bgc-c/basic-geometry/versor.h

603 lines
20 KiB
C

#ifndef _BGC_VERSOR_H_
#define _BGC_VERSOR_H_
#include <stdint.h>
#include "utilities.h"
#include "angle.h"
#include "vector3.h"
#include "rotation3.h"
#include "matrix3x3.h"
// =================== Types ==================== //
typedef struct {
const float s0, x1, x2, x3;
} BgcVersorFP32;
typedef struct {
const double s0, x1, x2, x3;
} BgcVersorFP64;
// ================= Dark Twins ================= //
typedef struct {
float s0, x1, x2, x3;
} _BgcDarkTwinVersorFP32;
typedef struct {
double s0, x1, x2, x3;
} _BgcDarkTwinVersorFP64;
// ================= Constants ================== //
extern const BgcVersorFP32 BGC_IDLE_VERSOR_FP32;
extern const BgcVersorFP64 BGC_IDLE_VERSOR_FP64;
// =================== Reset ==================== //
inline void bgc_versor_reset_fp32(BgcVersorFP32* versor)
{
_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)versor;
twin->s0 = 1.0f;
twin->x1 = 0.0f;
twin->x2 = 0.0f;
twin->x3 = 0.0f;
}
inline void bgc_versor_reset_fp64(BgcVersorFP64* versor)
{
_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)versor;
twin->s0 = 1.0;
twin->x1 = 0.0;
twin->x2 = 0.0;
twin->x3 = 0.0;
}
// ==================== Set ===================== //
void _bgc_versor_normalize_fp32(const float square_modulus, _BgcDarkTwinVersorFP32* twin);
void _bgc_versor_normalize_fp64(const double square_modulus, _BgcDarkTwinVersorFP64* twin);
inline void bgc_versor_set_values_fp32(const float s0, const float x1, const float x2, const float x3, BgcVersorFP32* versor)
{
_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)versor;
twin->s0 = s0;
twin->x1 = x1;
twin->x2 = x2;
twin->x3 = x3;
const float square_modulus = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
if (!bgc_is_sqare_value_unit_fp32(square_modulus)) {
_bgc_versor_normalize_fp32(square_modulus, twin);
}
}
inline void bgc_versor_set_values_fp64(const double s0, const double x1, const double x2, const double x3, BgcVersorFP64* versor)
{
_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)versor;
twin->s0 = s0;
twin->x1 = x1;
twin->x2 = x2;
twin->x3 = x3;
const double square_modulus = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
if (!bgc_is_sqare_value_unit_fp64(square_modulus)) {
_bgc_versor_normalize_fp64(square_modulus, twin);
}
}
// ==================== Copy ==================== //
inline void bgc_versor_copy_fp32(const BgcVersorFP32* from, BgcVersorFP32* to)
{
_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)to;
twin->s0 = from->s0;
twin->x1 = from->x1;
twin->x2 = from->x2;
twin->x3 = from->x3;
}
inline void bgc_versor_copy_fp64(const BgcVersorFP64* from, BgcVersorFP64* to)
{
_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)to;
twin->s0 = from->s0;
twin->x1 = from->x1;
twin->x2 = from->x2;
twin->x3 = from->x3;
}
// ==================== Swap ==================== //
inline void bgc_versor_swap_fp32(BgcVersorFP32* versor1, BgcVersorFP32* versor2)
{
const float s0 = versor1->s0;
const float x1 = versor1->x1;
const float x2 = versor1->x2;
const float x3 = versor1->x3;
_BgcDarkTwinVersorFP32* twin1 = (_BgcDarkTwinVersorFP32*)versor1;
twin1->s0 = versor2->s0;
twin1->x1 = versor2->x1;
twin1->x2 = versor2->x2;
twin1->x3 = versor2->x3;
_BgcDarkTwinVersorFP32* twin2 = (_BgcDarkTwinVersorFP32*)versor2;
twin2->s0 = s0;
twin2->x1 = x1;
twin2->x2 = x2;
twin2->x3 = x3;
}
inline void bgc_versor_swap_fp64(BgcVersorFP64* versor1, BgcVersorFP64* versor2)
{
const double s0 = versor1->s0;
const double x1 = versor1->x1;
const double x2 = versor1->x2;
const double x3 = versor1->x3;
_BgcDarkTwinVersorFP64* twin1 = (_BgcDarkTwinVersorFP64*)versor1;
twin1->s0 = versor2->s0;
twin1->x1 = versor2->x1;
twin1->x2 = versor2->x2;
twin1->x3 = versor2->x3;
_BgcDarkTwinVersorFP64* twin2 = (_BgcDarkTwinVersorFP64*)versor2;
twin2->s0 = s0;
twin2->x1 = x1;
twin2->x2 = x2;
twin2->x3 = x3;
}
// =============== Set Crude Turn =============== //
void bgc_versor_set_crude_turn_fp32(const float x1, const float x2, const float x3, const float angle, const BgcAngleUnitEnum unit, BgcVersorFP32* result);
void bgc_versor_set_crude_turn_fp64(const double x1, const double x2, const double x3, const double angle, const BgcAngleUnitEnum unit, BgcVersorFP64* result);
// ================== Set Turn ================== //
inline void bgc_versor_set_turn_fp32(const BgcVector3FP32* axis, const float angle, const BgcAngleUnitEnum unit, BgcVersorFP32* result)
{
bgc_versor_set_crude_turn_fp32(axis->x1, axis->x2, axis->x3, angle, unit, result);
}
inline void bgc_versor_set_turn_fp64(const BgcVector3FP32* axis, const double angle, const BgcAngleUnitEnum unit, BgcVersorFP64* result)
{
bgc_versor_set_crude_turn_fp64(axis->x1, axis->x2, axis->x3, angle, unit, result);
}
// ================ Set Rotation ================ //
inline void bgc_versor_set_rotation_fp32(const BgcRotation3FP32* rotation, BgcVersorFP32* result)
{
bgc_versor_set_crude_turn_fp32(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BGC_ANGLE_UNIT_RADIANS, result);
}
inline void bgc_versor_set_rotation_fp64(const BgcRotation3FP64* rotation, BgcVersorFP64* result)
{
bgc_versor_set_crude_turn_fp64(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BGC_ANGLE_UNIT_RADIANS, result);
}
// ================= Comparison ================= //
inline int bgc_versor_is_idle_fp32(const BgcVersorFP32* versor)
{
return (1.0f - BGC_EPSYLON_FP32 <= versor->s0) | (versor->s0 <= -(1.0 - BGC_EPSYLON_FP32));
}
inline int bgc_versor_is_idle_fp64(const BgcVersorFP64* versor)
{
return (1.0 - BGC_EPSYLON_FP64 <= versor->s0) | (versor->s0 <= -(1.0 - BGC_EPSYLON_FP64));
}
// ============= Copy to twin type ============== //
inline void bgc_versor_convert_fp64_to_fp32(const BgcVersorFP64* versor, BgcVersorFP32* result)
{
bgc_versor_set_values_fp32(
(float) versor->s0,
(float) versor->x1,
(float) versor->x2,
(float) versor->x3,
result
);
}
inline void bgc_versor_convert_fp32_to_fp64(const BgcVersorFP32* versor, BgcVersorFP64* result)
{
bgc_versor_set_values_fp64(
versor->s0,
versor->x1,
versor->x2,
versor->x3,
result
);
}
// ================== Shorten =================== //
inline void bgc_versor_shorten_fp32(BgcVersorFP32* versor)
{
if (versor->s0 >= 0.0f) {
return;
}
_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)versor;
twin->s0 = -versor->s0;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
}
inline void bgc_versor_shorten_fp64(BgcVersorFP64* versor)
{
if (versor->s0 >= 0.0f) {
return;
}
_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)versor;
twin->s0 = -versor->s0;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
}
// ================== Shorten =================== //
inline void bgc_versor_set_shortened_fp32(const BgcVersorFP32* versor, BgcVersorFP32* shortened)
{
_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)shortened;
if (versor->s0 >= 0.0f) {
twin->x1 = versor->s0;
twin->x1 = versor->x1;
twin->x2 = versor->x2;
twin->x3 = versor->x3;
return;
}
twin->x1 = -versor->s0;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
}
inline void bgc_versor_set_shortened_fp64(const BgcVersorFP64* versor, BgcVersorFP64* shortened)
{
_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)shortened;
if (versor->s0 >= 0.0) {
twin->x1 = versor->s0;
twin->x1 = versor->x1;
twin->x2 = versor->x2;
twin->x3 = versor->x3;
return;
}
twin->x1 = -versor->s0;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
}
// ================= Inversion ================== //
inline void bgc_versor_invert_fp32(BgcVersorFP32* versor)
{
_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)versor;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
}
inline void bgc_versor_invert_fp64(BgcVersorFP64* versor)
{
_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)versor;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
}
// ================ Set Inverted ================ //
inline void bgc_versor_set_inverted_fp32(const BgcVersorFP32* versor, BgcVersorFP32* to)
{
_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)to;
twin->s0 = versor->s0;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
}
inline void bgc_versor_set_inverted_fp64(const BgcVersorFP64* versor, BgcVersorFP64* to)
{
_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)to;
twin->s0 = versor->s0;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
}
// ================ Set Inverted ================ //
inline void bgc_versor_set_inverted_fp64_to_fp32(const BgcVersorFP64* versor, BgcVersorFP32* to)
{
bgc_versor_set_values_fp32(
(float) versor->s0,
(float) -versor->x1,
(float) -versor->x2,
(float) -versor->x3,
to
);
}
inline void bgc_versor_set_inverted_fp32_to_fp64(const BgcVersorFP32* versor, BgcVersorFP64* to)
{
bgc_versor_set_values_fp64(
versor->s0,
-versor->x1,
-versor->x2,
-versor->x3,
to
);
}
// ================ Combination ================= //
inline void bgc_versor_combine_fp32(const BgcVersorFP32* second, const BgcVersorFP32* first, BgcVersorFP32* result)
{
bgc_versor_set_values_fp32(
(second->s0 * first->s0 - second->x1 * first->x1) - (second->x2 * first->x2 + second->x3 * first->x3),
(second->x1 * first->s0 + second->s0 * first->x1) - (second->x3 * first->x2 - second->x2 * first->x3),
(second->x2 * first->s0 + second->s0 * first->x2) - (second->x1 * first->x3 - second->x3 * first->x1),
(second->x3 * first->s0 + second->s0 * first->x3) - (second->x2 * first->x1 - second->x1 * first->x2),
result
);
}
inline void bgc_versor_combine_fp64(const BgcVersorFP64* second, const BgcVersorFP64* first, BgcVersorFP64* result)
{
bgc_versor_set_values_fp64(
(second->s0 * first->s0 - second->x1 * first->x1) - (second->x2 * first->x2 + second->x3 * first->x3),
(second->x1 * first->s0 + second->s0 * first->x1) - (second->x3 * first->x2 - second->x2 * first->x3),
(second->x2 * first->s0 + second->s0 * first->x2) - (second->x1 * first->x3 - second->x3 * first->x1),
(second->x3 * first->s0 + second->s0 * first->x3) - (second->x2 * first->x1 - second->x1 * first->x2),
result
);
}
// ============ Combination of three ============ //
inline void bgc_versor_combine3_fp32(const BgcVersorFP32* third, const BgcVersorFP32* second, const BgcVersorFP32* first, BgcVersorFP32* result)
{
const float s0 = (second->s0 * first->s0 - second->x1 * first->x1) - (second->x2 * first->x2 + second->x3 * first->x3);
const float x1 = (second->x1 * first->s0 + second->s0 * first->x1) - (second->x3 * first->x2 - second->x2 * first->x3);
const float x2 = (second->x2 * first->s0 + second->s0 * first->x2) - (second->x1 * first->x3 - second->x3 * first->x1);
const float x3 = (second->x3 * first->s0 + second->s0 * first->x3) - (second->x2 * first->x1 - second->x1 * first->x2);
bgc_versor_set_values_fp32(
(third->s0 * s0 - third->x1 * x1) - (third->x2 * x2 + third->x3 * x3),
(third->x1 * s0 + third->s0 * x1) - (third->x3 * x2 - third->x2 * x3),
(third->x2 * s0 + third->s0 * x2) - (third->x1 * x3 - third->x3 * x1),
(third->x3 * s0 + third->s0 * x3) - (third->x2 * x1 - third->x1 * x2),
result
);
}
inline void bgc_versor_combine3_fp64(const BgcVersorFP64* third, const BgcVersorFP64* second, const BgcVersorFP64* first, BgcVersorFP64* result)
{
const double s0 = (second->s0 * first->s0 - second->x1 * first->x1) - (second->x2 * first->x2 + second->x3 * first->x3);
const double x1 = (second->x1 * first->s0 + second->s0 * first->x1) - (second->x3 * first->x2 - second->x2 * first->x3);
const double x2 = (second->x2 * first->s0 + second->s0 * first->x2) - (second->x1 * first->x3 - second->x3 * first->x1);
const double x3 = (second->x3 * first->s0 + second->s0 * first->x3) - (second->x2 * first->x1 - second->x1 * first->x2);
bgc_versor_set_values_fp64(
(third->s0 * s0 - third->x1 * x1) - (third->x2 * x2 + third->x3 * x3),
(third->x1 * s0 + third->s0 * x1) - (third->x3 * x2 - third->x2 * x3),
(third->x2 * s0 + third->s0 * x2) - (third->x1 * x3 - third->x3 * x1),
(third->x3 * s0 + third->s0 * x3) - (third->x2 * x1 - third->x1 * x2),
result
);
}
// ================= Rotation3 ================== //
void bgc_versor_get_rotation_fp32(const BgcVersorFP32* versor, BgcRotation3FP32* result);
void bgc_versor_get_rotation_fp64(const BgcVersorFP64* versor, BgcRotation3FP64* result);
// =========== Make Rotation Matrix3x3 ========== //
inline void bgc_versor_make_rotation_matrix_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* matrix)
{
const float s0s0 = versor->s0 * versor->s0;
const float x1x1 = versor->x1 * versor->x1;
const float x2x2 = versor->x2 * versor->x2;
const float x3x3 = versor->x3 * versor->x3;
const float s0x1 = 2.0f * versor->s0 * versor->x1;
const float s0x2 = 2.0f * versor->s0 * versor->x2;
const float s0x3 = 2.0f * versor->s0 * versor->x3;
const float x1x2 = 2.0f * versor->x1 * versor->x2;
const float x1x3 = 2.0f * versor->x1 * versor->x3;
const float x2x3 = 2.0f * versor->x2 * versor->x3;
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->r1c2 = x1x2 - s0x3;
matrix->r2c3 = x2x3 - s0x1;
matrix->r3c1 = x1x3 - s0x2;
matrix->r2c1 = x1x2 + s0x3;
matrix->r3c2 = x2x3 + s0x1;
matrix->r1c3 = x1x3 + s0x2;
}
inline void bgc_versor_make_rotation_matrix_fp64(const BgcVersorFP64* versor, BgcMatrix3x3FP64* matrix)
{
const double s0s0 = versor->s0 * versor->s0;
const double x1x1 = versor->x1 * versor->x1;
const double x2x2 = versor->x2 * versor->x2;
const double x3x3 = versor->x3 * versor->x3;
const double s0x1 = 2.0 * versor->s0 * versor->x1;
const double s0x2 = 2.0 * versor->s0 * versor->x2;
const double s0x3 = 2.0 * versor->s0 * versor->x3;
const double x1x2 = 2.0 * versor->x1 * versor->x2;
const double x1x3 = 2.0 * versor->x1 * versor->x3;
const double x2x3 = 2.0 * versor->x2 * versor->x3;
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->r1c2 = x1x2 - s0x3;
matrix->r2c3 = x2x3 - s0x1;
matrix->r3c1 = x1x3 - s0x2;
matrix->r2c1 = x1x2 + s0x3;
matrix->r3c2 = x2x3 + s0x1;
matrix->r1c3 = x1x3 + s0x2;
}
// =========== Make Reverse Matrix3x3 =========== //
inline void bgc_versor_make_reverse_matrix_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* matrix)
{
const float s0s0 = versor->s0 * versor->s0;
const float x1x1 = versor->x1 * versor->x1;
const float x2x2 = versor->x2 * versor->x2;
const float x3x3 = versor->x3 * versor->x3;
const float s0x1 = 2.0f * versor->s0 * versor->x1;
const float s0x2 = 2.0f * versor->s0 * versor->x2;
const float s0x3 = 2.0f * versor->s0 * versor->x3;
const float x1x2 = 2.0f * versor->x1 * versor->x2;
const float x1x3 = 2.0f * versor->x1 * versor->x3;
const float x2x3 = 2.0f * versor->x2 * versor->x3;
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->r1c2 = x1x2 + s0x3;
matrix->r2c3 = x2x3 + s0x1;
matrix->r3c1 = x1x3 + s0x2;
matrix->r2c1 = x1x2 - s0x3;
matrix->r3c2 = x2x3 - s0x1;
matrix->r1c3 = x1x3 - s0x2;
}
inline void bgc_versor_make_reverse_matrix_fp64(const BgcVersorFP64* versor, BgcMatrix3x3FP64* matrix)
{
const double s0s0 = versor->s0 * versor->s0;
const double x1x1 = versor->x1 * versor->x1;
const double x2x2 = versor->x2 * versor->x2;
const double x3x3 = versor->x3 * versor->x3;
const double s0x1 = 2.0 * versor->s0 * versor->x1;
const double s0x2 = 2.0 * versor->s0 * versor->x2;
const double s0x3 = 2.0 * versor->s0 * versor->x3;
const double x1x2 = 2.0 * versor->x1 * versor->x2;
const double x1x3 = 2.0 * versor->x1 * versor->x3;
const double x2x3 = 2.0 * versor->x2 * versor->x3;
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->r1c2 = x1x2 + s0x3;
matrix->r2c3 = x2x3 + s0x1;
matrix->r3c1 = x1x3 + s0x2;
matrix->r2c1 = x1x2 - s0x3;
matrix->r3c2 = x2x3 - s0x1;
matrix->r1c3 = x1x3 - s0x2;
}
// ================ Turn Vector ================= //
inline void bgc_versor_turn_vector_fp32(const BgcVersorFP32* versor, const BgcVector3FP32* vector, BgcVector3FP32* result)
{
const float tx1 = 2.0f * (versor->x2 * vector->x3 - versor->x3 * vector->x2);
const float tx2 = 2.0f * (versor->x3 * vector->x1 - versor->x1 * vector->x3);
const float tx3 = 2.0f * (versor->x1 * vector->x2 - versor->x2 * vector->x1);
const float x1 = (vector->x1 + tx1 * versor->s0) + (versor->x2 * tx3 - versor->x3 * tx2);
const float x2 = (vector->x2 + tx2 * versor->s0) + (versor->x3 * tx1 - versor->x1 * tx3);
const float x3 = (vector->x3 + tx3 * versor->s0) + (versor->x1 * tx2 - versor->x2 * tx1);
result->x1 = x1;
result->x2 = x2;
result->x3 = x3;
}
inline void bgc_versor_turn_vector_fp64(const BgcVersorFP64* versor, const BgcVector3FP64* vector, BgcVector3FP64* result)
{
const double tx1 = 2.0 * (versor->x2 * vector->x3 - versor->x3 * vector->x2);
const double tx2 = 2.0 * (versor->x3 * vector->x1 - versor->x1 * vector->x3);
const double tx3 = 2.0 * (versor->x1 * vector->x2 - versor->x2 * vector->x1);
const double x1 = (vector->x1 + tx1 * versor->s0) + (versor->x2 * tx3 - versor->x3 * tx2);
const double x2 = (vector->x2 + tx2 * versor->s0) + (versor->x3 * tx1 - versor->x1 * tx3);
const double x3 = (vector->x3 + tx3 * versor->s0) + (versor->x1 * tx2 - versor->x2 * tx1);
result->x1 = x1;
result->x2 = x2;
result->x3 = x3;
}
// ============== Turn Vector Back ============== //
inline void bgc_versor_turn_vector_back_fp32(const BgcVersorFP32* versor, const BgcVector3FP32* vector, BgcVector3FP32* result)
{
const float tx1 = 2.0f * (versor->x2 * vector->x3 - versor->x3 * vector->x2);
const float tx2 = 2.0f * (versor->x3 * vector->x1 - versor->x1 * vector->x3);
const float tx3 = 2.0f * (versor->x1 * vector->x2 - versor->x2 * vector->x1);
const float x1 = (vector->x1 - tx1 * versor->s0) + (versor->x2 * tx3 - versor->x3 * tx2);
const float x2 = (vector->x2 - tx2 * versor->s0) + (versor->x3 * tx1 - versor->x1 * tx3);
const float x3 = (vector->x3 - tx3 * versor->s0) + (versor->x1 * tx2 - versor->x2 * tx1);
result->x1 = x1;
result->x2 = x2;
result->x3 = x3;
}
inline void bgc_versor_turn_vector_back_fp64(const BgcVersorFP64* versor, const BgcVector3FP64* vector, BgcVector3FP64* result)
{
const double tx1 = 2.0 * (versor->x2 * vector->x3 - versor->x3 * vector->x2);
const double tx2 = 2.0 * (versor->x3 * vector->x1 - versor->x1 * vector->x3);
const double tx3 = 2.0 * (versor->x1 * vector->x2 - versor->x2 * vector->x1);
const double x1 = (vector->x1 - tx1 * versor->s0) + (versor->x2 * tx3 - versor->x3 * tx2);
const double x2 = (vector->x2 - tx2 * versor->s0) + (versor->x3 * tx1 - versor->x1 * tx3);
const double x3 = (vector->x3 - tx3 * versor->s0) + (versor->x1 * tx2 - versor->x2 * tx1);
result->x1 = x1;
result->x2 = x2;
result->x3 = x3;
}
#endif