1c1 + matrix->r2c2 * matriy->r2c1 + matrix->r2c3 * matriy->r3c1;
const double r2c2 = matrix->r2c1 * matriy->r1c2 + matrix->r2c2 * matriy->r2c2 + matrix->r2c3 * matriy->r3c2;
const double r2c3 = matrix->r2c1 * matriy->r1c3 + matrix->r2c2 * matriy->r2c3 + matrix->r2c3 * matriy->r3c3;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->r1c3 = r1c3;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->r2c3 = r2c3;
}
// =================== Divide =================== //
inline int bgc_fp32_matrix3x2_divide_by_real_number(BGC_FP32_Matrix3x2* const quotient, const BGC_FP32_Matrix3x2* const dividend, const float divisor)
{
if (bgc_fp32_is_zero(divisor)) {
return BGC_FAILURE;
}
bgc_fp32_matrix3x2_multiply_by_real_number(quotient, dividend, 1.0f / divisor);
return BGC_SUCCESS;
}
inline int bgc_fp64_matrix3x2_divide_by_real_number(BGC_FP64_Matrix3x2* const quotient, const BGC_FP64_Matrix3x2* const dividend, const double divisor)
{
if (bgc_fp64_is_zero(divisor)) {
return BGC_FAILURE;
}
bgc_fp64_matrix3x2_multiply_by_real_number(quotient, dividend, 1.0 / divisor);
return BGC_SUCCESS;
}
// ================== Average2 ================== //
inline void bgc_fp32_matrix3x2_get_mean2(BGC_FP32_Matrix3x2* const mean, const BGC_FP32_Matrix3x2* const term1, const BGC_FP32_Matrix3x2* const term2)
{
mean->r1c1 = (term1->r1c1 + term2->r1c1) * 0.5f;
mean->r1c2 = (term1->r1c2 + term2->r1c2) * 0.5f;
mean->r1c3 = (term1->r1c3 + term2->r1c3) * 0.5f;
mean->r2c1 = (term1->r2c1 + term2->r2c1) * 0.5f;
mean->r2c2 = (term1->r2c2 + term2->r2c2) * 0.5f;
mean->r2c3 = (term1->r2c3 + term2->r2c3) * 0.5f;
}
inline void bgc_fp64_matrix3x2_get_mean2(BGC_FP64_Matrix3x2* const mean, const BGC_FP64_Matrix3x2* const term1, const BGC_FP64_Matrix3x2* const term2)
{
mean->r1c1 = (term1->r1c1 + term2->r1c1) * 0.5;
mean->r1c2 = (term1->r1c2 + term2->r1c2) * 0.5;
mean->r1c3 = (term1->r1c3 + term2->r1c3) * 0.5;
mean->r2c1 = (term1->r2c1 + term2->r2c1) * 0.5;
mean->r2c2 = (term1->r2c2 + term2->r2c2) * 0.5;
mean->r2c3 = (term1->r2c3 + term2->r2c3) * 0.5;
}
// ================== Average3 ================== //
inline void bgc_fp32_matrix3x2_get_mean3(BGC_FP32_Matrix3x2* const mean, const BGC_FP32_Matrix3x2* const term1, const BGC_FP32_Matrix3x2* const term2, const BGC_FP32_Matrix3x2* const term3)
{
mean->r1c1 = (term1->r1c1 + term2->r1c1 + term3->r1c1) * BGC_FP32_ONE_THIRD;
mean->r1c2 = (term1->r1c2 + term2->r1c2 + term3->r1c2) * BGC_FP32_ONE_THIRD;
mean->r1c3 = (term1->r1c3 + term2->r1c3 + term3->r1c3) * BGC_FP32_ONE_THIRD;
mean->r2c1 = (term1->r2c1 + term2->r2c1 + term3->r2c1) * BGC_FP32_ONE_THIRD;
mean->r2c2 = (term1->r2c2 + term2->r2c2 + term3->r2c2) * BGC_FP32_ONE_THIRD;
mean->r2c3 = (term1->r2c3 + term2->r2c3 + term3->r2c3) * BGC_FP32_ONE_THIRD;
}
inline void bgc_fp64_matrix3x2_get_mean3(BGC_FP64_Matrix3x2* const mean, const BGC_FP64_Matrix3x2* const term1, const BGC_FP64_Matrix3x2* const term2, const BGC_FP64_Matrix3x2* const term3)
{
mean->r1c1 = (term1->r1c1 + term2->r1c1 + term3->r1c1) * BGC_FP64_ONE_THIRD;
mean->r1c2 = (term1->r1c2 + term2->r1c2 + term3->r1c2) * BGC_FP64_ONE_THIRD;
mean->r1c3 = (term1->r1c3 + term2->r1c3 + term3->r1c3) * BGC_FP64_ONE_THIRD;
mean->r2c1 = (term1->r2c1 + term2->r2c1 + term3->r2c1) * BGC_FP64_ONE_THIRD;
mean->r2c2 = (term1->r2c2 + term2->r2c2 + term3->r2c2) * BGC_FP64_ONE_THIRD;
mean->r2c3 = (term1->r2c3 + term2->r2c3 + term3->r2c3) * BGC_FP64_ONE_THIRD;
}
// ================ Interpolate ================= //
inline void bgc_fp32_matrix3x2_interpolate(BGC_FP32_Matrix3x2* const interpolation, const BGC_FP32_Matrix3x2* const first, const BGC_FP32_Matrix3x2* const second, const float phase)
{
const float couter_phase = 1.0f - phase;
interpolation->r1c1 = first->r1c1 * couter_phase + second->r1c1 * phase;
interpolation->r1c2 = first->r1c2 * couter_phase + second->r1c2 * phase;
interpolation->r1c3 = first->r1c3 * couter_phase + second->r1c3 * phase;
interpolation->r2c1 = first->r2c1 * couter_phase + second->r2c1 * phase;
interpolation->r2c2 = first->r2c2 * couter_phase + second->r2c2 * phase;
interpolation->r2c3 = first->r2c3 * couter_phase + second->r2c3 * phase;
}
inline void bgc_fp64_matrix3x2_interpolate(BGC_FP64_Matrix3x2* const interpolation, const BGC_FP64_Matrix3x2* const first, const BGC_FP64_Matrix3x2* const second, const double phase)
{
const double couter_phase = 1.0 - phase;
interpolation->r1c1 = first->r1c1 * couter_phase + second->r1c1 * phase;
interpolation->r1c2 = first->r1c2 * couter_phase + second->r1c2 * phase;
interpolation->r1c3 = first->r1c3 * couter_phase + second->r1c3 * phase;
interpolation->r2c1 = first->r2c1 * couter_phase + second->r2c1 * phase;
interpolation->r2c2 = first->r2c2 * couter_phase + second->r2c2 * phase;
interpolation->r2c3 = first->r2c3 * couter_phase + second->r2c3 * phase;
}
#endif