49 lines
4.1 KiB
C
49 lines
4.1 KiB
C
#include "position3.h"
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extern inline void bgc_fp32_position3_reset(BGC_FP32_Position3 * node);
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extern inline void bgc_fp64_position3_reset(BGC_FP64_Position3 * node);
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extern inline void bgc_fp32_position3_make(BGC_FP32_Position3* position, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* shift);
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extern inline void bgc_fp64_position3_make(BGC_FP64_Position3* position, const BGC_FP64_Turn3 * turn, const BGC_FP64_Vector3 * shift);
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extern inline void bgc_fp32_position3_copy(BGC_FP32_Position3* destination, const BGC_FP32_Position3* source);
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extern inline void bgc_fp64_position3_copy(BGC_FP64_Position3* destination, const BGC_FP64_Position3 * source);
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extern inline void bgc_fp32_position3_swap(BGC_FP32_Position3 * first, BGC_FP32_Position3 * second);
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extern inline void bgc_fp64_position3_swap(BGC_FP64_Position3 * first, BGC_FP64_Position3 * second);
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extern inline void bgc_fp32_position3_convert_to_fp64(BGC_FP64_Position3* destination,const BGC_FP32_Position3 * source);
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extern inline void bgc_fp64_position3_convert_to_fp32(BGC_FP32_Position3* destination, const BGC_FP64_Position3* source);
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extern inline int bgc_fp32_position3_is_idle(const BGC_FP32_Position3 * position);
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extern inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3 * position);
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extern inline void bgc_fp32_position3_invert(BGC_FP32_Position3 * position);
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extern inline void bgc_fp64_position3_invert(BGC_FP64_Position3 * position);
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extern inline void bgc_fp32_position3_get_inverse(BGC_FP32_Position3* inverse, const BGC_FP32_Position3* position);
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extern inline void bgc_fp64_position3_get_inverse(BGC_FP64_Position3* inverse, const BGC_FP64_Position3 * position);
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extern inline void bgc_fp32_position3_combine(BGC_FP32_Position3* combination, const BGC_FP32_Position3* first, const BGC_FP32_Position3* second);
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extern inline void bgc_fp64_position3_combine(BGC_FP64_Position3* combination, const BGC_FP64_Position3 * first, const BGC_FP64_Position3 * second);
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extern inline void bgc_fp32_position3_exclude(BGC_FP32_Position3* difference, const BGC_FP32_Position3* base, const BGC_FP32_Position3* excludant);
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extern inline void bgc_fp64_position3_exclude(BGC_FP64_Position3* difference, const BGC_FP64_Position3 * base, const BGC_FP64_Position3 * excludant);
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extern inline void bgc_fp32_position3_get_outward_affine(BGC_FP32_Affine3* outward_affine_map, const BGC_FP32_Position3* position);
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extern inline void bgc_fp64_position3_get_outward_affine(BGC_FP64_Affine3* outward_affine_map, const BGC_FP64_Position3 * position);
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extern inline void bgc_fp32_position3_get_inward_affine(BGC_FP32_Affine3* inward_affine_map, const BGC_FP32_Position3* position);
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extern inline void bgc_fp64_position3_get_inward_affine(BGC_FP64_Affine3* inward_affine_map, const BGC_FP64_Position3 * position);
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extern inline void bgc_fp32_position3_transform_point_outwards(BGC_FP32_Vector3* outer_point, const BGC_FP32_Position3* position, const BGC_FP32_Vector3* inner_point);
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extern inline void bgc_fp64_position3_transform_point_outwards(BGC_FP64_Vector3* outer_point, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_point);
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extern inline void bgc_fp32_position3_transform_point_inwards(BGC_FP32_Vector3* inner_point, const BGC_FP32_Position3* position, const BGC_FP32_Vector3* outer_point);
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extern inline void bgc_fp64_position3_transform_point_inwards(BGC_FP64_Vector3* inner_point, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_point);
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extern inline void bgc_fp32_position3_transform_vector_outwards(BGC_FP32_Vector3* outer_vector, const BGC_FP32_Position3* position, const BGC_FP32_Vector3* inner_vector);
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extern inline void bgc_fp64_position3_transform_vector_outwards(BGC_FP64_Vector3* outer_vector, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_vector);
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extern inline void bgc_fp32_position3_transform_vector_inwards(BGC_FP32_Vector3* inner_vector, const BGC_FP32_Position3* position, const BGC_FP32_Vector3* outer_vector);
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extern inline void bgc_fp64_position3_transform_vector_inwards(BGC_FP64_Vector3* inner_vector, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_vector);
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