65 lines
1.8 KiB
C
65 lines
1.8 KiB
C
#include "vector3.h"
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// =================== Angle ==================== //
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float bg_fp32_vector3_get_angle(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, const angle_unit_t unit)
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{
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if (vector1 == 0 || vector2 == 0) {
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return 0.0f;
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}
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const float square_modulus1 = bg_fp32_vector3_get_square_modulus(vector1);
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if (square_modulus1 <= BG_FP32_SQUARE_EPSYLON) {
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return 0.0f;
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}
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const float square_modulus2 = bg_fp32_vector3_get_square_modulus(vector2);
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if (square_modulus2 <= BG_FP32_SQUARE_EPSYLON) {
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return 0.0f;
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}
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const float cosine = bg_fp32_vector3_scalar_product(vector1, vector2) / sqrtf(square_modulus1 * square_modulus2);
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if (cosine >= 1.0f - BG_FP32_EPSYLON) {
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return 0.0f;
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}
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if (cosine <= -1.0f + BG_FP32_EPSYLON) {
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return bg_fp32_angle_get_half_circle(unit);
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}
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return bg_fp32_radians_to_units(acosf(cosine), unit);
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}
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double bg_fp64_vector3_get_angle(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, const angle_unit_t unit)
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{
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if (vector1 == 0 || vector2 == 0) {
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return 0.0;
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}
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const double square_modulus1 = bg_fp64_vector3_get_square_modulus(vector1);
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if (square_modulus1 <= BG_FP64_SQUARE_EPSYLON) {
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return 0.0;
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}
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const double square_modulus2 = bg_fp64_vector3_get_square_modulus(vector2);
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if (square_modulus2 <= BG_FP64_SQUARE_EPSYLON) {
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return 0.0;
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}
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const double cosine = bg_fp64_vector3_scalar_product(vector1, vector2) / sqrt(square_modulus1 * square_modulus2);
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if (cosine >= 1.0 - BG_FP64_EPSYLON) {
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return 0.0;
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}
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if (cosine <= -1.0 + BG_FP64_EPSYLON) {
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return bg_fp64_angle_get_half_circle(unit);
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}
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return bg_fp64_radians_to_units(acos(cosine), unit);
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}
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