bgc-c/basic-geometry-dev/main.c

151 lines
3.6 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <basic-geometry.h>
#ifdef _WIN64
#include <windows.h>
#else
#include <time.h>
#endif // _WINDOWS_
typedef struct {
BgcVersorFP32 versor1, versor2, result;
//BgcMatrix3x3FP32 matrix;
//BgcVector3FP32 vector1, vector2;
} structure_fp32_t;
structure_fp32_t* allocate_structures(const unsigned int amount)
{
return calloc(amount, sizeof(structure_fp32_t));
}
structure_fp32_t* make_structures(const unsigned int amount)
{
structure_fp32_t* list = allocate_structures(amount);
if (list == 0) {
return 0;
}
const float multiplier = 2.0f / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) {
bgc_versor_set_values_fp32(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
&list[i].versor1
);
bgc_versor_set_values_fp32(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
&list[i].versor2
);
bgc_versor_reset_fp32(&list[i].result);
//bgc_matrix3x3_set_to_identity_fp32(&list[i].matrix);
/*
bgc_vector3_set_values_fp32(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
&list[i].vector1
);
bgc_vector3_reset_fp32(&list[i].vector2);
*/
}
return list;
}
void print_versor_fp32(const BgcVersorFP32* versor)
{
printf("Versor (%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3);
}
void print_versor_fp64(const BgcVersorFP64* versor)
{
printf("Versor (%lf, %lf, %lf, %lf)\n", versor->s0, versor->x1, versor->x2, versor->x3);
}
void print_vector_fp32(const BgcVector3FP32* vector)
{
printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp32(vector));
}
void print_vector_fp64(const BgcVector3FP64* vector)
{
printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp64(vector));
}
void list_work(const uint_fast32_t amount, structure_fp32_t* list)
{
for (uint_fast32_t j = 0; j < 1000; j++) {
for (uint_fast32_t i = 0; i < amount; i++) {
bgc_versor_combine_fp32(&list[i].versor1, &list[i].versor1, &list[i].result);
}
}
}
/*
int main()
{
const unsigned int amount = 1000000;
structure_fp32_t* list = make_structures(amount);
#ifdef _WIN64
ULONGLONG start, end;
start = GetTickCount64();
srand((unsigned int)(start & 0xfffffff));
start = GetTickCount64();
#else
struct timespec start, end;
clock_gettime(0, &start);
srand((unsigned int)(start.tv_nsec & 0xfffffff));
clock_gettime(CLOCK_REALTIME, &start);
#endif // _WIN64
list_work(amount, list);
#ifdef _WIN64
end = GetTickCount64();
printf("Time: %lld\n", end - start);
#else
clock_gettime(CLOCK_REALTIME, &end);
printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
#endif // _WIN64
print_versor_fp32(&list[10].versor1);
print_versor_fp32(&list[10].versor2);
print_versor_fp32(&list[10].result);
free(list);
return 0;
}
*/
//#include <stdio.h>
//#include <basic-geometry.h>
int main() {
BgcVersorFP64 versor;
bgc_versor_set_values_fp64(0, 0, 0, 0, &versor);
printf("Versor: (%lf, %lf, %lf, %lf)\n", versor.s0, versor.x1, versor.x2, versor.x3);
return 0;
}