224 lines
6.2 KiB
C
224 lines
6.2 KiB
C
#ifndef _BGC_HG_VECTOR3_H_INCLUDED_
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#define _BGC_HG_VECTOR3_H_INCLUDED_
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#include "./vector3.h"
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// ================== Vector3 =================== //
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// Homogeneous 3D Vector
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typedef struct
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{
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float x1, x2, x3, d0;
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} BGC_FP32_HgVector3;
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// Homogeneous 3D Vector
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typedef struct
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{
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double x1, x2, x3, d0;
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} BGC_FP64_HgVector3;
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// ================ Reset Point ================= //
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inline void bgc_fp32_hg_vector3_reset_point(BGC_FP32_HgVector3* homogeneous_vector)
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{
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homogeneous_vector->x1 = 0.0f;
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homogeneous_vector->x2 = 0.0f;
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homogeneous_vector->x3 = 0.0f;
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homogeneous_vector->d0 = 1.0f;
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}
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inline void bgc_fp64_hg_vector3_reset_point(BGC_FP64_HgVector3* homogeneous_vector)
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{
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homogeneous_vector->x1 = 0.0;
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homogeneous_vector->x2 = 0.0;
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homogeneous_vector->x3 = 0.0;
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homogeneous_vector->d0 = 1.0;
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}
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// ================ Reset Point ================= //
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inline void bgc_fp32_hg_vector3_reset_vector(BGC_FP32_HgVector3* homogeneous_vector)
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{
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homogeneous_vector->x1 = 0.0f;
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homogeneous_vector->x2 = 0.0f;
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homogeneous_vector->x3 = 0.0f;
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homogeneous_vector->d0 = 0.0f;
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}
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inline void bgc_fp64_hg_vector3_reset_vector(BGC_FP64_HgVector3* homogeneous_vector)
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{
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homogeneous_vector->x1 = 0.0;
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homogeneous_vector->x2 = 0.0;
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homogeneous_vector->x3 = 0.0;
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homogeneous_vector->d0 = 0.0;
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}
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// ==================== Make ==================== //
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inline void bgc_fp32_hg_vector3_make(BGC_FP32_HgVector3* homogeneous_vector, const float x1, const float x2, const float x3, const float d0)
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{
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homogeneous_vector->x1 = x1;
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homogeneous_vector->x2 = x2;
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homogeneous_vector->x3 = x3;
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homogeneous_vector->d0 = d0;
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}
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inline void bgc_fp64_hg_vector3_make(BGC_FP64_HgVector3* homogeneous_vector, const double x1, const double x2, const double x3, const double d0)
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{
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homogeneous_vector->x1 = x1;
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homogeneous_vector->x2 = x2;
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homogeneous_vector->x3 = x3;
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homogeneous_vector->d0 = d0;
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}
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// ================= Make Point ================= //
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inline void bgc_fp32_hg_vector3_make_point(BGC_FP32_HgVector3* homogeneous_vector, const BGC_FP32_Vector3* regular_vector)
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{
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homogeneous_vector->x1 = regular_vector->x1;
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homogeneous_vector->x2 = regular_vector->x2;
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homogeneous_vector->x3 = regular_vector->x3;
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homogeneous_vector->d0 = 1.0f;
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}
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inline void bgc_fp64_hg_vector3_make_point(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector)
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{
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homogeneous_vector->x1 = regular_vector->x1;
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homogeneous_vector->x2 = regular_vector->x2;
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homogeneous_vector->x3 = regular_vector->x3;
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homogeneous_vector->d0 = 1.0;
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}
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// ================ Make Vector ================= //
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inline void bgc_fp32_hg_vector3_make_vector(BGC_FP32_HgVector3* homogeneous_vector, const BGC_FP32_Vector3* regular_vector)
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{
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homogeneous_vector->x1 = regular_vector->x1;
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homogeneous_vector->x2 = regular_vector->x2;
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homogeneous_vector->x3 = regular_vector->x3;
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homogeneous_vector->d0 = 0.0f;
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}
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inline void bgc_fp64_hg_vector3_make_vector(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector)
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{
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homogeneous_vector->x1 = regular_vector->x1;
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homogeneous_vector->x2 = regular_vector->x2;
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homogeneous_vector->x3 = regular_vector->x3;
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homogeneous_vector->d0 = 0.0;
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}
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// ================== Is Point ================== //
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inline int bgc_fp32_hg_vector3_is_point(const BGC_FP32_HgVector3* homogeneous_vector)
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{
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return !bgc_fp32_is_zero(homogeneous_vector->d0);
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}
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inline int bgc_fp64_hg_vector3_is_point(const BGC_FP64_HgVector3* homogeneous_vector)
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{
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return !bgc_fp64_is_zero(homogeneous_vector->d0);
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}
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// ================= Is Vector ================== //
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inline int bgc_fp32_hg_vector3_is_vector(const BGC_FP32_HgVector3* homogeneous_vector)
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{
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return bgc_fp32_is_zero(homogeneous_vector->d0);
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}
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inline int bgc_fp64_hg_vector3_is_vector(const BGC_FP64_HgVector3* homogeneous_vector)
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{
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return bgc_fp64_is_zero(homogeneous_vector->d0);
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}
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// ==================== Copy ==================== //
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inline void bgc_fp32_hg_vector3_copy(BGC_FP32_HgVector3* destination, const BGC_FP32_HgVector3* source)
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{
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destination->x1 = source->x1;
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destination->x2 = source->x2;
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destination->x3 = source->x3;
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destination->d0 = source->d0;
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}
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inline void bgc_fp64_hg_vector3_copy(BGC_FP64_HgVector3* destination, const BGC_FP64_HgVector3* source)
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{
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destination->x1 = source->x1;
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destination->x2 = source->x2;
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destination->x3 = source->x3;
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destination->d0 = source->d0;
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}
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// ==================== Swap ==================== //
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inline void bgc_fp32_hg_vector3_swap(BGC_FP32_HgVector3* first, BGC_FP32_HgVector3* second)
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{
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const float x1 = first->x1;
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const float x2 = first->x2;
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const float x3 = first->x3;
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const float d0 = first->d0;
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first->x1 = second->x1;
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first->x2 = second->x2;
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first->x3 = second->x3;
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first->d0 = second->d0;
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second->x1 = x1;
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second->x2 = x2;
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second->x3 = x3;
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second->d0 = d0;
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}
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inline void bgc_fp64_hg_vector3_swap(BGC_FP64_HgVector3* first, BGC_FP64_HgVector3* second)
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{
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const double x1 = first->x1;
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const double x2 = first->x2;
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const double x3 = first->x3;
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const double d0 = first->d0;
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first->x1 = second->x1;
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first->x2 = second->x2;
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first->x3 = second->x3;
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first->d0 = second->d0;
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second->x1 = x1;
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second->x2 = x2;
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second->x3 = x3;
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second->d0 = d0;
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}
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// ================== Rescale =================== //
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inline int bgc_fp32_hg_vector3_rescale(BGC_FP32_HgVector3* homogeneous_vector, const float new_ratio)
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{
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if (bgc_fp32_is_zero(homogeneous_vector->d0)) {
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return 0;
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}
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const float multiplier = new_ratio / homogeneous_vector->d0;
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homogeneous_vector->x1 *= multiplier;
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homogeneous_vector->x2 *= multiplier;
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homogeneous_vector->x3 *= multiplier;
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homogeneous_vector->d0 = new_ratio;
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return 1;
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}
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inline int bgc_fp64_hg_vector3_rescale(BGC_FP64_HgVector3* homogeneous_vector, const double new_ratio)
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{
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if (bgc_fp64_is_zero(homogeneous_vector->d0)) {
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return 0;
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}
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const double multiplier = new_ratio / homogeneous_vector->d0;
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homogeneous_vector->x1 *= multiplier;
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homogeneous_vector->x2 *= multiplier;
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homogeneous_vector->x3 *= multiplier;
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homogeneous_vector->d0 = new_ratio;
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return 1;
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}
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#endif
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