554 lines
20 KiB
C
554 lines
20 KiB
C
#ifndef _BGC_TURN3_H_INCLUDED_
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#define _BGC_TURN3_H_INCLUDED_
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#include <stdint.h>
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#include "./utilities.h"
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#include "./types.h"
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#include "./angle.h"
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#include "./quaternion.h"
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#define BGC_ERROR_TURN3_FIRST_VECTOR_ZERO -3010
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#define BGC_ERROR_TURN3_SECOND_VECTOR_ZERO -3011
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#define BGC_ERROR_TURN3_VECTORS_OPPOSITE -3012
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#define _BGC_ERROR_TURN3_FIRST_PAIR -3020
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#define _BGC_ERROR_TURN3_SECOND_PAIR -3030
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#define _BGC_ERROR_TURN3_EMPTY_MAIN -1
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#define _BGC_ERROR_TURN3_EMPTY_BRANCH -2
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#define _BGC_ERROR_TURN3_PAIR_PARALLEL -3
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#define BGC_ERROR_TURN3_FIRST_PAIR_ZERO_MAIN -3021
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#define BGC_ERROR_TURN3_FIRST_PAIR_ZERO_BRANCH -3022
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#define BGC_ERROR_TURN3_FIRST_PAIR_PARALLEL -3023
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#define BGC_ERROR_TURN3_SECOND_PAIR_ZERO_MAIN -3031
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#define BGC_ERROR_TURN3_SECOND_PAIR_ZERO_BRANCH -3032
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#define BGC_ERROR_TURN3_SECOND_PAIR_PARALLEL -3033
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// ================= Constants ================== //
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extern const BGC_FP32_Turn3 BGC_FP32_IDLE_TURN3;
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extern const BGC_FP64_Turn3 BGC_FP64_IDLE_TURN3;
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// =================== Reset ==================== //
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inline void bgc_fp32_turn3_reset(BGC_FP32_Turn3* turn)
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{
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bgc_fp32_quaternion_make(&turn->_versor, 1.0f, 0.0f, 0.0f, 0.0f);
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}
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inline void bgc_fp64_turn3_reset(BGC_FP64_Turn3* turn)
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{
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bgc_fp64_quaternion_make(&turn->_versor, 1.0, 0.0, 0.0, 0.0);
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}
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// ============= Private: Normalize ============= //
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void _bgc_fp32_turn3_normalize(BGC_FP32_Turn3* turn, const float square_modulus);
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void _bgc_fp64_turn3_normalize(BGC_FP64_Turn3* turn, const double square_modulus);
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// ================= Set Values ================= //
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inline void bgc_fp32_turn3_set_raw_values(BGC_FP32_Turn3* turn, const float s0, const float x1, const float x2, const float x3)
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{
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bgc_fp32_quaternion_make(&turn->_versor, s0, x1, x2, x3);
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const float square_modulus = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
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if (!bgc_fp32_is_square_unit(square_modulus)) {
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_bgc_fp32_turn3_normalize(turn, square_modulus);
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}
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}
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inline void bgc_fp64_turn3_set_raw_values(BGC_FP64_Turn3* turn, const double s0, const double x1, const double x2, const double x3)
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{
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bgc_fp64_quaternion_make(&turn->_versor, s0, x1, x2, x3);
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const double square_modulus = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
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if (!bgc_fp64_is_square_unit(square_modulus)) {
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_bgc_fp64_turn3_normalize(turn, square_modulus);
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}
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}
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// =============== Get Quaternion =============== //
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inline void bgc_fp32_turn3_get_quaternion(BGC_FP32_Quaternion* quaternion, const BGC_FP32_Turn3* turn)
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{
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bgc_fp32_quaternion_copy(quaternion, &turn->_versor);
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}
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inline void bgc_fp64_turn3_get_quaternion(BGC_FP64_Quaternion* quaternion, const BGC_FP64_Turn3* turn)
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{
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bgc_fp64_quaternion_copy(quaternion, &turn->_versor);
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}
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// =============== Set Quaternion =============== //
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inline void bgc_fp32_turn3_set_quaternion(BGC_FP32_Turn3* turn, const BGC_FP32_Quaternion* quaternion)
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{
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bgc_fp32_quaternion_copy(&turn->_versor, quaternion);
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const float square_modulus = bgc_fp32_quaternion_get_square_modulus(quaternion);
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if (!bgc_fp32_is_square_unit(square_modulus)) {
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_bgc_fp32_turn3_normalize(turn, square_modulus);
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}
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}
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inline void bgc_fp64_turn3_set_quaternion(BGC_FP64_Turn3* turn, const BGC_FP64_Quaternion* quaternion)
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{
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bgc_fp64_quaternion_copy(&turn->_versor, quaternion);
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const double square_modulus = bgc_fp64_quaternion_get_square_modulus(quaternion);
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if (!bgc_fp64_is_square_unit(square_modulus)) {
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_bgc_fp64_turn3_normalize(turn, square_modulus);
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}
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}
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// ================ Get Rotation ================ //
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float bgc_fp32_turn3_get_rotation(BGC_FP32_Vector3* axis, const BGC_FP32_Turn3* turn, const int angle_unit);
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double bgc_fp64_turn3_get_rotation(BGC_FP64_Vector3* axis, const BGC_FP64_Turn3* turn, const int angle_unit);
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// ================ Set Rotation ================ //
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void bgc_fp32_turn3_set_rotation(BGC_FP32_Turn3* turn, const float x1, const float x2, const float x3, const float angle, const int angle_unit);
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void bgc_fp64_turn3_set_rotation(BGC_FP64_Turn3* turn, const double x1, const double x2, const double x3, const double angle, const int angle_unit);
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// ========= Find Direction Difference ========== //
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int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end);
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int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end);
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// ======= Find Direction Pair Difference ======= //
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int bgc_fp32_turn3_find_pair_difference(
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BGC_FP32_Turn3* turn,
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const BGC_FP32_Vector3* first_pair_main,
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const BGC_FP32_Vector3* first_pair_branch,
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const BGC_FP32_Vector3* second_pair_main,
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const BGC_FP32_Vector3* second_pair_branch
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);
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int bgc_fp64_turn3_find_pair_difference(
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BGC_FP64_Turn3* turn,
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const BGC_FP64_Vector3* first_pair_main,
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const BGC_FP64_Vector3* first_pair_branch,
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const BGC_FP64_Vector3* second_pair_main,
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const BGC_FP64_Vector3* second_pair_branch
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);
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// ==================== Copy ==================== //
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inline void bgc_fp32_turn3_copy(BGC_FP32_Turn3* destination, const BGC_FP32_Turn3* source)
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{
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bgc_fp32_quaternion_copy(&destination->_versor, &source->_versor);
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}
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inline void bgc_fp64_turn3_copy(BGC_FP64_Turn3* destination, const BGC_FP64_Turn3* source)
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{
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bgc_fp64_quaternion_copy(&destination->_versor, &source->_versor);
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}
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// ==================== Swap ==================== //
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inline void bgc_fp32_turn3_swap(BGC_FP32_Turn3* turn1, BGC_FP32_Turn3* turn2)
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{
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bgc_fp32_quaternion_swap(&turn1->_versor, &turn2->_versor);
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}
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inline void bgc_fp64_turn3_swap(BGC_FP64_Turn3* turn1, BGC_FP64_Turn3* turn2)
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{
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bgc_fp64_quaternion_swap(&turn1->_versor, &turn2->_versor);
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}
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// ================= Comparison ================= //
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inline int bgc_fp32_turn3_is_idle(const BGC_FP32_Turn3* turn)
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{
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return turn->_versor.x1 * turn->_versor.x1 + turn->_versor.x2 * turn->_versor.x2 + turn->_versor.x3 * turn->_versor.x3 <= BGC_FP32_SQUARE_EPSILON;
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}
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inline int bgc_fp64_turn3_is_idle(const BGC_FP64_Turn3* turn)
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{
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return turn->_versor.x1 * turn->_versor.x1 + turn->_versor.x2 * turn->_versor.x2 + turn->_versor.x3 * turn->_versor.x3 <= BGC_FP64_SQUARE_EPSILON;
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}
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// ================== Convert =================== //
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inline void bgc_fp32_turn3_convert_to_fp64(BGC_FP64_Turn3* destination, const BGC_FP32_Turn3* source)
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{
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bgc_fp32_quaternion_convert_to_fp64(&destination->_versor, &source->_versor);
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const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&destination->_versor);
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if (!bgc_fp64_is_square_unit(square_modulus)) {
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_bgc_fp64_turn3_normalize(destination, square_modulus);
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}
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}
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inline void bgc_fp64_turn3_convert_to_fp32(BGC_FP32_Turn3* destination, const BGC_FP64_Turn3* source)
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{
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bgc_fp64_quaternion_convert_to_fp32(&destination->_versor, &source->_versor);
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const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&destination->_versor);
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if (!bgc_fp32_is_square_unit(square_modulus)) {
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_bgc_fp32_turn3_normalize(destination, square_modulus);
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}
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}
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// ================== Shorten =================== //
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inline void bgc_fp32_turn3_shorten(BGC_FP32_Turn3* turn)
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{
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if (turn->_versor.s0 < 0.0f) {
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bgc_fp32_quaternion_revert(&turn->_versor);
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}
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}
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inline void bgc_fp64_turn3_shorten(BGC_FP64_Turn3* turn)
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{
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if (turn->_versor.s0 < 0.0) {
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bgc_fp64_quaternion_revert(&turn->_versor);
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}
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}
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inline void bgc_fp32_turn3_get_shortened(BGC_FP32_Turn3* shortened, const BGC_FP32_Turn3* turn)
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{
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if (turn->_versor.s0 >= 0.0f) {
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bgc_fp32_quaternion_copy(&shortened->_versor, &turn->_versor);
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}
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else {
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bgc_fp32_quaternion_get_reverse(&shortened->_versor, &turn->_versor);
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}
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}
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inline void bgc_fp64_turn3_get_shortened(BGC_FP64_Turn3* shortened, const BGC_FP64_Turn3* turn)
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{
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if (turn->_versor.s0 >= 0.0) {
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bgc_fp64_quaternion_copy(&shortened->_versor, &turn->_versor);
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}
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else {
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bgc_fp64_quaternion_get_reverse(&shortened->_versor, &turn->_versor);
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}
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}
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// ================= Alternate ================== //
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inline void bgc_fp32_turn3_alternate(BGC_FP32_Turn3* turn)
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{
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bgc_fp32_quaternion_revert(&turn->_versor);
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}
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inline void bgc_fp64_turn3_alternate(BGC_FP64_Turn3* turn)
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{
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bgc_fp64_quaternion_revert(&turn->_versor);
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}
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inline void bgc_fp32_turn3_get_alternative(BGC_FP32_Turn3* alternative, const BGC_FP32_Turn3* turn)
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{
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bgc_fp32_quaternion_get_reverse(&alternative->_versor, &turn->_versor);
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}
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inline void bgc_fp64_turn3_get_alternative(BGC_FP64_Turn3* alternative, const BGC_FP64_Turn3* turn)
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{
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bgc_fp64_quaternion_get_reverse(&alternative->_versor, &turn->_versor);
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}
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// =================== Revert =================== //
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inline void bgc_fp32_turn3_revert(BGC_FP32_Turn3* turn)
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{
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bgc_fp32_quaternion_conjugate(&turn->_versor);
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}
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inline void bgc_fp64_turn3_revert(BGC_FP64_Turn3* turn)
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{
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bgc_fp64_quaternion_conjugate(&turn->_versor);
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}
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inline void bgc_fp32_turn3_get_reverse(BGC_FP32_Turn3* inverse, const BGC_FP32_Turn3* turn)
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{
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bgc_fp32_quaternion_get_conjugate(&inverse->_versor, &turn->_versor);
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}
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inline void bgc_fp64_turn3_get_reverse(BGC_FP64_Turn3* inverse, const BGC_FP64_Turn3* turn)
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{
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bgc_fp64_quaternion_get_conjugate(&inverse->_versor, &turn->_versor);
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}
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// =============== Get Exponation =============== //
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void bgc_fp32_turn3_get_exponation(BGC_FP32_Turn3* power, const BGC_FP32_Turn3* base, const float exponent);
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void bgc_fp64_turn3_get_exponation(BGC_FP64_Turn3* power, const BGC_FP64_Turn3* base, const double exponent);
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// ================ Combination ================= //
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inline void bgc_fp32_turn3_combine(BGC_FP32_Turn3* combination, const BGC_FP32_Turn3* first, const BGC_FP32_Turn3* second)
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{
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bgc_fp32_quaternion_multiply_by_quaternion(&combination->_versor, &second->_versor, &first->_versor);
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const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&combination->_versor);
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if (!bgc_fp32_is_square_unit(square_modulus)) {
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_bgc_fp32_turn3_normalize(combination, square_modulus);
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}
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}
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inline void bgc_fp64_turn3_combine(BGC_FP64_Turn3* combination, const BGC_FP64_Turn3* first, const BGC_FP64_Turn3* second)
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{
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bgc_fp64_quaternion_multiply_by_quaternion(&combination->_versor, &second->_versor, &first->_versor);
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const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&combination->_versor);
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if (!bgc_fp64_is_square_unit(square_modulus)) {
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_bgc_fp64_turn3_normalize(combination, square_modulus);
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}
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}
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// ============ Combination of three ============ //
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inline void bgc_fp32_turn3_combine3(BGC_FP32_Turn3* combination, const BGC_FP32_Turn3* first, const BGC_FP32_Turn3* second, const BGC_FP32_Turn3* third)
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{
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BGC_FP32_Quaternion product;
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bgc_fp32_quaternion_multiply_by_quaternion(&product, &second->_versor, &first->_versor);
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bgc_fp32_quaternion_multiply_by_quaternion(&combination->_versor, &third->_versor, &product);
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const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&combination->_versor);
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if (!bgc_fp32_is_square_unit(square_modulus)) {
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_bgc_fp32_turn3_normalize(combination, square_modulus);
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}
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}
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inline void bgc_fp64_turn3_combine3(BGC_FP64_Turn3* combination, const BGC_FP64_Turn3* first, const BGC_FP64_Turn3* second, const BGC_FP64_Turn3* third)
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{
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BGC_FP64_Quaternion product;
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bgc_fp64_quaternion_multiply_by_quaternion(&product, &second->_versor, &first->_versor);
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bgc_fp64_quaternion_multiply_by_quaternion(&combination->_versor, &third->_versor, &product);
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const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&combination->_versor);
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if (!bgc_fp64_is_square_unit(square_modulus)) {
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_bgc_fp64_turn3_normalize(combination, square_modulus);
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}
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}
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// ================= Exclusion ================== //
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inline void bgc_fp32_turn3_exclude(BGC_FP32_Turn3* difference, const BGC_FP32_Turn3* base, const BGC_FP32_Turn3* excludant)
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{
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bgc_fp32_quaternion_multiply_by_conjugate(&difference->_versor, &base->_versor, &excludant->_versor);
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const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&difference->_versor);
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if (!bgc_fp32_is_square_unit(square_modulus)) {
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_bgc_fp32_turn3_normalize(difference, square_modulus);
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}
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}
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inline void bgc_fp64_turn3_exclude(BGC_FP64_Turn3* difference, const BGC_FP64_Turn3* base, const BGC_FP64_Turn3* excludant)
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{
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bgc_fp64_quaternion_multiply_by_conjugate(&difference->_versor, &base->_versor, &excludant->_versor);
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const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&difference->_versor);
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if (!bgc_fp64_is_square_unit(square_modulus)) {
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_bgc_fp64_turn3_normalize(difference, square_modulus);
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}
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}
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// ============ Sphere Interpolation ============ //
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void bgc_fp32_turn3_spherically_interpolate(BGC_FP32_Turn3* interpolation, const BGC_FP32_Turn3* start, const BGC_FP32_Turn3* end, const float phase);
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void bgc_fp64_turn3_spherically_interpolate(BGC_FP64_Turn3* interpolation, const BGC_FP64_Turn3* start, const BGC_FP64_Turn3* end, const double phase);
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// ============ Get Rotation Matrix ============= //
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inline void bgc_fp32_turn3_get_rotation_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn)
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{
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const float s0s0 = turn->_versor.s0 * turn->_versor.s0;
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const float x1x1 = turn->_versor.x1 * turn->_versor.x1;
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const float x2x2 = turn->_versor.x2 * turn->_versor.x2;
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const float x3x3 = turn->_versor.x3 * turn->_versor.x3;
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const float s0x1 = turn->_versor.s0 * turn->_versor.x1;
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const float s0x2 = turn->_versor.s0 * turn->_versor.x2;
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const float s0x3 = turn->_versor.s0 * turn->_versor.x3;
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const float x1x2 = turn->_versor.x1 * turn->_versor.x2;
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const float x1x3 = turn->_versor.x1 * turn->_versor.x3;
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const float x2x3 = turn->_versor.x2 * turn->_versor.x3;
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matrix->r1c1 = ((s0s0 + x1x1) - (x2x2 + x3x3));
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matrix->r2c2 = ((s0s0 + x2x2) - (x1x1 + x3x3));
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matrix->r3c3 = ((s0s0 + x3x3) - (x1x1 + x2x2));
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matrix->r1c2 = 2.0f * (x1x2 - s0x3);
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matrix->r2c3 = 2.0f * (x2x3 - s0x1);
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matrix->r3c1 = 2.0f * (x1x3 - s0x2);
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matrix->r2c1 = 2.0f * (x1x2 + s0x3);
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matrix->r3c2 = 2.0f * (x2x3 + s0x1);
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matrix->r1c3 = 2.0f * (x1x3 + s0x2);
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}
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inline void bgc_fp64_turn3_get_rotation_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn)
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{
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const double s0s0 = turn->_versor.s0 * turn->_versor.s0;
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const double x1x1 = turn->_versor.x1 * turn->_versor.x1;
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const double x2x2 = turn->_versor.x2 * turn->_versor.x2;
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const double x3x3 = turn->_versor.x3 * turn->_versor.x3;
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const double s0x1 = turn->_versor.s0 * turn->_versor.x1;
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const double s0x2 = turn->_versor.s0 * turn->_versor.x2;
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const double s0x3 = turn->_versor.s0 * turn->_versor.x3;
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const double x1x2 = turn->_versor.x1 * turn->_versor.x2;
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const double x1x3 = turn->_versor.x1 * turn->_versor.x3;
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const double x2x3 = turn->_versor.x2 * turn->_versor.x3;
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matrix->r1c1 = ((s0s0 + x1x1) - (x2x2 + x3x3));
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matrix->r2c2 = ((s0s0 + x2x2) - (x1x1 + x3x3));
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matrix->r3c3 = ((s0s0 + x3x3) - (x1x1 + x2x2));
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matrix->r1c2 = 2.0 * (x1x2 - s0x3);
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matrix->r2c3 = 2.0 * (x2x3 - s0x1);
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matrix->r3c1 = 2.0 * (x1x3 - s0x2);
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matrix->r2c1 = 2.0 * (x1x2 + s0x3);
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matrix->r3c2 = 2.0 * (x2x3 + s0x1);
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matrix->r1c3 = 2.0 * (x1x3 + s0x2);
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}
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// ============= Get Reverse Matrix ============= //
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inline void bgc_fp32_turn3_get_reverse_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn)
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{
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const float s0s0 = turn->_versor.s0 * turn->_versor.s0;
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const float x1x1 = turn->_versor.x1 * turn->_versor.x1;
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const float x2x2 = turn->_versor.x2 * turn->_versor.x2;
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const float x3x3 = turn->_versor.x3 * turn->_versor.x3;
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const float s0x1 = turn->_versor.s0 * turn->_versor.x1;
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const float s0x2 = turn->_versor.s0 * turn->_versor.x2;
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const float s0x3 = turn->_versor.s0 * turn->_versor.x3;
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|
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const float x1x2 = turn->_versor.x1 * turn->_versor.x2;
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const float x1x3 = turn->_versor.x1 * turn->_versor.x3;
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|
|
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const float x2x3 = turn->_versor.x2 * turn->_versor.x3;
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|
|
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matrix->r1c1 = ((s0s0 + x1x1) - (x2x2 + x3x3));
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matrix->r2c2 = ((s0s0 + x2x2) - (x1x1 + x3x3));
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matrix->r3c3 = ((s0s0 + x3x3) - (x1x1 + x2x2));
|
|
|
|
matrix->r1c2 = 2.0f * (x1x2 + s0x3);
|
|
matrix->r2c3 = 2.0f * (x2x3 + s0x1);
|
|
matrix->r3c1 = 2.0f * (x1x3 + s0x2);
|
|
|
|
matrix->r2c1 = 2.0f * (x1x2 - s0x3);
|
|
matrix->r3c2 = 2.0f * (x2x3 - s0x1);
|
|
matrix->r1c3 = 2.0f * (x1x3 - s0x2);
|
|
}
|
|
|
|
inline void bgc_fp64_turn3_get_reverse_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn)
|
|
{
|
|
const double s0s0 = turn->_versor.s0 * turn->_versor.s0;
|
|
const double x1x1 = turn->_versor.x1 * turn->_versor.x1;
|
|
const double x2x2 = turn->_versor.x2 * turn->_versor.x2;
|
|
const double x3x3 = turn->_versor.x3 * turn->_versor.x3;
|
|
|
|
const double s0x1 = turn->_versor.s0 * turn->_versor.x1;
|
|
const double s0x2 = turn->_versor.s0 * turn->_versor.x2;
|
|
const double s0x3 = turn->_versor.s0 * turn->_versor.x3;
|
|
|
|
const double x1x2 = turn->_versor.x1 * turn->_versor.x2;
|
|
const double x1x3 = turn->_versor.x1 * turn->_versor.x3;
|
|
|
|
const double x2x3 = turn->_versor.x2 * turn->_versor.x3;
|
|
|
|
matrix->r1c1 = ((s0s0 + x1x1) - (x2x2 + x3x3));
|
|
matrix->r2c2 = ((s0s0 + x2x2) - (x1x1 + x3x3));
|
|
matrix->r3c3 = ((s0s0 + x3x3) - (x1x1 + x2x2));
|
|
|
|
matrix->r1c2 = 2.0 * (x1x2 + s0x3);
|
|
matrix->r2c3 = 2.0 * (x2x3 + s0x1);
|
|
matrix->r3c1 = 2.0 * (x1x3 + s0x2);
|
|
|
|
matrix->r2c1 = 2.0 * (x1x2 - s0x3);
|
|
matrix->r3c2 = 2.0 * (x2x3 - s0x1);
|
|
matrix->r1c3 = 2.0 * (x1x3 - s0x2);
|
|
}
|
|
|
|
// ============= Get Both Matrixes ============== //
|
|
|
|
inline void bgc_fp32_turn3_get_both_matrices(BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Turn3* turn)
|
|
{
|
|
bgc_fp32_turn3_get_reverse_matrix(reverse, turn);
|
|
bgc_fp32_matrix3x3_get_transposed(rotation, reverse);
|
|
}
|
|
|
|
inline void bgc_fp64_turn3_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Turn3* turn)
|
|
{
|
|
bgc_fp64_turn3_get_reverse_matrix(reverse, turn);
|
|
bgc_fp64_matrix3x3_get_transposed(rotation, reverse);
|
|
}
|
|
|
|
// ================ Turn Vector ================= //
|
|
|
|
inline void bgc_fp32_turn3_vector(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* original_vector)
|
|
{
|
|
_bgc_fp32_quaternion_turn_vector_roughly(turned_vector, &turn->_versor, original_vector);
|
|
}
|
|
|
|
inline void bgc_fp64_turn3_vector(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* original_vector)
|
|
{
|
|
_bgc_fp64_quaternion_turn_vector_roughly(turned_vector, &turn->_versor, original_vector);
|
|
}
|
|
|
|
// ============== Turn Vector Back ============== //
|
|
|
|
inline void bgc_fp32_turn3_vector_back(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* original_vector)
|
|
{
|
|
_bgc_fp32_quaternion_turn_vector_back_roughly(turned_vector, &turn->_versor, original_vector);
|
|
}
|
|
|
|
inline void bgc_fp64_turn3_vector_back(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* original_vector)
|
|
{
|
|
_bgc_fp64_quaternion_turn_vector_back_roughly(turned_vector, &turn->_versor, original_vector);
|
|
}
|
|
|
|
// ================== Are Close ================= //
|
|
|
|
inline int bgc_fp32_turn3_are_close(const BGC_FP32_Turn3* turn1, const BGC_FP32_Turn3* turn2)
|
|
{
|
|
BGC_FP32_Quaternion difference;
|
|
bgc_fp32_quaternion_subtract(&difference, &turn1->_versor, &turn2->_versor);
|
|
return bgc_fp32_quaternion_get_square_modulus(&difference) <= BGC_FP32_SQUARE_EPSILON;
|
|
}
|
|
|
|
inline int bgc_fp64_turn3_are_close(const BGC_FP64_Turn3* turn1, const BGC_FP64_Turn3* turn2)
|
|
{
|
|
BGC_FP64_Quaternion difference;
|
|
bgc_fp64_quaternion_subtract(&difference, &turn1->_versor, &turn2->_versor);
|
|
return bgc_fp64_quaternion_get_square_modulus(&difference) <= BGC_FP64_SQUARE_EPSILON;
|
|
}
|
|
|
|
#endif
|