#include #include "quaternion.h" extern inline void bgc_fp32_quaternion_reset(BGC_FP32_Quaternion* quaternion); extern inline void bgc_fp64_quaternion_reset(BGC_FP64_Quaternion* quaternion); extern inline void bgc_fp32_quaternion_make_unit(BGC_FP32_Quaternion* quaternion); extern inline void bgc_fp64_quaternion_make_unit(BGC_FP64_Quaternion* quaternion); extern inline void bgc_fp32_quaternion_make(const float s0, const float x1, const float x2, const float x3, BGC_FP32_Quaternion* quaternion); extern inline void bgc_fp64_quaternion_make(const double s0, const double x1, const double x2, const double x3, BGC_FP64_Quaternion* quaternion); extern inline float bgc_fp32_quaternion_get_square_modulus(const BGC_FP32_Quaternion* quaternion); extern inline double bgc_fp64_quaternion_get_square_modulus(const BGC_FP64_Quaternion* quaternion); extern inline float bgc_fp32_quaternion_get_modulus(const BGC_FP32_Quaternion* quaternion); extern inline double bgc_fp64_quaternion_get_modulus(const BGC_FP64_Quaternion* quaternion); extern inline int bgc_fp32_quaternion_is_zero(const BGC_FP32_Quaternion* quaternion); extern inline int bgc_fp64_quaternion_is_zero(const BGC_FP64_Quaternion* quaternion); extern inline int bgc_fp32_quaternion_is_unit(const BGC_FP32_Quaternion* quaternion); extern inline int bgc_fp64_quaternion_is_unit(const BGC_FP64_Quaternion* quaternion); extern inline void bgc_fp32_quaternion_copy(const BGC_FP32_Quaternion* source, BGC_FP32_Quaternion* destination); extern inline void bgc_fp64_quaternion_copy(const BGC_FP64_Quaternion* source, BGC_FP64_Quaternion* destination); extern inline void bgc_fp32_quaternion_swap(BGC_FP32_Quaternion* quarternion1, BGC_FP32_Quaternion* quarternion2); extern inline void bgc_fp64_quaternion_swap(BGC_FP64_Quaternion* quarternion1, BGC_FP64_Quaternion* quarternion2); extern inline void bgc_fp64_quaternion_convert_to_fp32(const BGC_FP64_Quaternion* source, BGC_FP32_Quaternion* destination); extern inline void bgc_fp32_quaternion_convert_to_fp64(const BGC_FP32_Quaternion* source, BGC_FP64_Quaternion* destination); extern inline void bgc_fp32_quaternion_add(const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2, BGC_FP32_Quaternion* sum); extern inline void bgc_fp64_quaternion_add(const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2, BGC_FP64_Quaternion* sum); extern inline void bgc_fp32_quaternion_add_scaled(const BGC_FP32_Quaternion* basic_quaternion, const BGC_FP32_Quaternion* scalable_quaternion, const float scale, BGC_FP32_Quaternion* sum); extern inline void bgc_fp64_quaternion_add_scaled(const BGC_FP64_Quaternion* basic_quaternion, const BGC_FP64_Quaternion* scalable_quaternion, const double scale, BGC_FP64_Quaternion* sum); extern inline void bgc_fp32_quaternion_subtract(const BGC_FP32_Quaternion* minuend, const BGC_FP32_Quaternion* subtrahend, BGC_FP32_Quaternion* difference); extern inline void bgc_fp64_quaternion_subtract(const BGC_FP64_Quaternion* minuend, const BGC_FP64_Quaternion* subtrahend, BGC_FP64_Quaternion* difference); extern inline void bgc_fp32_quaternion_get_product(const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right, BGC_FP32_Quaternion* product); extern inline void bgc_fp64_quaternion_get_product(const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right, BGC_FP64_Quaternion* product); extern inline void bgc_fp32_quaternion_multiply(const BGC_FP32_Quaternion* multiplicand, const float multipier, BGC_FP32_Quaternion* product); extern inline void bgc_fp64_quaternion_multiply(const BGC_FP64_Quaternion* multiplicand, const double multipier, BGC_FP64_Quaternion* product); extern inline int bgc_fp32_quaternion_get_ratio(const BGC_FP32_Quaternion* divident, const BGC_FP32_Quaternion* divisor, BGC_FP32_Quaternion* quotient); extern inline int bgc_fp64_quaternion_get_ratio(const BGC_FP64_Quaternion* divident, const BGC_FP64_Quaternion* divisor, BGC_FP64_Quaternion* quotient); extern inline void bgc_fp32_quaternion_divide(const BGC_FP32_Quaternion* dividend, const float divisor, BGC_FP32_Quaternion* quotient); extern inline void bgc_fp64_quaternion_divide(const BGC_FP64_Quaternion* dividend, const double divisor, BGC_FP64_Quaternion* quotient); extern inline void bgc_fp32_quaternion_get_mean2(const BGC_FP32_Quaternion* vector1, const BGC_FP32_Quaternion* vector2, BGC_FP32_Quaternion* mean); extern inline void bgc_fp64_quaternion_get_mean2(const BGC_FP64_Quaternion* vector1, const BGC_FP64_Quaternion* vector2, BGC_FP64_Quaternion* mean); extern inline void bgc_fp32_quaternion_get_mean3(const BGC_FP32_Quaternion* vector1, const BGC_FP32_Quaternion* vector2, const BGC_FP32_Quaternion* vector3, BGC_FP32_Quaternion* mean); extern inline void bgc_fp64_quaternion_get_mean3(const BGC_FP64_Quaternion* vector1, const BGC_FP64_Quaternion* vector2, const BGC_FP64_Quaternion* vector3, BGC_FP64_Quaternion* mean); extern inline void bgc_fp32_quaternion_interpolate(const BGC_FP32_Quaternion* vector1, const BGC_FP32_Quaternion* vector2, const float phase, BGC_FP32_Quaternion* interpolation); extern inline void bgc_fp64_quaternion_interpolate(const BGC_FP64_Quaternion* vector1, const BGC_FP64_Quaternion* vector2, const double phase, BGC_FP64_Quaternion* interpolation); extern inline void bgc_fp32_quaternion_conjugate(BGC_FP32_Quaternion* quaternion); extern inline void bgc_fp64_quaternion_conjugate(BGC_FP64_Quaternion* quaternion); extern inline void bgc_fp32_quaternion_get_conjugate(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* conjugate); extern inline void bgc_fp64_quaternion_get_conjugate(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* conjugate); extern inline void bgc_fp32_quaternion_revert(BGC_FP32_Quaternion* quaternion); extern inline void bgc_fp64_quaternion_revert(BGC_FP64_Quaternion* quaternion); extern inline void bgc_fp32_quaternion_get_reverse(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* opposite); extern inline void bgc_fp64_quaternion_get_reverse(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* opposite); extern inline int bgc_fp32_quaternion_invert(BGC_FP32_Quaternion* quaternion); extern inline int bgc_fp64_quaternion_invert(BGC_FP64_Quaternion* quaternion); extern inline int bgc_fp32_quaternion_get_inverse(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* inverse); extern inline int bgc_fp64_quaternion_get_inverse(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* inverse); extern inline int bgc_fp32_quaternion_normalize(BGC_FP32_Quaternion* quaternion); extern inline int bgc_fp64_quaternion_normalize(BGC_FP64_Quaternion* quaternion); extern inline int bgc_fp32_quaternion_get_normalized(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* normalized); extern inline int bgc_fp64_quaternion_get_normalized(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* normalized); extern inline int bgc_fp32_quaternion_get_rotation_matrix(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Matrix3x3* rotation); extern inline int bgc_fp64_quaternion_get_rotation_matrix(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Matrix3x3* rotation); extern inline int bgc_fp32_quaternion_get_reverse_matrix(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Matrix3x3* reverse); extern inline int bgc_fp64_quaternion_get_reverse_matrix(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Matrix3x3* reverse); extern inline int bgc_fp32_quaternion_get_both_matrices(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse); extern inline int bgc_fp64_quaternion_get_both_matrices(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse); extern inline int bgc_fp32_quaternion_are_close(const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2); extern inline int bgc_fp64_quaternion_are_close(const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2); // =============== Get Exponation =============== // int bgc_fp32_quaternion_get_exponation(const BGC_FP32_Quaternion* base, const float exponent, BGC_FP32_Quaternion* power) { const float s0s0 = base->s0 * base->s0; const float x1x1 = base->x1 * base->x1; const float x2x2 = base->x2 * base->x2; const float x3x3 = base->x3 * base->x3; const float square_vector = x1x1 + (x2x2 + x3x3); const float square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3); // isnan(square_modulus) means checking for NaN value at square_modulus if (isnan(square_modulus)) { return 0; } if (square_vector <= BGC_FP32_SQUARE_EPSYLON) { if (base->s0 < 0.0f) { return 0; } power->s0 = powf(base->s0, exponent); power->x1 = 0.0f; power->x2 = 0.0f; power->x3 = 0.0f; return 1; } const float vector_modulus = sqrtf(square_vector); const float power_angle = atan2f(vector_modulus, base->s0) * exponent; const float power_modulus = powf(square_modulus, 0.5f * exponent); const float multiplier = power_modulus * sinf(power_angle) / vector_modulus; power->s0 = power_modulus * cosf(power_angle); power->x1 = base->x1 * multiplier; power->x2 = base->x2 * multiplier; power->x3 = base->x3 * multiplier; return 1; } int bgc_fp64_quaternion_get_exponation(const BGC_FP64_Quaternion* base, const double exponent, BGC_FP64_Quaternion* power) { const double s0s0 = base->s0 * base->s0; const double x1x1 = base->x1 * base->x1; const double x2x2 = base->x2 * base->x2; const double x3x3 = base->x3 * base->x3; const double square_vector = x1x1 + (x2x2 + x3x3); const double square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3); // isnan(square_modulus) means checking for NaN value at square_modulus if (isnan(square_modulus)) { return 0; } if (square_vector <= BGC_FP64_SQUARE_EPSYLON) { if (base->s0 < 0.0) { return 0; } power->s0 = pow(base->s0, exponent); power->x1 = 0.0; power->x2 = 0.0; power->x3 = 0.0; return 1; } const double vector_modulus = sqrt(square_vector); const double power_angle = atan2(vector_modulus, base->s0) * exponent; const double power_modulus = pow(square_modulus, 0.5 * exponent); const double multiplier = power_modulus * sin(power_angle) / vector_modulus; power->s0 = power_modulus * cos(power_angle); power->x1 = base->x1 * multiplier; power->x2 = base->x2 * multiplier; power->x3 = base->x3 * multiplier; return 1; }