bgc-c/basic-geometry/matrixes.h

130 lines
4.7 KiB
C

#ifndef _BGC_MATRIX_TYPES_H_
#define _BGC_MATRIX_TYPES_H_
// ================== Matrix2x2 ================= //
typedef struct {
float r1c1, r1c2;
float r2c1, r2c2;
} bgc_matrix2x2_fp32_t;
typedef struct {
double r1c1, r1c2;
double r2c1, r2c2;
} bgc_matrix2x2_fp64_t;
// ================== Matrix2x3 ================= //
typedef struct {
float r1c1, r1c2;
float r2c1, r2c2;
float r3c1, r3c2;
} bgc_matrix2x3_fp32_t;
typedef struct {
double r1c1, r1c2;
double r2c1, r2c2;
double r3c1, r3c2;
} bgc_matrix2x3_fp64_t;
// ================== Matrix3x2 ================= //
typedef struct {
float r1c1, r1c2, r1c3;
float r2c1, r2c2, r2c3;
} bgc_matrix3x2_fp32_t;
typedef struct {
double r1c1, r1c2, r1c3;
double r2c1, r2c2, r2c3;
} bgc_matrix3x2_fp64_t;
// ================== Matrix3x3 ================= //
typedef struct {
float r1c1, r1c2, r1c3;
float r2c1, r2c2, r2c3;
float r3c1, r3c2, r3c3;
} bgc_matrix3x3_fp32_t;
typedef struct {
double r1c1, r1c2, r1c3;
double r2c1, r2c2, r2c3;
double r3c1, r3c2, r3c3;
} bgc_matrix3x3_fp64_t;
// ========== Matrix Product 2x2 at 2x2 ========= //
inline void bgc_matrix_product_2x2_at_2x2_fp32(const bgc_matrix2x2_fp32_t* matrix1, const bgc_matrix2x2_fp32_t* matrix2, bgc_matrix2x2_fp32_t* result)
{
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
result->r1c1 = r1c1;
result->r1c2 = r1c2;
result->r2c1 = r2c1;
result->r2c2 = r2c2;
}
inline void bgc_matrix_product_2x2_at_2x2_fp64(const bgc_matrix2x2_fp64_t* matrix1, const bgc_matrix2x2_fp64_t* matrix2, bgc_matrix2x2_fp64_t* result)
{
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
result->r1c1 = r1c1;
result->r1c2 = r1c2;
result->r2c1 = r2c1;
result->r2c2 = r2c2;
}
// ========== Matrix Product 2x2 at 3x2 ========= //
void bgc_matrix_product_2x2_at_3x2_fp32(const bgc_matrix2x2_fp32_t* matrix1, const bgc_matrix3x2_fp32_t* matrix2, bgc_matrix3x2_fp32_t* result);
void bgc_matrix_product_2x2_at_3x2_fp64(const bgc_matrix2x2_fp64_t* matrix1, const bgc_matrix3x2_fp64_t* matrix2, bgc_matrix3x2_fp64_t* result);
// ========== Matrix Product 2x3 at 2x2 ========= //
void bgc_matrix_product_2x3_at_2x2_fp32(const bgc_matrix2x3_fp32_t* matrix1, const bgc_matrix2x2_fp32_t* matrix2, bgc_matrix2x3_fp32_t* result);
void bgc_matrix_product_2x3_at_2x2_fp64(const bgc_matrix2x3_fp64_t* matrix1, const bgc_matrix2x2_fp64_t* matrix2, bgc_matrix2x3_fp64_t* result);
// ========== Matrix Product 2x3 at 3x2 ========= //
void bgc_matrix_product_2x3_at_3x2_fp32(const bgc_matrix2x3_fp32_t* matrix1, const bgc_matrix3x2_fp32_t* matrix2, bgc_matrix3x3_fp32_t* result);
void bgc_matrix_product_2x3_at_3x2_fp64(const bgc_matrix2x3_fp64_t* matrix1, const bgc_matrix3x2_fp64_t* matrix2, bgc_matrix3x3_fp64_t* result);
// ========== Matrix Product 3x2 at 2x3 ========= //
void bgc_matrix_product_3x2_at_2x3_fp32(const bgc_matrix3x2_fp32_t* matrix1, const bgc_matrix2x3_fp32_t* matrix2, bgc_matrix2x2_fp32_t* result);
void bgc_matrix_product_3x2_at_2x3_fp64(const bgc_matrix3x2_fp64_t* matrix1, const bgc_matrix2x3_fp64_t* matrix2, bgc_matrix2x2_fp64_t* result);
// ========== Matrix Product 3x2 at 3x3 ========= //
void bgc_matrix_product_3x2_at_3x3_fp32(const bgc_matrix3x2_fp32_t* matrix1, const bgc_matrix3x3_fp32_t* matrix2, bgc_matrix3x2_fp32_t* result);
void bgc_matrix_product_3x2_at_3x3_fp64(const bgc_matrix3x2_fp64_t* matrix1, const bgc_matrix3x3_fp64_t* matrix2, bgc_matrix3x2_fp64_t* result);
// ========== Matrix Product 3x3 at 2x3 ========= //
void bgc_matrix_product_3x3_at_2x3_fp32(const bgc_matrix3x3_fp32_t* matrix1, const bgc_matrix2x3_fp32_t* matrix2, bgc_matrix2x3_fp32_t* result);
void bgc_matrix_product_3x3_at_2x3_fp64(const bgc_matrix3x3_fp64_t* matrix1, const bgc_matrix2x3_fp64_t* matrix2, bgc_matrix2x3_fp64_t* result);
// ========== Matrix Product 3x3 at 3x3 ========= //
void bgc_matrix_product_3x3_at_3x3_fp32(const bgc_matrix3x3_fp32_t* matrix1, const bgc_matrix3x3_fp32_t* matrix2, bgc_matrix3x3_fp32_t* result);
void bgc_matrix_product_3x3_at_3x3_fp64(const bgc_matrix3x3_fp64_t* matrix1, const bgc_matrix3x3_fp64_t* matrix2, bgc_matrix3x3_fp64_t* result);
#endif // _BGC_MATRIX_TYPES_H_