#ifndef _BGC_COTES_NUMBER_H_ #define _BGC_COTES_NUMBER_H_ #include #include "utilities.h" #include "angle.h" #include "vector2.h" #include "matrix2x2.h" // =================== Types ==================== // typedef struct { float _cos, _sin; } BgcCotesNumberFP32; typedef struct { double _cos, _sin; } BgcCotesNumberFP64; // ================= Constants ================== // extern const BgcCotesNumberFP32 BGC_IDLE_COTES_NUMBER_FP32; extern const BgcCotesNumberFP64 BGC_IDLE_COTES_NUMBER_FP64; // =================== Reset ==================== // inline void bgc_cotes_number_reset_fp32(BgcCotesNumberFP32* number) { number->_cos = 1.0f; number->_sin = 0.0f; } inline void bgc_cotes_number_reset_fp64(BgcCotesNumberFP64* number) { number->_cos = 1.0; number->_sin = 0.0; } // ==================== Set ===================== // void _bgc_cotes_number_normalize_fp32(const float square_modulus, BgcCotesNumberFP32* twin); void _bgc_cotes_number_normalize_fp64(const double square_modulus, BgcCotesNumberFP64* twin); inline void bgc_cotes_number_set_values_fp32(const float x1, const float x2, BgcCotesNumberFP32* number) { const float square_modulus = x1 * x1 + x2 * x2; number->_cos = x1; number->_sin = x2; if (!bgc_is_sqare_unit_fp32(square_modulus)) { _bgc_cotes_number_normalize_fp32(square_modulus, number); } } inline void bgc_cotes_number_set_values_fp64(const double x1, const double x2, BgcCotesNumberFP64* number) { const double square_modulus = x1 * x1 + x2 * x2; number->_cos = x1; number->_sin = x2; if (!bgc_is_sqare_unit_fp64(square_modulus)) { _bgc_cotes_number_normalize_fp64(square_modulus, number); } } // ================== Set Turn ================== // inline void bgc_cotes_number_set_turn_fp32(const float angle, const BgcAngleUnitEnum unit, BgcCotesNumberFP32* number) { const float radians = bgc_angle_to_radians_fp32(angle, unit); number->_cos = cosf(radians); number->_sin = sinf(radians); } inline void bgc_cotes_number_set_turn_fp64(const double angle, const BgcAngleUnitEnum unit, BgcCotesNumberFP64* number) { const double radians = bgc_angle_to_radians_fp64(angle, unit); number->_cos = cos(radians); number->_sin = sin(radians); } // =================== Angle =================== // inline float bgc_cotes_number_get_angle_fp32(const BgcCotesNumberFP32* number, const BgcAngleUnitEnum unit) { return bgc_radians_to_units_fp32(atan2f(number->_sin, number->_cos), unit); } inline double bgc_cotes_number_get_angle_fp64(const BgcCotesNumberFP64* number, const BgcAngleUnitEnum unit) { return bgc_radians_to_units_fp64(atan2(number->_sin, number->_cos), unit); } // ==================== Copy ==================== // inline void bgc_cotes_number_copy_fp32(const BgcCotesNumberFP32* source, BgcCotesNumberFP32* destination) { destination->_cos = source->_cos; destination->_sin = source->_sin; } inline void bgc_cotes_number_copy_fp64(const BgcCotesNumberFP64* source, BgcCotesNumberFP64* destination) { destination->_cos = source->_cos; destination->_sin = source->_sin; } // ==================== Swap ==================== // inline void bgc_cotes_number_swap_fp32(BgcCotesNumberFP32* number1, BgcCotesNumberFP32* number2) { const float cos = number1->_cos; const float sin = number1->_sin; number1->_cos = number2->_cos; number1->_sin = number2->_sin; number2->_cos = cos; number2->_sin = sin; } inline void bgc_cotes_number_swap_fp64(BgcCotesNumberFP64* number1, BgcCotesNumberFP64* number2) { const double cos = number1->_cos; const double sin = number1->_sin; number1->_cos = number2->_cos; number1->_sin = number2->_sin; number2->_cos = cos; number2->_sin = sin; } // ================== Convert =================== // inline void bgc_cotes_number_convert_fp64_to_fp32(const BgcCotesNumberFP64* source, BgcCotesNumberFP32* destination) { bgc_cotes_number_set_values_fp32((float)source->_cos, (float)source->_sin, destination); } inline void bgc_cotes_number_convert_fp32_to_fp64(const BgcCotesNumberFP32* source, BgcCotesNumberFP64* destination) { bgc_cotes_number_set_values_fp64((double)source->_cos, (double)source->_sin, destination); } // ================== Negative ================== // inline void bgc_cotes_number_make_opposite_fp32(BgcCotesNumberFP32* number) { number->_cos = -number->_cos; number->_sin = -number->_sin; } inline void bgc_cotes_number_make_opposite_fp64(BgcCotesNumberFP64* number) { number->_cos = -number->_cos; number->_sin = -number->_sin; } inline void bgc_cotes_number_get_opposite_fp32(const BgcCotesNumberFP32* number, BgcCotesNumberFP32* opposite) { opposite->_cos = -number->_cos; opposite->_sin = -number->_sin; } inline void bgc_cotes_number_get_opposite_fp64(const BgcCotesNumberFP64* number, BgcCotesNumberFP64* opposite) { opposite->_cos = -number->_cos; opposite->_sin = -number->_sin; } // =================== Invert =================== // inline void bgc_cotes_number_invert_fp32(BgcCotesNumberFP32* number) { number->_sin = -number->_sin; } inline void bgc_cotes_number_invert_fp64(BgcCotesNumberFP64* number) { number->_sin = -number->_sin; } inline void bgc_cotes_number_get_inverse_fp32(const BgcCotesNumberFP32* number, BgcCotesNumberFP32* inverse) { inverse->_cos = number->_cos; inverse->_sin = -number->_sin; } inline void bgc_cotes_number_get_inverse_fp64(const BgcCotesNumberFP64* number, BgcCotesNumberFP64* inverse) { inverse->_cos = number->_cos; inverse->_sin = -number->_sin; } // ================= Exponation ================= // inline void bgc_cotes_number_get_exponation_fp32(const BgcCotesNumberFP32* base, const float exponent, BgcCotesNumberFP32* power) { const float power_angle = exponent * atan2f(base->_sin, base->_cos); power->_cos = cosf(power_angle); power->_sin = sinf(power_angle); } inline void bgc_cotes_number_get_exponation_fp64(const BgcCotesNumberFP64* base, const double exponent, BgcCotesNumberFP64* power) { const double power_angle = exponent * atan2(base->_sin, base->_cos); power->_cos = cos(power_angle); power->_sin = sin(power_angle); } // ================ Combination ================= // inline void bgc_cotes_number_combine_fp32(const BgcCotesNumberFP32* number1, const BgcCotesNumberFP32* number2, BgcCotesNumberFP32* result) { bgc_cotes_number_set_values_fp32( number1->_cos * number2->_cos - number1->_sin * number2->_sin, number1->_cos * number2->_sin + number1->_sin * number2->_cos, result ); } inline void bgc_cotes_number_combine_fp64(const BgcCotesNumberFP64* number1, const BgcCotesNumberFP64* number2, BgcCotesNumberFP64* result) { bgc_cotes_number_set_values_fp64( number1->_cos * number2->_cos - number1->_sin * number2->_sin, number1->_cos * number2->_sin + number1->_sin * number2->_cos, result ); } // ================= Exclusion ================== // inline void bgc_cotes_number_exclude_fp32(const BgcCotesNumberFP32* base, const BgcCotesNumberFP32* excludant, BgcCotesNumberFP32* difference) { bgc_cotes_number_set_values_fp32( base->_cos * excludant->_cos + base->_sin * excludant->_sin, base->_sin * excludant->_cos - base->_cos * excludant->_sin, difference ); } inline void bgc_cotes_number_exclude_fp64(const BgcCotesNumberFP64* base, const BgcCotesNumberFP64* excludant, BgcCotesNumberFP64* difference) { bgc_cotes_number_set_values_fp64( base->_cos * excludant->_cos + base->_sin * excludant->_sin, base->_sin * excludant->_cos - base->_cos * excludant->_sin, difference ); } // ============== Rotation Matrix =============== // inline void bgc_cotes_number_get_rotation_matrix_fp32(const BgcCotesNumberFP32* number, BgcMatrix2x2FP32* matrix) { matrix->r1c1 = number->_cos; matrix->r1c2 = -number->_sin; matrix->r2c1 = number->_sin; matrix->r2c2 = number->_cos; } inline void bgc_cotes_number_get_rotation_matrix_fp64(const BgcCotesNumberFP64* number, BgcMatrix2x2FP64* matrix) { matrix->r1c1 = number->_cos; matrix->r1c2 = -number->_sin; matrix->r2c1 = number->_sin; matrix->r2c2 = number->_cos; } // ============== Reverse Matrix ================ // inline void bgc_cotes_number_get_reverse_matrix_fp32(const BgcCotesNumberFP32* number, BgcMatrix2x2FP32* matrix) { matrix->r1c1 = number->_cos; matrix->r1c2 = number->_sin; matrix->r2c1 = -number->_sin; matrix->r2c2 = number->_cos; } inline void bgc_cotes_number_get_reverse_matrix_fp64(const BgcCotesNumberFP64* number, BgcMatrix2x2FP64* matrix) { matrix->r1c1 = number->_cos; matrix->r1c2 = number->_sin; matrix->r2c1 = -number->_sin; matrix->r2c2 = number->_cos; } // ================ Turn Vector ================= // inline void bgc_cotes_number_turn_vector_fp32(const BgcCotesNumberFP32* number, const BgcVector2FP32* vector, BgcVector2FP32* result) { const float x1 = number->_cos * vector->x1 - number->_sin * vector->x2; const float x2 = number->_sin * vector->x1 + number->_cos * vector->x2; result->x1 = x1; result->x2 = x2; } inline void bgc_cotes_number_turn_vector_fp64(const BgcCotesNumberFP64* number, const BgcVector2FP64* vector, BgcVector2FP64* result) { const double x1 = number->_cos * vector->x1 - number->_sin * vector->x2; const double x2 = number->_sin * vector->x1 + number->_cos * vector->x2; result->x1 = x1; result->x2 = x2; } // ============ Turn Vector Backward ============ // inline void bgc_cotes_number_turn_vector_back_fp32(const BgcCotesNumberFP32* number, const BgcVector2FP32* vector, BgcVector2FP32* result) { const float x1 = number->_sin * vector->x2 + number->_cos * vector->x1; const float x2 = number->_cos * vector->x2 - number->_sin * vector->x1; result->x1 = x1; result->x2 = x2; } inline void bgc_cotes_number_turn_vector_back_fp64(const BgcCotesNumberFP64* number, const BgcVector2FP64* vector, BgcVector2FP64* result) { const double x1 = number->_sin * vector->x2 + number->_cos * vector->x1; const double x2 = number->_cos * vector->x2 - number->_sin * vector->x1; result->x1 = x1; result->x2 = x2; } // ================== Are Close ================= // inline int bgc_cotes_number_are_close_fp32(const BgcCotesNumberFP32* number1, const BgcCotesNumberFP32* number2) { const float d_cos = number1->_cos - number2->_cos; const float d_sin = number1->_sin - number2->_sin; return d_cos * d_cos + d_sin * d_sin <= BGC_SQUARE_EPSYLON_FP32; } inline int bgc_cotes_number_are_close_fp64(const BgcCotesNumberFP64* number1, const BgcCotesNumberFP64* number2) { const double d_cos = number1->_cos - number2->_cos; const double d_sin = number1->_sin - number2->_sin; return d_cos * d_cos + d_sin * d_sin <= BGC_SQUARE_EPSYLON_FP64; } #endif