bgc-c/basic-geometry/turn3.h

458 lines
16 KiB
C

#ifndef _BGC_TURN3_H_INCLUDED_
#define _BGC_TURN3_H_INCLUDED_
#include <stdint.h>
#include "./utilities.h"
#include "./types.h"
#include "./angle.h"
#include "./quaternion.h"
#define BGC_ERROR_TURN3_FIRST_VECTOR_ZERO -3010
#define BGC_ERROR_TURN3_SECOND_VECTOR_ZERO -3011
#define BGC_ERROR_TURN3_VECTORS_OPPOSITE -3012
#define _BGC_ERROR_TURN3_FIRST_PAIR -3020
#define _BGC_ERROR_TURN3_SECOND_PAIR -3030
#define _BGC_ERROR_TURN3_EMPTY_MAIN -1
#define _BGC_ERROR_TURN3_EMPTY_BRANCH -2
#define _BGC_ERROR_TURN3_PAIR_PARALLEL -3
#define BGC_ERROR_TURN3_FIRST_PAIR_ZERO_MAIN -3021
#define BGC_ERROR_TURN3_FIRST_PAIR_ZERO_BRANCH -3022
#define BGC_ERROR_TURN3_FIRST_PAIR_PARALLEL -3023
#define BGC_ERROR_TURN3_SECOND_PAIR_ZERO_MAIN -3031
#define BGC_ERROR_TURN3_SECOND_PAIR_ZERO_BRANCH -3032
#define BGC_ERROR_TURN3_SECOND_PAIR_PARALLEL -3033
// ================= Constants ================== //
extern const BGC_FP32_Turn3 BGC_FP32_IDLE_TURN3;
extern const BGC_FP64_Turn3 BGC_FP64_IDLE_TURN3;
// =================== Reset ==================== //
inline void bgc_fp32_turn3_reset(BGC_FP32_Turn3* turn)
{
bgc_fp32_quaternion_make(&turn->_versor, 1.0f, 0.0f, 0.0f, 0.0f);
}
inline void bgc_fp64_turn3_reset(BGC_FP64_Turn3* turn)
{
bgc_fp64_quaternion_make(&turn->_versor, 1.0, 0.0, 0.0, 0.0);
}
// ============= Private: Normalize ============= //
void _bgc_fp32_turn3_normalize(BGC_FP32_Turn3* turn, const float square_modulus);
void _bgc_fp64_turn3_normalize(BGC_FP64_Turn3* turn, const double square_modulus);
// ================= Set Values ================= //
inline void bgc_fp32_turn3_set_raw_values(BGC_FP32_Turn3* turn, const float s0, const float x1, const float x2, const float x3)
{
bgc_fp32_quaternion_make(&turn->_versor, s0, x1, x2, x3);
const float square_modulus = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
if (!bgc_fp32_is_square_unit(square_modulus)) {
_bgc_fp32_turn3_normalize(turn, square_modulus);
}
}
inline void bgc_fp64_turn3_set_raw_values(BGC_FP64_Turn3* turn, const double s0, const double x1, const double x2, const double x3)
{
bgc_fp64_quaternion_make(&turn->_versor, s0, x1, x2, x3);
const double square_modulus = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
if (!bgc_fp64_is_square_unit(square_modulus)) {
_bgc_fp64_turn3_normalize(turn, square_modulus);
}
}
// =============== Get Quaternion =============== //
inline void bgc_fp32_turn3_get_quaternion(BGC_FP32_Quaternion* quaternion, const BGC_FP32_Turn3* turn)
{
bgc_fp32_quaternion_copy(quaternion, &turn->_versor);
}
inline void bgc_fp64_turn3_get_quaternion(BGC_FP64_Quaternion* quaternion, const BGC_FP64_Turn3* turn)
{
bgc_fp64_quaternion_copy(quaternion, &turn->_versor);
}
// =============== Set Quaternion =============== //
inline void bgc_fp32_turn3_set_quaternion(BGC_FP32_Turn3* turn, const BGC_FP32_Quaternion* quaternion)
{
bgc_fp32_quaternion_copy(&turn->_versor, quaternion);
const float square_modulus = bgc_fp32_quaternion_get_square_magnitude(quaternion);
if (!bgc_fp32_is_square_unit(square_modulus)) {
_bgc_fp32_turn3_normalize(turn, square_modulus);
}
}
inline void bgc_fp64_turn3_set_quaternion(BGC_FP64_Turn3* turn, const BGC_FP64_Quaternion* quaternion)
{
bgc_fp64_quaternion_copy(&turn->_versor, quaternion);
const double square_modulus = bgc_fp64_quaternion_get_square_magnitude(quaternion);
if (!bgc_fp64_is_square_unit(square_modulus)) {
_bgc_fp64_turn3_normalize(turn, square_modulus);
}
}
// ================ Get Rotation ================ //
float bgc_fp32_turn3_get_rotation(BGC_FP32_Vector3* axis, const BGC_FP32_Turn3* turn, const int angle_unit);
double bgc_fp64_turn3_get_rotation(BGC_FP64_Vector3* axis, const BGC_FP64_Turn3* turn, const int angle_unit);
// ================ Set Rotation ================ //
void bgc_fp32_turn3_set_rotation(BGC_FP32_Turn3* turn, const float x1, const float x2, const float x3, const float angle, const int angle_unit);
void bgc_fp64_turn3_set_rotation(BGC_FP64_Turn3* turn, const double x1, const double x2, const double x3, const double angle, const int angle_unit);
// ========= Find Direction Difference ========== //
int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end);
int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end);
// ======= Find Direction Pair Difference ======= //
int bgc_fp32_turn3_find_pair_difference(
BGC_FP32_Turn3* turn,
const BGC_FP32_Vector3* first_pair_main,
const BGC_FP32_Vector3* first_pair_branch,
const BGC_FP32_Vector3* second_pair_main,
const BGC_FP32_Vector3* second_pair_branch
);
int bgc_fp64_turn3_find_pair_difference(
BGC_FP64_Turn3* turn,
const BGC_FP64_Vector3* first_pair_main,
const BGC_FP64_Vector3* first_pair_branch,
const BGC_FP64_Vector3* second_pair_main,
const BGC_FP64_Vector3* second_pair_branch
);
// ==================== Copy ==================== //
inline void bgc_fp32_turn3_copy(BGC_FP32_Turn3* destination, const BGC_FP32_Turn3* source)
{
bgc_fp32_quaternion_copy(&destination->_versor, &source->_versor);
}
inline void bgc_fp64_turn3_copy(BGC_FP64_Turn3* destination, const BGC_FP64_Turn3* source)
{
bgc_fp64_quaternion_copy(&destination->_versor, &source->_versor);
}
// ==================== Swap ==================== //
inline void bgc_fp32_turn3_swap(BGC_FP32_Turn3* turn1, BGC_FP32_Turn3* turn2)
{
bgc_fp32_quaternion_swap(&turn1->_versor, &turn2->_versor);
}
inline void bgc_fp64_turn3_swap(BGC_FP64_Turn3* turn1, BGC_FP64_Turn3* turn2)
{
bgc_fp64_quaternion_swap(&turn1->_versor, &turn2->_versor);
}
// ================= Comparison ================= //
inline int bgc_fp32_turn3_is_idle(const BGC_FP32_Turn3* turn)
{
return turn->_versor.x1 * turn->_versor.x1 + turn->_versor.x2 * turn->_versor.x2 + turn->_versor.x3 * turn->_versor.x3 <= BGC_FP32_SQUARE_EPSILON;
}
inline int bgc_fp64_turn3_is_idle(const BGC_FP64_Turn3* turn)
{
return turn->_versor.x1 * turn->_versor.x1 + turn->_versor.x2 * turn->_versor.x2 + turn->_versor.x3 * turn->_versor.x3 <= BGC_FP64_SQUARE_EPSILON;
}
// ================== Convert =================== //
inline void bgc_fp32_turn3_convert_to_fp64(BGC_FP64_Turn3* destination, const BGC_FP32_Turn3* source)
{
bgc_fp32_quaternion_convert_to_fp64(&destination->_versor, &source->_versor);
const double square_modulus = bgc_fp64_quaternion_get_square_magnitude(&destination->_versor);
if (!bgc_fp64_is_square_unit(square_modulus)) {
_bgc_fp64_turn3_normalize(destination, square_modulus);
}
}
inline void bgc_fp64_turn3_convert_to_fp32(BGC_FP32_Turn3* destination, const BGC_FP64_Turn3* source)
{
bgc_fp64_quaternion_convert_to_fp32(&destination->_versor, &source->_versor);
const float square_modulus = bgc_fp32_quaternion_get_square_magnitude(&destination->_versor);
if (!bgc_fp32_is_square_unit(square_modulus)) {
_bgc_fp32_turn3_normalize(destination, square_modulus);
}
}
// ================== Shorten =================== //
inline void bgc_fp32_turn3_shorten(BGC_FP32_Turn3* turn)
{
if (turn->_versor.s0 < 0.0f) {
bgc_fp32_quaternion_revert(&turn->_versor);
}
}
inline void bgc_fp64_turn3_shorten(BGC_FP64_Turn3* turn)
{
if (turn->_versor.s0 < 0.0) {
bgc_fp64_quaternion_revert(&turn->_versor);
}
}
inline void bgc_fp32_turn3_get_shortened(BGC_FP32_Turn3* shortened, const BGC_FP32_Turn3* turn)
{
if (turn->_versor.s0 >= 0.0f) {
bgc_fp32_quaternion_copy(&shortened->_versor, &turn->_versor);
}
else {
bgc_fp32_quaternion_get_reverse(&shortened->_versor, &turn->_versor);
}
}
inline void bgc_fp64_turn3_get_shortened(BGC_FP64_Turn3* shortened, const BGC_FP64_Turn3* turn)
{
if (turn->_versor.s0 >= 0.0) {
bgc_fp64_quaternion_copy(&shortened->_versor, &turn->_versor);
}
else {
bgc_fp64_quaternion_get_reverse(&shortened->_versor, &turn->_versor);
}
}
// ================= Alternate ================== //
inline void bgc_fp32_turn3_alternate(BGC_FP32_Turn3* turn)
{
bgc_fp32_quaternion_revert(&turn->_versor);
}
inline void bgc_fp64_turn3_alternate(BGC_FP64_Turn3* turn)
{
bgc_fp64_quaternion_revert(&turn->_versor);
}
inline void bgc_fp32_turn3_get_alternative(BGC_FP32_Turn3* alternative, const BGC_FP32_Turn3* turn)
{
bgc_fp32_quaternion_get_reverse(&alternative->_versor, &turn->_versor);
}
inline void bgc_fp64_turn3_get_alternative(BGC_FP64_Turn3* alternative, const BGC_FP64_Turn3* turn)
{
bgc_fp64_quaternion_get_reverse(&alternative->_versor, &turn->_versor);
}
// =================== Revert =================== //
inline void bgc_fp32_turn3_revert(BGC_FP32_Turn3* turn)
{
bgc_fp32_quaternion_conjugate(&turn->_versor);
}
inline void bgc_fp64_turn3_revert(BGC_FP64_Turn3* turn)
{
bgc_fp64_quaternion_conjugate(&turn->_versor);
}
inline void bgc_fp32_turn3_get_reverse(BGC_FP32_Turn3* inverse, const BGC_FP32_Turn3* turn)
{
bgc_fp32_quaternion_get_conjugate(&inverse->_versor, &turn->_versor);
}
inline void bgc_fp64_turn3_get_reverse(BGC_FP64_Turn3* inverse, const BGC_FP64_Turn3* turn)
{
bgc_fp64_quaternion_get_conjugate(&inverse->_versor, &turn->_versor);
}
// =============== Get Exponation =============== //
void bgc_fp32_turn3_get_power(BGC_FP32_Turn3* power, const BGC_FP32_Turn3* base, const float exponent);
void bgc_fp64_turn3_get_power(BGC_FP64_Turn3* power, const BGC_FP64_Turn3* base, const double exponent);
// ================ Combination ================= //
inline void bgc_fp32_turn3_combine(BGC_FP32_Turn3* combination, const BGC_FP32_Turn3* first, const BGC_FP32_Turn3* second)
{
bgc_fp32_quaternion_multiply_by_quaternion(&combination->_versor, &second->_versor, &first->_versor);
const float square_modulus = bgc_fp32_quaternion_get_square_magnitude(&combination->_versor);
if (!bgc_fp32_is_square_unit(square_modulus)) {
_bgc_fp32_turn3_normalize(combination, square_modulus);
}
}
inline void bgc_fp64_turn3_combine(BGC_FP64_Turn3* combination, const BGC_FP64_Turn3* first, const BGC_FP64_Turn3* second)
{
bgc_fp64_quaternion_multiply_by_quaternion(&combination->_versor, &second->_versor, &first->_versor);
const double square_modulus = bgc_fp64_quaternion_get_square_magnitude(&combination->_versor);
if (!bgc_fp64_is_square_unit(square_modulus)) {
_bgc_fp64_turn3_normalize(combination, square_modulus);
}
}
// ============ Combination of three ============ //
inline void bgc_fp32_turn3_combine3(BGC_FP32_Turn3* combination, const BGC_FP32_Turn3* first, const BGC_FP32_Turn3* second, const BGC_FP32_Turn3* third)
{
BGC_FP32_Quaternion product;
bgc_fp32_quaternion_multiply_by_quaternion(&product, &second->_versor, &first->_versor);
bgc_fp32_quaternion_multiply_by_quaternion(&combination->_versor, &third->_versor, &product);
const float square_modulus = bgc_fp32_quaternion_get_square_magnitude(&combination->_versor);
if (!bgc_fp32_is_square_unit(square_modulus)) {
_bgc_fp32_turn3_normalize(combination, square_modulus);
}
}
inline void bgc_fp64_turn3_combine3(BGC_FP64_Turn3* combination, const BGC_FP64_Turn3* first, const BGC_FP64_Turn3* second, const BGC_FP64_Turn3* third)
{
BGC_FP64_Quaternion product;
bgc_fp64_quaternion_multiply_by_quaternion(&product, &second->_versor, &first->_versor);
bgc_fp64_quaternion_multiply_by_quaternion(&combination->_versor, &third->_versor, &product);
const double square_modulus = bgc_fp64_quaternion_get_square_magnitude(&combination->_versor);
if (!bgc_fp64_is_square_unit(square_modulus)) {
_bgc_fp64_turn3_normalize(combination, square_modulus);
}
}
// ================= Exclusion ================== //
inline void bgc_fp32_turn3_exclude(BGC_FP32_Turn3* difference, const BGC_FP32_Turn3* base, const BGC_FP32_Turn3* excludant)
{
bgc_fp32_quaternion_multiply_by_conjugate(&difference->_versor, &base->_versor, &excludant->_versor);
const float square_modulus = bgc_fp32_quaternion_get_square_magnitude(&difference->_versor);
if (!bgc_fp32_is_square_unit(square_modulus)) {
_bgc_fp32_turn3_normalize(difference, square_modulus);
}
}
inline void bgc_fp64_turn3_exclude(BGC_FP64_Turn3* difference, const BGC_FP64_Turn3* base, const BGC_FP64_Turn3* excludant)
{
bgc_fp64_quaternion_multiply_by_conjugate(&difference->_versor, &base->_versor, &excludant->_versor);
const double square_modulus = bgc_fp64_quaternion_get_square_magnitude(&difference->_versor);
if (!bgc_fp64_is_square_unit(square_modulus)) {
_bgc_fp64_turn3_normalize(difference, square_modulus);
}
}
// ============ Sphere Interpolation ============ //
void bgc_fp32_turn3_spherically_interpolate(BGC_FP32_Turn3* interpolation, const BGC_FP32_Turn3* start, const BGC_FP32_Turn3* end, const float phase);
void bgc_fp64_turn3_spherically_interpolate(BGC_FP64_Turn3* interpolation, const BGC_FP64_Turn3* start, const BGC_FP64_Turn3* end, const double phase);
// ============ Get Rotation Matrix ============= //
inline void bgc_fp32_turn3_get_rotation_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn)
{
_bgc_fp32_versor_get_rotation_matrix(matrix, &turn->_versor);
}
inline void bgc_fp64_turn3_get_rotation_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn)
{
_bgc_fp64_versor_get_rotation_matrix(matrix, &turn->_versor);
}
// ============= Get Reverse Matrix ============= //
inline void bgc_fp32_turn3_get_reverse_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn)
{
_bgc_fp32_versor_get_reverse_matrix(matrix, &turn->_versor);
}
inline void bgc_fp64_turn3_get_reverse_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn)
{
_bgc_fp64_versor_get_reverse_matrix(matrix, &turn->_versor);
}
// ============= Get Both Matrixes ============== //
inline void bgc_fp32_turn3_get_both_matrices(BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Turn3* turn)
{
_bgc_fp32_versor_get_reverse_matrix(reverse, &turn->_versor);
bgc_fp32_matrix3x3_get_transposed(rotation, reverse);
}
inline void bgc_fp64_turn3_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Turn3* turn)
{
_bgc_fp64_versor_get_reverse_matrix(reverse, &turn->_versor);
bgc_fp64_matrix3x3_get_transposed(rotation, reverse);
}
// ================ Turn Vector ================= //
inline void bgc_fp32_turn3_vector(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* original_vector)
{
_bgc_fp32_versor_turn_vector(turned_vector, &turn->_versor, original_vector);
}
inline void bgc_fp64_turn3_vector(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* original_vector)
{
_bgc_fp64_versor_turn_vector(turned_vector, &turn->_versor, original_vector);
}
// ============== Turn Vector Back ============== //
inline void bgc_fp32_turn3_vector_back(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* original_vector)
{
_bgc_fp32_versor_turn_vector_back(turned_vector, &turn->_versor, original_vector);
}
inline void bgc_fp64_turn3_vector_back(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* original_vector)
{
_bgc_fp64_versor_turn_vector_back(turned_vector, &turn->_versor, original_vector);
}
// ================== Are Close ================= //
inline int bgc_fp32_turn3_are_close(const BGC_FP32_Turn3* turn1, const BGC_FP32_Turn3* turn2)
{
BGC_FP32_Quaternion difference;
bgc_fp32_quaternion_subtract(&difference, &turn1->_versor, &turn2->_versor);
return bgc_fp32_quaternion_get_square_magnitude(&difference) <= BGC_FP32_SQUARE_EPSILON;
}
inline int bgc_fp64_turn3_are_close(const BGC_FP64_Turn3* turn1, const BGC_FP64_Turn3* turn2)
{
BGC_FP64_Quaternion difference;
bgc_fp64_quaternion_subtract(&difference, &turn1->_versor, &turn2->_versor);
return bgc_fp64_quaternion_get_square_magnitude(&difference) <= BGC_FP64_SQUARE_EPSILON;
}
#endif