bgc-c/basic-geometry/dual-vector3.h

295 lines
14 KiB
C

#ifndef _BGC_DUAL_VECTOR3_H_INCLUDED_
#define _BGC_DUAL_VECTOR3_H_INCLUDED_
#include "./types.h"
#include "./vector3.h"
// =================== Reset ==================== //
inline void bgc_fp32_dual_vector3_reset(BGC_FP32_DualVector3* vector)
{
bgc_fp32_vector3_reset(&vector->real_part);
bgc_fp32_vector3_reset(&vector->dual_part);
}
inline void bgc_fp64_dual_vector3_reset(BGC_FP64_DualVector3* vector)
{
bgc_fp64_vector3_reset(&vector->real_part);
bgc_fp64_vector3_reset(&vector->dual_part);
}
// ==================== Make ==================== //
inline void bgc_fp32_dual_vector3_make(BGC_FP32_DualVector3* vector, const BGC_FP32_Vector3* real_part, const BGC_FP32_Vector3* dual_part)
{
bgc_fp32_vector3_copy(&vector->real_part, real_part);
bgc_fp32_vector3_copy(&vector->dual_part, dual_part);
}
inline void bgc_fp64_dual_vector3_make(BGC_FP64_DualVector3* vector, const BGC_FP64_Vector3* real_part, const BGC_FP64_Vector3* dual_part)
{
bgc_fp64_vector3_copy(&vector->real_part, real_part);
bgc_fp64_vector3_copy(&vector->dual_part, dual_part);
}
// ==================== Copy ==================== //
inline void bgc_fp32_dual_vector3_copy(BGC_FP32_DualVector3* destination, const BGC_FP32_DualVector3* source)
{
bgc_fp32_vector3_copy(&destination->real_part, &source->real_part);
bgc_fp32_vector3_copy(&destination->dual_part, &source->dual_part);
}
inline void bgc_fp64_dual_vector3_copy(BGC_FP64_DualVector3* destination, const BGC_FP64_DualVector3* source)
{
bgc_fp64_vector3_copy(&destination->real_part, &source->real_part);
bgc_fp64_vector3_copy(&destination->dual_part, &source->dual_part);
}
// ==================== Swap ==================== //
inline void bgc_fp32_dual_vector3_swap(BGC_FP32_DualVector3* first, BGC_FP32_DualVector3* second)
{
bgc_fp32_vector3_swap(&first->real_part, &second->real_part);
bgc_fp32_vector3_swap(&first->dual_part, &second->dual_part);
}
inline void bgc_fp64_dual_vector3_swap(BGC_FP64_DualVector3* first, BGC_FP64_DualVector3* second)
{
bgc_fp64_vector3_swap(&first->real_part, &second->real_part);
bgc_fp64_vector3_swap(&first->dual_part, &second->dual_part);
}
// ==================== Add ===================== //
inline void bgc_fp32_dual_vector3_add(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second)
{
bgc_fp32_vector3_add(&sum->real_part, &first->real_part, &second->real_part);
bgc_fp32_vector3_add(&sum->dual_part, &first->dual_part, &second->dual_part);
}
inline void bgc_fp64_dual_vector3_add(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second)
{
bgc_fp64_vector3_add(&sum->real_part, &first->real_part, &second->real_part);
bgc_fp64_vector3_add(&sum->dual_part, &first->dual_part, &second->dual_part);
}
// ================= Add Scaled ================= //
inline void bgc_fp32_dual_vector3_add_scaled(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* base_vector, const BGC_FP32_DualVector3* scalable_vector, const float scale)
{
bgc_fp32_vector3_add_scaled(&sum->real_part, &base_vector->real_part, &scalable_vector->real_part, scale);
bgc_fp32_vector3_add_scaled(&sum->dual_part, &base_vector->dual_part, &scalable_vector->dual_part, scale);
}
inline void bgc_fp64_dual_vector3_add_scaled(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* base_vector, const BGC_FP64_DualVector3* scalable_vector, const double scale)
{
bgc_fp64_vector3_add_scaled(&sum->real_part, &base_vector->real_part, &scalable_vector->real_part, scale);
bgc_fp64_vector3_add_scaled(&sum->dual_part, &base_vector->dual_part, &scalable_vector->dual_part, scale);
}
// ================== Subtract ================== //
inline void bgc_fp32_dual_vector3_subtract(BGC_FP32_DualVector3* difference, const BGC_FP32_DualVector3* minuend, const BGC_FP32_DualVector3* subtrahend)
{
bgc_fp32_vector3_subtract(&difference->real_part, &minuend->real_part, &subtrahend->real_part);
bgc_fp32_vector3_subtract(&difference->dual_part, &minuend->dual_part, &subtrahend->dual_part);
}
inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* difference, const BGC_FP64_DualVector3* minuend, const BGC_FP64_DualVector3* subtrahend)
{
bgc_fp64_vector3_subtract(&difference->real_part, &minuend->real_part, &subtrahend->real_part);
bgc_fp64_vector3_subtract(&difference->dual_part, &minuend->dual_part, &subtrahend->dual_part);
}
// ================== Multiply ================== //
inline void bgc_fp32_dual_vector3_multiply_by_real(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const float multiplier)
{
bgc_fp32_vector3_multiply_by_real(&product->real_part, &multiplicand->real_part, multiplier);
bgc_fp32_vector3_multiply_by_real(&product->dual_part, &multiplicand->dual_part, multiplier);
}
inline void bgc_fp64_dual_vector3_multiply_by_real(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const double multiplier)
{
bgc_fp64_vector3_multiply_by_real(&product->real_part, &multiplicand->real_part, multiplier);
bgc_fp64_vector3_multiply_by_real(&product->dual_part, &multiplicand->dual_part, multiplier);
}
inline void bgc_fp32_dual_vector3_multiply_by_dual(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const BGC_FP32_DualScalar* multiplier)
{
const float real_x1 = multiplicand->real_part.x1 * multiplier->real_part;
const float real_x2 = multiplicand->real_part.x2 * multiplier->real_part;
const float real_x3 = multiplicand->real_part.x3 * multiplier->real_part;
const float dual_x1 = multiplicand->dual_part.x1 * multiplier->real_part + multiplicand->real_part.x1 * multiplier->dual_part;
const float dual_x2 = multiplicand->dual_part.x2 * multiplier->real_part + multiplicand->real_part.x2 * multiplier->dual_part;
const float dual_x3 = multiplicand->dual_part.x3 * multiplier->real_part + multiplicand->real_part.x3 * multiplier->dual_part;
product->real_part.x1 = real_x1;
product->real_part.x2 = real_x2;
product->real_part.x3 = real_x3;
product->dual_part.x1 = dual_x1;
product->dual_part.x2 = dual_x2;
product->dual_part.x3 = dual_x3;
}
inline void bgc_fp64_dual_vector3_multiply_by_dual(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const BGC_FP64_DualScalar* multiplier)
{
const double real_x1 = multiplicand->real_part.x1 * multiplier->real_part;
const double real_x2 = multiplicand->real_part.x2 * multiplier->real_part;
const double real_x3 = multiplicand->real_part.x3 * multiplier->real_part;
const double dual_x1 = multiplicand->dual_part.x1 * multiplier->real_part + multiplicand->real_part.x1 * multiplier->dual_part;
const double dual_x2 = multiplicand->dual_part.x2 * multiplier->real_part + multiplicand->real_part.x2 * multiplier->dual_part;
const double dual_x3 = multiplicand->dual_part.x3 * multiplier->real_part + multiplicand->real_part.x3 * multiplier->dual_part;
product->real_part.x1 = real_x1;
product->real_part.x2 = real_x2;
product->real_part.x3 = real_x3;
product->dual_part.x1 = dual_x1;
product->dual_part.x2 = dual_x2;
product->dual_part.x3 = dual_x3;
}
inline void bgc_fp32_dual_vector3_multiply_by_conjugate(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const BGC_FP32_DualScalar* multiplier_to_conjugate)
{
const float real_x1 = multiplicand->real_part.x1 * multiplier_to_conjugate->real_part;
const float real_x2 = multiplicand->real_part.x2 * multiplier_to_conjugate->real_part;
const float real_x3 = multiplicand->real_part.x3 * multiplier_to_conjugate->real_part;
const float dual_x1 = multiplicand->dual_part.x1 * multiplier_to_conjugate->real_part - multiplicand->real_part.x1 * multiplier_to_conjugate->dual_part;
const float dual_x2 = multiplicand->dual_part.x2 * multiplier_to_conjugate->real_part - multiplicand->real_part.x2 * multiplier_to_conjugate->dual_part;
const float dual_x3 = multiplicand->dual_part.x3 * multiplier_to_conjugate->real_part - multiplicand->real_part.x3 * multiplier_to_conjugate->dual_part;
product->real_part.x1 = real_x1;
product->real_part.x2 = real_x2;
product->real_part.x3 = real_x3;
product->dual_part.x1 = dual_x1;
product->dual_part.x2 = dual_x2;
product->dual_part.x3 = dual_x3;
}
inline void bgc_fp64_dual_vector3_multiply_by_conjugate(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const BGC_FP64_DualScalar* multiplier_to_conjugate)
{
const double real_x1 = multiplicand->real_part.x1 * multiplier_to_conjugate->real_part;
const double real_x2 = multiplicand->real_part.x2 * multiplier_to_conjugate->real_part;
const double real_x3 = multiplicand->real_part.x3 * multiplier_to_conjugate->real_part;
const double dual_x1 = multiplicand->dual_part.x1 * multiplier_to_conjugate->real_part - multiplicand->real_part.x1 * multiplier_to_conjugate->dual_part;
const double dual_x2 = multiplicand->dual_part.x2 * multiplier_to_conjugate->real_part - multiplicand->real_part.x2 * multiplier_to_conjugate->dual_part;
const double dual_x3 = multiplicand->dual_part.x3 * multiplier_to_conjugate->real_part - multiplicand->real_part.x3 * multiplier_to_conjugate->dual_part;
product->real_part.x1 = real_x1;
product->real_part.x2 = real_x2;
product->real_part.x3 = real_x3;
product->dual_part.x1 = dual_x1;
product->dual_part.x2 = dual_x2;
product->dual_part.x3 = dual_x3;
}
// =================== Divide =================== //
inline int bgc_fp32_dual_vector3_divide_by_real(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const float divisor)
{
if (bgc_fp32_is_zero(divisor)) {
return BGC_FAILURE;
}
const float multiplier = 1.0f / divisor;
bgc_fp32_vector3_multiply_by_real(&quotient->real_part, &dividend->real_part, multiplier);
bgc_fp32_vector3_multiply_by_real(&quotient->dual_part, &dividend->dual_part, multiplier);
return BGC_SUCCESS;
}
inline int bgc_fp64_dual_vector3_divide_by_real(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const double divisor)
{
if (bgc_fp64_is_zero(divisor)) {
return BGC_FAILURE;
}
const double multiplier = 1.0 / divisor;
bgc_fp64_vector3_multiply_by_real(&quotient->real_part, &dividend->real_part, multiplier);
bgc_fp64_vector3_multiply_by_real(&quotient->dual_part, &dividend->dual_part, multiplier);
return BGC_SUCCESS;
}
// ================ Mean of Two ================= //
inline void bgc_fp32_dual_vector3_get_mean2(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2)
{
bgc_fp32_vector3_get_mean2(&mean->real_part, &vector1->real_part, &vector2->real_part);
bgc_fp32_vector3_get_mean2(&mean->dual_part, &vector1->dual_part, &vector2->dual_part);
}
inline void bgc_fp64_dual_vector3_get_mean2(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* vector1, const BGC_FP64_DualVector3* vector2)
{
bgc_fp64_vector3_get_mean2(&mean->real_part, &vector1->real_part, &vector2->real_part);
bgc_fp64_vector3_get_mean2(&mean->dual_part, &vector1->dual_part, &vector2->dual_part);
}
// =============== Mean of Three ================ //
inline void bgc_fp32_dual_vector3_get_mean3(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2, const BGC_FP32_DualVector3* vector3)
{
bgc_fp32_vector3_get_mean3(&mean->real_part, &vector1->real_part, &vector2->real_part, &vector3->real_part);
bgc_fp32_vector3_get_mean3(&mean->dual_part, &vector1->dual_part, &vector2->dual_part, &vector3->dual_part);
}
inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* vector1, const BGC_FP64_DualVector3* vector2, const BGC_FP64_DualVector3* vector3)
{
bgc_fp64_vector3_get_mean3(&mean->real_part, &vector1->real_part, &vector2->real_part, &vector3->real_part);
bgc_fp64_vector3_get_mean3(&mean->dual_part, &vector1->dual_part, &vector2->dual_part, &vector3->dual_part);
}
// ============ Linear Interpolation ============ //
inline void bgc_fp32_dual_vector3_interpolate(BGC_FP32_DualVector3* interpolation, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second, const float phase)
{
bgc_fp32_vector3_interpolate(&interpolation->real_part, &first->real_part, &second->real_part, phase);
bgc_fp32_vector3_interpolate(&interpolation->dual_part, &first->dual_part, &second->dual_part, phase);
}
inline void bgc_fp64_dual_vector3_interpolate(BGC_FP64_DualVector3* interpolation, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second, const double phase)
{
bgc_fp64_vector3_interpolate(&interpolation->real_part, &first->real_part, &second->real_part, phase);
bgc_fp64_vector3_interpolate(&interpolation->dual_part, &first->dual_part, &second->dual_part, phase);
}
// =================== Revert =================== //
inline void bgc_fp32_dual_vector3_revert(BGC_FP32_DualVector3* vector)
{
bgc_fp32_vector3_revert(&vector->real_part);
bgc_fp32_vector3_revert(&vector->dual_part);
}
inline void bgc_fp64_dual_vector3_revert(BGC_FP64_DualVector3* vector)
{
bgc_fp64_vector3_revert(&vector->real_part);
bgc_fp64_vector3_revert(&vector->dual_part);
}
// ================ Get Reverse ================= //
inline void bgc_fp32_dual_vector3_get_reverse(BGC_FP32_DualVector3* reverse, const BGC_FP32_DualVector3* vector)
{
bgc_fp32_vector3_get_reverse(&reverse->real_part, &vector->real_part);
bgc_fp32_vector3_get_reverse(&reverse->dual_part, &vector->dual_part);
}
inline void bgc_fp64_dual_vector3_get_reverse(BGC_FP64_DualVector3* reverse, const BGC_FP64_DualVector3* vector)
{
bgc_fp64_vector3_get_reverse(&reverse->real_part, &vector->real_part);
bgc_fp64_vector3_get_reverse(&reverse->dual_part, &vector->dual_part);
}
#endif