bgc-c/basic-geometry-dev/main.c

262 lines
6 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <basic-geometry.h>
#ifdef _WIN64
#include <windows.h>
#else
#include <time.h>
#endif // _WINDOWS_
BgFP32Vector3* allocate_vectors3(const unsigned int amount)
{
return calloc(amount, sizeof(BgFP32Vector3));
}
BgFP32Vector3* make_zero_vectors3(const unsigned int amount)
{
BgFP32Vector3* list = allocate_vectors3(amount);
if (list == 0) {
return 0;
}
for (unsigned int i = 0; i < amount; i++) {
bg_fp32_vector3_reset(&list[i]);
}
return list;
}
BgFP32Vector3* make_random_vectors3(const unsigned int amount)
{
BgFP32Vector3* list = allocate_vectors3(amount);
if (list == 0) {
return 0;
}
const float multiplier = 2.0f / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) {
list[i].x1 = rand() * multiplier - 1.0f;
list[i].x2 = rand() * multiplier - 1.0f;
list[i].x3 = rand() * multiplier - 1.0f;
}
return list;
}
BgFP32Versor* allocate_versors(const unsigned int amount)
{
return calloc(amount, sizeof(BgFP32Versor));
}
BgFP32Versor * make_zero_versors(const unsigned int amount)
{
BgFP32Versor * list = allocate_versors(amount);
if (list == 0) {
return 0;
}
for (unsigned int i = 0; i < amount; i++) {
bg_fp32_versor_reset(&list[i]);
}
return list;
}
BgFP32Versor * make_random_versors(const unsigned int amount)
{
BgFP32Versor * list = allocate_versors(amount);
if (list == 0) {
return 0;
}
const float multiplier = 2.0f / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) {
bg_fp32_versor_set_values(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
&list[i]
);
}
return list;
}
void print_versor(const BgFP32Versor* versor)
{
printf("Versor (%f, %f, %f, %f); Delta = %e\n", versor->s0, versor->x1, versor->x2, versor->x3, bg_fp32_versor_get_modulus(versor) - 1.0f);
}
void print_vector(const BgFP32Vector3* vector)
{
printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bg_fp32_vector3_get_modulus(vector));
}
/*
int main()
{
const unsigned int amount = 1000000;
#ifdef _WIN64
ULONGLONG now;
now = GetTickCount64();
srand((unsigned int)(now & 0xfffffff));
#else
struct timespec now;
clock_gettime(CLOCK_REALTIME, &now);
srand((unsigned int)(now.tv_nsec & 0xfffffff));
#endif // _WIN64
BgFP32Versor * versors = make_random_versors(amount);
if (versors == 0) {
printf("Cannot allocate memory for versors");
return 0;
}
BgFP32Vector3 initial, result;
bg_fp32_vector3_set_values(1, 2, 3, &initial);
bg_fp32_vector3_copy(&initial, &result);
#ifdef _WIN64
ULONGLONG start, end;
start = GetTickCount64();
#else
struct timespec start, end;
clock_gettime(CLOCK_REALTIME, &start);
#endif // _WIN64
for (unsigned int i = 0; i < amount; i++) {
bg_fp32_versor_turn2(&versors[i], &result, &result);
}
for (unsigned int i = amount; i > 0; i--) {
bg_fp32_versor_turn_back2(&versors[i - 1], &result, &result);
}
#ifdef _WIN64
end = GetTickCount64();
printf("Time: %lld\n", end - start);
#else
clock_gettime(CLOCK_REALTIME, &end);
printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
#endif // _WIN64
print_vector(&initial);
print_vector(&result);
free(versors);
return 0;
}
*/
int main()
{
const unsigned int amount = 1000000;
#ifdef _WIN64
ULONGLONG now, start, end;
now = GetTickCount64();
srand((unsigned int)(now & 0xfffffff));
#else
struct timespec now, start, end;
clock_gettime(0, &now);
srand((unsigned int)(now.tv_nsec & 0xfffffff));
#endif // _WIN64
BgFP32Versor * versors1 = make_random_versors(amount);
if (versors1 == 0) {
printf("Cannot allocate memory for versors1");
return 0;
}
BgFP32Versor * versors2 = make_random_versors(amount);
if (versors2 == 0) {
printf("Cannot allocate memory for versors2");
free(versors1);
return 0;
}
BgFP32Versor * results = make_zero_versors(amount);
if (results == 0) {
printf("Cannot allocate memory for results");
free(versors2);
free(versors1);
return 0;
}
BgFP32Matrix3x3* matrixes =malloc(amount * sizeof(BgFP32Matrix3x3));
if (matrixes == 0) {
printf("Cannot allocate memory for matrixes");
free(results);
free(versors2);
free(versors1);
return 0;
}
BgFP32Vector3* vectors = make_random_vectors3(amount);
if (results == 0) {
printf("Cannot allocate memory for result vectors");
free(matrixes);
free(results);
free(versors2);
free(versors1);
return 0;
}
#ifdef _WIN64
end = GetTickCount64();
printf("Setup time: %lld\n", end - now);
start = GetTickCount64();
#else
clock_gettime(CLOCK_REALTIME, &end);
printf("Time: %lf\n", (end.tv_sec - now.tv_sec) * 1000.0 + (end.tv_nsec - now.tv_nsec) * 0.000001);
clock_gettime(CLOCK_REALTIME, &start);
#endif // _WIN64
for (int j = 0; j < 1000; j++) {
for (unsigned int i = 0; i < amount; i++) {
bg_fp32_versor_combine(&versors1[i], &versors2[i], &results[i]);
bg_fp32_versor_get_rotation_matrix(&versors1[i], &matrixes[i]);
bg_fp32_matrix3x3_right_product(&matrixes[i], &vectors[i], &vectors[i]);
}
}
#ifdef _WIN64
end = GetTickCount64();
printf("Time: %lld\n", end - start);
#else
clock_gettime(CLOCK_REALTIME, &end);
printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
#endif // _WIN64
print_versor(versors1 + 10);
print_versor(versors2 + 10);
print_versor(results + 10);
free(vectors);
free(matrixes);
free(results);
free(versors2);
free(versors1);
return 0;
}